The bug question arises after I learned from a cheat book that you can romance Kelly Chambers. After the suicide mission you are meant to talk to her, she sends you a message, then you have an encounter with her in your cabin. I got 1.5/3 of those...chatted to her, she says you have a message...which you don't...and you can't call her from your cabin...I could only call Jack. The Wiki goes into this...will try and verify later the proposed solution.
Anyway, from my dual playthroughs, this is how the situation appears to me, and if you have workarounds, let me know...I had hoped to repeat my scoring with Miranda first time, but this was not open to me, due to seemingly pointless wooing of Jack turning out to be sucessful.
Spoilers...
Miranda -
When you side with her during her conflict with Jack, you have the raunch with her pre-suicide mission, if you woo her beforehand.
Jack -
When you side with her during her conflict with Miranda, you share a tender moment alone with her pre-suicide mission, if you woo her beforehand...it seems like your chats with her go nowhere, but they do.
Tali -
At least as far as trying to woo Jack goes, you can't consumate your relationship with Tali without first breaking off wih Jack. Probably applies to Miranda too, but I haven't played this scenario out. So, should be straightforward to woo Tali if you are only interested in a relationship with her.
Kelly -
(Unverified by me, as yet)...apparently your circular, seemingly going nowhere discussions with Kelly do pay off. Just be nice to her, flirt, and if you can get her to feed your fish (is that a euphemism for something?), you can score with her...or something.
Questions...
With Kelly, does you having consumated your relationship with any other woman mean you can't have that final encounter with Kelly post suicide mission? Do you have to forego interest in other women to get that final encounter with Kelly?
With Miranda/Jack, are BOTH available for romantic involvement IF you resolved their conflict through charm/intimidate? I had the trouble above, as I had to rely on taking sides then trying to regain the other woman's loyalty.
Feedback -
The female characters often don't seem to provide much ground for thinking that you are close to having a relationship with them...on first play through the conversations with Kelly seemed so circular I didn't spend a lot of time trying to chat with her. Jack was like that too, on my second playthrough. Going on memory, Miranda was too, on my first playthrough.
It was annoying how your squad knew what you were up to even though they had no grounds too...Kasumi knows what you are up to, as do Mordin, as does Tali, if you are chatting up Jack at least. I was trying to delay my decision as to who to choose to consumate the relationship with until the last moment, but somehow Tali wouldn't be open to a relationship until you broke off with Jack (Why? Is she telepathic? Has she bugged Jack's residence?). Jack doesn't seem the most gregarious person, so it's odd that you can't have multiple options open to you just because the game knows what you are up to when no one other character should, really.
Also annoying...trying to recreate for the most part the story of my first playthrough, I couldn't woo Miranda after I sided with Jack but then regained Miranda's loyalty. Was their a reason for that? Shepard gave good reasons to justify with siding with Jack in that conflict between her and Miranda...so seems a bit unfair that romancing Miranda became off-limits...like she still holds a grudge against you.
Suggestions -
* Some way to easily change choices you've made and redesign your story...without needing alternative saves...e.g. somehow having a 'tree' of your choices which you could dip into and alter. Whilst the game is good, replaying the game multiple times for different choices is too much. Even a quick kill conversation option to 're-do' a conversation would be good. If you took the time to play out variations in a scene it would be good if the game 'knew' this, and could allow you to change your story 'tree', if that makes sense.
* It would be good if you had a relationship status display - distinct from your terminal info - which just lets you know what status your relationship with your squad is...e.g. letting you know that there are NEW conversation options available with your squad (conversations with Kelly and Jack seemed to get circular quickly) and whether you are in a relationship with someone or not and whether you are nearing being in a relationship with others. Basically a way to make sure you don't miss anything, conversation wise (who knew Kelly would feed your fish if you got bored quickly with her dialogue?). Didn't like the fact a relationship with Miranda was closed to me after siding with Jack...it would have been cool if I could have been in a relationship with ANYONE just before I jumped into the final mission. I.e. make a last minute decision on who you consumated the relationship with...that way you don't need loads of saves from different time points to engineer different outcomes...to tedious going back a long way in time for the sake of variation.
Unrelated questions...
If Kelly is alive at the collector base, does that mean you saved your entire crew? What I saw of the survivors seemed a lot smaller in number than what you had on the Normandy. Is the person who you see die in the base from the Horizon colony? If yes...hmm...how come she lived so long yet I took a shorter time to rescue my crew and they all died - apart from Chakwas - on my first playthrough?
Do choices you made in the X-Box 360 version of Mass Effect carry over to Mass Effect 2? How does that work?
Thanks.
Modifié par dfle3, 14 septembre 2011 - 04:54 .





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