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NO MORE CLIPS, PLEASE!!!


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#51
Omega4RelayResident

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jreezy wrote...

bucyrus5000 wrote...

wow, there are similar threads on Eidos' site. It's like DXHR comes out and everyone learns the word "augment", then uses it to death.

If you hate ammo limits, then modify the ini file with notepad++ or Hexeditor. Just change the ammopershot to 0.

Bunch of cheaters you PC gamers you.:lol:


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#52
AquamanOS

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I love the most popular complaint about the clips, aside from it violating the lore with only a shaky explaination at best (which I kind of agree) is that the clips are bad because you can't mod them to get basically infinite ammo. Not that they prefer a cooldown, but that they can't mod it to make it unbeatable.

Wow...... Seriously are "teh hardcore" RPGers really that helpless if they can't abuse the system to make an instant win button?

#53
Bogsnot1

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Omega4RelayResident wrote...

jreezy wrote...

bucyrus5000 wrote...

wow, there are similar threads on Eidos' site. It's like DXHR comes out and everyone learns the word "augment", then uses it to death.

If you hate ammo limits, then modify the ini file with notepad++ or Hexeditor. Just change the ammopershot to 0.

Bunch of cheaters you PC gamers you.:lol:


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#54
Sylvius the Mad

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AquamanOS wrote...

I love the most popular complaint about the clips, aside from it violating the lore with only a shaky explaination at best (which I kind of agree) is that the clips are bad because you can't mod them to get basically infinite ammo. Not that they prefer a cooldown, but that they can't mod it to make it unbeatable.

Wow...... Seriously are "teh hardcore" RPGers really that helpless if they can't abuse the system to make an instant win button?

Or maybe we like to choose weapons for RP reasons rather than gameplay reasons.  I got to play through ME using only a sniper rifle, but in ME2 this is basically impossible, because there isn't possible to carry enough sniper ammo
to get through encounters (not that it matterd much - DA2's combat environments were generally too small to allow enjoyable sniping).

Moreover, why do you assume we need an "I win" button?  Maybe we just want an "I win" button.  I generally find combat to be the least fun part of RPG gameplay.  I would much rather spend time in dialogue or exploration or even inventory management.  Combat is usually more of a chore than it is fun.  So regardless of whether I need an "I win" button, sometimes I'd really just prefer one.

#55
evilmunky80

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firefireblow wrote...

I like the ammo count it makes you think about what you are doing. Learn not spray and pray. Learn to conserve ammo. If you are a Solider you have many weapons, if you are not you have these things called powers to use.


1000 times this. ME1 was ridiculously easy with its weapon system. Get the right gun and mods and you could hold the trigger for 10 minutes and not have your gun overheat. At least with thermal clips you need to exercise a modicum of precision and restraint and not just spray and pray.

#56
Omega-202

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Sylvius the Mad wrote...

Or maybe we like to choose weapons for RP reasons rather than gameplay reasons.  I got to play through ME using only a sniper rifle, but in ME2 this is basically impossible, because there isn't possible to carry enough sniper ammo
to get through encounters (not that it matterd much - DA2's combat environments were generally too small to allow enjoyable sniping).

Moreover, why do you assume we need an "I win" button?  Maybe we just want an "I win" button.  I generally find combat to be the least fun part of RPG gameplay.  I would much rather spend time in dialogue or exploration or even inventory management.  Combat is usually more of a chore than it is fun.  So regardless of whether I need an "I win" button, sometimes I'd really just prefer one.



Playing on Casual, I guarantee you could get through most of the game using just the Viper + powers as long as you were accurate.  If you can't, and you really want to play the game in a way it was not designed, there are modding tools for you to use.  You can increase your ammo cap and/or damage.  

There is a "God Mode" available, it just requires you put the effort in to make it happen.  You can't expect the game to come packaged with one.   

#57
111987

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Sylvius the Mad wrote...

AquamanOS wrote...

I love the most popular complaint about the clips, aside from it violating the lore with only a shaky explaination at best (which I kind of agree) is that the clips are bad because you can't mod them to get basically infinite ammo. Not that they prefer a cooldown, but that they can't mod it to make it unbeatable.

Wow...... Seriously are "teh hardcore" RPGers really that helpless if they can't abuse the system to make an instant win button?

Or maybe we like to choose weapons for RP reasons rather than gameplay reasons.  I got to play through ME using only a sniper rifle, but in ME2 this is basically impossible, because there isn't possible to carry enough sniper ammo
to get through encounters (not that it matterd much - DA2's combat environments were generally too small to allow enjoyable sniping).

Moreover, why do you assume we need an "I win" button?  Maybe we just want an "I win" button.  I generally find combat to be the least fun part of RPG gameplay.  I would much rather spend time in dialogue or exploration or even inventory management.  Combat is usually more of a chore than it is fun.  So regardless of whether I need an "I win" button, sometimes I'd really just prefer one.


Just play on Casual than, if you don't enjoy combat. The enemies are incredibly easy to beat. That way you can get get the most of what you want out of the game.

Modifié par 111987, 15 septembre 2011 - 05:19 .


#58
aznricepuff

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Sylvius the Mad wrote...

AquamanOS wrote...

I love the most popular complaint about the clips, aside from it violating the lore with only a shaky explaination at best (which I kind of agree) is that the clips are bad because you can't mod them to get basically infinite ammo. Not that they prefer a cooldown, but that they can't mod it to make it unbeatable.

Wow...... Seriously are "teh hardcore" RPGers really that helpless if they can't abuse the system to make an instant win button?

Or maybe we like to choose weapons for RP reasons rather than gameplay reasons.  I got to play through ME using only a sniper rifle, but in ME2 this is basically impossible, because there isn't possible to carry enough sniper ammo
to get through encounters (not that it matterd much - DA2's combat environments were generally too small to allow enjoyable sniping).


Within a given universe there are limitations. In the ME universe one of the limitations is that guns can't have infinite ammo (which never really made tht much sense; were guns in ME1 creating their ammunition from thin air?). You can roleplay all you want. But you have to do it within the confines of the game and the universe in which it's set.

You can still role-play a sniper in ME2. Yes you will get creamed cuz you'll run out of clips in half the fights in the game. But guess what? If you were actually in the ME universe that's exactly wut would happen. Snipers trying to lone-wolf it against 2 dozen enemies will run out of thermal clips. That's the role you put yourself in. You can't really fault the game for being internally consistent.

Modifié par aznricepuff, 15 septembre 2011 - 05:22 .


#59
Sylvius the Mad

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Omega-202 wrote...

Playing on Casual, I guarantee you could get through most of the game using just the Viper + powers as long as you were accurate.

I aim while paused.  I can't miss (unlike ME, where I could actually miss, which made more sense within the game world - Shepard shouldn't have perfect accuracy).

Sadly, I can't aim using the scope while paused.  That's a feature they should add for ME3.

#60
Sylvius the Mad

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aznricepuff wrote...

were guns in ME1 creating their ammunition from thin air?

If you'd read the codex entries in ME1, you'd know the answer to that question.

#61
Epic777

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This thread again?

#62
MrDizazta

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Sutle_Misou wrote...

i'm sure you've been getting a lot of these, but....
i hate, as i'm sure most people do,  limited ammo clips. it makes it a lot harder playing Insanity Level when you run out, and there NO spare clips laying around. can we get the over-heating/cooldown feature, and use augments to fix the weapon ourselfs, like in the first game?

Have you ever played Insanity?  Because running out of clips isn't really a big issue.  I mean damn, you must be some lousy shot to be running out of clips.

#63
aznricepuff

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Sylvius the Mad wrote...

aznricepuff wrote...

were guns in ME1 creating their ammunition from thin air?

If you'd read the codex entries in ME1, you'd know the answer to that question.


Well I never played ME1, so that explains that. But that wasn't really the main point of my post.

#64
didymos1120

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aznricepuff wrote...

Within a given universe there are limitations. In the ME universe one of the limitations is that guns can't have infinite ammo (which never really made tht much sense; were guns in ME1 creating their ammunition from thin air?).


OK, ammo is only infinite in gameplay terms.  In lore terms, it's not:

The ammo magazine is a simple block of metal. The gun's internal computer calculates the mass needed to reach the target based on distance, gravity, and atmospheric pressure, then shears off an appropriate sized slug from the block. A single block can supply thousands of rounds, making ammo a non-issue during any engagement.


In fact, one of Wrex's stories in ME1 is about how he actually depleted the entire ammo block in his weapon due to one insanely long-running firefight.  Also, that aspect of the weapons in ME hasn't changed at all.  They only changed the heat-management system, such that it is functionally, but not actually, ammo.

#65
didymos1120

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Sylvius the Mad wrote...

aznricepuff wrote...

were guns in ME1 creating their ammunition from thin air?

If you'd read the codex entries in ME1, you'd know the answer to that question.


Just quote it for Christ's sake.  It's not that hard.  I've saved you the effort this time, however.

Modifié par didymos1120, 15 septembre 2011 - 05:34 .


#66
Epic777

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Sylvius the Mad wrote...

Omega-202 wrote...

Playing on Casual, I guarantee you could get through most of the game using just the Viper + powers as long as you were accurate.

I aim while paused.  I can't miss (unlike ME, where I could actually miss, which made more sense within the game world - Shepard shouldn't have perfect accuracy).

Sadly, I can't aim using the scope while paused.  That's a feature they should add for ME3.


But the default classes with SR have mechanics that literally slow down for sniping. Made more sense within the game world? How is it an elite soldier is not able to hit the "broadside of an elephants backside" till about midway in the game?

Modifié par Epic777, 15 septembre 2011 - 05:38 .


#67
Gabey5

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i love the clips

#68
aznricepuff

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Ok, so thanks to the magical and all-encompassing plot device that is the mass effect field, guns basically have infinite ammunition.

But now for something that has more to do with this thread. I always found it odd that when I pick up one thermal, it suddenly replicates itself for each and every one of my guns. It's kind of a screwed up mechanic, since it rewards those that use a little bit of their ammo from each gun rather than just sticking to one gun. I think they should change it so that one thermal clip actually means one thermal clip. Of course they'll also need to fix the sniper rifle and the pistol to not be the massive ammo suck that they are in ME2.

#69
didymos1120

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Epic777 wrote...

But the default classes with SR have mechanics that literally slow down for sniping. Made more sense within the game world? How is it an elite soldier is not able to hit the "broadside of an elephants backside" till about midway in the game?


I like how he complains about how his abuse of a game mechanic that has nothing to do with the reality the characters inhabit isn't realistic enough.  

#70
Inutaisho7996

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didymos1120 wrote...
OK, ammo is only infinite in gameplay terms.  In lore terms, it's not:

The ammo magazine is a simple block of metal. The gun's internal computer calculates the mass needed to reach the target based on distance, gravity, and atmospheric pressure, then shears off an appropriate sized slug from the block. A single block can supply thousands of rounds, making ammo a non-issue during any engagement.


In fact, one of Wrex's stories in ME1 is about how he actually depleted the entire ammo block in his weapon due to one insanely long-running firefight.  Also, that aspect of the weapons in ME hasn't changed at all.  They only changed the heat-management system, such that it is functionally, but not actually, ammo.


And that's just gameplay-story segregation. There's no reason that in universe thermal clips wouldn't cool down and be reusable.

A lot of people hate thermal clips because they think it's stupid that any military would go from ifinite ammunition in a firefight to limiting themselves with thermal clips, but really, thermal clips do make a lot of sense. Pre-thermal clips, a soldiers only two options in battle were either overheating your weapon and not engaging the enemy while it cools down, or not paying as much attention to the battlefield as you could because you're monitoring your fire rate so your gun doesn't overheat. Thermal clips allow a soldier to fire his gun non-stop until it overheats, and replace his thermal clip so he could keep fighting while his others cool down. That's the difference between your enemy's kinetic barriers recharging, and killing him before they do.  Soldiers still have the same advantages they did before thermal clips, but now, they are able to put more rounds down range.

#71
didymos1120

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aznricepuff wrote...

Ok, so thanks to the magical and all-encompassing plot device that is the mass effect field, guns basically have infinite ammunition.


Um, no.  ME fields actually have nothing at all to do with how guns manufacture rounds.

#72
aznricepuff

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didymos1120 wrote...

aznricepuff wrote...

Ok, so thanks to the magical and all-encompassing plot device that is the mass effect field, guns basically have infinite ammunition.


Um, no.  ME fields actually have nothing at all to do with how guns manufacture rounds.


No, but I think it's how they can justify how a gun is able to shave thousands of rounds off a block of metal that can't be much more than 10 cubic centimeters in volume and have the rounds not do absolutely nothing. A bullet the size of a pinhead that weighs 10 mg, traveling at 1,000 m/s - that's about an order of magnitude faster than any real-world bullet - is going to have the kinetic energy of a basketball rolling towards you at 4 m/s.

You pretty much need mass effect fields to give that thing some mass so enemies don't confuse that bullet with a spitball.

EDIT: Just so people don't all jump on me with links to muzzle velocities. I'm comparing pistols in ME to pistols (handguns) in real life. I know some high-end rifles can get to 1000 m/s and over. I'm talking about stuff like 9mm semi-autos that have muzzle velocities at around 200-300 m/s.

Modifié par aznricepuff, 15 septembre 2011 - 05:59 .


#73
didymos1120

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aznricepuff wrote...

No, but I think it's how they can justify how a gun is able to shave thousands of rounds off a block of metal that can't be much more than 10 cubic centimeters in volume and have the rounds not do absolutely nothing.


Oh, OK.  Yes, that's true (though the actual volume and composition of the block is unknown), but still, that's just how they get away with having the mechanism make tiny rounds instead of larger ones. And yes, I do agree that it'd be pretty silly to have it make rounds comparable to standard sizes today, so it's more like ME tech just makes such a system practical.

#74
Golden Owl

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aznricepuff wrote...

Sylvius the Mad wrote...

AquamanOS wrote...

I love the most popular complaint about the clips, aside from it violating the lore with only a shaky explaination at best (which I kind of agree) is that the clips are bad because you can't mod them to get basically infinite ammo. Not that they prefer a cooldown, but that they can't mod it to make it unbeatable.

Wow...... Seriously are "teh hardcore" RPGers really that helpless if they can't abuse the system to make an instant win button?

Or maybe we like to choose weapons for RP reasons rather than gameplay reasons.  I got to play through ME using only a sniper rifle, but in ME2 this is basically impossible, because there isn't possible to carry enough sniper ammo
to get through encounters (not that it matterd much - DA2's combat environments were generally too small to allow enjoyable sniping).


Within a given universe there are limitations. In the ME universe one of the limitations is that guns can't have infinite ammo (which never really made tht much sense; were guns in ME1 creating their ammunition from thin air?). You can roleplay all you want. But you have to do it within the confines of the game and the universe in which it's set.

You can still role-play a sniper in ME2. Yes you will get creamed cuz you'll run out of clips in half the fights in the game. But guess what? If you were actually in the ME universe that's exactly wut would happen. Snipers trying to lone-wolf it against 2 dozen enemies will run out of thermal clips. That's the role you put yourself in. You can't really fault the game for being internally consistent.

I disagree about the Sniper....The Widow is my Shep's primary weapon....his secondary is a pistol...and about 3-4 times through an Insanity game he may use the Locust (IFF final room swarm, partial use on last shutter on Garrus's RM, etc...you get the idea)....You can get through an Insanity game that way and I would think fairly easily...I am no great player....The simple rule is...'Don't Miss and specialize in Head Shots"...and the ammo clips will see you through.

Modifié par Golden Owl, 15 septembre 2011 - 06:29 .


#75
MasterShepardN7

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Oh boy here we go again. The main point of having thermal clips in the first place was to allow the player to use different weapons. I mean seriously it's not that big a deal. That and honestly Insanity isn't that hard if you're using just weapons. With the exception of the Soldier and maybe one or two other ones because most classes have powers and you most certainly can use them.