Sword/weapon clash/impact
Heavy Step /fall
EarthQuake
Objects moving across the screen in close up
General light shake assistance during an action sequence
General light shake assistance for more calm moments for a realistic "Human held camera" effect
I've found myself fumbling with the Yaw/Pitch/Roll/ strength and related settings each time from scratch, sometimes succeeding, but for the most part, I end up just creating manual keys for these effects to occur, where I know a couple of solid tweakable shake settings would be far easier to implement.
For example, for a heavy creature step in wide angle I managed to conjure up the following settings:
(Orientation)
Pitch Strength 0.1
Roll Strength 0.1
Yaw Strength 1
Correlated True
Frequency 1
Roughness 1
Seed 0
Type Fractal
This took me a while to tweak, but if anyone happens to have a sort of list or technique they could share, it would be great to have such a list for easy reference.
Modifié par DahliaLynn, 13 septembre 2011 - 10:04 .





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