Reapers vs Covenant
#1
Posté 13 septembre 2011 - 11:09
Here's some of the things they've come up with so far as arguments against a Reaper victory:
1) Mass Effect ships fire in Kilotons, Covenant fire in Megatons (Still, we really don't know the damage output of Reaper tech.)
2) Mass Effect technology relies off of Kinetic Barriers, which don't protect against Plasma. (Yes, they honestly think Reapers use the same tech as every other race)
3) Reapers are 2 km average, apparently, while Covenant ships are miles long. (Then again I don't think size matters)
4) Ships cannot engage in lengthy combat without discharging their cores. (But they are still MUCH more maneuverable than Halo craft)
5) FTL does not exist in the ME verse without Mass Relays (Still, why should this matter)
These are just some of their rebuttles, I personally think the Reapers would win, simply because the Covenant in HALO allowed themselves to fall apart through civil war, which shows me they have a very frail and primitive political leadership, which doesn't even compare to the pinpoint accurate and flawless mind of a machine. Plus, the Reapers have been committing Galaxy wide genocide for millions, possibly even billions of years, I am at least 100 percent sure the Covenant isn't anything out of the ordinary for the Reapers.
Reapers win, hands down.
#2
Posté 13 septembre 2011 - 11:32
2)same again
3)Size doesn't matter. If anything, the huge size of covenant ships would be a disadvantage (easy to hit)
4)It wouldn't be a lengthy battle
5)yes FTL does exist in the ME universe without Mass Relays. Some of the books mention Alliance vessels cruising around 50x the speed of light. Mass Relays just enable stuff to travel several thousand light years in less than a second.
#3
Posté 13 septembre 2011 - 11:34
vs threads are generally frowned upon here.I might see what BioWare forums have to say about that.
#4
Posté 13 septembre 2011 - 05:35
At any rate, most of the Covenant ships can be taken down in a couple hits from a MAC... which is a kinetic energy weapon that fires at a small fraction of the velocity of Mass Effect weapons, although they are a lot more massive (20kg @ .013 c v 600 ton @ 0.0001c ). Don't ask how a human ship stores more than a few 600 ton slugs though. Using reletavistic energy equation, the Mass Effect gun has about half the energy (56% to be precise). Covenant shields are probably weaker than Reaper barriers... Additionally they have to drop part of their shields to fire their plasma weapons.
As far as the plasma weapons, I don't know how that compares to Sovereign's guns, which just sliced through Alliance ships. In Halo, the plasma basically blows up human ships in 1 shot, but they are somewhat fragile.
FTL also does exist outside of relays as said above. It is also probably better than slip-space travel. Additionally, as above, ME ships are probably slightly more maneuverable than those in Halo.
Usually this sort of thing boils down to fan boy ism as the physics of each universe aren't really compatible. I think upgraded SR2 would not have too hard a time with a Covenant cruiser if we pretended the physics might work out in the same universe. The sub light maneuverability would allow it to evade the plasma, and Thanix would probably take them out in 2 shots.
edit: the speed for the ME gun was wrong, it is supposed to be 1.3% of c not 1.3c. Changed the results....
Modifié par capn233, 13 septembre 2011 - 11:17 .
#5
Posté 14 septembre 2011 - 11:45
#6
Posté 14 septembre 2011 - 01:20
But Gordon's alive!?Bogsnot1 wrote...
Ming the Merciless would like, totally pwn both Reapers and Covenant. And like, chew up Darth Vader and his Death Star and spit it out, as well as like, completely kicking the butt of both Doctor Who and the Daleks combined. <_<
#7
Posté 14 septembre 2011 - 03:05
Black Raptor wrote...
But Gordon's alive!?Bogsnot1 wrote...
Ming the Merciless would like, totally pwn both Reapers and Covenant. And like, chew up Darth Vader and his Death Star and spit it out, as well as like, completely kicking the butt of both Doctor Who and the Daleks combined. <_<
Yeah, but oh well, who wants to live forever, ahahahaha....DIVE!
#8
Posté 14 septembre 2011 - 06:15
Halo isn't quite as extreme in their number exaggeration though. Perhaps except that the human ships have to be bigger on the inside than the outside to fit all the missiles, MAC shells, transport ships, tanks, warthogs, and fighters... not to mention fuel, reactor, drives...
Or that a Spartan weighs 500kg with armor, and yet they don't sink through swamps or squishy ground when they don't have a remarkably larger footprint than any other grunt, and would have a huge ground pressure.
#9
Posté 14 septembre 2011 - 06:30
I mean, they have ships that would require most of the usable metal from a planet, yet their tanks are outgunned by the ones used in WW2.
Still it's not really important. In halo, you're just a grunt (with extra health) taking orders and killing baddies. In ME, you are the ones making the decisions so have to be knowledgable in the workings of the world and the devs have to cater to that.
Both are good games but I don't think they should be compared.
#10
Posté 14 septembre 2011 - 07:11
#11
Posté 14 septembre 2011 - 10:33
A fair pointTwo separate ideas which have two separate physics and lore etc cannot be compared against each other.
How can you say you can't compare, and then matter-of-factly say the humans in Halo are better than the ones in ME?Reapers would get destroyed massively. Hell, humans in halo could probaly kill reapers. THATS how much you can't compare the two.
Modifié par capn233, 14 septembre 2011 - 10:40 .
#12
Posté 14 septembre 2011 - 11:57
#13
Posté 14 septembre 2011 - 11:58
#14
Posté 15 septembre 2011 - 12:30
The ME books are vastly superior in those regards.
#15
Posté 15 septembre 2011 - 04:53
I don't know, ME books and comics have their fair share of inconsistancies.capn233 wrote...
Actually Halo has a crap-load of books. The only problem is massive inconsistencies in orders of magnitude for various things. But I agree, in game they don't go into much detail. I read the books, and in some ways they make everything less believable due to spewing crazy numbers, and also massive amounts of typos.
The ME books are vastly superior in those regards.
If anything, the games are the only canon and books are just flavour. Personally, I find that books written about video game stories are never all that great as the events are hardly referenced in the games themselves and anything new added to the lore is just overwritten by the next game anyways.
#16
Posté 15 septembre 2011 - 06:47
capn233 wrote...
The real British Army, or the one in Call of Duty?
How can you say you can't compare, and then matter-of-factly say the humans in Halo are better than the ones in ME?
Ummm yes the real British Army, not the all two guys in call of duty
I was emphasisng how you can't compare. The lores are so different that humans in halo and humans in mass effect vary drasticaly in power. Whereas humnaity in mass effect wouldnt kill the reapers on its own, humans in halo easily could. It was an emphasis on how useless the two comparisons are.
#17
Posté 15 septembre 2011 - 10:37
Really it isn't the case here, and if you are comparing humans the physics aren't as different as you might think.
In both cases the primary armament are kinetic energy weapons. In ME, point defense are lasers, whereas humans in Halo use 50mm cannons for whatever reason (the reason is crappy writing, which is how a Pelican got a 70mm chaingun, and yet a 25mm grenade launcher). In ME the humans have armor and kinetic barriers. Halo has armor. Ship-mounted MAC's are about 2x as powerful as a ME mass accelerator, except that they have less than half the rate of fire and you can hold a lot more 20kg slugs than 600ton slugs. Halo humans have much less precise FTL with slower transition in and out. If anything the humans in Halo are even with the ones in ME if not worse in a real ship to ship engagement. They do have the orbitals, which are somewhat impressive.
The Covenant are slightly harder to gauge mainly because the huge differences in the amount of firepower that has taken down their ships in the various poorly written Halo media. The traditional easy answer would be 3 standard MAC shots or one SuperMAC shot. Even so it gets inconsistent in that nuclear mines have taken out multiple ships, a nuclear reactor overloaded by Spartan-III's has taken out multiple ships, etc. The nuclear mines in space are most interesting mainly because a nuke in space has no blast or thermal effect, only radiation effects / EMP from high frequency radiation. So directly comparing a 30MT mine that is detonating away from your ship to a 64kt kinetic energy weapon would be difficult.
The only Reapers we have seen were Sovereign, who had something along the lines of hybrid between a particle cannon / mass accelerator which cut through Alliance ships and barriers, and that could withstand bombardment from the 5th until Shepard killed his avatar (I would have like coincidence explanation better than disrupting his defenses... oh well); and an at least 37million yr old derelict with a hole through it from a weapon that blew a chunk out of Klendagon after it had already passed through it. I think that weapon might have been better than a SuperMAC, and yet that race still lost.
I don't see how Halo humans can easily beat the Reapers, who are superior to the Covenant... Especially when they only beat the Covenant because the prophets were idiotic, and the Elites joined the humans.
I like the idea that they are not comparable due to lore, but my reasoning is different than yours. Halo lore is a gigantic cluster with little consistency.... with the cop out that new material takes precedence as an excuse for mistakes in the earlier media.
Modifié par capn233, 15 septembre 2011 - 10:44 .
#18
Posté 15 septembre 2011 - 11:06
The largest covenant ships are like 2km too. On average Reapers are comparatively tiny ( like 200 metres if memory serves), not as numerous ( as far as I can tell), and use molten metal as a weapon. And given the accuracy of Covenant plasma torpedoes and beams, the smaller size would only be a disadvantage for the reapers as it would require smaller/weaker shields. And there's the fact that kinetic barriers cannot protect from radiation, so the covenant pulse laser turrets (which can melt 45cm of Titanium Ain one salvo) would tear the reapers to shreds.
Modifié par Ricardo HWO, 15 septembre 2011 - 11:08 .
#19
Posté 16 septembre 2011 - 12:33
As far as Covenant accuracy, they still missed on occasion. And it wasn't as if the human warships in Halo were maneuverable at all. Reaper maneuverability is probably on par with the Normandy, given what Joker said on Virmire.
The pulse laser is supposedly in the kilowatt range... what that actually means is Titanium-A armor is pretty terrible, not that Covenant weapons are any good. The plasma torpedoes are probably decently powerful though. The inane calculations that make them on the order of teratons are nonsense, given what targets they are actually shooting. And relative effectiveness of other weapons... like the 64kt MAC. Or the rapid fire but less powerful Pillar of Autumn shredder MAC.
Oddly, mass effect kinetic barriers offer some protection against Collector Beams... don't know how that would translate to Reaper barriers though. Nobody tried to fire a laser at one on camera.
#20
Posté 15 mars 2012 - 06:37
#21
Posté 15 mars 2012 - 06:44
#22
Posté 30 avril 2012 - 11:43
One advantage that the Covenant has is their FTL technology. Accurate to an atom, and clocks in around 340'000c. Reaper FTL, when not using relays for power, is closer to about 100'000c. Covenant shields block ALL forms of energy, but something tells me Reaper tech does that too. I mean, not EVERY cycle would use kinetic weapons mainly, right?
#23
Posté 08 août 2012 - 12:45
Modifié par Boardman, 08 août 2012 - 12:47 .
#24
Posté 08 août 2012 - 01:26
#25
Posté 08 août 2012 - 12:04
...wait, this is the wrong Pointless Versus Thread, isn't it? My bad!! ;-)





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