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Best Act to Play Legacy In


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9 réponses à ce sujet

#1
ThePasserby

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Legacy allows your sibling in Act 2 and 3 to join your party. While Bethany in my game (Act 2) explained that the Wardens gave her leave to join Hawke (or something like that, can't remember), there is a lack of continuity from the time you meet her again in the fight against the Qunari to the time you meet her at the last battle.

When she met up with Hawke in Legacy, she seemed friendly and at peace with her situation, but later, during the fight against the Qunari, she seemed bitter. And then at the last battle, when she asked if Hawke would accept her help, Hawke's replies were the friendly/witty/aggressive flavours of "I didn't know you cared based on your behavior the last time we met". Bethany admitted that she was bitter and said she had accepted her situation.

Now, I'm not here to complain, but I'm starting a new playthrough. I've not decided on whether it'll be a mage (so Carver survives Lothering), or a rogue (so Bethany survives the escape). I'm interested in minimising any discontinuity with regards to the sibling's reaction to his/her situation and how he/she explains his/her being allowed to join Hawke in Legacy.

I suppose doing the DLC in Act 1 would give little discontinuity, but I'd like to do it in other Acts as well, just so that Hawke can wear the armour longer, as I think they look better than some of the item pack armour pieces. So, any ideas? If it's Carver, would it give me less discontinuity if he's a Templar or Warden? Legacy in Act 2 or 3? And likewise for Bethany?

#2
TobiTobsen

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After you rescued you sibling in act 3, but before all hell breaks loose. That's my favorite point to start Legacy. No grumpy siblings/no continuity problems and you stretch act 3 a bit. Otherwise it's pretty short.

#3
sakera

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I am on my 2nd play through (this time as a F!Hawke Rogue, so I have Bethany this time). I've finished the game once already as a F!Hawke (Blood) Mage with Carver - started Legacy after completing the main campaign.

On this run I would like to explore Legacy while Mother is still alive to see how that impacts the family dynamics. My question is, when is the best time to start Legacy? I mean obviously before "All That Remains" .. but how close can I bring it to that point & still have Mother available while maximizing the availability of companions?

I am at the point currently that the only thing left in Act I to complete is the Deep Roads Expedition. So, should I do that part & let Bethany become a Warden & then start Legacy as soon as Act 2 becomes available? I took Carver, Merrill, & Varric with me last time ... still trying to decide who would be best this go around to go with Bethany & I. Does anyone have any thoughts or input? Thanks!

#4
MKDAWUSS

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I was considering doing it in Act 2. Legacy + future DLC for Act 2, and then any other DLC campaigns for Act 3.

#5
Augustei

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TobiTobsen wrote...

After you rescued you sibling in act 3, but before all hell breaks loose. That's my favorite point to start Legacy. No grumpy siblings/no continuity problems and you stretch act 3 a bit. Otherwise it's pretty short.


^ ^

This

#6
Ferretinabun

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I think your problem is that Bethany resents being a Grey Warden so much. If she's a circle mage she's much happier. And Carver doesn't seem to mind being a Templar or Warden really.

What bugs me most is that your sibling makes two incredibly timely appearances if they are wardens (during the Qunari attack and final battle) as it is, so having them make another cameo visit for Legacy really takes away from this 'Bethany/Carver's been taken away for good' angst. It's more like they pop over every weekend for mum to do their laundry and cook them Sunday dinner like some freshman student. Having them in the circle/templars at least makes more sense to me.

You could of course do it in Act 1, but I like to think Corypheus was something to do with Kirkwall being such a hotspot for evil magic (can't remember if that's game lore or I just invented that) so that would place it in Act 3. It also jars less with Cassandra reprimanding Varric for 'leaving something out of his tale' - if you're still in Act 1, he's only just started it!

#7
naledgeborn

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Act I was great. Carver was acting like he had the time of his life at the end. I see it (Malcolm's Will) as the turning point in their relationship.

#8
Arthur Cousland

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I'll have to give Legacy a try in between Best Served Cold and The Last Straw. I've done Legacy post-campaign twice as to get the best stats on the armor. All throughout Legacy, however, you come across items/accessories that are junk if acquired late, though may have more use if you got them during act 1. On that note, it would have been nice if Bioware picked a specific time that Legacy became available, rather than anytime during the game. It would be nice if there was less junk accessories everywhere, but I also don't want the Regalia of Weissaupt armor to become obsolete by act 3.

Modifié par Arthur Cousland, 13 septembre 2011 - 04:38 .


#9
dgcatanisiri

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I'd just started a new playthrough when Legacy came out, so I played it immediately. It was nice seeing the Hawke brothers getting to really explore their roots and bond and then go home and tell Leandra about it like excited little children. I like the reactions of the family from Act I, since it is a chance to really see the Hawkes as a family... But storywise, I think it slides in better in Act III, when the siblings have been separated for years and Leandra has been gone for a while, so the Hawke siblings are reaffirming their ties to one another.

#10
Itkovian

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Ferretinabun wrote...
What bugs me most is that your sibling makes two incredibly timely appearances if they are wardens (during the Qunari attack and final battle) as it is, so having them make another cameo visit for Legacy really takes away from this 'Bethany/Carver's been taken away for good' angst. It's more like they pop over every weekend for mum to do their laundry and cook them Sunday dinner like some freshman student. Having them in the circle/templars at least makes more sense to me.


Huh, Legacy makes it very clear why your simbling is there. The very premise of the DLC is that you and your sibling are attacked and rejoin in order to trace the source of the attacks.

So there is no "popping over" of the sibling. The sibbling specifically sought you out after the attack (or vice versa), and has a completely different feel from the main quests's two "timely appearances".

Never mind that, even as a Grey Warden, there's no reason to think our sibling has been taken away from the Free Marches. She's part of the Free Marche's Grey Wardens, and therefore her showing up in Kirkwall from time to time is quite normal (though I grant that in the main quest the timing is rather fortuitous).

Itkovian