Brenon Holmes wrote...
morrie23 wrote...
He probably means having a single large pool of TCs that all weapons draw from, rather than each weapon having it's own small pool which once depleted cannot be refilled by TCs from any of your other guns.
Also, crunching already? I feel for you!
Ah, if that's the case... then no. It's the same as in ME2. Each weapon has its own pool. :happy:
That's a tad disheartening. If there was one change I was hoping to see with TCs it'd be that they would share the same supply.
I'm pretty sure the reason each weapon has it's own pool is for "balance" reasons. All things considered I think it probably would have been easier to balance weapons if the munition supply for each was fixed. Then you really only need concern yourself with DPS/Potential DPS and munition usage. Some would say swapping weapons could make that problematic...
Well yes if you continue to use the herp derp
individual bullet count. (I'm rather annoyed BF3 is doing this now as I get to look forward to CoD-esque Reloading in that as well...)
If there's one thing I must insist (or beg it seems these days) it's that you make clips function by
clip and not individual bullet count. So something like this:
*I added 33 Clips as I was intending to make this image a case for a universal thermal clip supply. Obviously if you have individual pools this would be too much.
In essence whenever you reload you lose all the remainder of shots with the loaded clip as there is no way individual shots can or should be preserved from Thermal Clips as they ejected are onto the ground afterwards. It's really quite silly you allow this.
Also I would argue that by implementing such you would make the game a much deeper and or challenging experience. (But I suppose that would make it too hard then right?) You would actually have to think when you reload your gun. Right now in ME2 you're basically free to reload your weapon whenever you're not actively firing and given that most of combat is spent behind cover it makes the process of reloading almost completely trivial. If you guys were serious about adding "tension" you would make reloading work via clip, not by shot count. In this sense you do actually have to think about preserving ammunition. With ME2 you either have more then enough ammuntion or you don't. And otherwise the only thing this does is give you an incentive to not miss, which is kind of no-brainer cause if you do enemies will eventually kill you. (And this was just as true in ME1as enemies were very aggressive... you certainly couldn't afford to shoot bullet patterns into the walls.)
In conventional modern shooters it's forgiveable that there's individual bullet count as realistically you can add more bullets to a magazine or clip. It's enough of a minor detail that it can generally be overlooked. Though frankly I consider it very primitive as Castle Wolfenstein and the old FPS games operated the same way. The only innovation most current shooters have is that rather then ammo pool of 900 something bullets you now press a button to refill a smaller pool of 30 out of 900.
But this sort of thing has no place in Mass Effect. At least not with the way you guys chose to add ammuntion. I believe I remember a few Devs stating that TCs were implemented to make players swap weapons more then anything else. And how did ME1's overheating not accomplish this? Again the issues with ME1 in this regard could (and should IMO) have been rectified in ME2.
Also if you are keeping the individual ammo pools could players at least
be given some option to which weapons get resupplied first? Why in the heck would Shepard restock his/her TC supply for a Sniper Rifle when Husks are literally swarming you and you need as many clips as possible for the Shotgun? Perhaps this could be resolved by
having TCs only resupplying the equipped weapon? (Of course then everyone really hate picking up Thermal Clips.)
See this is the hole you dig yourself into by adding "ammo". Nevermind the fact that allies and enemies still have unlimited ammunition themselves. Which is basically another excuse for poor A.I. At least the playing field in ME1 was even. I don't much care for the A.I. having the ability to "cheat".
Modifié par Bluko, 17 septembre 2011 - 12:28 .