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Defeating The Reapers: Naval Victory


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#26
Someone With Mass

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LGTX wrote...

Lure 'em in a system, and make mass relays go boom. I thought Arrival kinda vaguely foreshadowed a possible means of opposing the Reapers.


Unless they can intercept the asteroid and steer it away from the relay.

Who knows, maybe they have a second relay network that lies outside the one which is controlled by the Citadel to get around faster.

#27
Bad King

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Nope. Even if every species, every faction, every last soldier, every last pirate, every last merc united we would probably still get owned. We need some sort of deus ex machina weapon to win. Sovereign alone did massive damage to the fifth fleet, and a quarian orbital strike barely scratched a small ground reaper.

Modifié par Bad King, 16 septembre 2011 - 12:28 .


#28
AlexMBrennan

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Well, I suppose that it would be easier than beating the Reapers with line infantry. Given that the Reapers probably have one superdreadnought for every Alliance fighter I think that a frontal assault might be inadvisable.

#29
Dean_the_Young

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Saphra Deden wrote...

A naval victory is the only possible victory. You don't defeat an armada of dreadnoughts with a ground army.

You can defeat them with ground-based air power, missile strikes, and artillery.

And since the Reapers come onto the ground, tanks and infantry are valid as well.



This is all tangent, however, considering that the Reapers should be able to, you know, flee if the battle starts turning against them. Short of anywhere they actually need to defend to the point of taking casualties, most battles should be something along the lines of 'Reapers show up, destroy weaker vessels while shields are full, flee before they can be whittled down.'

#30
marstor05

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Just blow their appendages off. Its not rocket science (well actually......) If they have no limbs its gonna be pretty difficult for em to do owt. Then stick a nuke up their arses and blow em to kingdom come.

#31
Someone With Mass

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marstor05 wrote...

Just blow their appendages off. Its not rocket science (well actually......) If they have no limbs its gonna be pretty difficult for em to do owt. Then stick a nuke up their arses and blow em to kingdom come.


That's why they have very strong shields.

#32
marstor05

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Someone With Mass wrote...

marstor05 wrote...

Just blow their appendages off. Its not rocket science (well actually......) If they have no limbs its gonna be pretty difficult for em to do owt. Then stick a nuke up their arses and blow em to kingdom come.


That's why they have very strong shields.


1 bee sting is gonna hurt a little, but a hundred will kill ya.

:alien:

#33
Lotion Soronarr

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The problem is - the exterminator the bees are trying to kill can get away wihout htem being able to follow. And has friend. Nastly friends. With bee-killing gas.

#34
Zakatak757

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We need some kind of deus ex machina to have any hope of beating them, admit it. Throwing ships at the problem won't work, we are going up against 5000-50000 ships that could destroy the Destiny Ascension in a few discharges.

#35
Guest_Saphra Deden_*

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Dean_the_Young wrote...

Saphra Deden wrote...

A naval victory is the only possible victory. You don't defeat an armada of dreadnoughts with a ground army.

You can defeat them with ground-based air power, missile strikes, and artillery.

And since the Reapers come onto the ground, tanks and infantry are valid as well.


No you can't and they don't have to come down to the ground at all if they don't want to.

They could fire planet killing shots at you from many light years away.

#36
AlexXIV

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Well I guess the Reapers have a secret critical weakness, and it's Shep's job to find out. I can't imagine the united fleets of the galaxy being strong enough to beat the Reapers and neither can Shep knock them all out on his own. I suddenly remember Mars attacks. I hope it's not some old song that makes the Reapers explode when they hear it.

#37
Sajuro

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AlexXIV wrote...

Well I guess the Reapers have a secret critical weakness, and it's Shep's job to find out. I can't imagine the united fleets of the galaxy being strong enough to beat the Reapers and neither can Shep knock them all out on his own. I suddenly remember Mars attacks. I hope it's not some old song that makes the Reapers explode when they hear it.

"Cause baby, you're a fiiiiiiiiiiiiiiiirrre work! come on show them whaaaaaaaaaaaat you're worth! you're gonna leave going ah ah ah, as you shoot across the sky-y-yyyyyy!"

#38
eye basher

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Fleet action will not beat the reapers they might be able to buy time at best to find a way to beat the reapers.

#39
lovgreno

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I suspect that fleets will stall the reapers while Shepard searches for the kill the reapers plot device.

#40
Dean_the_Young

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Saphra Deden wrote...

Dean_the_Young wrote...

Saphra Deden wrote...

A naval victory is the only possible victory. You don't defeat an armada of dreadnoughts with a ground army.

You can defeat them with ground-based air power, missile strikes, and artillery.

And since the Reapers come onto the ground, tanks and infantry are valid as well.


No you can't

Yes, you can. Surface-to-surface weaponry is old news, and China's pushing the envelope with tactical ballistic missiles specifically for naval deterence. Land-based artillery has long been a principal deterence for naval forces, keeping them afar or making them pay the price for coming close, especially with 'choke points' of various sorts.

and they don't have to come down to the ground at all if they don't want to.

Fortunately for us, the Reapers have shown that they do just that from time to time. They have ground Reapers, Sovereign-types that come down onto land...

They could fire planet killing shots at you from many light years away.

If they wanted to wait a few hundred years, sure. They may have even fired those shots before heading towards the galaxy. Maybe the Batarians already have too. Maybe the Turians did, during the First Contact War, and we could still be waiting.

#41
111987

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Dean_the_Young wrote...
Yes, you can. Surface-to-surface weaponry is old news, and China's pushing the envelope with tactical ballistic missiles specifically for naval deterence. Land-based artillery has long been a principal deterence for naval forces, keeping them afar or making them pay the price for coming close, especially with 'choke points' of various sorts.


I agree. Think about it, there's only been one known time where a (completed) Reaper has been destroyed via purely conventional means, and that is the Derelict Reaper. And the Derelict Reaper was brought down by a land-based mass accelerator cannon.

Modifié par 111987, 16 septembre 2011 - 03:31 .


#42
Dean_the_Young

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We don't know what the MAC was based on.

#43
111987

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Dean_the_Young wrote...

We don't know what the MAC was based on.


Well, since slug firepower is related to the length of the cannon, the ship or station that fired that round would have had to have been massive. Furthermore TIM says the weapon was defunct, as in, destroyed. if it was in space and had been drifting for several million years, they couldn't have found it.

#44
Arppis

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It won't be naval victory. It will be ground game, because Shepard is a ground trooper.

#45
lovgreno

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Dean_the_Young wrote...

Saphra Deden wrote...
They could fire planet killing shots at you from many light years away.

If they wanted to wait a few hundred years, sure. They may have even fired those shots before heading towards the galaxy. Maybe the Batarians already have too. Maybe the Turians did, during the First Contact War, and we could still be waiting.

Actualy I think it's not that hard to devastate a planet from space, especialy not for reapers. You just have to drop your bombs and let gravity work in your favour. But ashes are not very good reaper baby food. So if they want to take a planet in a somewhat usefull state they need to go down on the ground and do some old fashioned meat grinder warfare.

#46
Zartarc

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In the last war against the protheans the reapers avoided large fleet engagements in shutting down all mass relays so the protheans were not able to concentrate their fleets. So it was easy for the reapers to neutralize the prothean ships piecemail. But now the matter is different. The reapers don't control the mass relays, and the citadel races could move freely between the clusters.

#47
Dean_the_Young

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lovgreno wrote...

Dean_the_Young wrote...

Saphra Deden wrote...
They could fire planet killing shots at you from many light years away.

If they wanted to wait a few hundred years, sure. They may have even fired those shots before heading towards the galaxy. Maybe the Batarians already have too. Maybe the Turians did, during the First Contact War, and we could still be waiting.

Actualy I think it's not that hard to devastate a planet from space, especialy not for reapers. You just have to drop your bombs and let gravity work in your favour. But ashes are not very good reaper baby food. So if they want to take a planet in a somewhat usefull state they need to go down on the ground and do some old fashioned meat grinder warfare.

Well, there are a lot of caveats. Ground-based fortifications, like Saren's base, are orbital-bombardment resistant. Kinetic barriers powered by superior generators on the ground. The Mass Effect-enabled prospect of effective surface-to-space MACS (not the Klendagon variety, but real potential tools).

You can devastate a world easily enough, but eliminating its military effectiveness is another thing, and one Mass Effect tech has made much easier for the defender. You can't preserve everything, but what you can do...


Mind you, I was more talking about Saphara's 'they'll attack us from lightyears away' note. ;)

#48
Arokel

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Zartarc wrote...

In the last war against the protheans the reapers avoided large fleet engagements in shutting down all mass relays so the protheans were not able to concentrate their fleets. So it was easy for the reapers to neutralize the prothean ships piecemail. But now the matter is different. The reapers don't control the mass relays, and the citadel races could move freely between the clusters.


That brings up the questions of whether the Citadel races (if they found the Citadels main controls, or did they in ME1?) could lock out the Reapers from whole star clusters.  Also, I wonder if the Reapers have a way of manually shutting down individually relays on--site?

#49
N0-Future

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I dont think we could win in a stand up fight with the Reapers, not unless we have a seriously big ace up our sleeve.

Modifié par N0-Future, 16 septembre 2011 - 04:12 .


#50
LGTX

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Someone With Mass wrote...

LGTX wrote...

Lure 'em in a system, and make mass relays go boom. I thought Arrival kinda vaguely foreshadowed a possible means of opposing the Reapers.


Unless they can intercept the asteroid and steer it away from the relay.

Who knows, maybe they have a second relay network that lies outside the one which is controlled by the Citadel to get around faster.


Just throwing out wild speculation here, not really thought it through like that :P