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ME3 Too Hard?


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#151
Aradace

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neenee77 wrote...

I do play on easy level. With dragon age which is the only game i can cheat on. I still have challenges. the cheating does not take away from the challenges I face, even maxed out powers in some areas of dragon age 2. I hope so ('still an Easy level which will probably still be pretty easy").


I dont understand what's so hard about Dragon Age or DA2?  Or even ME2?  The point is to be at least challenged to "some" extent.  You're not supposed to be able to just look at the enemies and they die.  I personally like the idea of a smarter AI for ME3.  Especially the part where they said that the enemies will take more of an active role to route you from cover than before.  It simpy means you have to think faster on your feet.  Not trying to be insulting or whatnot but if you find these particular games "too difficult" even on the lowest setting, perhaps they just arent your cup of tea then so to speak?  I know not every gamer can be as skilled as the next but still, you just gotta know when to walk away.

#152
KotorEffect3

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Aradace wrote...

neenee77 wrote...

I do play on easy level. With dragon age which is the only game i can cheat on. I still have challenges. the cheating does not take away from the challenges I face, even maxed out powers in some areas of dragon age 2. I hope so ('still an Easy level which will probably still be pretty easy").


I dont understand what's so hard about Dragon Age or DA2?  Or even ME2?  The point is to be at least challenged to "some" extent.  You're not supposed to be able to just look at the enemies and they die.  I personally like the idea of a smarter AI for ME3.  Especially the part where they said that the enemies will take more of an active role to route you from cover than before.  It simpy means you have to think faster on your feet.  Not trying to be insulting or whatnot but if you find these particular games "too difficult" even on the lowest setting, perhaps they just arent your cup of tea then so to speak?  I know not every gamer can be as skilled as the next but still, you just gotta know when to walk away.


If she is still having fun why shouldn't she play?

#153
Aradace

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KotorEffect3 wrote...

Aradace wrote...

neenee77 wrote...

I do play on easy level. With dragon age which is the only game i can cheat on. I still have challenges. the cheating does not take away from the challenges I face, even maxed out powers in some areas of dragon age 2. I hope so ('still an Easy level which will probably still be pretty easy").


I dont understand what's so hard about Dragon Age or DA2?  Or even ME2?  The point is to be at least challenged to "some" extent.  You're not supposed to be able to just look at the enemies and they die.  I personally like the idea of a smarter AI for ME3.  Especially the part where they said that the enemies will take more of an active role to route you from cover than before.  It simpy means you have to think faster on your feet.  Not trying to be insulting or whatnot but if you find these particular games "too difficult" even on the lowest setting, perhaps they just arent your cup of tea then so to speak?  I know not every gamer can be as skilled as the next but still, you just gotta know when to walk away.


If she is still having fun why shouldn't she play?


A fair point, as long as she's still having fun I suppose :)

#154
SkittlesKat96

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It does seem like they are making the game harder, I'd just set the difficulty to easy if I were you.

#155
azerSheppard

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Aradace wrote...

KotorEffect3 wrote...

Aradace wrote...

neenee77 wrote...

I do play on easy level. With dragon age which is the only game i can cheat on. I still have challenges. the cheating does not take away from the challenges I face, even maxed out powers in some areas of dragon age 2. I hope so ('still an Easy level which will probably still be pretty easy").


I dont understand what's so hard about Dragon Age or DA2?  Or even ME2?  The point is to be at least challenged to "some" extent.  You're not supposed to be able to just look at the enemies and they die.  I personally like the idea of a smarter AI for ME3.  Especially the part where they said that the enemies will take more of an active role to route you from cover than before.  It simpy means you have to think faster on your feet.  Not trying to be insulting or whatnot but if you find these particular games "too difficult" even on the lowest setting, perhaps they just arent your cup of tea then so to speak?  I know not every gamer can be as skilled as the next but still, you just gotta know when to walk away.


If she is still having fun why shouldn't she play?


A fair point, as long as she's still having fun I suppose :)

Ofcourse having fun is the most important part of the game, but why take out fun away by making the game easier, or not adding another level of dificulty?

#156
Anacronian Stryx

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neenee77 i have thought about what you have told us about your play style and the problems you're having about getting scared when the enemies gets close and i really think that Sentinel is the class for you for a couple of reasons.

Tech armor is a massive defencive boost that will increase your survivability exponentially, And not only that if you get swarmed and the Tech armor goes down it will release a pulse that pushes enemies back(this can be quite helpful if you're getting surrounded by husk's).

Also the sentinel have a couple of biotic/tech abilities that work at range - the downside though is that you have no Assault rifle or sniper rifle to begin with and will have to wait until the collector ship before you can pick one up, But if you do Kasumi's DLC as one of the very first missions you can pick up the locust that is almost as good as a AR.

Hope it helps.

Link to Tech armor survivability vid

Modifié par Anacronian Stryx, 13 septembre 2011 - 10:37 .


#157
azerSheppard

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I would avice to paly as an adept, since enemies have no protection in casual, you can destroy anything, especially husks.

#158
Jenova65

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I believe she also mentioned that she loves the stories and who would deny someone the pleasure of BioWare's wonderful storytelling in games? It's what keeps us all coming back, isn't it :D
I can play on harder difficulties, I prefer not to though... I am a mum and I play when I can and have to be able to drop everything if needs be, having to defeat a boss twice because I can't save is no big deal on casual, but imagine having to turn off a boss fight on insanity.... If you don't love it... :P
I'm all for ramping up the challenge on tougher difficulty levels.... BUT... people who play casual have nowhere to go to turn it down if it is made harder, iyswim? An insanity fan who finds the new insanity can dial it down.. everyone can apart from people who play on casual..

#159
neenee77

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ugh. ya'll really? again i do not want to make the game easier if i dont have too. please read the entire thread. ya'll are taking what i am saying out of context now and not reading what i have said.

#160
neenee77

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Jenova65 wrote...

I believe she also mentioned that she loves the stories and who would deny someone the pleasure of BioWare's wonderful storytelling in games? It's what keeps us all coming back, isn't it :D
I can play on harder difficulties, I prefer not to though... I am a mum and I play when I can and have to be able to drop everything if needs be, having to defeat a boss twice because I can't save is no big deal on casual, but imagine having to turn off a boss fight on insanity.... If you don't love it... :P
I'm all for ramping up the challenge on tougher difficulty levels.... BUT... people who play casual have nowhere to go to turn it down if it is made harder, iyswim? An insanity fan who finds the new insanity can dial it down.. everyone can apart from people who play on casual..



thanks :)

#161
neenee77

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azerSheppard wrote...

I would avice to paly as an adept, since enemies have no protection in casual, you can destroy anything, especially husks.



Yes i started 2 of those characters. it was making it easy. like really easy. i wondered if it was just my imagination. now i know it isn't. i dont always have time to play. i have a disabled child and this is one of my escape games. sometimes i dont play for like a month or two. meanwhile i have usually played another game (at husbands request) briefly. then i have to relearn the controls. its getting easier (relearning controls) though.
the infiltrator is still my favorite though. especailly on the geth ship. all i have to do is go invisable and hit the buttons. i dont know how it will be for my adept yet.

Modifié par neenee77, 13 septembre 2011 - 10:40 .


#162
Weskerr

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The OP is adorable. Reading her post is like looking at puppies or kittens. Or a midget press secretary.

http://familyguy.wik...idget_Press-png

Modifié par Weskerr, 13 septembre 2011 - 10:44 .


#163
Jenova65

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@neenee77, you're welcome :) I know where you are coming from...
I don't have a disabled child................ I have 3 children though my children are 20, 17 and almost 2 and a half so I understand at one level that you have external demands on your time that can make playing stressful rather than fun if you have to concentrate too hard...

#164
Guest_The Overrated One_*

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Ghost Lightning wrote...

The only hard part of ME2 was the Collector ship on Insanity. And that was poor level design, not actual difficulty. So I doubt ME3 will make the same mistakes and thus be more challenging, but more managable.


Actually, the only challenging part of ME2 was closing the shutters on Garrus' recruitment mission - on Insanity.

#165
Stompi

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I don't usually play many shooters and if Mass Effect 2 had been about challenge for me, it would have been too easy (on normal difficulty). The shooter crowd was probably pretty bored. I don't care about difficulty in Bioware games, because for me it's all about characters and story, but I understand that there are people who don't want to play a visual novel.If they want to complete for the shooter audience, the game has to be challenging.

#166
azerSheppard

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neenee77 wrote...

azerSheppard wrote...

I would avice to paly as an adept, since enemies have no protection in casual, you can destroy anything, especially husks.



Yes i started 2 of those characters. it was making it easy. like really easy. i wondered if it was just my imagination. now i know it isn't. i dont always have time to play. i have a disabled child and this is one of my escape games. sometimes i dont play for like a month or two. meanwhile i have usually played another game (at husbands request) briefly. then i have to relearn the controls. its getting easier (relearning controls) though.
the infiltrator is still my favorite though. especailly on the geth ship. all i have to do is go invisable and hit the buttons. i dont know how it will be for my adept yet.

:(

I hope the kid is doing good, it's important that you find the time to not only look after him/her but enjoy your life aswell, if you don't, you can't help him/her enjoy theirs.

Anyway as an adept you can use schockwave to get rid of 90 % of the enemies, take along 2 members that can use warp, after casting singularity, hit the enemy thats in the air with a warp, it'll detonate and do massive damage.
The only class thats even better for casual is Vanguard, but since you don't like upclose combat, i wouldn't advice it.

#167
neenee77

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Jenova65 wrote...

@neenee77, you're welcome :) I know where you are coming from...
I don't have a disabled child................ I have 3 children though my children are 20, 17 and almost 2 and a half so I understand at one level that you have external demands on your time that can make playing stressful rather than fun if you have to concentrate too hard...



exactly :) I wish they would stop thinking that i am trying to take anything away from them (the attackers) and realize that i just dont want the game harder on casual level. because you are right the casual players cannot dial down the difficulty. we have no where to go. the main issue that i have with the current game right now is fear. I am just scared of those freakin things. but i like the adreline rush all the same. it isn't too hard now. it could be a little easier but i think that that is a class choice (adept is a cakewalk so far). i want eveyone to have a great experience. however, i do play the game for the story. that is the whole point of me playing. the adreniline rush is cool, sometimes overwhelming but i like it and i can deal with it. it makes the game that much more interesting because i am scared.

Modifié par neenee77, 13 septembre 2011 - 11:05 .


#168
neenee77

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azerSheppard wrote...

neenee77 wrote...

azerSheppard wrote...

I would avice to paly as an adept, since enemies have no protection in casual, you can destroy anything, especially husks.



Yes i started 2 of those characters. it was making it easy. like really easy. i wondered if it was just my imagination. now i know it isn't. i dont always have time to play. i have a disabled child and this is one of my escape games. sometimes i dont play for like a month or two. meanwhile i have usually played another game (at husbands request) briefly. then i have to relearn the controls. its getting easier (relearning controls) though.
the infiltrator is still my favorite though. especailly on the geth ship. all i have to do is go invisable and hit the buttons. i dont know how it will be for my adept yet.

:(

I hope the kid is doing good, it's important that you find the time to not only look after him/her but enjoy your life aswell, if you don't, you can't help him/her enjoy theirs.

Anyway as an adept you can use schockwave to get rid of 90 % of the enemies, take along 2 members that can use warp, after casting singularity, hit the enemy thats in the air with a warp, it'll detonate and do massive damage.
The only class thats even better for casual is Vanguard, but since you don't like upclose combat, i wouldn't advice it.


 yes she is doing well. thank you. and thank for the tips. i will remember that. I tried vangard. i will try that later lol kept getting myself killed lol, loved the charge though.

#169
Sarcastic Tasha

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I used to play games on the easy difficulty a lot, thinking I'd play on a harder difficulty once I improved. But I don't think I really do improve if I play on easy because I don't need to improve to complete the game.

I think RPGs are a real pain in the arse when it comes to the difficulty setting. At the start of the game the player character has low stats, crap gear and only a few powers to use. So the start of the game tends to be disproportionately difficult compared to the end. Doing lots of side quests makes life so much easier. In my insanity playthrough of ME1 by the end of the game I was finding fights easier than when I played on normal just because I'd reached a higher level.

I got my mam into playing Mass Effect and Dragon Age but she's only really interested in the story and not the fighting. I try to get her to take an interest in strategies and tactics but she doesn't care.

#170
Obsidian Gryphon

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Golden Owl wrote...

Obsidian Gryphon wrote...

I always go for casual in the first playthrough, just to get the story fast. Then raise the level of difficulty in other playthroughs. Insanity is the one I've not tried yet; I don't think I want to fight every opponent sporting shields and armor. Image IPB  I doubt I'll get through the 5 waves in Arrival. The arc projector is very useful in this one but since there're only 20 shots, it has to be used carefully. I'll often utilise it in the last wave when they bring up the heavy mech. The  Praetorian ... I always play cat & mouse with it. Image IPB That's what those boxes on Horizon and that thick pillar on the CS are for. Image IPB  I think ME3 should be the same as ME2.


I know what you mean there...I hold off as long as I can before each blast with the Arc Projector, waiting for the mooks to group first....after zapping the grouped mooks, quickly sniping the attempting flankers, then back out with the Projector for the next round...that keeps the Projecter ammo going just long enough....I generally end up with two zaps left.


Where do you often station yourself? On either non-biotic / botic Shep, I always take down the goon on the right, the one on the left will always throw a flash grenade. Then a singularity up to the upper level where they drop down and ran over to cover on back, opposite the door where Shep entered the room. The covers there formed a "L", I generally use this kind of covers to protect my left/right flank since I can shoot over the secondary cover without having to get to my feet. This means Shep remained crouch when shooting / attacking.

On my last playthrough Arrival (on veteran difficulty), I used only 5 shots. Mainly on the goons trying to outflank Shep; they were spilled out left and right actually because I was trying to keep an obstacle between mech and Shep. After that, I just peek a bo! with the mech. Image IPB I didn't bother using the arc projector on it when I can just shoot / throw biotics at it around corners.

In any case, I seriously doubt I'll go beyond vet for ME3. I already tried hardcore in ME2; I was spitting blood at some levels. Image IPB  But that's mainly due to my impatience; because I had already died more than twice.

Modifié par Obsidian Gryphon, 13 septembre 2011 - 12:13 .


#171
azerSheppard

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neenee77 wrote...
 yes she is doing well. thank you. and thank for the tips. i will remember that. I tried vangard. i will try that later lol kept getting myself killed lol, loved the charge though.

I hate husks btw, the eerie sound that plays, and the moans, the calling of the dead, in their eternal hunger for human flesh/

BRAINS... :sick:

#172
DRUNK_CANADIAN

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If they made it any easier, they should just add an interactive cutscene and omit all of the battle sequences....

I mean seriously I can beat the game w/o even really using companion abilities...on any difficulty....ME series isn't hard at all...and I'm not even that good at FPS/TPS

#173
Jenova65

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DRUNK_CANADIAN wrote...

If they made it any easier, they should just add an interactive cutscene and omit all of the battle sequences....

I mean seriously I can beat the game w/o even really using companion abilities...on any difficulty....ME series isn't hard at all...and I'm not even that good at FPS/TPS

Honestly? ^ 
That's you and that's great for you :) not everyone is you however..... And for what might be the millionth time... the OP is merely stating that the easy mode doesn't need making any harder........ THAT is why it is called casual.
Did you read the other reasons why too? she has a RL and a disabled child and just wants a game she can pick up and play without it being any tougher... Some people have other responsibilities that means we have to sometimes turn off without saving (like in the middle of a firefight/boss fight) 
No one is trying to make it EASIER, people are just concerned that it is going to be harder (as BioWare have stated) that's all... if you never play casual then keeping casual mode easy doesn't touch you any way, does it? :)

#174
Golden Owl

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Obsidian Gryphon wrote...

Golden Owl wrote...

Obsidian Gryphon wrote...

I always go for casual in the first playthrough, just to get the story fast. Then raise the level of difficulty in other playthroughs. Insanity is the one I've not tried yet; I don't think I want to fight every opponent sporting shields and armor. Image IPB  I doubt I'll get through the 5 waves in Arrival. The arc projector is very useful in this one but since there're only 20 shots, it has to be used carefully. I'll often utilise it in the last wave when they bring up the heavy mech. The  Praetorian ... I always play cat & mouse with it. Image IPB That's what those boxes on Horizon and that thick pillar on the CS are for. Image IPB  I think ME3 should be the same as ME2.


I know what you mean there...I hold off as long as I can before each blast with the Arc Projector, waiting for the mooks to group first....after zapping the grouped mooks, quickly sniping the attempting flankers, then back out with the Projector for the next round...that keeps the Projecter ammo going just long enough....I generally end up with two zaps left.


Where do you often station yourself? On either non-biotic / botic Shep, I always take down the goon on the right, the one on the left will always throw a flash grenade. Then a singularity up to the upper level where they drop down and ran over to cover on back, opposite the door where Shep entered the room. The covers there formed a "L", I generally use this kind of covers to protect my left/right flank since I can shoot over the secondary cover without having to get to my feet. This means Shep remained crouch when shooting / attacking.

On my last playthrough Arrival (on veteran difficulty), I used only 5 shots. Mainly on the goons trying to outflank Shep; they were spilled out left and right actually because I was trying to keep an obstacle between mech and Shep. After that, I just peek a bo! with the mech. Image IPB I didn't bother using the arc projector on it when I can just shoot / throw biotics at it around corners.

In any case, I seriously doubt I'll go beyond vet for ME3. I already tried hardcore in ME2; I was spitting blood at some levels. [smilie]http://social.bioware.com/images/forum/emoticons/lol.png[/smilie].


The Object Rho room...I run an Infiltrator...As soon as the cut scene ends, I cloak immediantly and make a straight run to the left, up the couple of steps and around into the corner of the 'L' of the glass barrier....that way I have a direct view of the main door most of the mooks pour through....and in Arc Projector distance, all flanking mooks are plainly obvious from that vantage point also....everything's in clear sight. I spam my cloak something shocking in this room...cloak and shoot, cloak and shoot....keeping a special eye out for the 'Pyro's'....and use the cloaking slow down effect and Widow to shoot their tanks...that often takes not only the Pyro but another one or two mooks out with them too....The mooks tend to bundle in a group just behind the glass barrier in front of the door they come through...I wait for the few mooks who break off and start heading up the opposite side of the platform Shep is on...then cloak and aim between them and the main group with the Projector...two blasts then back into cover...thats enough to kill the unshielded and strip shields on the others....thins the number nicely and gives me the opportunity to snipe the tougher mooks and those flanking mooks who were out of range of the Projector...that's generally only 2-3 of them....As for the YMIR, I wait until it is well enough into the room for the mooks to gather around it...cloak and two hits with the Projector...leaves only a small number of mooks and partially stripped YMIR to deal with...then cloak & head shot... cloak & head shot till YMIR falls, clean up remaining mooks.

Your impatience....^_^....I'm lucky there, I play very slowly and cautiously, very tactics heavy...My Sheps battle cry would have to be "Stay Frosty"...sedate Shep...^_^....The first time I played Insanity, I was owned time and time again, exactly where I had predicted I would have the most trouble....CQC's (Husks and Varren) and fast advancing flanking mooks...second Insanity game, Shep died a whole lot less...:wizard:....third game, no Shep death...:o...still hated the Husks in last room on IFF, the Varren on Grunts LM and the Shutter in the big room on Garrus's RM...I pefer those areas on Veteran.

I haven't played Arrival on Insanity yet...due primarily to keeping Kenson alive in prison, but would like to try Insanity on the Station.

Modifié par Golden Owl, 13 septembre 2011 - 02:27 .


#175
DCarter

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Mass effect 2 was ****** easy, i'm hoping they do crank the difficulty level up a few notches and increase the combat pace. However i can understand how that could be a problem for the casual gamers so maybe just keep the easy setting in me3 on par with me2 and then ratchet up the difficulty for higher settings.