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Vehicles: Yay or Nay?


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222 réponses à ce sujet

#126
Anacronian Stryx

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Deffintly Yay!

I don't care what type of vehicle it is just as long as it's well done, Also i do like the brake in gameplay that vehicles represents.

In my opinion ME 1 has a big advantage over ME 2 in that the vehicles sections offers something slightly different than just running around with a gun for 25 hours which can become monotonous.

#127
Someone With Mass

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I thought the vehicle sections did nothing but waste time, so nay.

#128
Labrev

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 I kinda hate driving things in video games. That said, I'm itching to fly the Normandy just once!


Edit: and if I remember right, Jack had suggested it in the first place, so we could do it together. :wub: Reason #923875238348237 why Jack is the best.

#129
gunswordfist

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Only on on rails sequences and NO Normandy gameplay and no, I'm not joking.

#130
Landline

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I'd like to see the Hammerhead with the Mako's weapons and armour.

#131
shep82

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Hah Yes Reapers wrote...

 I kinda hate driving things in video games. That said, I'm itching to fly the Normandy just once!


Edit: and if I remember right, Jack had suggested it in the first place, so we could do it together. :wub: Reason #923875238348237 why Jack is the best.

That would be sweet.

#132
zweistein_J

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what i personally think would be great is to have Mako back with those huge ME1 planet maps
using it for a huge set of exploration based side quests of minor game-plot importance, of nice game-story importance (if you get what im saying)..
what i mean is that id like them to not be mandatory for the "main story", that way Mako haters or ppl who were in general too bored of it wont mind it as a feature, but Mako lovers will have a chance to relive some ME1 fun moments.

#133
Zakatak757

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Image IPB

I played some Firewalker missions, and then decided to go play the Mako mission on Noveria just to compare.

There has got to be a happy medium in there if vehicles are in.

The Hammerhead is unrealistic and impractical. Guided missiles are no challenge, and can be spammed all day. The vehicle can be destroyed with a 5 second burst from the weakest rifle. Fans are useless on extreme temperature/high gravity/thin air worlds.

The Mako has 4 zoom levels, which is too many. You can go to the top of a mountain and pick people off at 2000 yards. The physics are confusing and the tires seem to have infinite grip. The terrain makes exploration an annoyance.

I would prefer it if the Mako was brought back, with 2 zoom levels (not-zoomed or 8x zoom), more powerful jumpjets with some controllability, and slightly better physics.

#134
JeffZero

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Zakatak757 wrote...

The Mako has 4 zoom levels, which is too many.
I would prefer it if the Mako was brought back, with 2 zoom levels


Weird, it only has two zoom levels based on my memory of the subject.

Modifié par JeffZero, 08 octobre 2011 - 05:24 .


#135
Zakatak757

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JeffZero wrote...

Zakatak757 wrote...

The Mako has 4 zoom levels, which is too many.
I would prefer it if the Mako was brought back, with 2 zoom levels


Weird, it only has two zoom levels based on my memory of the subject.


Erm...

Okay, let me rephrase that. 4 different camera angles.

Far.
Close.
2x Zoom.
10x Zoom.

I just think it should be restricted to 2 different camera angles, so I don't have to scroll through them.

#136
Jog0907

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I dont understand the dislike for vehicles, the mako was nice it mostly suffered from absolutely terrible map design (mostly on side missions, sure the scenario looks nice and realistic but moving trough it is not fun, its a dull chore), and about the hammerhead it worked pretty well, great mobility and fast, though even on insanity the missions werent really hard, still fun anyway.
I still agree with zakatak if vehicles are coming back it would be good to have better balance, but I would prefer if the vehicle was closer to the hammerhead (fast attack raider) instead of the mako (MBT).

#137
DCarter

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I preferred the level design used with the mako but the hammerhead was the better vehicle. I don't see the point in using the hammerhead if the levels are similar to the firewalker missions, the hammerhead gameplay is a lot weaker than standard gunplay, it was just tedious. Atleast the mako levels gave the game a sense of exploration and scale which ME2 ultimately lacked.

The Atlas looks like a good edition to spice up gameplay, without providing content that is at a much lower level of quality than the rest of the game.

Ultimately it's a yes to vehicles from me but they need to be used in the correct manner. It's no easy task and i wouldn't blame them if they left out vehicle levels (with the exception of the atlas parts) all together.

#138
xmeduo

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I would like to see one of the fighter/interceptor craft's available to use in a space battle.

#139
Sethan_1

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Enjoyed the Mako, hated the Hammerhead. On my playthroughs, I actually avoid doing the missions that require use of the Hammerhead.

#140
Arcadian Legend

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Yay. I mean there is obviously going to be controllable vehicles. What I want to see above all else is something that takes the best pars of both the Mako and Hammerhead into some kind of hybrid hovertank that isn't made out of cardboard.. (Would that be overpowered) Controlling a gunship would be great too. We see Shep man a mobile turret, so that pretty much pretty much confirms vehicles, sort of.

#141
Mr.Pink

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The M-44 should be back with improvements, we should get to pilot the Normandy in space battles, pilot gunships from time to time on missions, and piloting a dreadnought would be awesome.

#142
Zakatak757

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Big fat tires > Hovertanks, sorry. Dropping the M-44 out of the sky isn't nearly the same.

The Mako is a real mans' APC.

#143
Arcadian Legend

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I'm not gonna lie, (and I don't just mean the Galaxy Map, for any smartarses out there) piloting the Normandy would be brilliant. Maybe that's the killer new feature.

#144
Guest_EternalAmbiguity_*

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DarkRiku7 wrote...

I'm not gonna lie, (and I don't just mean the Galaxy Map, for any smartarses out there) piloting the Normandy would be brilliant. Maybe that's the killer new feature.


The Killer New Feature is something story/character related.

But i would love to pilot Normandy too, thing is BW doesn't have much experience with that kind of thing.

#145
Guest_Tigerblood and MilkShakes_*

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Depends

Mako-YAY i want it back

Hammerhead-NAH very toy like and felt like lump

"car" cab(like me2:lOtSb)-Yay that was fun

#146
Arcadian Legend

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EternalAmbiguity wrote...

DarkRiku7 wrote...

I'm not gonna lie, (and I don't just mean the Galaxy Map, for any smartarses out there) piloting the Normandy would be brilliant. Maybe that's the killer new feature.


The Killer New Feature is something story/character related.

But i would love to pilot Normandy too, thing is BW doesn't have much experience with that kind of thing.


I know I found out JUST after posting. 
=]

#147
VelvetStraitjacket

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Big nay from me.
Hated the Mako and the Hammerhead.

#148
lovgreno

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I want a hanar submarine and hunt tresher maws swimming around like eels.

#149
Guest_LiveLoveThaneKrios_*

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Mako: Yay! Sadly though we probably won't see it anytime soon unless you want to vist the NCS.. even though it didn't look that bad, but looks can be deceiving .
Hammerhead: nay...Nay.....NAAAAAAAYY. I hated that bloody thing.
Car chase in LoTSB: Yay. That , was a very good time. Besides for Liara...she didn't like it much. But shes always been a complainer sometimes.

#150
Prince Zeel

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Nay.

Modifié par Prince Zeel, 09 octobre 2011 - 02:16 .