Vehicles: Yay or Nay?
#101
Posté 14 septembre 2011 - 10:39
#102
Posté 14 septembre 2011 - 11:38
How about Battlemechs? :happy:
youtu.be/nm76b8tzzWI
I keed, I keed (although if you get bored for DLC idea? make it so!)
Modifié par Zakatak757, 14 septembre 2011 - 11:42 .
#103
Posté 15 septembre 2011 - 01:38
#104
Posté 15 septembre 2011 - 01:46
#105
Posté 15 septembre 2011 - 01:54
#106
Posté 15 septembre 2011 - 02:39
#107
Guest_iOnlySignIn_*
Posté 15 septembre 2011 - 03:21
Guest_iOnlySignIn_*
The Hammerhead's one and only fault is the player not being able to save while in the vehicle, which is not really a fault of the vehicle itself.
The Missile Launcher on the Hammerhead behaves exactly like the Heavy Weapon it's based off of, so I don't see why people are complaining. A seeking projectile weapon such as this is necessary for a fast, highly maneuverable vehicle like the Hammerhead.
Modifié par iOnlySignIn, 15 septembre 2011 - 03:22 .
#108
Posté 15 septembre 2011 - 03:38
iOnlySignIn wrote...
The Missile Launcher on the Hammerhead behaves exactly like the Heavy Weapon it's based off of, so I don't see why people are complaining. A seeking projectile weapon such as this is necessary for a fast, highly maneuverable vehicle like the Hammerhead.
Well, you presume that:
a. people like that particular Heavy Weapon.
b. people like that style of combat.
#109
Posté 15 septembre 2011 - 03:56
Based strictly on how they both move you are right. However I always think that this explanation of the HH being a scout recon vehicle makes the basic design of the HH pointless. Why is it so bulky if it's a recon vehicle? The question isn't directed at you but if that was Bioware's intention they should have made it smaller.naledgeborn wrote...
Curunen wrote...
Absolutely. The HH has fantastic maneouverability yes, but playing with it in the levels feels a bit... I don't know... like a toy?
The mako is far more "grounded", and does a lot to satisfy the desire for piloting a planetary rover on some lifeless surface.
Where the devs messed up is that they portayed both vehicles as having the same function. The HH is built for recon and guerilla style hit-and-runs. The Mako is a sieging vehicle meant for tanking down heavily fortified bunkers head on.
I know what I'm talking about I used to be USAF F-16 crew chief.
#110
Posté 15 septembre 2011 - 04:00
Because the whole notion of a missile launcher replacing a MAC artillery gun is stupid. Even more so when those Missiles aren't even that effective. A slow moving projectile is much easier to avoid than a faster moving one. (stating the obvious)iOnlySignIn wrote...
Big YAY.
The Hammerhead's one and only fault is the player not being able to save while in the vehicle, which is not really a fault of the vehicle itself.
The Missile Launcher on the Hammerhead behaves exactly like the Heavy Weapon it's based off of, so I don't see why people are complaining. A seeking projectile weapon such as this is necessary for a fast, highly maneuverable vehicle like the Hammerhead.
#111
Posté 15 septembre 2011 - 04:14
iOnlySignIn wrote...
Big YAY.
The Hammerhead's one and only fault is the player not being able to save while in the vehicle, which is not really a fault of the vehicle itself.
The Missile Launcher on the Hammerhead behaves exactly like the Heavy Weapon it's based off of, so I don't see why people are complaining. A seeking projectile weapon such as this is necessary for a fast, highly maneuverable vehicle like the Hammerhead.
Gotta disagree with this. Problems with the hammerhead and related gameplay...
1) You can only leave the vehicle at scripted points making gameplay less dynamic
2) You cannot easily avoid small arms fire, and small arms fire is strong enough to rapidly deplete your shields
3) Its very easy to exploit extreme range
4) There is only one weapon/no abilities which limits gameplay
The problems with 2 and 3 combine to create a very unmemorable gameplay experience. Because you can be so easily destroyed it makes the player hang back and destroy things from safety. It's not at all challenging, but it is slow and tedious. They should toughen up the shields against small arms fires, leave missiles as dangerous (you can dodge those) and reduce the range to force you to get in closer while change the level design so you can't just run away all the time. Give it some abilities like a shield boost, an orbital strike, a disruption nova-pulse etc etc to make combat a bit more variable and exciting. Have at least a couple of different weapons to choose from and make the player have to aim rather than just click the button and have it guided. Being able to upgrade it could be interesting as well.
For the record I thought the Hammerhead was less bad than the Mako.
Modifié par Malanek999, 15 septembre 2011 - 04:16 .
#112
Posté 15 septembre 2011 - 04:25
That said. When you savagely murder the pilot of the Cerberus mech so that you can drive it around for a bit does that count as a vehicle?
Modifié par Inprea, 15 septembre 2011 - 04:27 .
#113
Posté 15 septembre 2011 - 04:41
Inprea wrote...
That said. When you savagely murder the pilot of the Cerberus mech so that you can drive it around for a bit does that count as a vehicle?
Yeah, I think it does. Possibly a better way of changing things up. Have to play it first to be sure though.
#114
Guest_jollyorigins_*
Posté 15 septembre 2011 - 08:58
Guest_jollyorigins_*
Lunatic LK47 wrote...
jollyorigins wrote...
I say yay, but for the hammerhead. Make it much more powerful (or at least mako standard) the same can go for durability and perhaps slow it down a bit.
I've also seen some threads about using the Normandy. I think it can be possible, I mean, if you take the same controls from the car in LotSB, all it needs is a fire Javelin missles (left trigger/right trigger) and Thanix cannon, if upgraded, can be placed on left bumper/right bumper.
One tiny problem. Flying ships is not Shepard's job description. It's the equivalent of expecting a Navy SEAL to pilot a fighter jet.
Who says we have to be Shepard for this part? if we can play "lets make the crippled pilot painfully squeeze through the air vents" then why not "lets play the pilot being the pilot"?
#115
Posté 15 septembre 2011 - 11:50
#116
Posté 15 septembre 2011 - 11:57
#117
Posté 16 septembre 2011 - 12:38
Recently re-playing ME2 and most of the Hammerhead grief was the awkward use of vehicle cover mechanics.
Modifié par Nauks, 16 septembre 2011 - 12:39 .
#118
Posté 16 septembre 2011 - 01:14
Nauks wrote...
One HUGE improvement that really needs to be brought back to vehicles: the ability to strafe to avoid projectile damage... the cover mechanic has it's place, and it is not in vehicle combat![]()
Recently re-playing ME2 and most of the Hammerhead grief was the awkward use of vehicle cover mechanics.
I think giving the Mako a little more "jump jet" and some controllability in the air would be better then strafing. Circle strafing is an old trick that works too often. I liked hopping over missiles in ME1 actually.
#119
Posté 16 septembre 2011 - 02:33
In ME1 the best main missions with the mako were fun , Noveria, Feros , the exploration with the mako were 50/50 for me some were good and some were bad, depending on which planet you landed on , HH missions were ok just lacked excitement to me . . . Hold down fire button , take cover to repair , hold down fire button take cover , enemy dead, push button to pick up item/prize .
#120
Guest_Catch This Fade_*
Posté 16 septembre 2011 - 03:20
Guest_Catch This Fade_*
To be fare though it was a cab.RolandX9 wrote...
Eff yes. I'm tired of the Mako/Firewalker hate (though I want more than a fare meter on a fighter craft ;-).
#121
Posté 16 septembre 2011 - 03:39
#122
Posté 16 septembre 2011 - 03:46
The Hammerhead was the ONLY THING I disliked about ME2.
I HATED THE HAMMERHEAD. I HATED ITS STUPID LACK OF ARMOR AND I CAN'T FIND A FONT BIG ENOUGH TO SHOW MY DISDAIN FOR THAT POS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
#123
Posté 16 septembre 2011 - 03:52

Reactor, online.
Weapons, online.
Sensors, online.
All systems nominal.
Modifié par Zakatak757, 16 septembre 2011 - 03:53 .
#124
Posté 16 septembre 2011 - 04:41
Shimmer_Gloom wrote...
Mako was annoying. But serviceable in the main game. But trying to get up a mountain was just... ug. Really frustrating.
The Hammerhead was the ONLY THING I disliked about ME2.
I HATED THE HAMMERHEAD. I HATED ITS STUPID LACK OF ARMOR AND I CAN'T FIND A FONT BIG ENOUGH TO SHOW MY DISDAIN FOR THAT POS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
You'd think a Space craft thing in da future wouldn't break quicker then a piece of paper.
#125
Posté 16 septembre 2011 - 11:51
Mako-like vehicle: NAY!
Hammerhead-like vehicle: YAY!





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