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Reapers vs Covenant


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#101
Ace of Dawn

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111987 wrote...

Ace of Dawn wrote...

111987 wrote...

...just, no. The speed of the Reaper's weapons don't matter because they aren't strong enough to pose a threat to the Covvie shields. As soon as the Reapers are out of FTL, they can be tracked and hit. Furthermore, Covevant energy projectors have a range of 100,000 kilometers.

No offense, but this plan is really pretty terrible. I reiterate; as soon as the Reapers emerge from FTL, they can and will be shot down.


Repeated salvos would take down Covenant shield. It's been proven. So that first point is largely irrelevant.

Yeah, they could be tracked and hit upon exiting, but unless the Covenant can tell the future, what point would it make. Between FTL runs, they are invisible to the Covenant. Once they are out of FTL, the Covenant may manage to track them, but then they would have to take time to target and fire at them. At which point, they merely run into FTL again.

Covenant range is pointless. They cannot hit them quickly enough.


Repeated salvos will take down the Covenant shields...but it's going to take ALOT of salvos to take down even a normal cruiser's shields. There are hundreds, if not thousands of these cruisers.

As soon as the Reapers come out of FTL, they can be tracked and shot down...i don't know how else to say this. The Reapers can't just pop out of fTL, immediatley attack, and then FTL away in like 3 seconds. Besides, the Reapers would have to be relatively close to attack a ship with it's Thanix Cannons; within 100,000 kilometers. Meaning they can be picked off at ease.

Finally, even if the Reapers could do everything you say (which they can't)...why wouldn't the Covenant, after several salvos of this, just slipspace away? The Reapers can't track them down, so if they really can't hit the Reapers, they could just as easily escape them.


The Reapers have engaged in galactic extinction every now and again, I'm sure they have nothing but time.

Here's the thing you keep missing. The Covenant don't have attacks that attack instantly in any way. Sure, they may have Range, but it still takes time for them to hit. On top of the fact that they have to figure out where to hit. Yes, upon exiting FTL they can be tracked, but it would still take some sort of time for them to be detected, and for then the Covenant to react to it.

And really, there is no reason teh Reapers can't do any of this. They have Mass Effect cores that can allow FTL travel as well as fire their weapons. They can bank in space, meaning reorientation is a non-issue. And they can fire their guns.

Sure, there could be a range issue, but then use that to their advantage. Just position yourself next to another Covenant ship, then get out of there. Friendly fire is on.

And sure, the Covenant could do that, but wouldn't that effectively end the fight? If they're going to use their Slipspace jump to get out of there, it better be a good distance away, otherwise the Reapers will just head there and hit them while they are down.

#102
Omega4RelayResident

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111987 wrote...

Why worship tech that's far inferior to their own?

This is a battle thread. The Covenant isn't scouring planets looking for Reaper artifacts. This is a single battle between the Covenant and Reaper fleet.

And yes, the Prophets are damn crazy. Doesn't mean they are disorganized as a military though.


How do they know it is inferior? If it is at all? Did they study a Reaper? You are making your assumptions based on the fact that the Covenant knows anything about Reapers at all. A parasitic organizm defeated the Covenant... and one man with Miracle Armor did the rest. So much for being advanced.

I'll poop on the Covenant and call it a win. Image IPB Although it would be funny to see Husks made from Grunts. I wonder if they would partake in zombie hummor. LOLZ

#103
Ace of Dawn

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bobdooly wrote...

Another point is FTL. Covenant doesn't go faster than light, they appear into another section of reality. Reapers rely on Mass Relays, which are capable of not only being chokepoints, but also being destroyed. The Covenant could have their manufacturing worlds in Relay dead zones and last much longer than the Reapers. It takes monthts (I think 6) for the Reapers to get from the Bahak relay to Earth. That's horseback vs radio.


Uh, the Mass Relays allow ships to travel galactic scales in an instant, far fast than FTL speeds, and really, faster than Covenant and Forerunner ships (both travel dozens of lightyears a day, I believe).

With that said, the Reapers (and any ship) can activate their FTL drives at anytime and achieve speeds greater than light speed (dependent on their mass effect cores. Reapers have large ones). Covenant ships are "slow" and 'slipspace".

#104
Omega4RelayResident

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Ace of Dawn wrote...

The Reapers have engaged in galactic extinction every now and again, I'm sure they have nothing but time.

Here's the thing you keep missing. The Covenant don't have attacks that attack instantly in any way. Sure, they may have Range, but it still takes time for them to hit. On top of the fact that they have to figure out where to hit. Yes, upon exiting FTL they can be tracked, but it would still take some sort of time for them to be detected, and for then the Covenant to react to it.

And really, there is no reason teh Reapers can't do any of this. They have Mass Effect cores that can allow FTL travel as well as fire their weapons. They can bank in space, meaning reorientation is a non-issue. And they can fire their guns.

Sure, there could be a range issue, but then use that to their advantage. Just position yourself next to another Covenant ship, then get out of there. Friendly fire is on.

And sure, the Covenant could do that, but wouldn't that effectively end the fight? If they're going to use their Slipspace jump to get out of there, it better be a good distance away, otherwise the Reapers will just head there and hit them while they are down.


So basically you are saying the Covenant will be playing a fail game of whak-a-mole with the Reapers.

"I am Commander Shepard and this is my favorite post on this thread."Image IPB

#105
Ace of Dawn

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Omega4RelayResident wrote...
poop on the Covenant and call it a win. Image IPB Although it would be funny to see Husks made from Grunts. I wonder if they would partake in zombie hummor. LOLZ


HUSK GRUNTS?!

I now understand the entire point of this topic:

To bring about the existance of Husk Grunts!

#106
bobdooly

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Ace of Dawn wrote...

bobdooly wrote...

Another point is FTL. Covenant doesn't go faster than light, they appear into another section of reality. Reapers rely on Mass Relays, which are capable of not only being chokepoints, but also being destroyed. The Covenant could have their manufacturing worlds in Relay dead zones and last much longer than the Reapers. It takes monthts (I think 6) for the Reapers to get from the Bahak relay to Earth. That's horseback vs radio.


Uh, the Mass Relays allow ships to travel galactic scales in an instant, far fast than FTL speeds, and really, faster than Covenant and Forerunner ships (both travel dozens of lightyears a day, I believe).

With that said, the Reapers (and any ship) can activate their FTL drives at anytime and achieve speeds greater than light speed (dependent on their mass effect cores. Reapers have large ones). Covenant ships are "slow" and 'slipspace".


which are capable of not only being chokepoints, but also being destroyed

It takes monthts (I think 6) for the Reapers to get from the Bahak relay to Earth

You didn't seem to read my post. I rewrote the points here for you.

#107
Omega4RelayResident

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Ace of Dawn wrote...

bobdooly wrote...

Another point is FTL. Covenant doesn't go faster than light, they appear into another section of reality. Reapers rely on Mass Relays, which are capable of not only being chokepoints, but also being destroyed. The Covenant could have their manufacturing worlds in Relay dead zones and last much longer than the Reapers. It takes monthts (I think 6) for the Reapers to get from the Bahak relay to Earth. That's horseback vs radio.


Uh, the Mass Relays allow ships to travel galactic scales in an instant, far fast than FTL speeds, and really, faster than Covenant and Forerunner ships (both travel dozens of lightyears a day, I believe).

With that said, the Reapers (and any ship) can activate their FTL drives at anytime and achieve speeds greater than light speed (dependent on their mass effect cores. Reapers have large ones). Covenant ships are "slow" and 'slipspace".


You also forgot that in Halo Slip-Space travel needs uber-exact coordinates. Seems like the Reapers know the Galaxy in and out and have it mapped to the inch. Good argument here.

#108
111987

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Ace of Dawn wrote...

111987 wrote...

Ace of Dawn wrote...

111987 wrote...

...just, no. The speed of the Reaper's weapons don't matter because they aren't strong enough to pose a threat to the Covvie shields. As soon as the Reapers are out of FTL, they can be tracked and hit. Furthermore, Covevant energy projectors have a range of 100,000 kilometers.

No offense, but this plan is really pretty terrible. I reiterate; as soon as the Reapers emerge from FTL, they can and will be shot down.


Repeated salvos would take down Covenant shield. It's been proven. So that first point is largely irrelevant.

Yeah, they could be tracked and hit upon exiting, but unless the Covenant can tell the future, what point would it make. Between FTL runs, they are invisible to the Covenant. Once they are out of FTL, the Covenant may manage to track them, but then they would have to take time to target and fire at them. At which point, they merely run into FTL again.

Covenant range is pointless. They cannot hit them quickly enough.


Repeated salvos will take down the Covenant shields...but it's going to take ALOT of salvos to take down even a normal cruiser's shields. There are hundreds, if not thousands of these cruisers.

As soon as the Reapers come out of FTL, they can be tracked and shot down...i don't know how else to say this. The Reapers can't just pop out of fTL, immediatley attack, and then FTL away in like 3 seconds. Besides, the Reapers would have to be relatively close to attack a ship with it's Thanix Cannons; within 100,000 kilometers. Meaning they can be picked off at ease.

Finally, even if the Reapers could do everything you say (which they can't)...why wouldn't the Covenant, after several salvos of this, just slipspace away? The Reapers can't track them down, so if they really can't hit the Reapers, they could just as easily escape them.


The Reapers have engaged in galactic extinction every now and again, I'm sure they have nothing but time.

Here's the thing you keep missing. The Covenant don't have attacks that attack instantly in any way. Sure, they may have Range, but it still takes time for them to hit. On top of the fact that they have to figure out where to hit. Yes, upon exiting FTL they can be tracked, but it would still take some sort of time for them to be detected, and for then the Covenant to react to it.

And really, there is no reason teh Reapers can't do any of this. They have Mass Effect cores that can allow FTL travel as well as fire their weapons. They can bank in space, meaning reorientation is a non-issue. And they can fire their guns.

Sure, there could be a range issue, but then use that to their advantage. Just position yourself next to another Covenant ship, then get out of there. Friendly fire is on.

And sure, the Covenant could do that, but wouldn't that effectively end the fight? If they're going to use their Slipspace jump to get out of there, it better be a good distance away, otherwise the Reapers will just head there and hit them while they are down.


When you say don't attack instanstly, do you mean the projectiles aren't instant, or the Covenant couldn't fire them instantly? I think you're shortselling the Covenant here. It wouldn't take more than a few seconds to lock onto the Reaper ship after coming out of FTL. If it's far away, energy projector one-shots it. If it's close, then the Covenant plasma torpedoes and pulse laser turrets shred the Reaper to pieces (these pulse lasers have energy yields in the kilowatt range).

#109
Omega4RelayResident

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bobdooly wrote...

Ace of Dawn wrote...

bobdooly wrote...

Another point is FTL. Covenant doesn't go faster than light, they appear into another section of reality. Reapers rely on Mass Relays, which are capable of not only being chokepoints, but also being destroyed. The Covenant could have their manufacturing worlds in Relay dead zones and last much longer than the Reapers. It takes monthts (I think 6) for the Reapers to get from the Bahak relay to Earth. That's horseback vs radio.


Uh, the Mass Relays allow ships to travel galactic scales in an instant, far fast than FTL speeds, and really, faster than Covenant and Forerunner ships (both travel dozens of lightyears a day, I believe).

With that said, the Reapers (and any ship) can activate their FTL drives at anytime and achieve speeds greater than light speed (dependent on their mass effect cores. Reapers have large ones). Covenant ships are "slow" and 'slipspace".


which are capable of not only being chokepoints, but also being destroyed

It takes monthts (I think 6) for the Reapers to get from the Bahak relay to Earth

You didn't seem to read my post. I rewrote the points here for you.


2 Months actually.... and thats without using a relay... look at the Galaxy Map and compare the distance between Sol System and Viper Nebula.... you will be impressed they got there without a relay in 2 months

#110
bobdooly

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Omega4RelayResident wrote...

Ace of Dawn wrote...

bobdooly wrote...

Another point is FTL. Covenant doesn't go faster than light, they appear into another section of reality. Reapers rely on Mass Relays, which are capable of not only being chokepoints, but also being destroyed. The Covenant could have their manufacturing worlds in Relay dead zones and last much longer than the Reapers. It takes monthts (I think 6) for the Reapers to get from the Bahak relay to Earth. That's horseback vs radio.


Uh, the Mass Relays allow ships to travel galactic scales in an instant, far fast than FTL speeds, and really, faster than Covenant and Forerunner ships (both travel dozens of lightyears a day, I believe).

With that said, the Reapers (and any ship) can activate their FTL drives at anytime and achieve speeds greater than light speed (dependent on their mass effect cores. Reapers have large ones). Covenant ships are "slow" and 'slipspace".


You also forgot that in Halo Slip-Space travel needs uber-exact coordinates. Seems like the Reapers know the Galaxy in and out and have it mapped to the inch. Good argument here.


Covenant use slipspace during battle. I'm pretty sure that means they know their way around a slipspace drive well enough to go from one planet to the next. And also, I doubt the Reapers have explored 100% of the galaxy. It's frikken huge. The Council had thousands of years to explore the relay network before the Rachni, and they only have 1% mapped.

#111
Ace of Dawn

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bobdooly wrote...

Ace of Dawn wrote...

bobdooly wrote...

Another point is FTL. Covenant doesn't go faster than light, they appear into another section of reality. Reapers rely on Mass Relays, which are capable of not only being chokepoints, but also being destroyed. The Covenant could have their manufacturing worlds in Relay dead zones and last much longer than the Reapers. It takes monthts (I think 6) for the Reapers to get from the Bahak relay to Earth. That's horseback vs radio.


Uh, the Mass Relays allow ships to travel galactic scales in an instant, far fast than FTL speeds, and really, faster than Covenant and Forerunner ships (both travel dozens of lightyears a day, I believe).

With that said, the Reapers (and any ship) can activate their FTL drives at anytime and achieve speeds greater than light speed (dependent on their mass effect cores. Reapers have large ones). Covenant ships are "slow" and 'slipspace".


which are capable of not only being chokepoints, but also being destroyed

It takes monthts (I think 6) for the Reapers to get from the Bahak relay to Earth

You didn't seem to read my post. I rewrote the points here for you.


I just didn't see the relevance to anything.

Yeah, so the Mass Relays are destroyed. Sure, cutting off all Reapers abilities to travel to certain sections of the Galaxy quickly and efficiently.

Yes.

So are you suggesting the Covenant enter Slipspace and just leave the Reapers "stranded" in an area? I suppose that's a way of winning, if a little anti-climatic.

I was merely saying that the FTL drives could be used within the fights themselves, to travel quickly around the "battlefield".

#112
bobdooly

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Omega4RelayResident wrote...

bobdooly wrote...

Ace of Dawn wrote...

bobdooly wrote...

Another point is FTL. Covenant doesn't go faster than light, they appear into another section of reality. Reapers rely on Mass Relays, which are capable of not only being chokepoints, but also being destroyed. The Covenant could have their manufacturing worlds in Relay dead zones and last much longer than the Reapers. It takes monthts (I think 6) for the Reapers to get from the Bahak relay to Earth. That's horseback vs radio.


Uh, the Mass Relays allow ships to travel galactic scales in an instant, far fast than FTL speeds, and really, faster than Covenant and Forerunner ships (both travel dozens of lightyears a day, I believe).

With that said, the Reapers (and any ship) can activate their FTL drives at anytime and achieve speeds greater than light speed (dependent on their mass effect cores. Reapers have large ones). Covenant ships are "slow" and 'slipspace".


which are capable of not only being chokepoints, but also being destroyed

It takes monthts (I think 6) for the Reapers to get from the Bahak relay to Earth

You didn't seem to read my post. I rewrote the points here for you.


2 Months actually.... and thats without using a relay... look at the Galaxy Map and compare the distance between Sol System and Viper Nebula.... you will be impressed they got there without a relay in 2 months


2 months? thanks for pointing that out. I don't know where I got 6. And yes, I know Bahak to Earth was without Relay. That's the point, it was Reaper FTL. Covenant would have made it in a few weeks at the most.

#113
111987

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Omega4RelayResident wrote...

bobdooly wrote...

Ace of Dawn wrote...

bobdooly wrote...

Another point is FTL. Covenant doesn't go faster than light, they appear into another section of reality. Reapers rely on Mass Relays, which are capable of not only being chokepoints, but also being destroyed. The Covenant could have their manufacturing worlds in Relay dead zones and last much longer than the Reapers. It takes monthts (I think 6) for the Reapers to get from the Bahak relay to Earth. That's horseback vs radio.


Uh, the Mass Relays allow ships to travel galactic scales in an instant, far fast than FTL speeds, and really, faster than Covenant and Forerunner ships (both travel dozens of lightyears a day, I believe).

With that said, the Reapers (and any ship) can activate their FTL drives at anytime and achieve speeds greater than light speed (dependent on their mass effect cores. Reapers have large ones). Covenant ships are "slow" and 'slipspace".


which are capable of not only being chokepoints, but also being destroyed

It takes monthts (I think 6) for the Reapers to get from the Bahak relay to Earth

You didn't seem to read my post. I rewrote the points here for you.


2 Months actually.... and thats without using a relay... look at the Galaxy Map and compare the distance between Sol System and Viper Nebula.... you will be impressed they got there without a relay in 2 months


Covenant ships travel more than 900 light years per day. Just saying.

#114
Omega4RelayResident

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111987 wrote...

When you say don't attack instanstly, do you mean the projectiles aren't instant, or the Covenant couldn't fire them instantly? I think you're shortselling the Covenant here. It wouldn't take more than a few seconds to lock onto the Reaper ship after coming out of FTL. If it's far away, energy projector one-shots it. If it's close, then the Covenant plasma torpedoes and pulse laser turrets shred the Reaper to pieces (these pulse lasers have energy yields in the kilowatt range).



The plasma has been dodged in game by the Human forces... its just there is a lot of it. Its hard to keep dodging forever. I am also looking through my Halo book and Cortana obliterates one ship before she makes the Autumn make a blind jump which brings the ship to the very first Halo.

The Autumn was being chased by a handfull of ships... dodged most of the fire... took a few hits and made a blind jump right after one Covenant cruiser was disabled. I call this a win in Ace's and my column.

#115
bobdooly

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Ace of Dawn wrote...

bobdooly wrote...

Ace of Dawn wrote...

bobdooly wrote...

Another point is FTL. Covenant doesn't go faster than light, they appear into another section of reality. Reapers rely on Mass Relays, which are capable of not only being chokepoints, but also being destroyed. The Covenant could have their manufacturing worlds in Relay dead zones and last much longer than the Reapers. It takes monthts (I think 6) for the Reapers to get from the Bahak relay to Earth. That's horseback vs radio.


Uh, the Mass Relays allow ships to travel galactic scales in an instant, far fast than FTL speeds, and really, faster than Covenant and Forerunner ships (both travel dozens of lightyears a day, I believe).

With that said, the Reapers (and any ship) can activate their FTL drives at anytime and achieve speeds greater than light speed (dependent on their mass effect cores. Reapers have large ones). Covenant ships are "slow" and 'slipspace".


which are capable of not only being chokepoints, but also being destroyed

It takes monthts (I think 6) for the Reapers to get from the Bahak relay to Earth

You didn't seem to read my post. I rewrote the points here for you.


I just didn't see the relevance to anything.

Yeah, so the Mass Relays are destroyed. Sure, cutting off all Reapers abilities to travel to certain sections of the Galaxy quickly and efficiently.

Yes.

So are you suggesting the Covenant enter Slipspace and just leave the Reapers "stranded" in an area? I suppose that's a way of winning, if a little anti-climatic.

I was merely saying that the FTL drives could be used within the fights themselves, to travel quickly around the "battlefield".


Good point. My rebuttel is that Reapers can't just change into FTL at the drop of a dime, nor in seconds. Theyalso need time to aim their weapons, which means they would be vulnerable once they popped out inside the 100,000 km range of energy projectors.

#116
Ace of Dawn

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111987 wrote...

Ace of Dawn wrote...

111987 wrote...

Ace of Dawn wrote...

111987 wrote...

...just, no. The speed of the Reaper's weapons don't matter because they aren't strong enough to pose a threat to the Covvie shields. As soon as the Reapers are out of FTL, they can be tracked and hit. Furthermore, Covevant energy projectors have a range of 100,000 kilometers.

No offense, but this plan is really pretty terrible. I reiterate; as soon as the Reapers emerge from FTL, they can and will be shot down.


Repeated salvos would take down Covenant shield. It's been proven. So that first point is largely irrelevant.

Yeah, they could be tracked and hit upon exiting, but unless the Covenant can tell the future, what point would it make. Between FTL runs, they are invisible to the Covenant. Once they are out of FTL, the Covenant may manage to track them, but then they would have to take time to target and fire at them. At which point, they merely run into FTL again.

Covenant range is pointless. They cannot hit them quickly enough.


Repeated salvos will take down the Covenant shields...but it's going to take ALOT of salvos to take down even a normal cruiser's shields. There are hundreds, if not thousands of these cruisers.

As soon as the Reapers come out of FTL, they can be tracked and shot down...i don't know how else to say this. The Reapers can't just pop out of fTL, immediatley attack, and then FTL away in like 3 seconds. Besides, the Reapers would have to be relatively close to attack a ship with it's Thanix Cannons; within 100,000 kilometers. Meaning they can be picked off at ease.

Finally, even if the Reapers could do everything you say (which they can't)...why wouldn't the Covenant, after several salvos of this, just slipspace away? The Reapers can't track them down, so if they really can't hit the Reapers, they could just as easily escape them.


The Reapers have engaged in galactic extinction every now and again, I'm sure they have nothing but time.

Here's the thing you keep missing. The Covenant don't have attacks that attack instantly in any way. Sure, they may have Range, but it still takes time for them to hit. On top of the fact that they have to figure out where to hit. Yes, upon exiting FTL they can be tracked, but it would still take some sort of time for them to be detected, and for then the Covenant to react to it.

And really, there is no reason teh Reapers can't do any of this. They have Mass Effect cores that can allow FTL travel as well as fire their weapons. They can bank in space, meaning reorientation is a non-issue. And they can fire their guns.

Sure, there could be a range issue, but then use that to their advantage. Just position yourself next to another Covenant ship, then get out of there. Friendly fire is on.

And sure, the Covenant could do that, but wouldn't that effectively end the fight? If they're going to use their Slipspace jump to get out of there, it better be a good distance away, otherwise the Reapers will just head there and hit them while they are down.


When you say don't attack instanstly, do you mean the projectiles aren't instant, or the Covenant couldn't fire them instantly? I think you're shortselling the Covenant here. It wouldn't take more than a few seconds to lock onto the Reaper ship after coming out of FTL. If it's far away, energy projector one-shots it. If it's close, then the Covenant plasma torpedoes and pulse laser turrets shred the Reaper to pieces (these pulse lasers have energy yields in the kilowatt range).


A few seconds is all they need, really. Go in, attack at whatever distance, and go from there.

Plus, there's also some charge up time involved in the attack, and the shields are lowered at that point in the shielding. Not saying it's entirely viable, but Reapers could certainly attack from there if they planned things out. One Reaper forces the ship to fire and scrams, another fires himself.

#117
Omega4RelayResident

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bobdooly wrote...

2 months? thanks for pointing that out. I don't know where I got 6. And yes, I know Bahak to Earth was without Relay. That's the point, it was Reaper FTL. Covenant would have made it in a few weeks at the most.


Yes but in Halo blind jumps are dangerous... you need exact coordinates... Reapers have been around long enough to map the entire Galaxy as they know it to the inch and compensate for stellar body movement every 50,000 years. To the Reapers there is no such thing as a blind jump.

Remember Covenant couldnt find earth until they found the Forerunner artifact that pointed them in the direction of the Ark... which cooincidentally was on Earth. Reapers dont have that drawback.

#118
bobdooly

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Omega4RelayResident wrote...

bobdooly wrote...

2 months? thanks for pointing that out. I don't know where I got 6. And yes, I know Bahak to Earth was without Relay. That's the point, it was Reaper FTL. Covenant would have made it in a few weeks at the most.


Yes but in Halo blind jumps are dangerous... you need exact coordinates... Reapers have been around long enough to map the entire Galaxy as they know it to the inch and compensate for stellar body movement every 50,000 years. To the Reapers there is no such thing as a blind jump.

Remember Covenant couldnt find earth until they found the Forerunner artifact that pointed them in the direction of the Ark... which cooincidentally was on Earth. Reapers dont have that drawback.


Correction: plotting a slipspace jump without plotting coordinates is dangerous.

#119
Ace of Dawn

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bobdooly wrote...

Good point. My rebuttel is that Reapers can't just change into FTL at the drop of a dime, nor in seconds. Theyalso need time to aim their weapons, which means they would be vulnerable once they popped out inside the 100,000 km range of energy projectors.

If a Reaper was a standar craft, sure.

But they are essentially Advanced AI in a squid like body.

Reorient their weapons (their "tentacles") and firing while planning to go FTL would likely be simple.

Nothing has been shown to suggest that is impossible or even difficult, other than possibly frying crew members on board due to excessive heat, of which doesn't effect the Reapers.

#120
111987

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Ace of Dawn wrote...


A few seconds is all they need, really. Go in, attack at whatever distance, and go from there.

Plus, there's also some charge up time involved in the attack, and the shields are lowered at that point in the shielding. Not saying it's entirely viable, but Reapers could certainly attack from there if they planned things out. One Reaper forces the ship to fire and scrams, another fires himself.


FTL has a charge up time too.

I guess we aren't going to agree here. You don't think the Covies are fast enough to hit the Reapers, I do.

#121
111987

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Ace of Dawn wrote...

bobdooly wrote...

Good point. My rebuttel is that Reapers can't just change into FTL at the drop of a dime, nor in seconds. Theyalso need time to aim their weapons, which means they would be vulnerable once they popped out inside the 100,000 km range of energy projectors.

If a Reaper was a standar craft, sure.

But they are essentially Advanced AI in a squid like body.

Reorient their weapons (their "tentacles") and firing while planning to go FTL would likely be simple.

Nothing has been shown to suggest that is impossible or even difficult, other than possibly frying crew members on board due to excessive heat, of which doesn't effect the Reapers.


It will fry their electronic systems though.

#122
Omega4RelayResident

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bobdooly wrote...

Good point. My rebuttel is that Reapers can't just change into FTL at the drop of a dime, nor in seconds. Theyalso need time to aim their weapons, which means they would be vulnerable once they popped out inside the 100,000 km range of energy projectors.


Actually the Reapers do a spray n pray fireing techinque. Look at the trailer for ME3 again. They activate the weapon and adjust the aim while its activated like using a laser pointer... proceed to cut through a hull and move on.

In the Codex it states that the Thanix can be fired every 15 seconds.... thats 8 arms that can fire omni-directinally.... and one big ol'boy cannon on their spines that needs to be aimed.

thats 32 - 36 blasts per minute. Lets say there are 100 reapers in that particular battle 3200 - 3600 blasts per minute.
Math scares me at this point

Modifié par Omega4RelayResident, 13 septembre 2011 - 10:07 .


#123
111987

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Omega4RelayResident wrote...

bobdooly wrote...

Good point. My rebuttel is that Reapers can't just change into FTL at the drop of a dime, nor in seconds. Theyalso need time to aim their weapons, which means they would be vulnerable once they popped out inside the 100,000 km range of energy projectors.


Actually the Reapers do a spray n pray fireing techinque. Look at the trailer for ME3 again. They activate the weapon and adjust the aim while its activated like using a laser pointer... proceed to cut through a hull and move on.

In the Codex it states that the Thanix can be fired every 15 seconds.... thats 8 arms that can fire omni-directinally.... and one big ol'boy cannon on their spines that needs to be aimed.

thats 32 - 36 blasts per minute.


It won't even last 5 seconds though :happy:

#124
bobdooly

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Ace of Dawn wrote...

bobdooly wrote...

Good point. My rebuttel is that Reapers can't just change into FTL at the drop of a dime, nor in seconds. Theyalso need time to aim their weapons, which means they would be vulnerable once they popped out inside the 100,000 km range of energy projectors.

If a Reaper was a standar craft, sure.

But they are essentially Advanced AI in a squid like body.

Reorient their weapons (their "tentacles") and firing while planning to go FTL would likely be simple.

Nothing has been shown to suggest that is impossible or even difficult, other than possibly frying crew members on board due to excessive heat, of which doesn't effect the Reapers.


Do you have any idea how absurdly gigantic space is? It takes 8 minutes for light to get to Earth from the sun. You need exact measurements to hit anything with weapons, you can't just pop in with pre oriented weapons. You need to aim them. If a ship moves a few feet to the left as you fire, you miss.

#125
Omega4RelayResident

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bobdooly wrote...

Ace of Dawn wrote...

bobdooly wrote...

Good point. My rebuttel is that Reapers can't just change into FTL at the drop of a dime, nor in seconds. Theyalso need time to aim their weapons, which means they would be vulnerable once they popped out inside the 100,000 km range of energy projectors.

If a Reaper was a standar craft, sure.

But they are essentially Advanced AI in a squid like body.

Reorient their weapons (their "tentacles") and firing while planning to go FTL would likely be simple.

Nothing has been shown to suggest that is impossible or even difficult, other than possibly frying crew members on board due to excessive heat, of which doesn't effect the Reapers.


Do you have any idea how absurdly gigantic space is? It takes 8 minutes for light to get to Earth from the sun. You need exact measurements to hit anything with weapons, you can't just pop in with pre oriented weapons. You need to aim them. If a ship moves a few feet to the left as you fire, you miss.


Dude it is shown in the cut-sceenes... Reapers fire as they please... plus since they are advanced AI I am sure the calculations are done in picoseconds