Omega-202 wrote...
Sylvius the Mad wrote...
ME1 allows a wider variety of tactics.111987 wrote...
Wait, what?
How exactly does ME1's combat allow a deeper immesion into lore and role-playing? It's the same as ME2's; you're just shooting/blasting a bunch of random mooks.
ME1 allowed for a greater variety of contrived antics.
Sure you could approach combat from absurd ways like camping a doorway and using a sniper rifle to plink away 3% of an enemy's health at a time until all enemies are cleared out of the warehouse because they're too stupid NOT to charge you. Or you could spam all of your biotics then hide til they recharged and never fire your guns.
But in the end, those "options" were uninteresting. And don't say that's a matter of choice. They were. Those are bad gameplay elements.
What you're asking for is an acting simulator. You want to choreograph combat as you see fit. You're not interested in the challenge of combat or taking all of the tools given to you and trying to find a way to make them all fit in a time sensitive manner. You're just looking for a fantasy fulfillment engine when it comes to the "combat".
ME1 gave that to you. You could turn the game down to Casual and play out the combat as if you were playing with action figures.
ME2's combat was actually interesting on the other hand. It made you think. You didn't dictate the events. You were given situations and you had to cope to overcome them. That's what combat should be.
If you disagree with that, then go download some mods to fix it. If not that, then don't buy the game.
Don't agree, you as the player dictate the strategy of combat, the game shouldn't dictate it. Bioware gave us powers and weapons so we can combine them in ways that allow the player to come up with whatever strategy the players see fit to overcome a situation. They shouldn't create situations where there is only one strategy to overcome the challenge, then it becomes monotonous and boring, variety is the spice of life. That said, I'm fine with thermal clips.
Modifié par rt604, 18 septembre 2011 - 05:27 .





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