ME3 Too Hard?
#176
Posté 13 septembre 2011 - 02:29
#177
Posté 13 septembre 2011 - 02:40
Well, pyros made life difficult in ME2 always, when they get close. At distance, it is fun to strip their shields and then overload them to explode like bombs lol! But yes, I feel that Arrival was somewhat tougher than main ME2 game and even the previous DLCs, though not too hot to handle tough. I hope that while the easy mode is easy, the hardest mode is real hard in ME3.Someone With Mass wrote...
I thought Arrival was pretty difficult on Insanity, but that's because I got myself trapped in a corner with those Pyro douchebags right behind me.
#178
Posté 13 septembre 2011 - 02:43
Someone With Mass wrote...
I thought Arrival was pretty difficult on Insanity, but that's because I got myself trapped in a corner with those Pyro douchebags right behind me.
Pyros become a problem when there are no squadmates available to stagger them and interrupt their pyroclastic spray. I wonder if we'll get more solo segments for Shepard in ME3. They tend to be more challenging for all classes except perhaps the CQC Infiltrator.
#179
Posté 13 septembre 2011 - 02:45
Add soldier to that. No one messes with soldiers.lazuli wrote...
I wonder if we'll get more solo segments for Shepard in ME3. They tend to be more challenging for all classes except perhaps the CQC Infiltrator.
#180
Posté 13 septembre 2011 - 02:54
edit- that's insanity, not hardcore..
Modifié par mulder1199, 13 septembre 2011 - 03:24 .
#181
Posté 13 septembre 2011 - 03:01
robarcool wrote...
Add soldier to that. No one messes with soldiers.lazuli wrote...
I wonder if we'll get more solo segments for Shepard in ME3. They tend to be more challenging for all classes except perhaps the CQC Infiltrator.
No. Even Soldiers can derive a benefit from having two squadmates with them. The CQC Infiltrator is basically the only class for whom squadmates are detrimental. When the Infiltrator Cloaks, if there are no squadmates around the enemies will usually remain motionless, making them easy pickings. Compare this to when there are squadmates around and the enemies run around randomly, and you see my point.
#182
Posté 13 septembre 2011 - 03:12
But I'm all for an option like "I'm here for the story" like in Deus Ex HR and in L4D.
#183
Posté 13 septembre 2011 - 04:17
Soldeirs could use squadmates, but soldiers are simply the biggest damage dealers. So solo or not, they aren't to be fooled around with. Anyway, lets stick to the topic.lazuli wrote...
robarcool wrote...
Add soldier to that. No one messes with soldiers.lazuli wrote...
I wonder if we'll get more solo segments for Shepard in ME3. They tend to be more challenging for all classes except perhaps the CQC Infiltrator.
No. Even Soldiers can derive a benefit from having two squadmates with them. The CQC Infiltrator is basically the only class for whom squadmates are detrimental. When the Infiltrator Cloaks, if there are no squadmates around the enemies will usually remain motionless, making them easy pickings. Compare this to when there are squadmates around and the enemies run around randomly, and you see my point.
Modifié par robarcool, 13 septembre 2011 - 04:17 .
#184
Posté 13 septembre 2011 - 05:01
#185
Posté 13 septembre 2011 - 05:04
Whatever the case - the last difficulty level should be made for those who are used to video games to have a challenge.
Not to make people feel good that they beat it on the hardest mode of play.
#186
Guest_Catch This Fade_*
Posté 13 septembre 2011 - 05:24
Guest_Catch This Fade_*
Beating Insanity was a combination of both for me. Not only did I want a challenge but I wanted to prove to myself I could do it. It did feel good when I finally did finish because Insanity was not easy for me.Medhia Nox wrote...
I found Insanity to be insanely (heh) easy. That means nothing about "skill" - maybe I just used a particularly cheesy tactic - or had a lucky skill set.
Whatever the case - the last difficulty level should be made for those who are used to video games to have a challenge.
Not to make people feel good that they beat it on the hardest mode of play.
#187
Posté 13 septembre 2011 - 06:36
#188
Posté 13 septembre 2011 - 06:36
Insanity in ME2 is very well done imo. It allows the player to aggressively attack the battlefield and you can survive out of cover long enough with 3 enemies attacking you. One mistake and you could be dead. It would be insanely boring if Insanity forces the player to play defensively. Fights like Object Rhio with enemies flanking you and forcing you out of cover would be the perfect difficulty - just need to remove those safe spots where players can camp forever.
But from what I am seeing in ME3, a multi level battleground and enemies with jump packs who can aggressively attack your position, the design itself has added a new dimension of difficulty, lets see how the AI works.
#189
Guest_Catch This Fade_*
Posté 13 septembre 2011 - 06:39
Guest_Catch This Fade_*
No offense meant by this but, seriously? You don't simply just remap what you do on the 360 and apply it to the PS3 controller?RocketManSR2 wrote...
I play on the Xbox, so I had to think what button does it on the PS3.
#190
Posté 13 septembre 2011 - 06:44
Cause as a player who dislike shooters (and actually, I miss ME1 weapon skills which decided how accurate your shoot were in an more RPGish fashion than just random shooter), that's how I got through the game and it was perfectly fine.
#191
Posté 13 septembre 2011 - 06:45
#192
Guest_Catch This Fade_*
Posté 13 septembre 2011 - 06:46
Guest_Catch This Fade_*
OK I'LL CALM DOWN NOW!RocketManSR2 wrote...
Simmer down. I was just saying I almost said the Y button. I almost forgot the TC was on the PS3.
#193
Posté 13 septembre 2011 - 07:00
#194
Posté 13 septembre 2011 - 07:05
jreezy wrote...
OK I'LL CALM DOWN NOW!RocketManSR2 wrote...
Simmer down. I was just saying I almost said the Y button. I almost forgot the TC was on the PS3.
Looks like this topic is another one of some contention. I don't like the idea of turning the difficulty down to casual, but I will if I have to. When I'm unfamiliar with a games controls (like ME1), I play on Casual/easiest. Later playthroughs and sequels Normal, no higher. I play shooters online and off and can turn it up, but for some reason ME1&2 doesn't press that button with me. The squad is another reason for some of my apprehension in ME3. They put me in rage mode enough already on Normal. No way in hell would I put them in the meat grinder of Insanity mode. I now hear snipers are back and one of the devs promised "nasty surprises" for us in 3. In the voice of the volus who led us to Fade: "Oh, good."
#195
Posté 13 septembre 2011 - 07:13
It's not easy, you need to open the coalesced.ini file, rewrite some lines, recompile it. But in me2 technical support forum there should be posts on how to do it. Adding a tech armor to a soldier or assault rifle to infiltrator really helps, and i also like infinite ammo like in me1.
#196
Posté 13 septembre 2011 - 07:17
#197
Guest_Catch This Fade_*
Posté 13 septembre 2011 - 07:28
Guest_Catch This Fade_*
This. Squadmates were probably my biggest problem when playing Insanity on ME2. My squad makes some of the most retarded combat decisions so I don't know how they'll handle snipers in ME3. Not only do they get taking out of fights too quickly they also don't deal enough damage to be of any significant help unless you're using their powers. I understand squadmembers dealing less damage then the player on lower difficulties but I wish that restriction could be removed on the higher difficulties.RocketManSR2 wrote...
The squad is another reason for some of my apprehension in ME3. They put me in rage mode enough already on Normal. No way in hell would I put them in the meat grinder of Insanity mode. I now hear snipers are back and one of the devs promised "nasty surprises" for us in 3. In the voice of the volus who led us to Fade: "Oh, good."jreezy wrote...
OK I'LL CALM DOWN NOW!RocketManSR2 wrote...
Simmer down. I was just saying I almost said the Y button. I almost forgot the TC was on the PS3.
#198
Posté 13 septembre 2011 - 07:36
There wasn't anything that I couldn't tackle as a Vanguard. The last boss was a pain in the ass though. Took FOREVER...
#199
Posté 13 septembre 2011 - 09:30
Kakita Tatsumaru wrote...
For the original poster: Did you try playing the whole game using the powers HUD to freeze de game and aim during it?
Cause as a player who dislike shooters (and actually, I miss ME1 weapon skills which decided how accurate your shoot were in an more RPGish fashion than just random shooter), that's how I got through the game and it was perfectly fine.
Yes i use it all the time. it is a godsend. i have followed some advice and have found the biotic (adept) and sentenal to be completely different in gameplay. ie it is so much easier. its like night and day. i also got the geth shield boost for my sentenal character. havent gotten that far yet (start character last night/this morning) but i am going much faster than i normally do.
#200
Posté 13 septembre 2011 - 11:05





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