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On the matter of choices.


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#1
Danyu

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********Even though this is a spoilers section, just wanted to put another warning up here that I have some serious spoilers in this post.

I just got done beating Dragon Age 2 recently for the second time.

Usually on a first character on games like this I play the hero of outstanding morals. You know, don't kill people, help people without compensation, and always caring about how every companion's approval is. I also keep to the characters that seem to the most viable for gameplay for me. Mostly, I used Anders, Merril, and Fenris. I pretty much sided with the mages throughout the entire storyline because I'm a strong believer in freedom regardless of consequences. I romanced with Merril and played as a Rogue. I took Bethany with me to the Deep Roads. And finally, I didn't have the Exiled Prince DLC yet at the time and I did Legacy after I beat the game.


On the second play, I play the bastard who doesn't care about anyone except himself and for whoever he's trying to get into bed with, and I have to say, it's nice how somethings are played out. Yes, there are a lot of choices that no matter what you do the game still navigates its way back to a static plot even secondary quests, but it's pretty cool sometimes to see how the journey through those choices are diverse. Also, some side quests can actually play out entirely different in the end. On the second play, I mostly used Isabela, Aveline, and Varric. I played as a Mage, sided with the Templars on everything I could, and didn't take Carver with me in the Deep Roads. Finally, I had Exiled Prince from the beginning of the game and did Legacy in Act 1.

I found options opened up in the game just because I was a mage and other comments from NPCs. I found it hilarious when characters would say something like, 'Well, you know how it is, you're a mage too.' And then I would respond in a way showing that me being mage had nothing to do with it being right or wrong. And then I would kill them, disagree with them, or turn them into the templars. Being a hypocrite gave me loads of enjoyment.

Key moments for me on mage:

-New options to choose.
-Added dialogue from NPCs.
(I can't remember all the different specific options or added dialogue, but it was nice)

Supporting the templars in change of the mages was surprisingly thought provoking for me. By the end of the game, I found myself truly supporting them because of the insane amount of blood mages on the streets. Even though I would still never support something like the templars in real life, the game, I thought, made a convincing argument.

Key moments for me supporting templars:

-Cullen and Carver sided with me against Meredith (cause I was badass).
-The quick reveal of Osino's behind-the-scenes of Mother Hawke's death.
(Even though I suspected this from a letter, I think it was, found in-game, it was never actually revealed when I supported the mages.)

As I hope most people reading this knows, you take Bethany with you in the Deep Roads, she dies. I don't know what happens if you don't. I thought it was a nice scene and added another dynamic to Hawke's narrative. On the second play, when I came back from the Deep Roads, I discover Carver joined up with the Templars, which was an interesting surprirse. Honestly though I was a jerk to him most of the time so he had every right.

Key moments for having Carver and not bringing him to the Deep Roads:

-Having him show up in scenes alongside Meredith (It just felt right with Carver as a templar.)
-I did Legacy in Act 1, so Carver had a lot of neat input during that DLC.
-I have a brother in real life, and I can't help but think Carver really does sound like a brother.

Playing the demented guy was a lot of fun. I made choices to ruin people's lives on purpose, did things for monetary gain, and even killed them when they were no longer useful.

Key moments for playing a bad guy:

-The cutscenes when you killed people. One specifically I found hilarious was when I killed the dwarven merchant who kept wanting to do business with the Arishok.
-Having Aveline around to judge my actions.
-I forgot the elf's name, but the elf that had the dreams with demons. It was nice to lure him to the demon.
-Hawke's dialogue changes apparently after so many choices which was pretty awesome.

Bringing Carver and Varric to Legacy was a real treat. But I have to say I enjoyed the end scene of Legacy on my first play through a whole lot more with Mother Hawke's death. I thought the vision where he talks to his mother was very touching.

Romancing Isabela was okay. Neither Merill's or Isabela's romances really appealed to me. Perhaps it's because I'm spoiled by the Morrigan and Leliana romances. Maybe it's just preference or me having a thing for their accents, but I thought the romances were handled a little better in Origins.

Key moments for me in Isabela romance:

-Threesome! With Zevran! And Aveline making a comment about 'throwing up.' Haha.

End Comments. The 'flavor' of the game, as some people say, feels greatly different all the way to end with the way I played. To point out, I already liked Dragon Age II a lot, hence playing it a second time, but because of how different it felt, the game has garnered even more respect from me. I still like Origins more, and I know a bunch of people don't like Dragon Age II on the basis of limiting choices affecting the overarching storyline, but after through a second play, it was nice to see a lot more changed than I thought. The changes from some choices are just more subtle that I would have thought.


Anyhow, I'm probably going to do two more plays, one as a male warrior and another as a female rogue.

Never meant for this to be long, but oh well, it was me just talking to myself for the most part anyways.

Did anyone else do a second play through like me or possibly something entirely different?

#2
caradoc2000

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Danyu wrote...

As I hope most people reading this knows, you take Bethany with you in the Deep Roads, she dies. I don't know what happens if you don't.

If you don't take her, the templars catch her and haul her to the circle. It also adds a new dimension if you side with the templars as you get to decide whether to kill her as well.

Of course, the alternate option for Bethany/Carver is to make them Grey Wardens that you might want to try on a subsequent playthrough.

Modifié par caradoc2000, 16 septembre 2011 - 08:40 .


#3
caradoc2000

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Edit: meh, double post. This forum really needs a delete post button.

Modifié par caradoc2000, 16 septembre 2011 - 08:41 .


#4
Danyu

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Wow. I would've never expected to be able to make Bethany/Carver Grey Wardens. After I'm done with Assassin's Creed: Brotherhood, I'm probably going to play through my third time and try that.

The interesting thing about Dragon Age II is that choices and options are a lot more subtle than Dragon Age and in many ways it makes alternative option-goodies even more sweeter because of it.

Origins choices seem more direct for the most part. I like both presentations of choices and flavors.

#5
caradoc2000

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Danyu wrote...

Wow. I would've never expected to be able to make Bethany/Carver Grey Wardens. After I'm done with Assassin's Creed: Brotherhood, I'm probably going to play through my third time and try that.

Note that there are very specific conditions for making them GW.

#6
Reno_Tarshil

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You just need to bring anders and your sibling with you to the deep roads and they become wardens.

#7
Skadi_the_Evil_Elf

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Cullen and Carver will always side with Hawke against Meredith, even when you support the mages over the templars.

#8
Danyu

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Skadi_the_Evil_Elf wrote...

Cullen and Carver will always side with Hawke against Meredith, even when you support the mages over the templars.


Well, I never used Carver in the first play, so I didn't know about that, but I'm surprised I completely missed Cullen helping in the battle against Meredith.