Obsidian Gryphon wrote...
Golden Owl wrote...
Obsidian Gryphon wrote...
I always go for casual in the first playthrough, just to get the story fast. Then raise the level of difficulty in other playthroughs. Insanity is the one I've not tried yet; I don't think I want to fight every opponent sporting shields and armor.
I doubt I'll get through the 5 waves in Arrival. The arc projector is very useful in this one but since there're only 20 shots, it has to be used carefully. I'll often utilise it in the last wave when they bring up the heavy mech. The Praetorian ... I always play cat & mouse with it.
That's what those boxes on Horizon and that thick pillar on the CS are for.
I think ME3 should be the same as ME2.
I know what you mean there...I hold off as long as I can before each blast with the Arc Projector, waiting for the mooks to group first....after zapping the grouped mooks, quickly sniping the attempting flankers, then back out with the Projector for the next round...that keeps the Projecter ammo going just long enough....I generally end up with two zaps left.
Where do you often station yourself? On either non-biotic / botic Shep, I always take down the goon on the right, the one on the left will always throw a flash grenade. Then a singularity up to the upper level where they drop down and ran over to cover on back, opposite the door where Shep entered the room. The covers there formed a "L", I generally use this kind of covers to protect my left/right flank since I can shoot over the secondary cover without having to get to my feet. This means Shep remained crouch when shooting / attacking.
On my last playthrough Arrival (on veteran difficulty), I used only 5 shots. Mainly on the goons trying to outflank Shep; they were spilled out left and right actually because I was trying to keep an obstacle between mech and Shep. After that, I just peek a bo! with the mech.
I didn't bother using the arc projector on it when I can just shoot / throw biotics at it around corners.
In any case, I seriously doubt I'll go beyond vet for ME3. I already tried hardcore in ME2; I was spitting blood at some levels. [smilie]http://social.bioware.com/images/forum/emoticons/lol.png[/smilie].
The Object Rho room...I run an Infiltrator...As soon as the cut scene ends, I cloak immediantly and make a straight run to the left, up the couple of steps and around into the corner of the 'L' of the glass barrier....that way I have a direct view of the main door most of the mooks pour through....and in Arc Projector distance, all flanking mooks are plainly obvious from that vantage point also....everything's in clear sight. I spam my cloak something shocking in this room...cloak and shoot, cloak and shoot....keeping a special eye out for the 'Pyro's'....and use the cloaking slow down effect and Widow to shoot their tanks...that often takes not only the Pyro but another one or two mooks out with them too....The mooks tend to bundle in a group just behind the glass barrier in front of the door they come through...I wait for the few mooks who break off and start heading up the opposite side of the platform Shep is on...then cloak and aim between them and the main group with the Projector...two blasts then back into cover...thats enough to kill the unshielded and strip shields on the others....thins the number nicely and gives me the opportunity to snipe the tougher mooks and those flanking mooks who were out of range of the Projector...that's generally only 2-3 of them....As for the YMIR, I wait until it is well enough into the room for the mooks to gather around it...cloak and two hits with the Projector...leaves only a small number of mooks and partially stripped YMIR to deal with...then cloak & head shot... cloak & head shot till YMIR falls, clean up remaining mooks.
Your impatience....

....I'm lucky there, I play very slowly and cautiously, very tactics heavy...My Sheps battle cry would have to be "Stay Frosty"...sedate Shep...

....The first time I played Insanity, I was owned time and time again, exactly where I had predicted I would have the most trouble....CQC's (Husks and Varren) and fast advancing flanking mooks...second Insanity game, Shep died a whole lot less...

....third game, no Shep death...

...still hated the Husks in last room on IFF, the Varren on Grunts LM and the Shutter in the big room on Garrus's RM...I pefer those areas on Veteran.
I haven't played Arrival on Insanity yet...due primarily to keeping Kenson alive in prison, but would like to try Insanity on the Station.
Modifié par Golden Owl, 13 septembre 2011 - 02:27 .