ME2 Building a Renegade Adept
#1
Posté 15 septembre 2011 - 02:33
Any ideas on what power evolutions are good and what are some good bonus powers for armor and advanced weapon training for an adept?
#2
Posté 15 septembre 2011 - 04:14
But some favour snipers and others play it with shotguns - i myself have played adept with shotgun training using the GPS ( again some will argue the GPS is almost an assault rifle ) , and it worked quite well. Singularity allows close range combat offering a more renegade feeling .
but there are much better adept specialists in here , so i hope they'll help you more.
#3
Posté 15 septembre 2011 - 04:37
4 Heavy Warp
4 or 1 (either evo) Throw
4 Heavy Singularity
1 or 4 Pull / Field
4 Bastion
4 (either evo) Stasis or Heavy Barrier
Mattock or GPS
Tons of examples are linked to in the first two posts of The Power of the Adept thread.
Modifié par Simbacca, 15 septembre 2011 - 04:15 .
#4
Posté 15 septembre 2011 - 02:31
#5
Posté 15 septembre 2011 - 03:09
Modifié par JenMaxon, 15 septembre 2011 - 03:22 .
#6
Posté 15 septembre 2011 - 06:21
This is my build:
Adept
Warp - (ranks: 4 / points: 10 / evolution: heavy warp)
Throw (ranks: 1 / points: 1 / ---)
Singularity - (ranks: 4 / points: 10 / evolution: heavy singularity)
Pull - (ranks: 4 / points: 10 / evolution: pull field)
Shockwave
Biotic Mastery - (ranks: 4 / points: 10 / evolution: nemesis)
Energy Drain - (ranks: 4 / points: 10 / evolution: heavy energy drain)
Evolutions:
Heavy warp is generally regarded as the better evo because it is more useful. Unstable warp adds a greater radius for explosions but heavy warp still has a good radius and adds more damage against barriers and armor.
Heavy singularity can hold protected enemies better than wide and lasts longer IIRC. The radius increase and ability to hold more enemies for wide are bonuses that are obviously much better on lower difficulties. For hardcore/insanity, heavy singulairty is easily the better evo.
Pull field is better due to radius increase. Pretty self explanatory. Duration increase on a power with this role is fairly useless, especially when the duration is long enough already.
Biotic Mastery is a little tricky and in my opinion, really depends on what bonus power you take. Because singularity lasts long enough already, that alone doesn't make Bastion worth it for me, but if you plan on taking barrier or maybe even stasis, bastion is the way to go. If your like me and favor energy drain, the added damage bonus on that and warp is more useful. Unlike with a couple other classes, there is no clearly better passive evo, it really does depend on bonus power choice.
Advanced weapon training is what it is. The safest choice is assault rifles.
#7
Posté 15 septembre 2011 - 07:12
Stasis can be used both for an emergency and/or for damage ( YMIRS come to thought ) .
Modifié par xassantex, 15 septembre 2011 - 07:13 .
#8
Posté 15 septembre 2011 - 08:25
chrisnabal wrote...
For the most part, I agree with the build Simbacca posted. There really isn't much debate on the more useful power evolutions from the base class, however there are a lot of options you can go for bonus power.
This is my build:
Adept
Warp - (ranks: 4 / points: 10 / evolution: heavy warp)
Throw (ranks: 1 / points: 1 / ---)
Singularity - (ranks: 4 / points: 10 / evolution: heavy singularity)
Pull - (ranks: 4 / points: 10 / evolution: pull field)
Shockwave
Biotic Mastery - (ranks: 4 / points: 10 / evolution: nemesis)
Energy Drain - (ranks: 4 / points: 10 / evolution: heavy energy drain)
Evolutions:
Heavy warp is generally regarded as the better evo because it is more useful. Unstable warp adds a greater radius for explosions but heavy warp still has a good radius and adds more damage against barriers and armor.
Heavy singularity can hold protected enemies better than wide and lasts longer IIRC. The radius increase and ability to hold more enemies for wide are bonuses that are obviously much better on lower difficulties. For hardcore/insanity, heavy singulairty is easily the better evo.
Pull field is better due to radius increase. Pretty self explanatory. Duration increase on a power with this role is fairly useless, especially when the duration is long enough already.
Biotic Mastery is a little tricky and in my opinion, really depends on what bonus power you take. Because singularity lasts long enough already, that alone doesn't make Bastion worth it for me, but if you plan on taking barrier or maybe even stasis, bastion is the way to go. If your like me and favor energy drain, the added damage bonus on that and warp is more useful. Unlike with a couple other classes, there is no clearly better passive evo, it really does depend on bonus power choice.
Advanced weapon training is what it is. The safest choice is assault rifles.
Someone else who likes to use ED on Adepts, just like me.
#9
Posté 16 septembre 2011 - 09:24
Heavy Throw
Heavy Singularity
Bastion Adept
Heavy Warp
1 Pt Stasis
This has become my Adept build after many plays, and I will take any of the bonus weapons, with Mattock/ARs being the easiest and most straight forward. Snipers are actually good, but many people don't like the zoom effect when using powers in cover. Shotguns can be extremely fun or frustrating depending on how good you are with them.
I find Shields cause less problems than the Heavy mechs and assorted enemies that are really fun to 1 pt stasis. Too many companions have either disruptor ammo or overload to really make me want to use ED. Barrier was good in the beginning to ease the transition to insanity, but I quickly found the cooldown hindered more than helped due to the shear damage insanity deals.
I generally Singularity an enemy to hold them then either strip and blow them if they are close to others or let them stay and strip others pull them and either bomb them or throw them off the map depending on how many mooks are close. Often it is better to throw an enemy off the map to die than to try to bomb them with warp, due to the lower cooldown and automatic kill of any mook going off the map, unlike warp that doesn't always kill.
As a note: all powers last 25% less on Insanity than they do on Veteran, so I always take Bastion to boost the duration of Singularity, pull, and Stasis back to more normal times. I always want singularity lasting as long as absolutely possible due the high likelyhood of it being on Harbinger, multiple husks, or Scions, all of which will kill a lower singularity quickly.
#10
Posté 17 septembre 2011 - 10:05
#11
Posté 18 septembre 2011 - 05:50
Also an issue would be dealing with the Freedom's progress mission since tha mission seems a bit tough for a class that has only access to two weapons and one of them is the Shuriken as well as the M-3 Predator.
#12
Posté 18 septembre 2011 - 08:29
#13
Posté 18 septembre 2011 - 07:08





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