Evilatem wrote...
Modern Warfare's mulitplayer would like a word with you.
Reality would like one with you.
Evilatem wrote...
Modern Warfare's mulitplayer would like a word with you.
Evilatem wrote...
didymos1120 wrote...
Evilatem wrote...
I wish ME would take over ME2 and make it an RPG again instead of another generic shooter.
Yes, because most shooters have three-member parties with two who are chosen from a selection of 12 possibilities, biotic and tech powers that can be upgraded after leveling up from gaining XP, extensive dialogue trees with squadmates and with NPCs in hub areas, a combat-free "home base" to which you regularly return, romances, save importing, etc.
Modern Warfare's mulitplayer would like a word with you.
Evilatem wrote...
didymos1120 wrote...
Evilatem wrote...
I wish ME would take over ME2 and make it an RPG again instead of another generic shooter.
Yes, because most shooters have three-member parties with two who are chosen from a selection of 12 possibilities, biotic and tech powers that can be upgraded after leveling up from gaining XP, extensive dialogue trees with squadmates and with NPCs in hub areas, a combat-free "home base" to which you regularly return, romances, save importing, etc.
Modern Warfare's mulitplayer would like a word with you.
Guest_Catch This Fade_*
I doubt you'll get an acceptable response.JeffZero wrote...
Evilatem wrote...
didymos1120 wrote...
Evilatem wrote...
I wish ME would take over ME2 and make it an RPG again instead of another generic shooter.
Yes, because most shooters have three-member parties with two who are chosen from a selection of 12 possibilities, biotic and tech powers that can be upgraded after leveling up from gaining XP, extensive dialogue trees with squadmates and with NPCs in hub areas, a combat-free "home base" to which you regularly return, romances, save importing, etc.
Modern Warfare's mulitplayer would like a word with you.
I'm listening...?
Modifié par Dragoonlordz, 16 septembre 2011 - 02:45 .
Guest_DuckSoup_*
teh heck is wrong with you?DuckSoup wrote...
Pfft. It didn't take over my world.
Modifié par bobobo878, 16 septembre 2011 - 02:54 .
Guest_DuckSoup_*
bobobo878 wrote...
teh heck is wrong with you?DuckSoup wrote...
Pfft. It didn't take over my world.
Modifié par Dragoonlordz, 16 septembre 2011 - 03:02 .
DuckSoup wrote...
Pfft. It didn't take over my world.
You know what? If chamberlin hadn't decided that ****ism was just a fad and that it would just blow over, the world wouldn't suck as much. you're being a chamberlin. don't misunderestimate us.DuckSoup wrote...
I'm not one to get caught up in fads... *looks at you accusingly* <_<bobobo878 wrote...
teh heck is wrong with you?DuckSoup wrote...
Pfft. It didn't take over my world.
Jorina Leto wrote...
No. It's not my most anticipated game. That's Skyrim. And after that it's Diablo III.
I'd anticipate ME3 more if it weren't for the stupid Thermal Clips.
Mass N7 Effect N7 Maniac wrote...
Jorina Leto wrote...
No. It's not my most anticipated game. That's Skyrim. And after that it's Diablo III.
I'd anticipate ME3 more if it weren't for the stupid Thermal Clips.
ur an idiot......
Chris Priestly wrote...
Just saw a new article from CVG asking why Mass Effect has taken over the world. Check out the article here.
Do you think Mass Effect has taken over the world?
Guest_Catch This Fade_*
Smart reasoning<_<Jorina Leto wrote...
No. It's not my most anticipated game. That's Skyrim. And after that it's Diablo III.
I'd anticipate ME3 more if it weren't for the stupid Thermal Clips.
jreezy wrote...
Smart reasoning<_<Jorina Leto wrote...
No. It's not my most anticipated game. That's Skyrim. And after that it's Diablo III.
I'd anticipate ME3 more if it weren't for the stupid Thermal Clips.
Kharkov wrote...
jreezy wrote...
Smart reasoning<_<Jorina Leto wrote...
No. It's not my most anticipated game. That's Skyrim. And after that it's Diablo III.
I'd anticipate ME3 more if it weren't for the stupid Thermal Clips.
I must admit Diablo 3 is on my most wanted list, right at the top.
And, if you add up Starcraft, Diablo and WoW, thats a lesson in world domination, from the nice folks over at Blizz.
Guest_EternalAmbiguity_*
KotorEffect3 wrote...
Kharkov wrote...
jreezy wrote...
Smart reasoning<_<Jorina Leto wrote...
No. It's not my most anticipated game. That's Skyrim. And after that it's Diablo III.
I'd anticipate ME3 more if it weren't for the stupid Thermal Clips.
I must admit Diablo 3 is on my most wanted list, right at the top.
And, if you add up Starcraft, Diablo and WoW, thats a lesson in world domination, from the nice folks over at Blizz.
Then go to their website perhaps?
EternalAmbiguity wrote...
KotorEffect3 wrote...
Kharkov wrote...
jreezy wrote...
Smart reasoning<_<Jorina Leto wrote...
No. It's not my most anticipated game. That's Skyrim. And after that it's Diablo III.
I'd anticipate ME3 more if it weren't for the stupid Thermal Clips.
I must admit Diablo 3 is on my most wanted list, right at the top.
And, if you add up Starcraft, Diablo and WoW, thats a lesson in world domination, from the nice folks over at Blizz.
Then go to their website perhaps?
Chillax, bro. Mass Effect doesn't have to be the end-all-be-all for people to be here.
Tommy6860 wrote...
And this is why ME3 is becoming more and more a non-purchase for me, if this is what we think taking over the world means:
"One of the few criticisms of ME2 was the narrower selection of weapons and fewer interesting ways to upgrade them. Again, Bioware show no resistance to changing their design decisions to adapt to player preferences: each one of a much larger selection of weapons can now be fitted with multiple mods, and each changes the way you use it.
Obviously, a criticism of the action/shooter gamer. Nary a mention of what ME was, that being more of an RPG. Analogous to how DA:O went to DA2.
When all its elements work together, the next Mass Effect feels like a true action game - another way the development team will further assimilate fans. It's a smart, commercial move: they've looped in Xbox's rabid shooter community, bred on Call of Duty and Gears of War, and widened the appeal further."
So, throw another log on the action gamer fire, and with this:
"With every change and refinement, Bioware show their nous and
adaptability. They started with a single advantage - a knack for getting
players to make big decisions - but, as time went by, they
intelligently worked in every successful element of the best games in
other genres (outside of RPGs, my emphasis). They borrowed, refined and improved."
So, did the author already play the game?
PoliteAssasin wrote...
Tommy6860 wrote...
And this is why ME3 is becoming more and more a non-purchase for me, if this is what we think taking over the world means:
"One of the few criticisms of ME2 was the narrower selection of weapons and fewer interesting ways to upgrade them. Again, Bioware show no resistance to changing their design decisions to adapt to player preferences: each one of a much larger selection of weapons can now be fitted with multiple mods, and each changes the way you use it.
Obviously, a criticism of the action/shooter gamer. Nary a mention of what ME was, that being more of an RPG. Analogous to how DA:O went to DA2.
When all its elements work together, the next Mass Effect feels like a true action game - another way the development team will further assimilate fans. It's a smart, commercial move: they've looped in Xbox's rabid shooter community, bred on Call of Duty and Gears of War, and widened the appeal further."
So, throw another log on the action gamer fire, and with this:
"With every change and refinement, Bioware show their nous and
adaptability. They started with a single advantage - a knack for getting
players to make big decisions - but, as time went by, they
intelligently worked in every successful element of the best games in
other genres (outside of RPGs, my emphasis). They borrowed, refined and improved."
So, did the author already play the game?
I agree with you. Seeing as Priestly posted this topic proudly, it's safe to say Bioware's not making ME3 to be an RPG, but a shooter with a few rpg elements. You bioware fanboys can throw around the weapons bench and "branching" power screen all you like, because it's weak. Bioware started transitioning this trilogy into a shooter since ME2.
In ME2 we had less control over shepard, who started to become a preset character. We also lost a lot of rpg elements, which this article glorifies as being an accurate response to criticisms of the game by the fans. So removing the inventory completely is better than improving it? Yeah, I'm not buying it.
Now ME3's marketing has been well underway, and all we've seen is pew pew pew. We've had comics with little story, and lots of pew pew. Look at the recent james vega comic that was just released. We were told that we get to make "choices" that differentiate our games from one another. Now, we're realizing that it isn't true since Cerberus gets the collector base regardless of whether you destroy it or not, and udina is the councilor despite your choice of anderson. Furthermore, the Mass Effect movie is set to the events of ME1, thus officially canonizing shepard, which they've done in ME2 throughout various portions of the game where they took control of shepard away from the player, and in DLC's such as Arrival and LoTSB, both of which had the most automatic dialogue segments in the entire game.
So this is what Bioware's proud of? Introducing a dialogue tree system with fully voiced player characters, and then abandoning it to make the character a canon icon of the mass effect universe? Well one thing you guys should be proud of is successfully transitioning a game from shooter rpg to plain shooter in the middle of a trilogy, and converting a dynamic character into a preset character because the shooter fanboys couldn't handle using the dialogue tree. Yeah this is certainly something to be celebratory about.
-Polite
didymos1120 wrote...
Yes, because most shooters have three-member parties with two who are chosen from a selection of 12 possibilities, biotic and tech powers that can be upgraded after leveling up from gaining XP, extensive dialogue trees with squadmates and with NPCs in hub areas, a combat-free "home base" to which you regularly return, romances, save importing, etc.