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NO MORE CLIPS, PLEASE!!!


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#276
Cheesy Blue

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Omega4RelayResident wrote...

Cheesy Blue wrote...

uh..... can we lock this thread? Another stupid thermal clip troll thread is a major eye sore when I look at the forum home.


You got a lot of balls calling this one a troll thread when you got on my case for calling the other one a troll thread.


I can tell when things are troll threads and when things aren't troll threads. You obviously can't.

#277
Guest_xabiton_*

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I prefer clips honestly

#278
Terror_K

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Phaelducan wrote...

IMO it's silly not to use a Sniper Rifle at a target 400 meters away because you have a shotgun "build." So what, specialize in your preference, but utilize the best tool for any given situation. Shotguns suck against heavy armor. That's logical to me, so I'd use something that doesn't suck.


Then you should just have to deal with the weaknesses that that build has, or have other means of overcoming it (either via other powers/abilities or through another strategy). And that's also what squaddies are for: to compensate for the weakness of your own build/class. When you build a sword-wielder who is specced in edged weapons that suddenly can't deal with skeletons easily because edged weapons do diddily-squat you have to either let your companions compensate or deal with it via other means. Same with biotic powers in ME2: they suck until you can bring down some of the other defenses, so you need a way to do that.

I'm not saying that the game shouldn't allow you to do both if you choose to and build your character that way, but I'm saying you shouldn't be forced into it due to a silly mechanic like the thermal clips that force it on you. Ironically, my main issue is with my Pistol Vanguard, because I'm forced to use the Shotgun I don't want to use because a chunk of my Thermal Clips are attributed to it instead of the guns I actually want them for. I don't want to be forced to fall back on the Shotgun for a build not designed to use it: that's for my Shotgun/Charge Vanguard who is desgined and meant to be played entirely differently.

#279
The Spamming Troll

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Cheesy Blue wrote...

uh..... can we lock this thread? Another stupid thermal clip troll thread is a major eye sore when I look at the forum home.


funny enough, when i see threads like this, i see hope.

sorry your not into topics about the stupid thermal clips.

#280
tobynator89

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Bwahahahaaaa, they're not going to change it, nyener nyener.

#281
didymos1120

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The Spamming Troll wrote...


funny enough, when i see threads like this, i see hope.


What hope?  The devs have said "YES. MORE CLIPS."

#282
Someone With Mass

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Whatever gets rid of the snorefest that was ME1's combat.

#283
Shepard the Leper

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didymos1120 wrote...

The Spamming Troll wrote...


funny enough, when i see threads like this, i see hope.


What hope?  The devs have said "YES. MORE CLIPS."


Bless em.

I seriously don't know why this is still an issue.

Limited ammunition >>>> unlimited (or no) ammo

Reloading >>>>>>>>>>>> having to look at a dumb cooldown bar so you'll miss enemies smashing into walls

#284
Aradace

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The Spamming Troll wrote...

Cheesy Blue wrote...

uh..... can we lock this thread? Another stupid thermal clip troll thread is a major eye sore when I look at the forum home.


funny enough, when i see threads like this, i see hope.

sorry your not into topics about the stupid thermal clips.


What hope? If you'd take enough time to actually check Phaedon's thread on confirmed ME3 features.  You'd see that they're sticking with thermal clips.  So if it's that much of an issue for you, I'd say save your 62$ for something else.

#285
Aumata

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Brenon Holmes wrote...

The ME2 ammo system is staying, sorry. We're iterating on drop rates and refill amounts and playing with that a bit, but the system itself isn't going anywhere. :happy:

Do we have mods for sniper ammo count? That and will the mantis have more ammo than the widow because it made the mantis obsolete for the infiltrators and soldier class.  Also the incisor sniper rifle was lacking as it took less ammo in than firing out.

#286
Someone With Mass

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Aumata wrote...
Do we have mods for sniper ammo count? That and will the mantis have more ammo than the widow because it made the mantis obsolete for the infiltrators and soldier class.  Also the incisor sniper rifle was lacking as it took less ammo in than firing out.


I think the Incisor was garbage regardless, because not only was it weaker than the other rifles, it had less ammo and it had a pretty slow burst fire that wasn't even close to the description.

#287
The Spamming Troll

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Aradace wrote...

The Spamming Troll wrote...

Cheesy Blue wrote...

uh..... can we lock this thread? Another stupid thermal clip troll thread is a major eye sore when I look at the forum home.


funny enough, when i see threads like this, i see hope.

sorry your not into topics about the stupid thermal clips.


What hope? If you'd take enough time to actually check Phaedon's thread on confirmed ME3 features.  You'd see that they're sticking with thermal clips.  So if it's that much of an issue for you, I'd say save your 62$ for something else.


hope for an overheating pistol. unless you dont like nostalgia.

im not playing ME just for its overheating weapon mechanic. im not expecting to have my mind blown with ME3 with or without clips, so im over that. i know bioware is making ME3 for noobs to the series and they dont care much for its long time fans but that doesnt mean i wouldnt apreciate a little love too.

#288
Aradace

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The Spamming Troll wrote...

Aradace wrote...

The Spamming Troll wrote...

Cheesy Blue wrote...

uh..... can we lock this thread? Another stupid thermal clip troll thread is a major eye sore when I look at the forum home.


funny enough, when i see threads like this, i see hope.

sorry your not into topics about the stupid thermal clips.


What hope? If you'd take enough time to actually check Phaedon's thread on confirmed ME3 features.  You'd see that they're sticking with thermal clips.  So if it's that much of an issue for you, I'd say save your 62$ for something else.


hope for an overheating pistol. unless you dont like nostalgia.

im not playing ME just for its overheating weapon mechanic. im not expecting to have my mind blown with ME3 with or without clips, so im over that. i know bioware is making ME3 for noobs to the series and they dont care much for its long time fans but that doesnt mean i wouldnt apreciate a little love too.


Really? Because Ive been on board since ME1 and I think they've done a capital job thus far and actually prefer NOT being able to spam infinite ammo.

Modifié par Aradace, 17 septembre 2011 - 03:52 .


#289
Chuvvy

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I don't mind the heat sinks, I just think it's stupid that when you run out you can't fire anymore. They make sense, you slap one in if your gun's overheated but it should over heat from a sustained amount of fire, and when it does you can just pop one in and go back to shooting. But if you run out, you should have to wait for it to cool down manually. That would be the most effective system.

#290
Mr.Tacito

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I suppose the closest we'll ever get to "rechargeable ammo" is probably through in-game mods; and even that's unlikely.

#291
Aradace

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Slidell505 wrote...

I don't mind the heat sinks, I just think it's stupid that when you run out you can't fire anymore. They make sense, you slap one in if your gun's overheated but it should over heat from a sustained amount of fire, and when it does you can just pop one in and go back to shooting. But if you run out, you should have to wait for it to cool down manually. That would be the most effective system.


Actually, if you read the codex entry on the subject, you'll see that you dont, in fact, "slap one in" when your weapon is over heated.  Basically, the heat sink "absorbs" the heat from the weapon as it is fired and each sink has a "heat limit" once it has been reached, it is ejected as per your standard magazine for a kinetic style weapon.  And if memory serves, there's some sort of "safety mechanism" that prevents the weapons from firing without a heat sink inserted so as to prevent actual "malfunctions" due to overheating?

#292
tobynator89

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Anyone who's ever fired a 7.62 caliber MG knows how dangerous barrel overheat is. And the heat produced in mass accelerators are way higher than in an MG3.

Modifié par tobynator89, 17 septembre 2011 - 04:11 .


#293
Takio

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In real life, would you really want your weapon to be constantly overheated? No, that's just asking for it to blow up in your-hands.

#294
Chuvvy

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Aradace wrote...

Slidell505 wrote...

I don't mind the heat sinks, I just think it's stupid that when you run out you can't fire anymore. They make sense, you slap one in if your gun's overheated but it should over heat from a sustained amount of fire, and when it does you can just pop one in and go back to shooting. But if you run out, you should have to wait for it to cool down manually. That would be the most effective system.


Actually, if you read the codex entry on the subject, you'll see that you dont, in fact, "slap one in" when your weapon is over heated.  Basically, the heat sink "absorbs" the heat from the weapon as it is fired and each sink has a "heat limit" once it has been reached, it is ejected as per your standard magazine for a kinetic style weapon.  And if memory serves, there's some sort of "safety mechanism" that prevents the weapons from firing without a heat sink inserted so as to prevent actual "malfunctions" due to overheating?


My point remains valid, if they combined the way weapons worked in ME1 with the way weapons worked in ME2, it'd be the best possible outcome. You know, from a combat effectiveness standpoint.

Modifié par Slidell505, 17 septembre 2011 - 04:13 .


#295
Phaelducan

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Terror_K wrote...

Phaelducan wrote...

IMO it's silly not to use a Sniper Rifle at a target 400 meters away because you have a shotgun "build." So what, specialize in your preference, but utilize the best tool for any given situation. Shotguns suck against heavy armor. That's logical to me, so I'd use something that doesn't suck.


Then you should just have to deal with the weaknesses that that build has, or have other means of overcoming it (either via other powers/abilities or through another strategy). And that's also what squaddies are for: to compensate for the weakness of your own build/class. When you build a sword-wielder who is specced in edged weapons that suddenly can't deal with skeletons easily because edged weapons do diddily-squat you have to either let your companions compensate or deal with it via other means. Same with biotic powers in ME2: they suck until you can bring down some of the other defenses, so you need a way to do that.

I'm not saying that the game shouldn't allow you to do both if you choose to and build your character that way, but I'm saying you shouldn't be forced into it due to a silly mechanic like the thermal clips that force it on you. Ironically, my main issue is with my Pistol Vanguard, because I'm forced to use the Shotgun I don't want to use because a chunk of my Thermal Clips are attributed to it instead of the guns I actually want them for. I don't want to be forced to fall back on the Shotgun for a build not designed to use it: that's for my Shotgun/Charge Vanguard who is desgined and meant to be played entirely differently.


Again, I think that's myopic and silly. Spec how you want for your primary playstyle, but again, if you are being sniped, you squadmates are down, and you have all your points in shotguns.... ffs just take out your sniper rifle and shoot the guy preventing you from advancing further along the level/map. So what if it isn't your "gig" sometimes you need other options.

Similarly to your edged weapons example... go ahead and spec into double special whoopdie sword coolness... but if you fight enemies immune to edged weapons, it really is ok to take out that old crappy mace and blow the dust off it just to finish the fight. That's not bad game design.

Now if you are saying that Thermal Clips force you to use a weapon you don't want to even in non-optimal circumstances just due to ammo... that's different, but I don't recall ever HAVING to use any weapon over my preferred one in ME2 just for the ammo factor, even on Insanity. Sometimes I did just to conserve ammo in a primary, but that was a choice and not a requirement. Biotics recharge infinitely, keep your squadmates up, etc... but there really isn't any mandate for you to choose any gun over another purely due to the thermal clip issue.

#296
Aradace

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Slidell505 wrote...

Aradace wrote...

Slidell505 wrote...

I don't mind the heat sinks, I just think it's stupid that when you run out you can't fire anymore. They make sense, you slap one in if your gun's overheated but it should over heat from a sustained amount of fire, and when it does you can just pop one in and go back to shooting. But if you run out, you should have to wait for it to cool down manually. That would be the most effective system.


Actually, if you read the codex entry on the subject, you'll see that you dont, in fact, "slap one in" when your weapon is over heated.  Basically, the heat sink "absorbs" the heat from the weapon as it is fired and each sink has a "heat limit" once it has been reached, it is ejected as per your standard magazine for a kinetic style weapon.  And if memory serves, there's some sort of "safety mechanism" that prevents the weapons from firing without a heat sink inserted so as to prevent actual "malfunctions" due to overheating?


My point remains valid, if they combined the way weapons worked in ME1 with the way weapons worked in ME2, it'd be the best possible outcome. You know, from a combat effectiveness standpoint.


Not really seeing as how if you fire in controlled bursts, you'd still essentially have infinite ammo.  And that's the concept that they're trying to get away from.  If you have basically an unlimited supply of ammo, then whats the point of making every shot count? Dont know about you, but I kind of have the Garrus mentality that someone posted earlier said "I like to savor that last shot before I pop the thermal clip".  Especially if its from my Sniper Rifle.

#297
Someone With Mass

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Takio wrote...

In real life, would you really want your weapon to be constantly overheated? No, that's just asking for it to blow up in your-hands.


It's good if you want your lunch/tea/coffee warm, though. ^_^

#298
The Spamming Troll

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Aradace wrote...

The Spamming Troll wrote...

Aradace wrote...

The Spamming Troll wrote...

Cheesy Blue wrote...

uh..... can we lock this thread? Another stupid thermal clip troll thread is a major eye sore when I look at the forum home.


funny enough, when i see threads like this, i see hope.

sorry your not into topics about the stupid thermal clips.


What hope? If you'd take enough time to actually check Phaedon's thread on confirmed ME3 features.  You'd see that they're sticking with thermal clips.  So if it's that much of an issue for you, I'd say save your 62$ for something else.


hope for an overheating pistol. unless you dont like nostalgia.

im not playing ME just for its overheating weapon mechanic. im not expecting to have my mind blown with ME3 with or without clips, so im over that. i know bioware is making ME3 for noobs to the series and they dont care much for its long time fans but that doesnt mean i wouldnt apreciate a little love too.


Really? Because Ive been on board since ME1 and I think they've done a capital job thus far and actually prefer NOT being able to spam infinite ammo.


i dont preffer to spam infinte ammo either.

if only you had choosen not to mod your weapon that way!

#299
Someone With Mass

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The Spamming Troll wrote...

i dont preffer to spam infinte ammo either.

if only you had choosen not to mod your weapon that way!


Why should one mod it in a different way? It's clearly better than just twiddling your thumbs as the overheat meter tries to go down.

#300
Aradace

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The Spamming Troll wrote...

Aradace wrote...

The Spamming Troll wrote...

Aradace wrote...

The Spamming Troll wrote...

Cheesy Blue wrote...

uh..... can we lock this thread? Another stupid thermal clip troll thread is a major eye sore when I look at the forum home.


funny enough, when i see threads like this, i see hope.

sorry your not into topics about the stupid thermal clips.


What hope? If you'd take enough time to actually check Phaedon's thread on confirmed ME3 features.  You'd see that they're sticking with thermal clips.  So if it's that much of an issue for you, I'd say save your 62$ for something else.


hope for an overheating pistol. unless you dont like nostalgia.

im not playing ME just for its overheating weapon mechanic. im not expecting to have my mind blown with ME3 with or without clips, so im over that. i know bioware is making ME3 for noobs to the series and they dont care much for its long time fans but that doesnt mean i wouldnt apreciate a little love too.


Really? Because Ive been on board since ME1 and I think they've done a capital job thus far and actually prefer NOT being able to spam infinite ammo.


i dont preffer to spam infinte ammo either.

if only you had choosen not to mod your weapon that way!


I didnt.  I use controlled bursts.  I know a concept like that may be lost on you but even using controlled bursts, you still essentially have infinite ammo.  And infinite ammo, Im sorry, is for n00bs IMO who probably shouldnt be playing a shooter/hybrid style game to begin with?  Just saying.