NO MORE CLIPS, PLEASE!!!
#1
Posté 15 septembre 2011 - 03:11
i hate, as i'm sure most people do, limited ammo clips. it makes it a lot harder playing Insanity Level when you run out, and there NO spare clips laying around. can we get the over-heating/cooldown feature, and use augments to fix the weapon ourselfs, like in the first game?
#2
Posté 15 septembre 2011 - 03:14
Modifié par firefireblow, 15 septembre 2011 - 03:14 .
#3
Posté 15 septembre 2011 - 03:19
#4
Posté 15 septembre 2011 - 03:21
I've never had a problem with ammunition. Going melee/biotics/tech only should be the price to pay!
#5
Posté 15 septembre 2011 - 03:21
Are you seriously complaining about the most difficult mode of play being difficult to play?Sutle_Misou wrote...
i'm sure you've been getting a lot of these, but....
i hate, as i'm sure most people do, limited ammo clips. it makes it a lot harder playing Insanity Level when you run out, and there NO spare clips laying around. can we get the over-heating/cooldown feature, and use augments to fix the weapon ourselfs, like in the first game?
#6
Posté 15 septembre 2011 - 03:22
Kasai666 wrote...
Words cannot explain how many threads I have seen like this.
I know a crap load, thus the reason i tried to shut this topic down fast.
#7
Posté 15 septembre 2011 - 03:22
#8
Posté 15 septembre 2011 - 03:22
#9
Posté 15 septembre 2011 - 03:23
Sutle_Misou wrote...
need to at least increase magazine, or ammo holding. some times the enemy's strength can out run your ammo
here is the solution dont miss.
also team-mates do have infinite ammo use it.
#10
Posté 15 septembre 2011 - 03:23
Kasai666 wrote...
Words cannot explain how many threads I have seen like this.
I think your words just did explain: "Many."
I'll add a word in here: Too Many
#11
Posté 15 septembre 2011 - 03:24
That's about the size of it.firefireblow wrote...
Sutle_Misou wrote...
need to at least increase magazine, or ammo holding. some times the enemy's strength can out run your ammo
here is the solution dont miss.
also team-mates do have infinite ammo use it.
#12
Posté 15 septembre 2011 - 03:24
If you hate ammo limits, then modify the ini file with notepad++ or Hexeditor. Just change the ammopershot to 0.
#13
Posté 15 septembre 2011 - 03:24
#14
Posté 15 septembre 2011 - 03:25
#15
Guest_Catch This Fade_*
Posté 15 septembre 2011 - 03:26
Guest_Catch This Fade_*
There's got to be a word for that. Oxymoron? No. Paradox? No not that. Strange? Yeah that's it.AdmiralCheez wrote...
Are you seriously complaining about the most difficult mode of play being difficult to play?Sutle_Misou wrote...
i'm sure you've been getting a lot of these, but....
i hate, as i'm sure most people do, limited ammo clips. it makes it a lot harder playing Insanity Level when you run out, and there NO spare clips laying around. can we get the over-heating/cooldown feature, and use augments to fix the weapon ourselfs, like in the first game?
#16
Posté 15 septembre 2011 - 03:27
Belisarius09 wrote...
I found that the pistol ran out of ammo really fast.
the only way i agree with you on this. Is if you change pistol to Mathock. 86 rounds max even with off-hand ammo glove.
Modifié par firefireblow, 15 septembre 2011 - 03:28 .
#17
Posté 15 septembre 2011 - 03:27
Have a weapon "cool down" and a X number of clips. You can either wait for your weapon to chill, or pop out the clip and put a new one in. Although if we have to go with one system, ME2 does it better. ME1 felt... haxor.
Modifié par Zakatak757, 15 septembre 2011 - 03:28 .
#18
Guest_Catch This Fade_*
Posté 15 septembre 2011 - 03:28
Guest_Catch This Fade_*
Bunch of cheaters you PC gamers you.bucyrus5000 wrote...
wow, there are similar threads on Eidos' site. It's like DXHR comes out and everyone learns the word "augment", then uses it to death.
If you hate ammo limits, then modify the ini file with notepad++ or Hexeditor. Just change the ammopershot to 0.
Modifié par jreezy, 15 septembre 2011 - 03:28 .
#19
Posté 15 septembre 2011 - 03:30
[quote]Sutle_Misou wrote...
Are you seriously complaining about the most difficult mode of play being difficult to play?
[/quote]
yes, because insanity is the ONLY achievement i don't have for ME2. it was easier for me to get on ME1. give me an assault rifle, a sniper, and the right biotic abilities, and i'll tear **** up
#20
Posté 15 septembre 2011 - 03:31
#21
Posté 15 septembre 2011 - 03:33
Zakatak757 wrote...
Idea.
Have a weapon "cool down" and a X number of clips. You can either wait for your weapon to chill, or pop out the clip and put a new one in. Although if we have to go with one system, ME2 does it better. ME1 felt... haxor.
that's why they changed it in the first place
#22
Posté 15 septembre 2011 - 03:34
Sutle_Misou wrote...
AdmiralCheez wrote...
Are you seriously complaining about the most difficult mode of play being difficult to play?
yes, because insanity is the ONLY achievement i don't have for ME2. it was easier for me to get on ME1. give me an assault rifle, a sniper, and the right biotic abilities, and i'll tear **** up
yea i did insanity as a lv 1 solider no imports at all. I did fine, got thorugh it with very little choke points.(looking at you collector ship.) I ammo conserved and didnt run out of all my ammo at once, shocker.
Modifié par firefireblow, 15 septembre 2011 - 03:34 .
#23
Posté 15 septembre 2011 - 03:35
Really? Because once you get the hang of it, ME2 on insanity isn't so bad. So long as you pay attention and don't get stupid/overconfident, you'll be fine.Sutle_Misou wrote...
yes, because insanity is the ONLY achievement i don't have for ME2. it was easier for me to get on ME1. give me an assault rifle, a sniper, and the right biotic abilities, and i'll tear **** up
ME1? Ick. Immunity spamming bastards... I HAVE BEEN POURING BULLETS INTO YOU FOR FIVE MINUTES DIE ALREADY.
#24
Posté 15 septembre 2011 - 03:35
firefireblow wrote...
here is the solution dont miss.
#25
Posté 15 septembre 2011 - 03:36
firefireblow wrote...
here is the solution dont miss.
also team-mates do have infinite ammo use it.
Love how this is most agreeable.





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