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Mass Effect - How it took over the world


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#201
didymos1120

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Evilatem wrote...

Modern Warfare's mulitplayer would like a word with you.


Reality would like one with you.

#202
CroGamer002

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Evilatem wrote...

didymos1120 wrote...

Evilatem wrote...

I wish ME would take over ME2 and make it an RPG again instead of another generic shooter.


Yes, because most shooters have three-member parties with two who are chosen from a selection of 12 possibilities, biotic and tech powers that can be upgraded after leveling up from gaining XP, extensive dialogue trees with squadmates and with NPCs in hub areas, a combat-free "home base" to which you regularly return, romances, save importing, etc.


Modern Warfare's mulitplayer would like a word with you.


The funniest thing I ever read on this forum.


You fail!

#203
JeffZero

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Evilatem wrote...

didymos1120 wrote...

Evilatem wrote...

I wish ME would take over ME2 and make it an RPG again instead of another generic shooter.


Yes, because most shooters have three-member parties with two who are chosen from a selection of 12 possibilities, biotic and tech powers that can be upgraded after leveling up from gaining XP, extensive dialogue trees with squadmates and with NPCs in hub areas, a combat-free "home base" to which you regularly return, romances, save importing, etc.


Modern Warfare's mulitplayer would like a word with you.


I'm listening...?

#204
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JeffZero wrote...

Evilatem wrote...

didymos1120 wrote...

Evilatem wrote...

I wish ME would take over ME2 and make it an RPG again instead of another generic shooter.


Yes, because most shooters have three-member parties with two who are chosen from a selection of 12 possibilities, biotic and tech powers that can be upgraded after leveling up from gaining XP, extensive dialogue trees with squadmates and with NPCs in hub areas, a combat-free "home base" to which you regularly return, romances, save importing, etc.


Modern Warfare's mulitplayer would like a word with you.


I'm listening...?

I doubt you'll get an acceptable response.

#205
habitat 67

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Oh the irony.

#206
Dragoonlordz

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Pokemon took over the world, CoD took over the world, Tetris took over the world, Mass Effect is that small corner shop in some out of the way town somewhere over the rainbow scale wise to that phrase "took over the world". I doubt very much it will be the biggest game of 2012 by a VERY long way, it might be one of best selling RPGs given Skyrim coming out 2011, Diablo 3 if out in 2012 might give run for it's money, there will also be bigger selling RPGs created in 2012 I am sure but ME3 will be I believe "one of" best RPGs but not the "best" in 2012. Time will tell though and it certainly will not be the best or biggest [game] of 2012.

Modifié par Dragoonlordz, 16 septembre 2011 - 02:45 .


#207
Tommy6860

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And this is why ME3 is becoming more and more a non-purchase for me, if this is what we think taking over the world means:

"One of the few criticisms of ME2 was the narrower selection of weapons and fewer interesting ways to upgrade them. Again, Bioware show no resistance to changing their design decisions to adapt to player preferences: each one of a much larger selection of weapons can now be fitted with multiple mods, and each changes the way you use it.

Obviously, a criticism of the action/shooter gamer. Nary a mention of what ME was, that being more of an RPG. Analogous to how DA:O went to DA2.

When all its elements work together, the next Mass Effect feels like a true action game - another way the development team will further assimilate fans. It's a smart, commercial move: they've looped in Xbox's rabid shooter community, bred on Call of Duty and Gears of War, and widened the appeal further."

So, throw another log on the action gamer fire, and with this:

"With every change and refinement, Bioware show their nous and
adaptability. They started with a single advantage - a knack for getting
players to make big decisions - but, as time went by, they
intelligently worked in every successful element of the best games in
other genres
(outside of RPGs, my emphasis). They borrowed, refined and improved."

So, did the author already play the game?


#208
Guest_DuckSoup_*

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 Pfft. It didn't take over my world. 

#209
ObserverStatus

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DuckSoup wrote...

 Pfft. It didn't take over my world. 

teh heck is wrong with you? :P

Modifié par bobobo878, 16 septembre 2011 - 02:54 .


#210
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bobobo878 wrote...

DuckSoup wrote...

 Pfft. It didn't take over my world. 

teh heck is wrong with you? :P


I'm not one to get caught up in fads... *looks at you accusingly* <_<

#211
Dragoonlordz

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Bioware comes second place for quality of branching and are well known for bottlenecking prior to each title and in case of DA2 each act. TW2 did it far better imho regarding the second act where choices actually made truly huge difference. Choices and consequences they are on par with DE:HR and maybe Fallout, they lack a vast amount of freedom that open world titles give like Skyrim and they lack a quality I love which is vast amounts of loot and equipment instead use smaller selection but compensate with upgrades. They concentrate so much on combat and have a lower emphasis on the RPG elements (subjective) that I perceive as do many others.

They do however make very good action and 3rd person shooter titles with some RPG aspects such as dialogue system and companion interaction. There were games that used dialogue choices before any of Biowares titles, there were also games that allowed branching prior to Biowares titles and also titles that allowed companion interaction. Bioware took some of those systems and made some improvements in turn making good games but by no means using any stretch of the imagination the "biggest" or "best" games, just good games imho. Now these are Bioware forums so naturally there will be bias towards any mention of a Bioware title but objectively the author is wrong.

Modifié par Dragoonlordz, 16 septembre 2011 - 03:02 .


#212
KotorEffect3

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DuckSoup wrote...

 Pfft. It didn't take over my world. 



It should have

#213
ObserverStatus

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DuckSoup wrote...

bobobo878 wrote...

DuckSoup wrote...
 Pfft. It didn't take over my world. 

teh heck is wrong with you? :P

I'm not one to get caught up in fads... *looks at you accusingly* <_<

You know what? If chamberlin hadn't decided that ****ism was just a fad and that it would just blow over, the world wouldn't suck as much.  you're being a chamberlin.  don't misunderestimate us.

#214
Mass N7 Effect N7 Maniac

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Jorina Leto wrote...

No. It's not my most anticipated game. That's Skyrim. And after that it's Diablo III.

I'd anticipate ME3 more if it weren't for the stupid Thermal Clips.




ur an idiot......

#215
KotorEffect3

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Mass N7 Effect N7 Maniac wrote...

Jorina Leto wrote...

No. It's not my most anticipated game. That's Skyrim. And after that it's Diablo III.

I'd anticipate ME3 more if it weren't for the stupid Thermal Clips.




ur an idiot......


lol thermal clips are that much of an issue for you?  So when you were watching the earth demo and reapers were just tearing everything about  the only thing you thought about was some thermal clip you saw on the ground?  I swear some days the bsn just baffles me.

#216
Kharkov

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Chris Priestly wrote...

Just saw a new article from CVG asking why Mass Effect has taken over the world. Check out the article here.

Do you think Mass Effect has taken over the world?



:devil:



 No,

 I think maybe Blizzard could lay claim to taking over bits of the world with WoW.

 Biggest game of 2012 ?, lol dream on.

 Image IPB

#217
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Jorina Leto wrote...

No. It's not my most anticipated game. That's Skyrim. And after that it's Diablo III.

I'd anticipate ME3 more if it weren't for the stupid Thermal Clips.

Smart reasoning<_<

#218
Kharkov

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jreezy wrote...

Jorina Leto wrote...

No. It's not my most anticipated game. That's Skyrim. And after that it's Diablo III.

I'd anticipate ME3 more if it weren't for the stupid Thermal Clips.

Smart reasoning<_<


 I must admit Diablo 3 is on my most wanted list, right at the top.

 And, if you add up Starcraft, Diablo and WoW, thats a lesson in world domination, from the nice folks over at Blizz.

 Image IPB

#219
KotorEffect3

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Kharkov wrote...

jreezy wrote...

Jorina Leto wrote...

No. It's not my most anticipated game. That's Skyrim. And after that it's Diablo III.

I'd anticipate ME3 more if it weren't for the stupid Thermal Clips.

Smart reasoning<_<


 I must admit Diablo 3 is on my most wanted list, right at the top.

 And, if you add up Starcraft, Diablo and WoW, thats a lesson in world domination, from the nice folks over at Blizz.

 Image IPB


Then go to their website perhaps?

#220
Guest_EternalAmbiguity_*

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KotorEffect3 wrote...

Kharkov wrote...

jreezy wrote...

Jorina Leto wrote...

No. It's not my most anticipated game. That's Skyrim. And after that it's Diablo III.

I'd anticipate ME3 more if it weren't for the stupid Thermal Clips.

Smart reasoning<_<


 I must admit Diablo 3 is on my most wanted list, right at the top.

 And, if you add up Starcraft, Diablo and WoW, thats a lesson in world domination, from the nice folks over at Blizz.

 Image IPB


Then go to their website perhaps?


Chillax, bro. Mass Effect doesn't have to be the end-all-be-all for people to be here.

#221
Kharkov

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EternalAmbiguity wrote...

KotorEffect3 wrote...

Kharkov wrote...

jreezy wrote...

Jorina Leto wrote...

No. It's not my most anticipated game. That's Skyrim. And after that it's Diablo III.

I'd anticipate ME3 more if it weren't for the stupid Thermal Clips.

Smart reasoning<_<


 I must admit Diablo 3 is on my most wanted list, right at the top.

 And, if you add up Starcraft, Diablo and WoW, thats a lesson in world domination, from the nice folks over at Blizz.

 Image IPB


Then go to their website perhaps?


Chillax, bro. Mass Effect doesn't have to be the end-all-be-all for people to be here.


 Exactly.

 Image IPB

#222
Jaron Oberyn

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Tommy6860 wrote...

And this is why ME3 is becoming more and more a non-purchase for me, if this is what we think taking over the world means:

"One of the few criticisms of ME2 was the narrower selection of weapons and fewer interesting ways to upgrade them. Again, Bioware show no resistance to changing their design decisions to adapt to player preferences: each one of a much larger selection of weapons can now be fitted with multiple mods, and each changes the way you use it.

Obviously, a criticism of the action/shooter gamer. Nary a mention of what ME was, that being more of an RPG. Analogous to how DA:O went to DA2.

When all its elements work together, the next Mass Effect feels like a true action game - another way the development team will further assimilate fans. It's a smart, commercial move: they've looped in Xbox's rabid shooter community, bred on Call of Duty and Gears of War, and widened the appeal further."

So, throw another log on the action gamer fire, and with this:

"With every change and refinement, Bioware show their nous and
adaptability. They started with a single advantage - a knack for getting
players to make big decisions - but, as time went by, they
intelligently worked in every successful element of the best games in
other genres
(outside of RPGs, my emphasis). They borrowed, refined and improved."

So, did the author already play the game?





I agree with you. Seeing as Priestly posted this topic proudly, it's safe to say Bioware's not making ME3 to be an RPG, but a shooter with a few rpg elements. You bioware fanboys can throw around the weapons bench and "branching" power screen all you like, because it's weak. Bioware started transitioning this trilogy into a shooter since ME2. In ME2 we had less control over shepard, who started to become a preset character. We also lost a lot of rpg elements, which this article glorifies as being an accurate response to criticisms of the game by the fans. So removing the inventory completely is better than improving it? Yeah, I'm not buying it. Now ME3's marketing has been well underway, and all we've seen is pew pew pew. We've had comics with little story, and lots of pew pew. Look at the recent james vega comic that was just released. We were told that we get to make "choices" that differentiate our games from one another. Now, we're realizing that it isn't true since Cerberus gets the collector base regardless of whether you destroy it or not,  and udina is the councilor despite your choice of anderson. Furthermore, the Mass Effect  movie is set to the events of ME1, thus officially canonizing shepard, which they've done in ME2 throughout various portions of the game where they took control of shepard away from the player, and in DLC's such as Arrival and LoTSB, both of which had the most automatic dialogue segments in the entire game. So this is what Bioware's proud of? Introducing a dialogue tree system with fully voiced player characters, and then abandoning it to make the character a canon icon of the mass effect universe? Well one thing you guys should be proud of is successfully transitioning a game from shooter rpg to plain shooter in the middle of a trilogy, and converting a dynamic character into a preset character because the shooter fanboys couldn't handle using the dialogue tree. Yeah this is certainly something to be celebratory about. 

-Polite

#223
Xarathox

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PoliteAssasin wrote...

Tommy6860 wrote...

And this is why ME3 is becoming more and more a non-purchase for me, if this is what we think taking over the world means:

"One of the few criticisms of ME2 was the narrower selection of weapons and fewer interesting ways to upgrade them. Again, Bioware show no resistance to changing their design decisions to adapt to player preferences: each one of a much larger selection of weapons can now be fitted with multiple mods, and each changes the way you use it.

Obviously, a criticism of the action/shooter gamer. Nary a mention of what ME was, that being more of an RPG. Analogous to how DA:O went to DA2.

When all its elements work together, the next Mass Effect feels like a true action game - another way the development team will further assimilate fans. It's a smart, commercial move: they've looped in Xbox's rabid shooter community, bred on Call of Duty and Gears of War, and widened the appeal further."

So, throw another log on the action gamer fire, and with this:

"With every change and refinement, Bioware show their nous and
adaptability. They started with a single advantage - a knack for getting
players to make big decisions - but, as time went by, they
intelligently worked in every successful element of the best games in
other genres
(outside of RPGs, my emphasis). They borrowed, refined and improved."

So, did the author already play the game?





I agree with you. Seeing as Priestly posted this topic proudly, it's safe to say Bioware's not making ME3 to be an RPG, but a shooter with a few rpg elements. You bioware fanboys can throw around the weapons bench and "branching" power screen all you like, because it's weak. Bioware started transitioning this trilogy into a shooter since ME2.

In ME2 we had less control over shepard, who started to become a preset character. We also lost a lot of rpg elements, which this article glorifies as being an accurate response to criticisms of the game by the fans. So removing the inventory completely is better than improving it? Yeah, I'm not buying it.

Now ME3's marketing has been well underway, and all we've seen is pew pew pew. We've had comics with little story, and lots of pew pew. Look at the recent james vega comic that was just released. We were told that we get to make "choices" that differentiate our games from one another. Now, we're realizing that it isn't true since Cerberus gets the collector base regardless of whether you destroy it or not,  and udina is the councilor despite your choice of anderson. Furthermore, the Mass Effect  movie is set to the events of ME1, thus officially canonizing shepard, which they've done in ME2 throughout various portions of the game where they took control of shepard away from the player, and in DLC's such as Arrival and LoTSB, both of which had the most automatic dialogue segments in the entire game.

So this is what Bioware's proud of? Introducing a dialogue tree system with fully voiced player characters, and then abandoning it to make the character a canon icon of the mass effect universe? Well one thing you guys should be proud of is successfully transitioning a game from shooter rpg to plain shooter in the middle of a trilogy, and converting a dynamic character into a preset character because the shooter fanboys couldn't handle using the dialogue tree. Yeah this is certainly something to be celebratory about. 

-Polite


Fixed the wall for you. Otherwise, do agree with the post.

#224
Jaron Oberyn

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I suppose it is easier on the eyes now. :P Thanks

-Polite

#225
Evilatem

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didymos1120 wrote...
Yes, because most shooters have three-member parties with two who are chosen from a selection of 12 possibilities, biotic and tech powers that can be upgraded after leveling up from gaining XP, extensive dialogue trees with squadmates and with NPCs in hub areas, a combat-free "home base" to which you regularly return, romances, save importing, etc.



"have three-member parties with two who are chosen from a selection of 12 possibilities"
Teaming up with 12 people out of MILLIONS

"biotic and tech powers that can be upgraded after leveling up from gaining XP"
Perk bonuses for leveling up from gaining XP

"extensive dialogue trees with squadmates and with NPCs in hub areas"
in game voice chat = extensive dialogue with teammates

"a combat-free "home base" to which you regularly return"
Lobby

"romances"
"Can love bloom on the battlefield?"

"save importing"
ok i'll give you that one