Adept in ME 2
#1
Posté 15 septembre 2011 - 01:55
#2
Posté 15 septembre 2011 - 02:01
The Power of the Adept
Lots of people play Adept on insanity all the time. I'm not an adept guru, but there are a bunch that frequent this forum. Don't give up on ME2 adept until you study how it can be played.
#3
Posté 15 septembre 2011 - 02:34
#4
Posté 15 septembre 2011 - 04:07
I myself love the adept ( but i haven't played ME1) because it requires more versatility and also more team work. ( that said i've seen a couple amazing adept vids without any squad ).
With singularity, dealing with harbinger, husks , scions, mercs, lokis, the shadow broker ... is great fun .
the are stuck in that vortex while you just have your way with them.
#5
Posté 15 septembre 2011 - 04:52
#6
Posté 15 septembre 2011 - 05:00
#7
Posté 15 septembre 2011 - 05:03
Modifié par Penrose, 15 septembre 2011 - 05:04 .
#8
Posté 15 septembre 2011 - 05:08
#9
Posté 15 septembre 2011 - 05:11
#10
Posté 27 septembre 2011 - 08:24
I see dozens of people crying about how they can't just immediately pull/singularity an enemy and detonate everything else in the area. So spend a whole 4 seconds shooting off their shield, or have a squadmate use a skill, or just use warp, which devastates 2 out of the 3 protective barriers they can have.
Both the Adept and Vanguard are excellent classes which require a certain comprehension of abilities
as well as battlefield intel to maximize effeciency.
IMO nothing rivals watching a frozen merc get hurricane thrown into a pillar and exploding into ice cubes
or charging around the battlefield unleashing death in the form of buckshot.
I understand if other people don't think the same, but if anything sucks in this situation, it definately isn't the class.
#11
Posté 05 octobre 2011 - 12:10
Penrose wrote...
What's the usual skill spread for the class. I prefer the Barrier for bonus skill.
Warp Ammo is also common, especially if you take Squadmates who won't have ammo skills to offer. Stasis is another pick, though as Ryoldschool mentioned, it often doesn't show as a selection on the PC until you get Retraining. Energy Drain helps fill the void versus shields, and Flashbang has become increasingly popular.
xassantex wrote...
I
myself love the adept ( but i haven't played ME1) because it requires
more versatility and also more team work.
I agree. That's also why I prefer playing my Adept on Veteran and Hardcore, instead of Insanity - not because it's easier (it is, though still fun), but because the tactics vary more. On Insanity, I nearly always open with Singularity to force a stagger, then shoot down shields. On other levels, I'm as likely to Pull/Throw or finish a combo opened by a Squaddie.
That's not meant to steer anyone away from Insanity - it's certainly possible with an Adept, as mentioned above - but do whatever is most fun for you.
#12
Posté 05 octobre 2011 - 12:38
The only serious adjustment Adepts need to make in ME2 Hardcore/Insanity is to be more deliberate in stripping defenses with weapons & squaddies, THEN applying powers for kills... I also want to note that launching fools off ledges or into space is often better than pure warp combos.
From there, Adepts players should concentrate on speed. Singularity is important b/c it can (soft) cc protected enemies and can lift multiple targets, but it's slow as hell. Slow gets you shot and getting shot means more time hiding and less time killing. Learn to use Pull and Throw in situations that require more quickness.. Also, try to stay at mid-range when you're starting out, which makes a few of things easier for new Adepts.. namely, minimizing projectile travel time while giving you a decent vantage point of things. Finally, NOT being overambitious and AVOIDING big flashy warp combos actually helps if you find yourself getting shot too much and not killing enough, as ironic as that is.
The end result should be that you get a feel of the Adept's powers, and how to use them to instakill. Instakilling is what the Adept does best, and the class can do so en masse to an extent that you should be able to mow through mobs as fast or faster than any other class in the game.
Modifié par Locutus_of_BORG, 05 octobre 2011 - 12:40 .
#13
Posté 05 octobre 2011 - 03:41
#14
Posté 09 octobre 2011 - 02:52
theres no way around enemy defenses, except for debuffs and weapons. you might as well play a soldier, with slam and youll have almost the same exact adept experiecne, other then being frustrated with secondary weapons and impotent powers.
sure warp bombs, stasis and an actually firearm help, but any class can do those things too. playing an adept, and relying on stasis, isnt a reason to play an adept.
Modifié par The Spamming Troll, 09 octobre 2011 - 02:53 .
#15
Posté 09 octobre 2011 - 04:30
#16
Posté 09 octobre 2011 - 07:19
mcsupersport wrote...
not everyone agrees with him about the Adept being a pansy nerfed geek.
Indeed. Adepts aren't made of glass.
Penrose wrote...
One of the greatest issues I have is the way bionic crowd control and damage have been changed to be almost completely impotent against armored and shielded targets.
Stasis Rush: Speed against a Geth Prime (1-minute video). Shielded, armored, high-health enemy immune to Singularity, on Insanity. He doesn't even get to shoot.
It's hard to imagine another class finishing the fight that fast and impossible to imagine one doing it without taking damage. Adepts are still the masters of control.
#17
Posté 10 octobre 2011 - 12:22
mcsupersport wrote...
^ read his name, and understand his entire agenda is to bash the ME2 adept, instead of learning how to play and rock with it. He wants his ME1 powerspammer godling back and is really hurt that not everyone agrees with him about the Adept being a pansy nerfed geek.
nuh uh.





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