Aller au contenu

Photo

Starting up again


  • Veuillez vous connecter pour répondre
21 réponses à ce sujet

#1
Inyane

Inyane
  • Members
  • 4 messages
After never having played through BG1 or TotSC, I picked both up from GOG earlier this week. I have decided that I'm going to do a playthrough from the beginning to the end of the saga. I'm pretty excited about it :). It's been quite a while since I played through BG II, and I have yet to actually complete ToB, so this should be a whole lot of fun. But I'm looking for some advice for what class to play. My first two playthroughs were a Fighter and Monk. 

I played through NWN2 a few years ago as  Paladin, but that has been my only other exposure to a DnD game. I always find myself getting a little overwhelmed by the class choices. I'm not a min/maxer, but I'm always afraid that I'll put 20-30 hours into a game and then realize that my character is useless and boring to play.

I tend to prefer melee and ranged classes over pure magic users. Anybody have any suggestions for what to try? I've never multi or dual-classed but I think I get the concept. 

I was thinking of either playing a pure assassin or a fighter/thief. 

Any advice is appreciated!!!

#2
corey_russell

corey_russell
  • Members
  • 5 298 messages
I would think a fighter/thief is a good choice, especially for BG 1. When you travel you would wear good armor, it situation permits you can backstab or things are dangerous, you can still do good contribution using a composite long bow.

If you are thief, this also works well for BG 2, since you don't have to take 1 of 2 real thieves there, you get a much better flexibility on who to bring with you on your adventure.

And of course in ToB, the spiked traps you can get will certainly make your PC quite useful. A trilogy run is fun, it's all I do now - good luck in yours.

#3
ScotGaymer

ScotGaymer
  • Members
  • 1 983 messages
I would recommend that you download and install Baldur's Gate TuTu for Baldur's Gate 1. It is a mod that basically runs Baldur's Gate 1 in the Baldur's Gate 2 engine with all the improvements therein (if you have both BG1 and BG2).

I dont see it not working for the Gog versions of the games...

I would instead recommend a Fighter/Cleric if you are going "good" or going with the "canon" party (PC, Khalid, Jaheira, Minsc, Dynaheir, Imoen) because with that party you are going to be sorely lacking in healing and protective magics (Jaheira has some being a Druid but not as much as a Cleric gets).

If you are going evil then I would echo Corey and say pick Fighter/Thief because Evil parties get to pick up the best Cleric and best spellcaster of either game, Viconia and Edwin.

Modifié par FitScotGaymer, 16 septembre 2011 - 04:05 .


#4
Inyane

Inyane
  • Members
  • 4 messages
Awesome - thanks for the suggestions! I will read up a bit on the Fighter/Cleric as well.

I can confirm that Tutu works with the GOG version. :) They had a nice installation guide for BG1 / BG2 on their forum, which included step-by-step instructions for installing TuTu, fixpacks, etc. I skipped over most of the "added" content (unfinished business) for this playthrough but I just had to install the Identify Everything tweak. I hated having to identify items all the time.

So what about playing one straight class all the way through ToB into epic levels? Just curious. I would think that, after a certain point, you'd get less from leveling up a single class than you would from a multi-class character, right? I guess what I'm getting at is that it's a waste to stay a pure class through the trilogy and at some point it makes sense to dual/multi. Or is that not the case?

#5
Master of Tacos

Master of Tacos
  • Members
  • 6 messages
Fighter/Thief is nice, but takes longer to level. A bit later in BG1 you can pick up the WONDERFUL fighter/thief Coran with "illegal" stats. I suggest a fighter, and put all points towards your bow skill. You'll level fast, and be good for ranging. Currently doing that with a evil party, works wonderfully so far.

#6
aries1001

aries1001
  • Members
  • 1 752 messages
You have to be careful here, though. A multi-class character I think? divided its xp earning between the two classes. A dual-classed character e.g. a fighter/thief for instance can't use the second class's before you have surpased your previous level in the first class. This means that if you say dual class a figther as thief, your fighter skills won't be any good e.g you can't use them before your thief skills are at the same level (or + 1 level, e.g. one leve above?) your original class's e.g. fighter's level. This is how I remember it...however, it's been a while, so I could be wrong, though...

This may also be the reverse way around, though.

#7
Humanoid_Taifun

Humanoid_Taifun
  • Members
  • 1 444 messages
There are certain tactical differences between dual and multi classes.
  • A dual class is always human (while a multi class is not).
  • A dualclass can pick a kit for it's first class. The only multiclass to get a kit is a gnomish mage multiclass (must be illusionist).
  • A dual class has a certain down time, which aries1001 has already referred to. Until your second class' level surpasses your first class' level, the abilities of your first class are unavailable. Also, until that happens, you do not get any HP for level ups in your second class. That means that you are effectively a level 1 character (with better HP) at an advanced stage of the game.
  • A dual class fighter can reach grandmastery in any weapon, while a multiclass is restricted to only proficiency (not that it matters all that much in unmodded BG2). A multiclass also only gets proficiency points for the class that has more fighting potential (so a multi Fighter/Mage will only get 1 proficiency point for every 3 levels of it's fighter class)
  • A multiclass needs to reach a total of 3M XP for HLAs (even though they are divided on the different classes). A dual class needs to reach 3M XP for any class that is to receive HLAs. Meaning, if you dualclass a fighter from level 24 (at which point he already has acquired 5 HLAs) to thief, you will only get further HLAs once your thief class reaches level 24, even though you are already at a total of 7M XP at that point (the XP cap of 8M counts for dual classes as well by the way). That is not a normal dual class of course. Usually you will not dualclass a fighter later than level 13. Therefore a dualclass usually has only access to the HLAs of it's second class (which is interesting for a Fighter/Cleric, because they really like Hardiness and Greater Whirlwind).
For the Fighter/Thief I would reccomend a dual-class (at level 9 or 13, depending on your patience) because a kit makes up for the loss of HLAs (Berserker or Kensai), for a Fighter/Cleric (or better yet, a Ranger/Cleric) I would go with a multi class, just for the HLAs.

#8
jaxsbudgie

jaxsbudgie
  • Members
  • 291 messages
I know I seem to be preaching it recently, but if you're planning on choosing a Thief, you should consider the Rogue Rebalancing mod, which revises Swashbuckler, Assassins and Bounty Hunters.

I'd go with what HT said and start as a Fighter then dual over to Thief.
If you can't wait until level 9 then dual at level 3 for the extra * or level 7 for ** and an extra half attack per round. When you dual you can then use Shadow Keeper (a save game editor - really useful) to change your standard Thief class to a kit if you like. Some may see this as cheating, I don't, but that's up for you to decide. Don't choose Fighter/Swashbuckler though because that is cheating and a bit pointless, Assassin and Bounty Hunter have good longevity with Fighter levels to back them up.

The Fighter/Cleric and Ranger/Cleric are also really, really fun. The Ranger/Cleric is somewhat overpowered since they get access to all Druid spells at the rate of the Cleric level and not the Ranger level, meaning you're basically a Divine Adonis. (I have got that right, haven't I?)

Any of the above classes will translate through the saga well, Thieves get some really good High Level Abilities - such as the Use Any Item ability. And like Corey Russell said a PC Thief would fit well into the group.

#9
Humanoid_Taifun

Humanoid_Taifun
  • Members
  • 1 444 messages
I don't think Ranger/Clerics should be called overpowered when they can't even use arcane magic. Yes, they are more powerful than builds that do not have access to arcane magic or UAI (which is in itself access to arcane magic), but that only puts them into the middlefield - and they might even lose to a lucky inquisitor.

#10
ScotGaymer

ScotGaymer
  • Members
  • 1 983 messages
Personally I love the Sorcerer class myself lol.

But the OP said he didnt want pure spellcaster. :(

Modifié par FitScotGaymer, 16 septembre 2011 - 09:47 .


#11
Pipboy3billion

Pipboy3billion
  • Members
  • 115 messages
Let's see:

1) Previously played through as a fighter and monk
2) Doesn't want a boring character.
3) Prefers melee and ranged over pure MU.

I would actually recommend a Paladin (with a kit, of course), probably the Undead Hunter or Cavalier. The high charisma makes you a good party leader. They get some minor spellcasting, gibing you more options (likely buff-wise) for the bigger fights. Great saves (one of the best saves, actually, next to a shorty fighter), and you can use a variety of weapons. People like to talk about the Holy Avenger for the Paladin, but that mostly shines against mages. You might likely find that against other hostiles you would prefer other equipment.

In my opinion, the Paladin is really a fighter with more character depth and a handful of fun specials. If you liked the fighter and monk, I think you'll like the Paladin.

#12
Matuse

Matuse
  • Members
  • 250 messages
Monk is not a good character to be in BG1 with. They are like melee wizards without the spells.

Cleric/Ranger gets to ridiculous levels because it has the FULL set of druid spells. So you get all the str/melee boosts from the cleric side, and tack on things like Iron Skins from druid. Then there's the whole insects line to completely geld enemy spellcasters.

#13
Humanoid_Taifun

Humanoid_Taifun
  • Members
  • 1 444 messages
I know what the RC can do. But when I think overpowered, I think Sorc or FM or Kenthief.

#14
C Barchuk

C Barchuk
  • Members
  • 212 messages
Well a Kensai/thief really sucks initially when you dual to a basic thief. You can't wear any armor or even use bows. I mean your worse than a plain ol' vanilla thief. So the rest of your party will have to pamper your sorry keester till you get your kensai levels back. Once this happens, things are much better but you still can't wear armor, gauntlets or bracers until you get UAI. So to me the kensai/thief doesn't really come into its own till much later. Honestly, I'm probably one of the few people who don't really like the kensai/thief all that much. I also don't think, from a role playing perspective, that a kensai and thief really fit together right. Just my opinion of course. I personally would echo what jaxsbudgie said and recommend using the rogue rebalancing mod and go with a pure assassin, swashbuckler, or bounty hunter. Much cooler I think.

#15
Humanoid_Taifun

Humanoid_Taifun
  • Members
  • 1 444 messages
I never said it was a good combination, or one that made a lot of sense. I only said that the build is überpowered. (is über out of style again? I haven't read it on English pages for quite some time now) Saying that while it is not a Kenthief it's not powerful does not really prove me wrong either.

#16
C Barchuk

C Barchuk
  • Members
  • 212 messages
Oh I agree the build is very strong. I just don't think it really comes into its own till later in the game. When it does, its down right nasty. The baby sitting involved just didn't appeal to me when I played one. I would rather just go with a fighter/thief multi class instead. To each their own I guess.

#17
amanasleep

amanasleep
  • Members
  • 161 messages
The reason R/C is so good is that it's power level is very high during every stage of the game. Compare to a F/M, which starts SoA relatively weak. R/C is better because of the ability to wear full plate and spellcast. F/M doesn't get anything that really ups the ante until Improved Haste and PfMW. At that point the F/M edges out until the R/C gets L 7 Priest spells and Nature's Beauty. When HLA's kick in the R/C maintains the edge because the F/M can't use mage HLA's until 6 mill XP. It is only at this point that the F/M grabs the power lead for good.

#18
Humanoid_Taifun

Humanoid_Taifun
  • Members
  • 1 444 messages
I guess I consider the FM more powerful than you. For me, once he can cast level 5 spells, his defense is tight (better than that of the RC in any case) and he doesn't really need Improved Alacritiy unless his fighter part is only for show (in which case he'd be better off as a single class).

#19
Pipboy3billion

Pipboy3billion
  • Members
  • 115 messages

Honestly, I'm probably one of the few people who don't really like the kensai/thief all that much.


I don't like the K/T mainly because it's only powerful if you abuse UAI. If you RP a K/T properly, it can be more difficult.

The F/M and R/C have a pretty interesting back and forth. I played an R/C a few times until I reread some 2e rules and saw how cheaty it was. I agree with Taifun. the F/M is easily the most powerful class in the game overall. It can literally hold its own as a front-liner from level 1/1 - 24/20. I would play one myself, as I find the concept interesting, but I'm not a fan of multi-classing.

Regarding the OP's initial thoughts, I would recommend against the assassin. I found it tempting, but backstab gets progressively less useful as the game progresses. I've never played a pure class thief/assassin, but I would expect that as the game progresses, you'll find yourself playing more of a support than lead role (which I find unbecoming of the protagonist). However, the fighter/thief is solid straight through, but I find multi-classed characters lack the panache of a pure class. If that doesn't matter to you, go multi.

#20
Humanoid_Taifun

Humanoid_Taifun
  • Members
  • 1 444 messages
Don't agree with me on things I didn't say. ;)

#21
Pipboy3billion

Pipboy3billion
  • Members
  • 115 messages
Oh yeah, I reread the thread and misinterpreted something you said. Whoops.

#22
C Barchuk

C Barchuk
  • Members
  • 212 messages

Pipboy3billion wrote...

Honestly, I'm probably one of the few people who don't really like the kensai/thief all that much.


I don't like the K/T mainly because it's only powerful if you abuse UAI. If you RP a K/T properly, it can be more difficult.

The F/M and R/C have a pretty interesting back and forth. I played an R/C a few times until I reread some 2e rules and saw how cheaty it was. I agree with Taifun. the F/M is easily the most powerful class in the game overall. It can literally hold its own as a front-liner from level 1/1 - 24/20. I would play one myself, as I find the concept interesting, but I'm not a fan of multi-classing.

Regarding the OP's initial thoughts, I would recommend against the assassin. I found it tempting, but backstab gets progressively less useful as the game progresses. I've never played a pure class thief/assassin, but I would expect that as the game progresses, you'll find yourself playing more of a support than lead role (which I find unbecoming of the protagonist). However, the fighter/thief is solid straight through, but I find multi-classed characters lack the panache of a pure class. If that doesn't matter to you, go multi.


Your absoutely right backstab does eventually get less useful but not until ToB. Traps and poison more than make up for this. Also if you use the rogue rebalancing mod, assassins get death attack which is just fanastic. Though its cheesy, you can death attack every dragon in SoA as well as all those pain in the ass demons in Watchers Keep. Bascially it works against all those opponents that are immune to backstab. Now it doesn't work against as many major opponents in ToB. This understandably so, otherwise the it would be the most broken fight ever. But man its a great alternative the puts the assassin up a few notches. Hell you can walk right up to a mage in stoneskin and drop him in one hit. It really adds a nice unique touch to the assassin. You also get the crippling strike HLA which works on literally everything. Sorry for the long winded response. So with this modded assassin, I never felt like a 'support' character compared to the vanilla version.

Modifié par C Barchuk, 21 septembre 2011 - 02:03 .