I relegate the successfulness of my character build and party combination relevant to how many potions I have to use.
Modifié par JHorwath, 22 novembre 2009 - 02:11 .
Modifié par JHorwath, 22 novembre 2009 - 02:11 .
JHorwath wrote...
Chances are your not going to get through without using potions until you start to learn and accept the way the game was designed.
Kahryl wrote...
JHorwath wrote...
Chances are your not going to get through without using potions until you start to learn and accept the way the game was designed.
The game was designed so that potion popping wins every battle
Modifié par JHorwath, 22 novembre 2009 - 02:14 .
Sure you can use potions to win every battle but then I think you
missed the point. What about using no potions to win every battle?
Modifié par Kahryl, 22 novembre 2009 - 02:15 .
JHorwath wrote...
I think it's something more. Yes, potions are always there but there are definitely ways to play beyond the old stigma of potion popping. Chances are your not going to get through without using potions until you start to learn and accept the way the game was designed. Once that happens you can start to see the beauty in the game. Currently, I feel if I had to use a potion, even just one, then I screwed up.
I relegate the successfulness of my character build and party combination relevant to how many potions I have to use.
JHorwath wrote...
Kahryl wrote...
JHorwath wrote...
Chances
are your not going to get through without using potions until you start
to learn and accept the way the game was designed.
The game was designed so that potion popping wins every battle
Oh, that's just a cop out.
Modifié par F-C, 22 novembre 2009 - 02:15 .
Skellimancer wrote...
If they stopped enemies from scaling with the player then that would cut down on intense potion chugging.
Playing without a healer is like a drinking contest that never ends.
Modifié par JHorwath, 22 novembre 2009 - 02:20 .
JHorwath wrote...
I think it's something more. Yes, potions are always there but there are definitely ways to play beyond the old stigma of potion popping. Chances are your not going to get through without using potions until you start to learn and accept the way the game was designed. Once that happens you can start to see the beauty in the game. Currently, I feel if I had to use a potion, even just one, then I screwed up.
I relegate the successfulness of my character build and party combination relevant to how many potions I have to use.
Slider down to easy or abuse AI, probably.Jordi B wrote...
JHorwath wrote...
I think it's something more. Yes, potions are always there but there are definitely ways to play beyond the old stigma of potion popping. Chances are your not going to get through without using potions until you start to learn and accept the way the game was designed. Once that happens you can start to see the beauty in the game. Currently, I feel if I had to use a potion, even just one, then I screwed up.
I relegate the successfulness of my character build and party combination relevant to how many potions I have to use.
Would you care to enlighten us about how the game was designed, so that we may all stop our drinking habits?
ITSSEXYTIME wrote...
I don't understand all the negativity about having to use healing items. You won't win fights just by popping potions, because at the end of the day you can only pop them so fast so if you don't make use of stuns and Crowd control you'll die instantly on harder difficulties.
Skellimancer wrote...
Slider down to easy or abuse AI, probably.Jordi B wrote...
JHorwath wrote...
I think it's something more. Yes, potions are always there but there are definitely ways to play beyond the old stigma of potion popping. Chances are your not going to get through without using potions until you start to learn and accept the way the game was designed. Once that happens you can start to see the beauty in the game. Currently, I feel if I had to use a potion, even just one, then I screwed up.
I relegate the successfulness of my character build and party combination relevant to how many potions I have to use.
Would you care to enlighten us about how the game was designed, so that we may all stop our drinking habits?
Skellimancer wrote...
Slider down to easy or abuse AI, probably.Jordi B wrote...
JHorwath wrote...
I think it's something more. Yes, potions are always there but there are definitely ways to play beyond the old stigma of potion popping. Chances are your not going to get through without using potions until you start to learn and accept the way the game was designed. Once that happens you can start to see the beauty in the game. Currently, I feel if I had to use a potion, even just one, then I screwed up.
I relegate the successfulness of my character build and party combination relevant to how many potions I have to use.
Would you care to enlighten us about how the game was designed, so that we may all stop our drinking habits?
Shannara13 wrote...
Skellimancer wrote...
Slider down to easy or abuse AI, probably.Jordi B wrote...
JHorwath wrote...
I think it's something more. Yes, potions are always there but there are definitely ways to play beyond the old stigma of potion popping. Chances are your not going to get through without using potions until you start to learn and accept the way the game was designed. Once that happens you can start to see the beauty in the game. Currently, I feel if I had to use a potion, even just one, then I screwed up.
I relegate the successfulness of my character build and party combination relevant to how many potions I have to use.
Would you care to enlighten us about how the game was designed, so that we may all stop our drinking habits?
Sure if you think anything other than rushing head long into an ambush is abusing AI.
F-C wrote...
stuff
kroosaydur wrote...
in my experience with the game so far i have found it impossible to win most fights without some sort of potions. i either need a crap load of health pots so i don't die or i need a crap load of mana pots so my healer can heal so i don't die.
Deflagratio wrote...
Nothing wrong with using healing items. Mana potions or otherwise. Look at how the price scales. You can make almost unlimited First tier Mana and health potions. But at the end of the game, the cooldown versus cost of spells/enemy damage isn't sufficient for them to sustain you in a large battle (IE High Dragon on Nightmare) The Second tier are just cheap enough to still use, and still have some sovereigns left for new trousers at the end of the day. And even then however, there are ways where even potions won't save you (Scattershot spam comes to mind, as well as good old fashioned Grab and bash resist) The only way you'll get through the game without a healer on Nightmare at least, is to stock enough of the Tier Two and Three potions (Health) to constantly sustain yourself. The crafting agents for the tier Three and Four are expensive as all hell. If you plan to be a potion popper, don't plan on having more important things like Stamina regeneration equipment (Evon the Great's Mail, the Felon's Coat, ect).
Though, I fully support Bioware if they decide to patch potions a little, I'd recomend skewing the cooldown, so Lowest tier potions have a high cooldown, while Higher tier have a lower cooldown. Increasing their value in combat, while at the same time, eliminating the ability to binge drink your way out of a slightly sticky situation. As for the game "Being Designed for potion popping to win every battle" that's the stupidest thing I've ever heard. Obviously it is. Basically you're saying they designed potions to heal your HP. You can just as easily say "The game was designed for Mages to win every battle" or "The game was designed for every battle to be won by scaling the difficulty down to easy". More so, the game was designed so you don't ABSOLUTELY HAVE to use a healer, but the benefits of a healer are painfully obvious. Even without a designated HEALER however, you can cut down on potion chugging with a little smart character development and equipment. Lots of Resistance equipment, and a Dexterity Defense built warrior can take anything really. If it's not an elite boss, it has a 50% hit rate tops if built correctly. And a lot of the harder Elite bosses rely on elemental attacks. Identify which it uses most, and spec your resistance against it.