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Reapers vs Covenant


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#76
Omega4RelayResident

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111987 wrote...

What is a person like you doing in a physics lab?


Right now we are making Thermite if you must know. Image IPB

#77
111987

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Omega4RelayResident wrote...

Someone needs to fire a pedawatt of STFU at this guy.


I think you mean petawatt ;)

I'll gladly STFU when you counter my argument about Covenant shields and weapons.

#78
ErichHartmann

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Ninjas>Pirates

#79
Ace of Dawn

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111987 wrote...
Wait, what?

Tactics and FTL? What
tactics could you possibly use that could defeat the Covenant shields
and weapons? Give me something concrete please. And FTL? We have already
agreed that Covenant ships can make pinpoint jumps, and probably the
Reapers can too. So what's your point here? Sorry I'm not trying to be
difficult, but I really don't get what your FTL point has to do with
anything.

Yes, but that weapon can't be mounted onto a Reaper. in Mass Effect, slug power is depedent on the length of the main cannon.

And actually, the UNSC has Super Mac Cannons that yield almost 10 terratons of energy per every five seconds...




Ugh...

First off, you're acting like it's all or nothing in regards to Covenant shielding. Constant attack will eventually deplete shielding of Covenant ships, especially since smaller ships would have weaker shielding outputs, and there aren't too many in the way of larger ships.

Pinpoint jumps are irrelvant, and in fact, disadvantageous to the Covenant (power down immediately afterwards for a definite length of time). In fact, this could play into the tactics thing, forcing the Covenant to make pinpoint jumps into horrible positions.

Here's the thing though, the Reapers, like all ME ships, are capable of moving at FTL speeds. No punching a whole through space, expending large amounts of energy, and the unreliability of the Slipspace. Just travel there. On a moments notice (The Normandy does this multiple times).

This makes all the power of the Covenant ships worthless, unless you can tell me they can aim at something moving faster than light with weapons that at most, can only just achieve that, if that (which, really, the Halo universe is just shy on as far as I recall).

So outright guerilla tacts with weapons that have considerable range and travel at light speed, if not more so (which is within the realm of likelihood).

#80
Ace of Dawn

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Omega4RelayResident wrote...

111987 wrote...

What is a person like you doing in a physics lab?


Right now we are making Thermite if you must know. Image IPB


Oh, nice! Never got to witness a thermite reaction.

Also, 111987, I think that fairly rude to question why someone is in a physics class on the basis he couldn't argue against *fictional* elements, of which are clearly inconsistent.

#81
Zkyire

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Slidell505 wrote...

40k would decimate both. It's so ridiculously op.


High-five for the Emperor!

#82
111987

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Ace of Dawn wrote...

111987 wrote...
Wait, what?

Tactics and FTL? What
tactics could you possibly use that could defeat the Covenant shields
and weapons? Give me something concrete please. And FTL? We have already
agreed that Covenant ships can make pinpoint jumps, and probably the
Reapers can too. So what's your point here? Sorry I'm not trying to be
difficult, but I really don't get what your FTL point has to do with
anything.

Yes, but that weapon can't be mounted onto a Reaper. in Mass Effect, slug power is depedent on the length of the main cannon.

And actually, the UNSC has Super Mac Cannons that yield almost 10 terratons of energy per every five seconds...




Ugh...

First off, you're acting like it's all or nothing in regards to Covenant shielding. Constant attack will eventually deplete shielding of Covenant ships, especially since smaller ships would have weaker shielding outputs, and there aren't too many in the way of larger ships.

Pinpoint jumps are irrelvant, and in fact, disadvantageous to the Covenant (power down immediately afterwards for a definite length of time). In fact, this could play into the tactics thing, forcing the Covenant to make pinpoint jumps into horrible positions.

Here's the thing though, the Reapers, like all ME ships, are capable of moving at FTL speeds. No punching a whole through space, expending large amounts of energy, and the unreliability of the Slipspace. Just travel there. On a moments notice (The Normandy does this multiple times).

This makes all the power of the Covenant ships worthless, unless you can tell me they can aim at something moving faster than light with weapons that at most, can only just achieve that, if that (which, really, the Halo universe is just shy on as far as I recall).

So outright guerilla tacts with weapons that have considerable range and travel at light speed, if not more so (which is within the realm of likelihood).


The shielding of the ships that I've been talking about ARE the smaller ones. I have no idea how strong the shields of something like, the supercarrier, is. Probably significantly more.

Your FTL strategy makes no sense...if the Reapers just FTL away, they can't attack the Covenant ships. They have to stay around long enough to try and do some damage. You seem to be under the impression that the Reapers can attack the Covenant while in FTL...this is defintley not the case...

Ace of Dawn wrote...

Also,
111987, I think that fairly rude to question why someone is in a
physics class on the basis he couldn't argue against *fictional*
elements, of which are clearly inconsistent.


Yeah, because I haven't been insulted in this thread...

Modifié par 111987, 13 septembre 2011 - 09:16 .


#83
Omega4RelayResident

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111987 wrote...

Omega4RelayResident wrote...

Someone needs to fire a pedawatt of STFU at this guy.


I think you mean petawatt ;)

I'll gladly STFU when you counter my argument about Covenant shields and weapons.


Typo...

I did... you are not looking at it logically. The big issue here is that between the two universes there are no standards to compare this to other than that of what we know of science right now. Also the main reason that I did not mention anything about FTL in my arguments because it is impossible.

The only way to make this argument realistic is by comparing it to physics we know today. The numbers argued in Halo are simply unrealistic. The obital cannons surrounding earth have enough power to decimate Galactus in one shot. Crossovers are hard to argue though. I side with the Reapers because according to physics the Mass Effect numbers are (less impossible) to achieve than that of Halo. (Less Impossible =/ Possible)

Once again I enforce the fact that plasma can not be contained via magnetic field... so technically Covenant has no weapons to combat Reapers with. Molten metal can however be contained by magnetic fields. Shields are irrelavant when the guy fireing at you is using an immaginary gun.

Modifié par Omega4RelayResident, 13 septembre 2011 - 09:17 .


#84
DaringMoosejaw

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So some writer says his imaginary future weapons totally hit for kilotons of damage, and some other writer says HIS imaginary future weapons hit for MEGATONS of damage, yo! And we're supposed to be impressed that someone can randomly think up larger numbers than someone else?

Modifié par DaringMoosejaw, 13 septembre 2011 - 09:16 .


#85
111987

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Omega4RelayResident wrote...

111987 wrote...

Omega4RelayResident wrote...

Someone needs to fire a pedawatt of STFU at this guy.


I think you mean petawatt ;)

I'll gladly STFU when you counter my argument about Covenant shields and weapons.


Typo...

I did... you are not looking at it logically. The big issue here is that between the two universes there are no standards to compare this to other than that of what we know of science right now. Also the main reason that I did not mention anything about FTL in my arguments because it is impossible.

The only way to make this argument realistic is by comparing it to physics we know today. The numbers argued in Halo are simply unrealistic. The obital cannons surrounding earth have enough power to decimate Galactus in one shot. Crossovers are hard to argue though. I side with the Reapers because according to physics the Mass Effect numbers are (less impossible) to achieve than that of Halo.

Once again I enforce the fact that plasma can not be contained via magnetic field... so technically Covenant has no weapons to combat Reapers with. Molten metal can however be contained by magnetic fields. Shields are irrelavant when the guy fireing at you is using an immaginary gun.


Yes, I know it is unrealistic, I have said this many times. This debate is not about realism. If your argument that the Reapers would win is because Covenant weapons are unrealistic in real life, then we're done here.

Let me ask you this; if it was realistic, who would win?

#86
Ace of Dawn

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111987 wrote...

Ace of Dawn wrote...

111987 wrote...
Wait, what?

Tactics and FTL? What
tactics could you possibly use that could defeat the Covenant shields
and weapons? Give me something concrete please. And FTL? We have already
agreed that Covenant ships can make pinpoint jumps, and probably the
Reapers can too. So what's your point here? Sorry I'm not trying to be
difficult, but I really don't get what your FTL point has to do with
anything.

Yes, but that weapon can't be mounted onto a Reaper. in Mass Effect, slug power is depedent on the length of the main cannon.

And actually, the UNSC has Super Mac Cannons that yield almost 10 terratons of energy per every five seconds...




Ugh...

First off, you're acting like it's all or nothing in regards to Covenant shielding. Constant attack will eventually deplete shielding of Covenant ships, especially since smaller ships would have weaker shielding outputs, and there aren't too many in the way of larger ships.

Pinpoint jumps are irrelvant, and in fact, disadvantageous to the Covenant (power down immediately afterwards for a definite length of time). In fact, this could play into the tactics thing, forcing the Covenant to make pinpoint jumps into horrible positions.

Here's the thing though, the Reapers, like all ME ships, are capable of moving at FTL speeds. No punching a whole through space, expending large amounts of energy, and the unreliability of the Slipspace. Just travel there. On a moments notice (The Normandy does this multiple times).

This makes all the power of the Covenant ships worthless, unless you can tell me they can aim at something moving faster than light with weapons that at most, can only just achieve that, if that (which, really, the Halo universe is just shy on as far as I recall).

So outright guerilla tacts with weapons that have considerable range and travel at light speed, if not more so (which is within the realm of likelihood).


The shielding of the ships that I've been talking about ARE the smaller ones. I have no idea how strong the shields of something like, the supercarrier, is. Probably significantly more.

Your FTL strategy makes no sense...if the Reapers just FTL away, they can't attack the Covenant ships. They have to stay around long enough to try and do some damage. You seem to be under the impression that the Reapers can attack the Covenant while in FTL...this is defintley not the case...


Covenant Fleet greets Reaper Fleet.

"You destruction is the will of the gods, and we are their instrument."

"We impose order onto the chaos that is organic evolution."

Covenant attack, Reaprs activate FTL drives and scatter. Attack singular ship with weapons upon exiting FTL, with weapons that move nearly as fast as light, if not more so. Covenant unable to track their movements (they're only capable of tracking stuff through slipspace). Reapers continue attack, then scatter to continue to attack once more.

They can be at fairly impressive distances and still manage to hit fairly predictable paths of ships incapable of banking in space.

And with the Covenant being unable to track them, let alone keep up, it wouldn't be too hard to deal with them. Coveant could jump to a point near a Reaper, but then they would be powered down, at which point, the Reaper can do anything from grapple it and wreck it, to simply fire upon it in an instant.

Tactics, they work. ;)

#87
bobdooly

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Omega4RelayResident wrote...

111987 wrote...

Omega4RelayResident wrote...

Someone needs to fire a pedawatt of STFU at this guy.


I think you mean petawatt ;)

I'll gladly STFU when you counter my argument about Covenant shields and weapons.


Typo...

I did... you are not looking at it logically. The big issue here is that between the two universes there are no standards to compare this to other than that of what we know of science right now. Also the main reason that I did not mention anything about FTL in my arguments because it is impossible.

The only way to make this argument realistic is by comparing it to physics we know today. The numbers argued in Halo are simply unrealistic. The obital cannons surrounding earth have enough power to decimate Galactus in one shot. Crossovers are hard to argue though. I side with the Reapers because according to physics the Mass Effect numbers are (less impossible) to achieve than that of Halo. (Less Impossible =/ Possible)

Once again I enforce the fact that plasma can not be contained via magnetic field... so technically Covenant has no weapons to combat Reapers with. Molten metal can however be contained by magnetic fields. Shields are irrelavant when the guy fireing at you is using an immaginary gun.


Stormtrooper vs drunken hobo? Hobo because stormtroopers don't exist.

^ Your argument.

#88
111987

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Ace of Dawn wrote...

111987 wrote...

Ace of Dawn wrote...

111987 wrote...
Wait, what?

Tactics and FTL? What
tactics could you possibly use that could defeat the Covenant shields
and weapons? Give me something concrete please. And FTL? We have already
agreed that Covenant ships can make pinpoint jumps, and probably the
Reapers can too. So what's your point here? Sorry I'm not trying to be
difficult, but I really don't get what your FTL point has to do with
anything.

Yes, but that weapon can't be mounted onto a Reaper. in Mass Effect, slug power is depedent on the length of the main cannon.

And actually, the UNSC has Super Mac Cannons that yield almost 10 terratons of energy per every five seconds...




Ugh...

First off, you're acting like it's all or nothing in regards to Covenant shielding. Constant attack will eventually deplete shielding of Covenant ships, especially since smaller ships would have weaker shielding outputs, and there aren't too many in the way of larger ships.

Pinpoint jumps are irrelvant, and in fact, disadvantageous to the Covenant (power down immediately afterwards for a definite length of time). In fact, this could play into the tactics thing, forcing the Covenant to make pinpoint jumps into horrible positions.

Here's the thing though, the Reapers, like all ME ships, are capable of moving at FTL speeds. No punching a whole through space, expending large amounts of energy, and the unreliability of the Slipspace. Just travel there. On a moments notice (The Normandy does this multiple times).

This makes all the power of the Covenant ships worthless, unless you can tell me they can aim at something moving faster than light with weapons that at most, can only just achieve that, if that (which, really, the Halo universe is just shy on as far as I recall).

So outright guerilla tacts with weapons that have considerable range and travel at light speed, if not more so (which is within the realm of likelihood).


The shielding of the ships that I've been talking about ARE the smaller ones. I have no idea how strong the shields of something like, the supercarrier, is. Probably significantly more.

Your FTL strategy makes no sense...if the Reapers just FTL away, they can't attack the Covenant ships. They have to stay around long enough to try and do some damage. You seem to be under the impression that the Reapers can attack the Covenant while in FTL...this is defintley not the case...


Covenant Fleet greets Reaper Fleet.

"You destruction is the will of the gods, and we are their instrument."

"We impose order onto the chaos that is organic evolution."

Covenant attack, Reaprs activate FTL drives and scatter. Attack singular ship with weapons upon exiting FTL, with weapons that move nearly as fast as light, if not more so. Covenant unable to track their movements (they're only capable of tracking stuff through slipspace). Reapers continue attack, then scatter to continue to attack once more.

They can be at fairly impressive distances and still manage to hit fairly predictable paths of ships incapable of banking in space.

And with the Covenant being unable to track them, let alone keep up, it wouldn't be too hard to deal with them. Coveant could jump to a point near a Reaper, but then they would be powered down, at which point, the Reaper can do anything from grapple it and wreck it, to simply fire upon it in an instant.

Tactics, they work. ;)


...just, no. The speed of the Reaper's weapons don't matter because they aren't strong enough to pose a threat to the Covvie shields. As soon as the Reapers are out of FTL, they can be tracked and hit. Furthermore, Covevant energy projectors have a range of 100,000 kilometers.

No offense, but this plan is really pretty terrible. I reiterate; as soon as the Reapers emerge from FTL, they can and will be shot down.

#89
Omega4RelayResident

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111987 wrote...

Yeah, because I haven't been insulted in this thread...


I tried to explain to you why the argument in general is unrealistic... then I pretended that the numbers mentioned are real and provided facts that supported my argument for the Reapers... Covenant is unorganized and can be screwed over if at least one Prophet has a Reaper artifact for a long time... he can eventually indoctrinate his entire crew and then his faction. Prophers are basically space packrats that think every artifact is precious and hold religious value.

The war would be over before it physically began.

You have been insulted because you insulted others...

I tried to answer respectfully...

I tried to debate logically...

I tried to lighten the mood with humor...

You will have none of that...

Then the kid gloves are off.

#90
Ace of Dawn

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bobdooly wrote...

Omega4RelayResident wrote...

111987 wrote...

Omega4RelayResident wrote...

Someone needs to fire a pedawatt of STFU at this guy.


I think you mean petawatt ;)

I'll gladly STFU when you counter my argument about Covenant shields and weapons.


Typo...

I did... you are not looking at it logically. The big issue here is that between the two universes there are no standards to compare this to other than that of what we know of science right now. Also the main reason that I did not mention anything about FTL in my arguments because it is impossible.

The only way to make this argument realistic is by comparing it to physics we know today. The numbers argued in Halo are simply unrealistic. The obital cannons surrounding earth have enough power to decimate Galactus in one shot. Crossovers are hard to argue though. I side with the Reapers because according to physics the Mass Effect numbers are (less impossible) to achieve than that of Halo. (Less Impossible =/ Possible)

Once again I enforce the fact that plasma can not be contained via magnetic field... so technically Covenant has no weapons to combat Reapers with. Molten metal can however be contained by magnetic fields. Shields are irrelavant when the guy fireing at you is using an immaginary gun.


Stormtrooper vs drunken hobo? Hobo because stormtroopers don't exist.

^ Your argument.

Wait!

http://en.wikipedia....ki/Stormtrooper

Was a little worried I was going to enact Godwin's Law there for a second. This was just getting real fun! :D

#91
Ace of Dawn

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111987 wrote...

...just, no. The speed of the Reaper's weapons don't matter because they aren't strong enough to pose a threat to the Covvie shields. As soon as the Reapers are out of FTL, they can be tracked and hit. Furthermore, Covevant energy projectors have a range of 100,000 kilometers.

No offense, but this plan is really pretty terrible. I reiterate; as soon as the Reapers emerge from FTL, they can and will be shot down.


Repeated salvos would take down Covenant shield. It's been proven. So that first point is largely irrelevant.

Yeah, they could be tracked and hit upon exiting, but unless the Covenant can tell the future, what point would it make. Between FTL runs, they are invisible to the Covenant. Once they are out of FTL, the Covenant may manage to track them, but then they would have to take time to target and fire at them. At which point, they merely run into FTL again.

Covenant range is pointless. They cannot hit them quickly enough.

#92
111987

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Omega4RelayResident wrote...

111987 wrote...

Yeah, because I haven't been insulted in this thread...


I tried to explain to you why the argument in general is unrealistic... then I pretended that the numbers mentioned are real and provided facts that supported my argument for the Reapers... Covenant is unorganized and can be screwed over if at least one Prophet has a Reaper artifact for a long time... he can eventually indoctrinate his entire crew and then his faction. Prophers are basically space packrats that think every artifact is precious and hold religious value.

The war would be over before it physically began.


Okay, finally you've given me something! Covenant is unorganized? To quote you; supposition, not fact. Prove it.
So, the Prophets, who are on High Charity, are going to be indoctrinated by a Reaper artifact? What, the Covenant is just going to let a Reaper land on their capital, leave behind a mysterious glowing object, and then the Prophets will be stupid enough to stare into it for hours, becoming indoctrinated? Nice plan...

Omega4RelayResident wrote...

You have been insulted because you insulted others...

I tried to answer respectfully...

I tried to debate logically...

I tried to lighten the mood with humor...

You will have none of that...

Then the kid gloves are off.


:huh:

#93
bobdooly

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Ace of Dawn wrote...

111987 wrote...

...just, no. The speed of the Reaper's weapons don't matter because they aren't strong enough to pose a threat to the Covvie shields. As soon as the Reapers are out of FTL, they can be tracked and hit. Furthermore, Covevant energy projectors have a range of 100,000 kilometers.

No offense, but this plan is really pretty terrible. I reiterate; as soon as the Reapers emerge from FTL, they can and will be shot down.


Repeated salvos would take down Covenant shield. It's been proven. So that first point is largely irrelevant.

Yeah, they could be tracked and hit upon exiting, but unless the Covenant can tell the future, what point would it make. Between FTL runs, they are invisible to the Covenant. Once they are out of FTL, the Covenant may manage to track them, but then they would have to take time to target and fire at them. At which point, they merely run into FTL again.

Covenant range is pointless. They cannot hit them quickly enough.


I'm gonna bet that the Covenant can turn a few degree to the side before Reapers can ower up their FTL drives, plot a destination, orient, and leave.

#94
Omega4RelayResident

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Well then again we did see how well the shields on the Collector Cruiser stood up to the Thanix Cannon.... its a stream of molten metal....

Supersoaker that fires Lava = WIN

ROFL....

Technically its a continuous stream of molten metal.... each arm on a reaper is capable of fireing a bigger Thanix Cannon... that is 8 Thanix Cannons that can be aimed in multiple directions.... Plus the main mega huge Thanix Cannon on the Reaper's spine. Shields can not stand up to that.... no matter how strong they are.

I put my money on the Death Lotus form the movie "Last Starfighter" ROFL

Modifié par Omega4RelayResident, 13 septembre 2011 - 09:34 .


#95
Ace of Dawn

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bobdooly wrote...

Ace of Dawn wrote...

111987 wrote...

...just, no. The speed of the Reaper's weapons don't matter because they aren't strong enough to pose a threat to the Covvie shields. As soon as the Reapers are out of FTL, they can be tracked and hit. Furthermore, Covevant energy projectors have a range of 100,000 kilometers.

No offense, but this plan is really pretty terrible. I reiterate; as soon as the Reapers emerge from FTL, they can and will be shot down.


Repeated salvos would take down Covenant shield. It's been proven. So that first point is largely irrelevant.

Yeah, they could be tracked and hit upon exiting, but unless the Covenant can tell the future, what point would it make. Between FTL runs, they are invisible to the Covenant. Once they are out of FTL, the Covenant may manage to track them, but then they would have to take time to target and fire at them. At which point, they merely run into FTL again.

Covenant range is pointless. They cannot hit them quickly enough.


I'm gonna bet that the Covenant can turn a few degree to the side before Reapers can ower up their FTL drives, plot a destination, orient, and leave.

Nothing has really shown otherwise.

A Reaper could just travel to a point where a ship would be incapable of firing from, then attack from there. Maybe even travel right behind them to force them to reorient then attack after another FTL run.

A single Reaper is a singular thought, no chain of command or anything. Make the Commander confused on a Covenant ship, and things get fuzzy for them.

#96
111987

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Ace of Dawn wrote...

111987 wrote...

...just, no. The speed of the Reaper's weapons don't matter because they aren't strong enough to pose a threat to the Covvie shields. As soon as the Reapers are out of FTL, they can be tracked and hit. Furthermore, Covevant energy projectors have a range of 100,000 kilometers.

No offense, but this plan is really pretty terrible. I reiterate; as soon as the Reapers emerge from FTL, they can and will be shot down.


Repeated salvos would take down Covenant shield. It's been proven. So that first point is largely irrelevant.

Yeah, they could be tracked and hit upon exiting, but unless the Covenant can tell the future, what point would it make. Between FTL runs, they are invisible to the Covenant. Once they are out of FTL, the Covenant may manage to track them, but then they would have to take time to target and fire at them. At which point, they merely run into FTL again.

Covenant range is pointless. They cannot hit them quickly enough.


Repeated salvos will take down the Covenant shields...but it's going to take ALOT of salvos to take down even a normal cruiser's shields. There are hundreds, if not thousands of these cruisers.

As soon as the Reapers come out of FTL, they can be tracked and shot down...i don't know how else to say this. The Reapers can't just pop out of fTL, immediatley attack, and then FTL away in like 3 seconds. Besides, the Reapers would have to be relatively close to attack a ship with it's Thanix Cannons; within 100,000 kilometers. Meaning they can be picked off at ease.

Finally, even if the Reapers could do everything you say (which they can't)...why wouldn't the Covenant, after several salvos of this, just slipspace away? The Reapers can't track them down, so if they really can't hit the Reapers, they could just as easily escape them.

#97
111987

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Omega4RelayResident wrote...

Well then again we did see how well the shields on the Collector Cruiser stood up to the Thanix Cannon.... its a stream of molten metal....

Supersoaker that fires Lava = WIN

ROFL....

Technically its a continuous stream of molten metal.... each arm on a reaper is capable of fireing a bigger Thanix Cannon... that is 8 Thanix Cannons that can be aimed in multiple directions.... Plus the main mega huge Thanix Cannon on the Reaper's spine. Shields can not stand up to that.... no matter how strong they are.

I put my money on the Death Lotus form the movie "Last Starfighter" ROFL


Yes they can. Even if each of those Thanix Cannons fires an equivalent of two dreadnaught's worth of energy, and 4 dreadnaught's worth of energy for the main cannon, the Covenant shields can still withstand that long enough to one-shot the Reaper with it's energy projectors

#98
Omega4RelayResident

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111987 wrote...

Omega4RelayResident wrote...

111987 wrote...

Yeah, because I haven't been insulted in this thread...


I tried to explain to you why the argument in general is unrealistic... then I pretended that the numbers mentioned are real and provided facts that supported my argument for the Reapers... Covenant is unorganized and can be screwed over if at least one Prophet has a Reaper artifact for a long time... he can eventually indoctrinate his entire crew and then his faction. Prophers are basically space packrats that think every artifact is precious and hold religious value.

The war would be over before it physically began.


Okay, finally you've given me something! Covenant is unorganized? To quote you; supposition, not fact. Prove it.
So, the Prophets, who are on High Charity, are going to be indoctrinated by a Reaper artifact? What, the Covenant is just going to let a Reaper land on their capital, leave behind a mysterious glowing object, and then the Prophets will be stupid enough to stare into it for hours, becoming indoctrinated? Nice plan...



In the earlier post I mentioned that they just have to find it and more than likely end up worshiping it just like the did to Forerunner tech. Like in the Arrival DLC... or Dr. Quian.

Now that you mentioned it bet the Prophets would probably think the Reapers are the Forerunners. LMAO.

They would sit there praying to the Reapers to send them on their Great Journey. Reapers would happily oblige.

Supposition... I think not LOLZ... you know the Prophets are just that damn crazy. DONT DENY IT!Image IPB

Modifié par Omega4RelayResident, 13 septembre 2011 - 09:41 .


#99
bobdooly

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Another point is FTL. Covenant doesn't go faster than light, they appear into another section of reality. Reapers rely on Mass Relays, which are capable of not only being chokepoints, but also being destroyed. The Covenant could have their manufacturing worlds in Relay dead zones and last much longer than the Reapers. It takes monthts (I think 6) for the Reapers to get from the Bahak relay to Earth. That's horseback vs radio.

#100
111987

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Omega4RelayResident wrote...

111987 wrote...

Omega4RelayResident wrote...

111987 wrote...

Yeah, because I haven't been insulted in this thread...


I tried to explain to you why the argument in general is unrealistic... then I pretended that the numbers mentioned are real and provided facts that supported my argument for the Reapers... Covenant is unorganized and can be screwed over if at least one Prophet has a Reaper artifact for a long time... he can eventually indoctrinate his entire crew and then his faction. Prophers are basically space packrats that think every artifact is precious and hold religious value.

The war would be over before it physically began.


Okay, finally you've given me something! Covenant is unorganized? To quote you; supposition, not fact. Prove it.
So, the Prophets, who are on High Charity, are going to be indoctrinated by a Reaper artifact? What, the Covenant is just going to let a Reaper land on their capital, leave behind a mysterious glowing object, and then the Prophets will be stupid enough to stare into it for hours, becoming indoctrinated? Nice plan...



In the earlier post I mentioned that they just have to find it and more than likely end up worsjiping it just like the did to Forerunner tech.

Now that you mentioned it bet the Prophets would think the Reapers are the Forerunners. LMAO.

They would sit there praying to the Reapers to send them on their Great Journey. Reapers would happily oblige.

Supposition... I think not LOLZ... you know the Prophets are just that damn crazy. DONT DENY IT!Image IPB


Why worship tech that's far inferior to their own?

This is a battle thread. The Covenant isn't scouring planets looking for Reaper artifacts. This is a single battle between the Covenant and Reaper fleet.

And yes, the Prophets are damn crazy. Doesn't mean they are disorganized as a military though.