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ME3 Too Hard?


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#201
sgtrock

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i enjoy a challenge, but i also like it to be realistic. so i enjoy being easy to kill, but only if my enemies are easy to kill and are not invincible.

#202
Obsidian Gryphon

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Golden Owl wrote...

Obsidian Gryphon wrote...

Golden Owl wrote...

Obsidian Gryphon wrote...

I always go for casual in the first playthrough, just to get the story fast. Then raise the level of difficulty in other playthroughs. Insanity is the one I've not tried yet; I don't think I want to fight every opponent sporting shields and armor. Image IPB  I doubt I'll get through the 5 waves in Arrival. The arc projector is very useful in this one but since there're only 20 shots, it has to be used carefully. I'll often utilise it in the last wave when they bring up the heavy mech. The  Praetorian ... I always play cat & mouse with it. Image IPB That's what those boxes on Horizon and that thick pillar on the CS are for. Image IPB  I think ME3 should be the same as ME2.


I know what you mean there...I hold off as long as I can before each blast with the Arc Projector, waiting for the mooks to group first....after zapping the grouped mooks, quickly sniping the attempting flankers, then back out with the Projector for the next round...that keeps the Projecter ammo going just long enough....I generally end up with two zaps left.


Where do you often station yourself? On either non-biotic / botic Shep, I always take down the goon on the right, the one on the left will always throw a flash grenade. Then a singularity up to the upper level where they drop down and ran over to cover on back, opposite the door where Shep entered the room. The covers there formed a "L", I generally use this kind of covers to protect my left/right flank since I can shoot over the secondary cover without having to get to my feet. This means Shep remained crouch when shooting / attacking.

On my last playthrough Arrival (on veteran difficulty), I used only 5 shots. Mainly on the goons trying to outflank Shep; they were spilled out left and right actually because I was trying to keep an obstacle between mech and Shep. After that, I just peek a bo! with the mech. Image IPB I didn't bother using the arc projector on it when I can just shoot / throw biotics at it around corners.

In any case, I seriously doubt I'll go beyond vet for ME3. I already tried hardcore in ME2; I was spitting blood at some levels. Image IPB.


The Object Rho room...I run an Infiltrator...As soon as the cut scene ends, I cloak immediantly and make a straight run to the left, up the couple of steps and around into the corner of the 'L' of the glass barrier....that way I have a direct view of the main door most of the mooks pour through....and in Arc Projector distance, all flanking mooks are plainly obvious from that vantage point also....everything's in clear sight. I spam my cloak something shocking in this room...cloak and shoot, cloak and shoot....keeping a special eye out for the 'Pyro's'....and use the cloaking slow down effect and Widow to shoot their tanks...that often takes not only the Pyro but another one or two mooks out with them too....The mooks tend to bundle in a group just behind the glass barrier in front of the door they come through...I wait for the few mooks who break off and start heading up the opposite side of the platform Shep is on...then cloak and aim between them and the main group with the Projector...two blasts then back into cover...thats enough to kill the unshielded and strip shields on the others....thins the number nicely and gives me the opportunity to snipe the tougher mooks and those flanking mooks who were out of range of the Projector...that's generally only 2-3 of them....As for the YMIR, I wait until it is well enough into the room for the mooks to gather around it...cloak and two hits with the Projector...leaves only a small number of mooks and partially stripped YMIR to deal with...then cloak & head shot... cloak & head shot till YMIR falls, clean up remaining mooks.

Your impatience....^_^....I'm lucky there, I play very slowly and cautiously, very tactics heavy...My Sheps battle cry would have to be "Stay Frosty"...sedate Shep...^_^....The first time I played Insanity, I was owned time and time again, exactly where I had predicted I would have the most trouble....CQC's (Husks and Varren) and fast advancing flanking mooks...second Insanity game, Shep died a whole lot less...:wizard:....third game, no Shep death...:o...still hated the Husks in last room on IFF, the Varren on Grunts LM and the Shutter in the big room on Garrus's RM...I pefer those areas on Veteran.

I haven't played Arrival on Insanity yet...due primarily to keeping Kenson alive in prison, but would like to try Insanity on the Station.


I'm really getting old but I've long since retired from the DM arena (I believe keeping a hand in that will actually sharpen the brain, so to speak but I'm past that unfortunately unless I get some training by frogging in UT again), so I'm not really thinking tactically in the firefights. Image IPB   Generally, I'm slow and careful but sometimes I'll go "crap! let get this over fast!" and I'll jump out kamikaze! Anyways, shooting the tanks on the Pyros did not occur to me, I always go for their heads. I made a mistake in the previous round with soldier; there was no ammo power so taking them down seem to take forever. Adrenaline is a help but running out of clips is not! Image IPB You still have goons running around with the mech? I always clear them out and leave mech for last because that piece of machinery is dumb at best. Image IPB  I cleared ME2 on hardcore but not Arrival. I don't think I want to try it tho.

Infiltrator. Hmm, I'm currently trying out the engineer. Been stuck on Adept most of the time. Guess it's time for me to try out the other classes. And I'll try out your camping spot. Image IPB  Camp. Wow. It's been a long time since I used this word in reference to "holding tactical high ground". Camp...sure brings back alot of memories in other forums. haha, all that screaming about CAMPING! Image IPB

Modifié par Obsidian Gryphon, 14 septembre 2011 - 02:03 .


#203
The Twilight God

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EternalAmbiguity wrote...

KotorEffect3 wrote...

These games really aren't that hard once you familiarize yourself with them. I play on veteran and I could probably play it at a higher difficulty if I wanted to but I find veteran is the best mix of challenge and fun for me.


To be honest, I found Dragon Age Origins incredibly hard at times, on Normal. Perhaps it's just my lousy tactical skills, but I was sing console commands a LOT at the end of the base game and on the Harvester (Golems). I COULD lower it, but most of the time it's not a problem, just with gigantic enemies.


Normal could get ridiculous without 3 mages. I just happened to play mage my first playthrough so I could get through it due to CC, but I can't even imagine playing that game at release on Normal without Morrigan, Wynne, Mage Warden and Alistair tanking.  Sten is useless. He dies WAY to quickly on Normal and misses so much he might as a well be a magicless mage with a sword in armor. Rogues are useless (I'm not into micro managing to get backstabs). Shale was only good for fighting Flemeth, as any other humanoid would just get lifted up and dropped(i.e dead). She literally would chew anyone standing in front of her as if it was her auto attack. Revive alistair. She'd chew him up and spit his out. Revive Alistair again. Instantly she does that samne thing again. Dead alistair. And Shale was also good against golems in the deep roads. Let everyone else get aggros and then put her in that one stance where she can't move right in the doorway. She would be unmovable, but the golems won't attack her because they are aggroed on others and keep trying to run toward the rest of the party who can sit back and toss spells unmolested.  To beat the undead at Redcliffe I had to run up to that bridge that leads to that single house, put Alistair and Leliana up front and toss spells from behind them. Peak out and ice cone them, shatter and then run down and pull more up to the bridge. Those undead would not stop coming on Normal. You ABSOLUTELY need Wynne to get any of the NPCs through it. I never go to the tower first so did not have her. On easy the waves stopped pretty early and most, if not all NPCs survived if you simply give Morrigan heal. Encounter where like 12-16 hurlocks ambusg the group and Wynne gets her special skill... without CC to stop those 12 charging hurlocks... anyone saying they could handle that with a group of warrior/rogues is a liar. It's physically impossible. melee was so underpowered on Normal. 

DA:O easy mode was relatively easy when it shipped. Normal was nie impossible without Morrigan, Wynne, Mage Warden and Alistair tank. The update actually made it even easier so that you now have Child's Play, Super Easy, Easy, and Normal. I think the only challenge on Normal now is Gaxkang the Unbound (the toughest boss in the whole game). The Spider Queen in the Deep Roads was actually a somewhat difficult boss on Easy beforehand. Not enough to party wipe me, but I difinitely had to work for the victory. Mopped the floor with her on Normal after the patches needed to play Awakening. I really wish they didn't force the super easy on everyone like that. Easy was easy enough for playing with melee. It wasn't a walk in the park, but I wasn't forced to only use Morrigan, Wynne and Alistair/Shale.

#204
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I found my rogue to be very good, actually. I guess I was just lucky in the stuff I put points into (lots of Dexterity, some strength, a bit of Willpower. Almost no constitution). My party was always Me-rogue, Alistair, Morrigan, and meaningless person until I got Wynne. Having multiple mages is a HUGE help.

#205
Repzik

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Sten is just fine if you level him correctly. The indomitable ability is one of the more useful in the game.

#206
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How would one level him correctly? He died almost constantly on the few times i tried to have two--TWO--tanks.

#207
ErichHartmann

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I tend to believe every story driven RPG should have a "casual" mode but I do hope insanity is a lot more challenging this time.

#208
mango smoothie

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I always play the game on Insanity for the challenge, but for most of time I choose Veteran as flows the story at a good pace. Plus seems the most realistic to me as the enemies have some challenge to them, but Shepard still has the better equipment because of better funding.

#209
Repzik

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Don't have an exact explanation for you, but he's not magically worse than Alistair. You can give him the exact same stats as little Al anyways, and they'd be little clones of each other (combat wise).

#210
TheShogunOfHarlem

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Biotic Sage wrote...

TheShogunOfHarlem wrote...

Biotic Sage wrote...

Some people need to realize that games aren't just for the hardcore, young adult male crowd anymore. Bioware has done such great things with story, characters, and role playing that the appeal of modern video games has broadened. This means that developers have a responsibility to differentiate gameplay and accommodate as many types of people who want to play the game as they can.

People shouldn't have to be "good at video games" in order to play through Mass Effect and experience a great story. That's what casual mode is for, and if some people want an even MORE casual mode, I say give it to them. They shouldn't be shut out from the experience just because they don't commit as much time practicing and honing their video games skills.

I play Hard/Insanity only, but I don't scoff at someone who plays casual; I'm just thrilled they are getting to experience Mass Effect despite the fact that they aren't "gamer people."

Edit* quaigee, ya ninja'ed me :bandit: haha.  And well said.

Fair Enough. However I don't think making games easier is the solution. By my own admission I have stated that I am horrible at video games and that I wing it a lot of the times. That doesn't mean that I want developers to hold my hands a give me an easy game that I can beat in two days. In spite of my skills I do wish to be challenged. I don't begrudge or look down upon people who play games on easy but I do get annoyed when people start griping about games being too hard. From my perspective they are getting too easy. Go fugure. 


You're missing what I'm saying.  It's not about making games easier; it's about making differentiated gameplay options.  That means more modes to accommodate more people.  Maybe add a "Super Casual Mode."  If you like a challenge, you will still have your Insanity mode to go to.  In fact, they could even add a "Super Insanity Mode" for people who think Insanity is too easy.  In no way does giving more gameplay options on top of the existing ones stifle the difficulty for you.

As I said before my issue is more of a gripe about how a lot of developers are making games easier and not really a dig at the OP or your post.

#211
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Repzik wrote...

Don't have an exact explanation for you, but he's not magically worse than Alistair. You can give him the exact same stats as little Al anyways, and they'd be little clones of each other (combat wise).


Not really, Sten is Two-handed sword based, while Alistai is sword+shield. It would be alright if Sten could hit, and could move faster than Molasses (sp?) in Februar, but he never could do either with me. Alistair has some trouble hitting, but he has a shield at least, which takes a lot of damage.

#212
TheShogunOfHarlem

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Robhuzz wrote...

TheShogunOfHarlem wrote...

jreezy wrote...

TheShogunOfHarlem wrote...

Mass Effect 2 hard?!?! I hope you're joking.

I hope you are too.<_<

I'm not.

Edit:
Other than dealing with Praetorians Scions backed up by hordes of Husks, the game at times felt like a walk in the park in comparison to ME1.


ME1's higher difficulty level wasn't hard. It was annoying. I find myself playing ME1 on veteran nowadays because frankly, shooting at a krogan for 2 minutes straight to make it go down is just horrible.

The difficulty discrepancy I was referring to is: a lack of Snipers in ME2, enemy biotics strictly using warp and only being staggered by powerful attacks. (Rockets/biotics) I'd rather be knocked on my **** like in ME1 if I was stupid enough to get careless walking into an ambush.

#213
The Twilight God

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EternalAmbiguity wrote...

I found my rogue to be very good, actually. I guess I was just lucky in the stuff I put points into (lots of Dexterity, some strength, a bit of Willpower. Almost no constitution). My party was always Me-rogue, Alistair, Morrigan, and meaningless person until I got Wynne. Having multiple mages is a HUGE help.


Your rogue, yes. Because you're actively controlling your rogue. What about your party member rogues? Lining up more than one for backstab damage? Pfft. Archery in Origins was kinda of a joke on Normal originally. All the skills took too long to fire. What's the point in a root if the enemy is in your face by the time you use it or you could have done more damage on auto attack in the time it takes to fire off a special shot?

Even then your rogue would be doing crap damage in the original retail version on Normal. Just given the amount of enemies you'd face at once melee just couldn't keep up. I hear it's easier on Xbox though and the difficulty levels were OK because enemies attacked to smaller numbers/managable waves. People who would say it wasn't hard played on consoles.

Repzik wrote...

Sten is just fine if you level him correctly. The indomitable ability is one of the more useful in the game.


Sten got the boot way before indominable was available. And that prevents knockdowns/stuns. It hardly turns a zero into a hero. I tried using him against the bandits around lothering and they wiped the floor with him. Leliana made a better tank. Switch to easy and he was OK although I used my warden as a tank. 2-handed is badass. 2-hander warden, Sten and Ogren = bloody AOE destruction.

Melee was completely broken on Normal before the patches. Must been some leftover crap melee mechanics from Baldur's Gate. I was still able to enjoy it though.

EternalAmbiguity wrote...

Not really, Sten is Two-handed sword based, while Alistai is sword+shield. It would be alright if Sten could hit, and could move faster than Molasses (sp?) in Februar, but he never could do either with me. Alistair has some trouble hitting, but he has a shield at least, which takes a lot of damage.


Alistair couldn't do any damage either, but he could soak up damage and that was his job. I had two mages to do damage and CC and one to keep Alistair alive.

#214
The Twilight God

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TheShogunOfHarlem wrote...

Robhuzz wrote...

TheShogunOfHarlem wrote...

jreezy wrote...

TheShogunOfHarlem wrote...

Mass Effect 2 hard?!?! I hope you're joking.

I hope you are too.<_<

I'm not.

Edit:
Other than dealing with Praetorians Scions backed up by hordes of Husks, the game at times felt like a walk in the park in comparison to ME1.


ME1's higher difficulty level wasn't hard. It was annoying. I find myself playing ME1 on veteran nowadays because frankly, shooting at a krogan for 2 minutes straight to make it go down is just horrible.

The difficulty discrepancy I was referring to is: a lack of Snipers in ME2, enemy biotics strictly using warp and only being staggered by powerful attacks. (Rockets/biotics) I'd rather be knocked on my **** like in ME1 if I was stupid enough to get careless walking into an ambush.


Snipers were ridiculous on veteran and above.

1. They cannot miss.
2. They can spam assassinate.
3. They don't even have to face you you shot you.  
4. They will 1-hit you
5. In the time it would take you to pop out of cover to shot or do a biotic/tech, you'd be dead before you fired a shoot.

This is playing a new game in the lower levels, not New Game+.

#215
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The Twilight God wrote...

EternalAmbiguity wrote...

I found my rogue to be very good, actually. I guess I was just lucky in the stuff I put points into (lots of Dexterity, some strength, a bit of Willpower. Almost no constitution). My party was always Me-rogue, Alistair, Morrigan, and meaningless person until I got Wynne. Having multiple mages is a HUGE help.


Your rogue, yes. Because you're actively controlling your rogue. What about your party member rogues? Lining up more than one for backstab damage? Pfft. Archery in Origins was kinda of a joke on Normal originally. All the skills took too long to fire. What's the point in a root if the enemy is in your face by the time you use it or you could have done more damage on auto attack in the time it takes to fire off a special shot?

Even then your rogue would be doing crap damage in the original retail version on Normal. Just given the amount of enemies you'd face at once melee just couldn't keep up. I hear it's easier on Xbox though and the difficulty levels were OK because enemies attacked to smaller numbers/managable waves. People who would say it wasn't hard played on consoles.


I only did melee, never archery, unless I was trying to whittle down an enemy before the attack. I don't play on consoles.
Just sayin'.

#216
Bluko

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ME2 is fairly easy on "Normal". In fact the game doesn't even really get that much more difficult on Insanity. I don't think it would hurt to make the game a tad more difficult.

You know the Devs do I think expect you to see the "Critical Mission Failure" screen at least a few times. If you can't die in the game, the sense of danger or conflict is essentially lost as most of the time  you have nothing to lose. Not that games should forever rely on such mechanics, but it works and generally make the experience more interesting. For me the fondest games are those that usually make me shake the controller in rage a few times before the end.

If ME3 is too hard just play on Casual. That's what the difficulty settings are for in the first place. Just ignore the morons who brag about playing games on harder difficultly settings as if actually means something. Well I guess they do make achievements and trophies for that stuff nowadays to give dweebs that impression. But you really should play games for fun and that means doing so in the way that's most enjoyable for you and not simply like everyone else seems to.

#217
TheShogunOfHarlem

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The Twilight God wrote...

TheShogunOfHarlem wrote...

Robhuzz wrote...

TheShogunOfHarlem wrote...

jreezy wrote...

TheShogunOfHarlem wrote...

Mass Effect 2 hard?!?! I hope you're joking.

I hope you are too.<_<

I'm not.

Edit:
Other than dealing with Praetorians Scions backed up by hordes of Husks, the game at times felt like a walk in the park in comparison to ME1.


ME1's higher difficulty level wasn't hard. It was annoying. I find myself playing ME1 on veteran nowadays because frankly, shooting at a krogan for 2 minutes straight to make it go down is just horrible.

The difficulty discrepancy I was referring to is: a lack of Snipers in ME2, enemy biotics strictly using warp and only being staggered by powerful attacks. (Rockets/biotics) I'd rather be knocked on my **** like in ME1 if I was stupid enough to get careless walking into an ambush.


Snipers were ridiculous on veteran and above.

1. They cannot miss.
2. They can spam assassinate.
3. They don't even have to face you you shot you.  
4. They will 1-hit you
5. In the time it would take you to pop out of cover to shot or do a biotic/tech, you'd be dead before you fired a shoot.

This is playing a new game in the lower levels, not New Game+.

1. I can understand that being ridiculous
2. Not really a problem but are because of problem 1.
3. Stupid.
4. I see no problem with that. (Rockets did the same on Normal)
5. Understandable.

#218
The Twilight God

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TheShogunOfHarlem wrote...

The Twilight God wrote...

Snipers were ridiculous on veteran and above.

1. They cannot miss.
2. They can spam assassinate.
3. They don't even have to face you you shot you.  
4. They will 1-hit you
5. In the time it would take you to pop out of cover to shot or do a biotic/tech, you'd be dead before you fired a shoot.

This is playing a new game in the lower levels, not New Game+.


4. I see no problem with that. (Rockets did the same on Normal)
5. Understandable.


4. It's a problem seeing as it is unavoidable, You cannot beat them. Period. An unwinnable situation in a video game is unexceptable. You shouldn't be able to lay a new game on veteran if it's impossible to beat snipers (even if it's only during the lower levels).
5. So you think it's understandable to be trapped in cover indefinitely, unable to do anything because the second you peek out you're dead?

#219
The Twilight God

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EternalAmbiguity wrote...

I only did melee, never archery, unless I was trying to whittle down an enemy before the attack. I don't play on consoles.
Just sayin'.


Normal mode pre-update?

#220
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Wow this thread has just gotten super derailed.

Edit:Maybe not "super"

Modifié par jreezy, 14 septembre 2011 - 05:52 .


#221
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The Twilight God wrote...

EternalAmbiguity wrote...

I only did melee, never archery, unless I was trying to whittle down an enemy before the attack. I don't play on consoles.
Just sayin'.


Normal mode pre-update?


No, it was the ultimate edition. I'm sure you have a point there.

jreezy wrote...

Wow this thread has just gotten super derailed.

Edit:Maybe not "super"


We kinda already discussed the topic, and are extending it to other BW games.

#222
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EternalAmbiguity wrote...
We kinda already discussed the topic, and are extending it to other BW games.

Fair enough.

#223
TheShogunOfHarlem

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The Twilight God wrote...

TheShogunOfHarlem wrote...

The Twilight God wrote...

Snipers were ridiculous on veteran and above.

1. They cannot miss.
2. They can spam assassinate.
3. They don't even have to face you you shot you.  
4. They will 1-hit you
5. In the time it would take you to pop out of cover to shot or do a biotic/tech, you'd be dead before you fired a shoot.

This is playing a new game in the lower levels, not New Game+.


4. I see no problem with that. (Rockets did the same on Normal)
5. Understandable.


4. It's a problem seeing as it is unavoidable, You cannot beat them. Period. An unwinnable situation in a video game is unexceptable. You shouldn't be able to lay a new game on veteran if it's impossible to beat snipers (even if it's only during the lower levels).
5. So you think it's understandable to be trapped in cover indefinitely, unable to do anything because the second you peek out you're dead?

No it's understandable that it's a legit complaint. It's why I don't play all the games I have on difficulty levels hgher than normal. They make AI unreasonably overpowered with supernatural reflexes and ESP. 
Uncharted 2 and GRAW 2 are the only games that have a good grasp on higher difficulty settings. (that I have played) MGS4 is an honorable mention.

One hit kills aren't really an issue I have with games at all. It seems to me that only run and gunners have an issue with one hit kills. (my theory) Go figure.

#224
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TheShogunOfHarlem wrote...
No it's understandable that it's a legit complaint. It's why I don't play all the games I have on difficulty levels hgher than normal. They make AI unreasonably overpowered with supernatural reflexes and ESP. 
Uncharted 2 and GRAW 2 are the only games that have a good grasp on higher difficulty settings. (that I have played) MGS4 is an honorable mention.

One hit kills aren't really an issue I have with games at all. It seems to me that only run and gunners have an issue with one hit kills. (my theory) Go figure.

Gears of War comes to mind when thinking about this. This actually even happens in sports games as well, at least basketball anyway. The higher the difficulty the more the computer gets an unfair skill increase which allows them to make every shot.

#225
The Twilight God

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EternalAmbiguity wrote...

The Twilight God wrote...

Normal mode pre-update?


No, it was the ultimate edition. I'm sure you have a point there.


The UE is post-update (i.e super easy mode). I'm talking about the PC version on day one where Easy was slightly more difficult than the current Normal setting. So you're being able to play effectively with a rogue is due tothe updates. After the update you could play normal with all melee if you wanted which is nice as I don't like being pigeon holed into only bringing certain people. I like to switch up party members from area to area. Otherwise, why have them.