Nothing wrong with a berserker. The only question I have is if you like barbarians so much, why are you playing a berserker?Goph wrote...
I know it's not a smart fit, but I'm sticking with my fighter PC, this time playing a berserker.
That's a valid strategy. Keep in mind a few things:I tried testing this periodically last game, and it seemed like xp was granted NWN-style, meaning the xp was divided evenly, whether my party had four characters or six. Given that, am I better off leaving my party short during the time that I don't have access to my desired group, or will it not matter in the end?
1. Once taken into your team, if you leave somebody behind, they will not gain any more XP while waiting for you to pick them up (except once, when you summon them in ToB).
2. There are a number of different versions of every NPC (1 for each possible level) that you might encounter. The highest level one can be found with a level 13 PC. (see below for more details) (the only exception to this may be Imoen, when you rescue her - as I've heard she depends on the average level of your entire party - I think the average of all your classes combined needs to be 13 or something like that for her to start at that level as well)
In BG2, there are a number of weapons I like to call off-hand weapons for their huge benefits to the overall combat ability. The first ones you can get your hands on are Belm (scimitar) and Kundane (short sword). Without the bonus merchants installed (either through BG2 Collectors Edition or the G3 BG2 Tweak Pack) you will miss out on the Defender of Easthaven (flail). Later on (pretty much at the end of the main plot) you will get Crom Faeyr (war hammer) (and the Equalizer (long sword), which isn't quite as powerful as the others). Everyone who dualwields, wants one of these in their left hand - even if they aren't proficient with that weapon yet.I plan to set my PC up to dual wield long swords, but if anyone has any recommendation as to how I should develop the other guys (or my PC, with the additional points) I'd like to hear it.
A long sword as your main weapon is not a bad choice, there are good long swords at pretty much every stage of the game.
If you take Kundane/Belm, that leaves Mazzy and Valygar to fight over the other one. One possible solution might be to have one of them learn the high art of using halberds (another would be to install the bonus merchants so you can get Valygar his DoE :þ ).
I don't know if you want your mages to participate in the battles as well? Aerie might put the Sling of Seeking to good use (if you buff up her strength first and give her some form of haste), while Imoen and Nalia are likely better with the Short Bow of Tuigan (which of course would be better off in Mazzy's hands, but Mazzy in turn is more useful with a melee weapon (just like your mages would be more deadly spell slinging).
Your promised NPC levels:
On level 8, you meet: Nalia lvl 4/9*, Aerie lvl 7/7, Valygar lvl 8, Mazzy lvl 8, Keldorn lvl 8
On level 9, you meet: Aerie lvl 8/9, Valygar lvl 9, Mazzy lvl 9, Keldorn lvl 9
On level 10, you meet: Aerie lvl 9/11, Keldorn lvl 10
On level 11, you meet: Nalia lvl 4/11, Aerie lvl 10/11, Valygar lvl 11, Mazzy lvl 12**
On level 12, you meet: Valygar lvl 12, Keldorn lvl 12
On level 13, you meet: Nalia lvl 4/12
According to this information, you shouldn't pick up Aerie later than on level 11, since that is the peak of her spawning power, while you can postpone Nalia (if you really want to) until level 13.
*I think this is a bug. The file is called NALIA8, but it's exactly the same as NALIA10 (which you get from level 10 onwards)
**Again, the same thing. The file is called MAZZY11, but the level is the same as the one of MAZZY12 (which you get at level 12).





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