FixedSutle_Misou wrote...
i hate, as i'm sure a small vocal minority does, limited ammo clips
NO MORE CLIPS, PLEASE!!!
#76
Posté 15 septembre 2011 - 10:38
#77
Posté 15 septembre 2011 - 10:43
firefireblow wrote...
here is the solution dont miss.
also team-mates do have infinite ammo use it.
Unless you're by yourself.
Considering that the ammo is filled up via power cells and is dropped pretty often, it's not that much of a problem.
You just need to learn to aim/reserve ammo/use powers more often.
#78
Posté 15 septembre 2011 - 10:48
didymos1120 wrote...
In fact, one of Wrex's stories in ME1 is about how he actually depleted the entire ammo block in his weapon due to one insanely long-running firefight. Also, that aspect of the weapons in ME hasn't changed at all. They only changed the heat-management system, such that it is functionally, but not actually, ammo.
We as the players simply have a modified version of that system, because the testers didn't like the heat based ammo system.
The in-universe people have almost the same system as before. Only difference is that they have the ability to eject the clips when their guns overheat to get back into the fight quicker. Pretty much the reason why the geth made them.
By the way, they're on the finishing touches of ME3 so they won't remove thermal clips.
Modifié par Someone With Mass, 15 septembre 2011 - 10:56 .
#79
Posté 15 septembre 2011 - 11:05
#80
Posté 15 septembre 2011 - 11:11
Sutle_Misou wrote...
AdmiralCheez wrote...
Are you seriously complaining about the most difficult mode of play being difficult to play?
yes, because insanity is the ONLY achievement i don't have for ME2. it was easier for me to get on ME1. give me an assault rifle, a sniper, and the right biotic abilities, and i'll tear **** up
That's funny.
Cause that's one of achievements I don't have( others are squadmates achievements, I can't bring mysel to play entire game with same 2 people) because it's boring and tedious as hell.
I'm just shooting hostiles entire time, LONG time do to insane HP and they don't even attempt to take cover.
#81
Posté 15 septembre 2011 - 11:14
Sutle_Misou wrote...
i'm sure you've been getting a lot of these, but....
i hate, as i'm sure most people do, limited ammo clips. it makes it a lot harder playing Insanity Level when you run out, and there NO spare clips laying around. can we get the over-heating/cooldown feature, and use augments to fix the weapon ourselfs, like in the first game?
You've run out of ammo? How did you accomplish that?
Oh, and while you're at it. Unlimited credits would be nice, it really helps to have all upgrades on Insanity. Unlimited resources would even be better, no more planet-scanning-crap. Oh wait, unlimited health might also make Insanity a little easier don't you think?
#82
Posté 15 septembre 2011 - 11:29
#83
Guest_christoffee_*
Posté 15 septembre 2011 - 11:36
Guest_christoffee_*
Modifié par christoffee, 15 septembre 2011 - 02:05 .
#84
Posté 15 septembre 2011 - 11:37
#85
Posté 15 septembre 2011 - 12:10
Pistols, Vindicator and Mantis are a bit stingy though.
#86
Guest_Nyoka_*
Posté 15 septembre 2011 - 12:19
Guest_Nyoka_*
#87
Posté 15 septembre 2011 - 12:23
Yes, in many situations you may find yourself out of clips, but here's the point - and thrill - of trying to continue with another weapon, run around searching for clips or just using powers.
Or just melee everyone to death. Also possible.
ME1 was... strange in this question. Shotgun of doom which almost doesn't overheat and might be used for sniping? Yes. Had it myself. Happily switched to Claymore in ME2 and went CHAAARGE!
#88
Posté 15 septembre 2011 - 12:35
that good at shooters. If you are running out you may just need to change your strategy.
#89
Posté 15 septembre 2011 - 02:39
Also, switch between weapons. Bring a few low clip count weapons, but also have a high clip count or two in there.
#90
Guest_Montezuma IV_*
Posté 15 septembre 2011 - 02:40
Guest_Montezuma IV_*
jamskinner wrote...
I have to say I have never ran out of ammo in ME2 on insanity and I am not
that good at shooters. If you are running out you may just need to change your strategy.
Same here....
#91
Posté 15 septembre 2011 - 02:44
lazuli wrote...
If this is all about the achievement, just max Area Reave ASAP. You'll no longer need guns if you have even a sliver of patience.
Also, switch between weapons. Bring a few low clip count weapons, but also have a high clip count or two in there.
I like to give one squadmate a heavy hitting weapon and the other a weapon with a high rate of fire, so I can keep a balanced stream of shots.
If you're playing as Soldier, you really have to mess things up if you run completely out of ammo with that class.
With other classes, it's usually good to resort to the SMG and the pistol/powers while picking up ammo for your main weapon. (If you have one, that is)
#92
Posté 15 septembre 2011 - 03:23
Sylvius the Mad wrote...
Moreover, why do you assume we need an "I win" button? Maybe we just want an "I win" button. I generally find combat to be the least fun part of RPG gameplay. I would much rather spend time in dialogue or exploration or even inventory management. Combat is usually more of a chore than it is fun. So regardless of whether I need an "I win" button, sometimes I'd really just prefer one.
That's my feeling as well. I didn't pick up Mass Effect for 'awesomely realistic combat!' I picked it up because the story appealed to me. I am not playing for the combat. In point of fact, I honestly felt that the combat in ME2 was the most boring and least interesting of it, just because it really started feeling repetitive pretty much by Horizon if not sooner. Shooting things was all I was doing in just about every mission, and, yes, in most cases the story made a justification for it, but the lack of challenges of any other kind made it dull and repitive because I was doing nothing else.
#93
Posté 15 septembre 2011 - 03:43
- Of course, there's the other end of the spectrum with the infinite bullet hose you get later on in 1 which was just as stupid.
Modifié par RocketManSR2, 15 septembre 2011 - 03:47 .
#94
Posté 15 septembre 2011 - 03:50
#95
Posté 15 septembre 2011 - 04:36
dgcatanisiri wrote...
Sylvius the Mad wrote...
Moreover, why do you assume we need an "I win" button? Maybe we just want an "I win" button. I generally find combat to be the least fun part of RPG gameplay. I would much rather spend time in dialogue or exploration or even inventory management. Combat is usually more of a chore than it is fun. So regardless of whether I need an "I win" button, sometimes I'd really just prefer one.
That's my feeling as well. I didn't pick up Mass Effect for 'awesomely realistic combat!' I picked it up because the story appealed to me. I am not playing for the combat. In point of fact, I honestly felt that the combat in ME2 was the most boring and least interesting of it, just because it really started feeling repetitive pretty much by Horizon if not sooner. Shooting things was all I was doing in just about every mission, and, yes, in most cases the story made a justification for it, but the lack of challenges of any other kind made it dull and repitive because I was doing nothing else.
I'm sorry, but I'm confused here.
What does the story or whatever else you two mention have got to do with thermal clips?
#96
Posté 15 septembre 2011 - 06:01
any way we spin it, id prefer overheating rather then ammo counts.
#97
Posté 15 septembre 2011 - 06:07
The Spamming Troll wrote...
ME features the same weapons my dad uses to friggin shoot deer. i know they call them thermal clips, not ammo, but the weapons function exactly like the ones sitting in my dads gun rack. overheating weapons provided something different, and they functioned very much like ammo anyways, other then the cooldown down automatically, instead of hitting reload. its too bad bioware was being ambitious about the wrong things.
any way we spin it, id prefer overheating rather then ammo counts.
The guns in the universe are still very much affected by cooldown and overheating.
Some people just seem to refuse to accept that the guns the player is using works differently because BioWare thought it would work better. And I think it does.
If they added a overheat system, the players could still do the old fire forever thing even if they're on their last clip by simply waiting until it cools down and frees up more rounds.
Not to mention that it's easier to balance weapons with the current system so none of the guns becomes obsolete just because a different gun can dish out more damage regardless of ammo capacity. Snipers could also just sit behind their cover all day and snipe everyone and just wait until another powerful round is ready again.
#98
Posté 15 septembre 2011 - 06:46
#99
Posté 15 septembre 2011 - 07:06
#100
Guest_Catch This Fade_*
Posté 15 septembre 2011 - 07:16
Guest_Catch This Fade_*
Where exactly?Admoniter wrote...
I've accepted at this point that we are stuck with TCs. What I cannot accept however, is how they function exactly like a magazine... filled with bullets. there is gameplay/story segregation going on here and there doesn't need to be. Beyond that I find every weapon using TCs just silly especially after only two years.





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