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NO MORE CLIPS, PLEASE!!!


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#126
Someone With Mass

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I'm so glad that BioWare is not listening to the fans when it comes to game design they have professional designers for.

#127
Epic777

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Making games is not a democracy

http://eidosmontreal...t-you-will-take

#128
Icinix

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Someone With Mass wrote...

Icinix wrote...
Since ME3 will not have carry over saves - It will be modded to correct this before I finish the intro / tutorial level.So When Anderson says "We're running low on thermal clips" I can laugh at his moronic comment knowing my gun is true to ME1 lore rather than lore for the sake of a gameplay device which some people love.


You know, if your guns were truly true to the lore, they could still run out of ammo. Because your guns can't automatically whip up ammo for you.



Meh. Then have the guns able to fire thousands and thousands of rounds before needing an ammo replacement.

#129
Ahglock

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While I am not a fan, how the hell does anyone run out of ammo in this game? There are reasons to hate clips, but running out of ammo shouldn't be one of them. Your suck to difficulty ratio is too high if you run out of ammo on any difficulty in this game.

#130
The Spamming Troll

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i hate sidearms. they are pointless, and should be. ARs shotguns and snipers will outperform any pistol so why arent pistols treated as sidearms? the carnafax has the best DPS in the game, its redic. id prefer every class was forced to use the overheating ME1 pistol as a fall back weapon when you run out of TCs. itd be an easy way of making people happy aboutcutt scenes and what weapon they are weilding, if they always used the pistol. its the iconic weapon of ME1! i dont know how a developer wouldnt want that kind of nostalgia in a game. its too bad they arent catering to people like me, they are catering to my 13 year old neighbor who will rent it on some random weekend.

Modifié par The Spamming Troll, 15 septembre 2011 - 10:39 .


#131
Jorina Leto

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Someone With Mass wrote...

Jorina Leto wrote...
Oh, wait super powerful weapon DLC for sale.


ME1: Oh, wait. HMWA Master assault rifle. Every other assault rifle is useless now.

Yeah...


Do I have to quote myself? Obviously... yes!

Jorina Leto wrote...

But first you have to get the best weapon. And earnig the best weapon is can be very rewarding.


You need level 50 and a lot of money to get the master gear. You have to work for it.

Just finding your super powerful DLC weapon in your armory is not comparable with this.

Someone With Mass wrote...

Jorina Leto wrote...

LOL!

Wait! I'm supposed to take this post seriously? LOL!

We have a system that has the possibility of keeping you out of the fight forever and a system that has the possibility of keeping you out of the fight for a short time. You think, this is an improvement?

LOL!

You remember the fact, that Shepard carries a limited number af clips?


Yeah, but if you're using them with some efficiency, along with your powers (there was really no need to use any power in ME1 beyond toying with the enemies) the battle will be over before you run out completely.

FAIL.


Gameplay difficulty is irrelevant in lore discussions.

#132
firefireblow

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why are we continuing this? end it now

#133
Aoba

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Hm, I never run out of clips, as I mod the ammo amount as high as I can. Yeah, yeah, cheating is bad, but it's also fun. FUN!

Ah, reminds me of the time I hooked my Shepard up with the M-920 Cain during an Insanity run for ***** and giggles. I don't think I've ever laughed so hard. My Shep got her arse blown the hell up a few times, but even then, I couldn't stop laughing. Near infinite ammo for that gun can make any run a blast to play.

It's not too challenging when you mod the Cain with an almost infinite amount of ammo; watch out if you find yourself in tight quarters! Tight quarters w/ Cain = insta-death (usually), but it won't stop me from using it. Get in just the right position and let 'er fly. *BOOOOOOOM* So much fun. Image IPB

#134
Someone With Mass

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Jorina Leto wrote...

Gameplay difficulty is irrelevant in lore discussions.


Oh, okay.

Let's bring in the true shield lore, where you actually have limited energy to your shields, since you have power cells that the emitters are using. They will eventually run out, and then you're stuck with your fixed health bar.

Speaking of which, how about the little fact that if you use too much medi-gel, you'll wind up in a coma?

Or why not really limit the biotics by connecting them to a stamina counter that's also connected to the dodge maneuvers, which means that's I'll be able to fire off two-three biotic attacks per mission?

Let's throw in the REAL time it takes for a gun to cool off, shall we? That'd take a couple of minutes.

Now, why aren't these things in the games?

Because that will make those functions more of a liability than an advantage.

Which means that the player will more than likely resort to sitting behind the same piece of cover during the whole fight while just using the gun that absorbs the least amount of heat while trying to avoid those consequential things as much as possible, since they're only slowing the player down.

#135
Jorina Leto

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Someone With Mass wrote...

I'm so glad that BioWare is not listening to the fans when it comes to game design they have professional designers for.


[sarcasm]Ah, professional designers who ignore the lore always design perfect games like Mass Effect 2 and Dragon Age II...
[/sarcasm]

#136
SynheKatze

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Someone With Mass wrote...

Jorina Leto wrote...

Gameplay difficulty is irrelevant in lore discussions.


Oh, okay.

Let's bring in the true shield lore, where you actually have limited energy to your shields, since you have power cells that the emitters are using. They will eventually run out, and then you're stuck with your fixed health bar.

Speaking of which, how about the little fact that if you use too much medi-gel, you'll wind up in a coma?

Or why not really limit the biotics by connecting them to a stamina counter that's also connected to the dodge maneuvers, which means that's I'll be able to fire off two-three biotic attacks per mission?

Let's throw in the REAL time it takes for a gun to cool off, shall we? That'd take a couple of minutes.

Now, why aren't these things in the games?

Because that will make those functions more of a liability than an advantage.

Which means that the player will more than likely resort to sitting behind the same piece of cover during the whole fight while just using the gun that absorbs the least amount of heat while trying to avoid those consequential things as much as possible, since they're only slowing the player down.


How can a threser maw take a nuke blast to its mouth and still survive, how can a footsoldier not get killed by a widow shoot, how can I carry up to 149 weapons (that one item that is left is for my Onyx I armor :o), how does a soldier slow time around him?

I mean, there are certain things that need to be done in order to improve gameplay, or to at least make it playable.

#137
111987

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Jorina Leto wrote...

Someone With Mass wrote...

I'm so glad that BioWare is not listening to the fans when it comes to game design they have professional designers for.


[sarcasm]Ah, professional designers who ignore the lore always design perfect games like Mass Effect 2 and Dragon Age II...
[/sarcasm]


Mass Effect 2 trounces Mass Effect 1 in terms of gameplay...in probably 99% of the people's opinion whom played both games.

#138
Someone With Mass

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Jorina Leto wrote...

You need level 50 and a lot of money to get the master gear. You have to work for it.

Just finding your super powerful DLC weapon in your armory is not comparable with this.


I do?

I thought I just had to look inside every crate and box there is or simply wait until one of the vendors had the rifle I wanted, which made all the other rifles obsolete, which also made the whole "collecting the other rifles" thing a waste of time. 

Or just play the DLC for ME1 in a second playthrough and get Colossus armor at the end.

There's actual work for that? Huh. I must have missed it, because those weapons were easy as hell to get, and required almost no effort to obtain them at all. Especially during a NG+ playthrough, where you can pretty much just trash everything you get, since you have everything good right from the start.

While in ME2, I can simply use another gun if I so feel like it and not feel like I'm shooting myself in the foot because I'm using something I got earlier in the game.

Modifié par Someone With Mass, 15 septembre 2011 - 11:03 .


#139
Metalunatic

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Sutle_Misou wrote...

i'm sure you've been getting a lot of these, but....
i hate, as i'm sure most people do,  limited ammo clips. it makes it a lot harder playing Insanity Level when you run out, and there NO spare clips laying around. can we get the over-heating/cooldown feature, and use augments to fix the weapon ourselfs, like in the first game?


If you can't make it through the game on higher difficulties, then lower the difficulty - don't ask to change a gameplay mechanic. SOLVED.

#140
Someone With Mass

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111987 wrote...

Mass Effect 2 trounces Mass Effect 1 in terms of gameplay...in probably 99% of the people's opinion whom played both games.


Honestly? The overly technical sides of the lore can stay in the books and the comics.

#141
HK-90210

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I have yet to run out of ammo on any of my playthroughs, under a multitude of difficulties. This is because there's this weapon called a submachine gun....lots of ammo.

#142
WolfForce99

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Sutle_Misou wrote...

i'm sure you've been getting a lot of these, but....
i hate, as i'm sure most people do,  limited ammo clips. it makes it a lot harder playing Insanity Level when you run out, and there NO spare clips laying around. can we get the over-heating/cooldown feature, and use augments to fix the weapon ourselfs, like in the first game?


Lame, complaining about the insanity difficalty being to hard.

#143
Admoniter

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Wait what the hell does ME1s broken inventory and items have to do with thermal clips being superior to overheating? Yes HWM X weapons made everything else useless, but it wasn't because they didn't use ammo that they were broken. That's like saying Savant amps broke the game because biotic powers were on individual cooldowns, which is just silly. I mean it's not like ME2 is exempt from this because it uses ammo it would be remarkably easy to create a weapon that renders all others in its class useless, hell the Mattock already does a pretty decent job of doing that all by itself.

Modifié par Admoniter, 15 septembre 2011 - 11:15 .


#144
DaringMoosejaw

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I just wish there was an ammo upgrade for sniper rifles like there was for SMGs and such. I ran out of ammo constantly with the Widow and I didn't really miss that much.

#145
capn233

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I like thermal clips better. A very different implementation of overheat may work for me... like say an AR overheats after 30 shots, then takes 2 seconds to cooldown...

At any rate, the infinite ammo didn't really make ME1 really easy, especially not on insanity where you were shooting an infinite amount of bullets that did no damage. The ratio of damage output to protection and powers like immunity were what made it annoying to play.

#146
Sylvius the Mad

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111987 wrote...

Mass Effect 2 trounces Mass Effect 1 in terms of gameplay

I played both games, and I completely disagree.  ME2's combat (which I assume is what you meant by the vague term "gameplay" is less fun partly because it's more frantic, partly because the combat environments tend to be smaller, partly because the levels are designed such that you can only encounter each fight from one direction, partly because the aiming system breaks verisimilitude, partly because the disposable heatsinks break the lore, and partly because the encounters are now designed like they exist within a video game, rather than being something you could credibly find in a real world somewhere.

#147
RAF1940

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I preferred thermal clips over an overheat system.

#148
CHawk15

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It took me a bit to get used to it, but I like the thermal clips. I thought they were pretty generous with the ammo as I only ran out of ammo during the first couple of hours while I was getting used to the ME2 battles, but I was playing on Normal.

On the harder levels, I'm sure the enemies take more shots to kill, but I don't think it'll be an issue if ammo powers, teammates and AR are used properly.

Modifié par CHawk15, 15 septembre 2011 - 11:38 .


#149
Jorina Leto

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Someone With Mass wrote...
Speaking of which, how about the little fact that if you use too much medi-gel, you'll wind up in a coma?

I'd go farther and say: a dead companion is dead.

Someone With Mass wrote...
Or why not really limit the biotics by connecting them to a stamina counter that's also connected to the dodge maneuvers, which means that's I'll be able to fire off two-three biotic attacks per mission?

I already said I'd like it.

Someone With Mass wrote...
Let's throw in the REAL time it takes for a gun to cool off, shall we? That'd take a couple of minutes.

Why not. Of course the player should have free choise of weapons. If the player wants to carry four pistols, the player should be able to do this.



Someone With Mass wrote...
Now, why aren't these things in the games?


Because the targeted Call of Duty players would not like it.


Someone With Mass wrote...
Because that will make those functions more of a liability than an advantage.

Which means that the player will more than likely resort to sitting behind the same piece of cover during the whole fight while just using the gun that absorbs the least amount of heat while trying to avoid those consequential things as much as possible, since they're only slowing the player down.


Less useless filler fights, better level design and an AI that is not stupid are of course necessary.

#150
111987

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Sylvius the Mad wrote...

111987 wrote...

Mass Effect 2 trounces Mass Effect 1 in terms of gameplay

I played both games, and I completely disagree.  ME2's combat (which I assume is what you meant by the vague term "gameplay" is less fun partly because it's more frantic, partly because the combat environments tend to be smaller, partly because the levels are designed such that you can only encounter each fight from one direction, partly because the aiming system breaks verisimilitude, partly because the disposable heatsinks break the lore, and partly because the encounters are now designed like they exist within a video game, rather than being something you could credibly find in a real world somewhere.


Like I said, you are definitley in the minority. So why change something the majority of people like to satisfy a very small amount of gamers? I won't get into all the details (because I'm too lazy), but ME1's combat was really unsatisfying. The main strategy for any encounter is just run into the middle of the room, hold down the trigger button, and spam your infinite assault rifle at enemies. Even on Insanity, with the right armor upgrades you will never die. And since the cover system was so bad in ME1, that's really one of the few ways you can play ME1.