Aller au contenu

Photo

Bioware postmodernism in its Fantasy RPG.


4 réponses à ce sujet

#1
Ceesko

Ceesko
  • Members
  • 65 messages
Just watching the trailer for the new DLC{very hollywood-ish:} gives strength in my opinion that bioware turned its medieval fantasy rpg which was adequately portrayed in DA:O to neither medieval nor fantasy, but simply a postmodernist setting with swords instead of guns. Replacing the weapons with automatic machines will absolutely make no difference.

My feeling and this opinion in general stems from the way characters react to each other, the way they talk like if they were living in the 21th century, they way they react to gender differences as if everyone is unisex, all this defies all climate or logic that bioware tried to establish in DAO. It simply lost its feelings; it doesn't feel like a fantasy anymore, just a bizarre mish-mash between a modernistic setting and a medieval one.
Just my opinion.

Modifié par Ceesko, 16 septembre 2011 - 03:15 .


#2
Stanley Woo

Stanley Woo
  • BioWare Employees
  • 8 368 messages
We're not talking about postmodernism here, though, are we? We're talking about anachronism, where modern concepts and language are used instead of what we believe a medieval setting should use.

If that is the case, then of course we're going to use somewhat anachronistic concepts and language. The game, while set in a medieval-ish European-ish setting, is made for a modern audience to enjoy. You don't want people speaking in late Middle / early Modern English, as not everyone is familiar with such language. You also don't want realism because it's usually the antithesis of fun.

Games and stories are fictitious. They are not completely real, and usually aren't even realistic. Note that no one goes to the bathroom or has to eat or sleep, and time flows only when we say it does. Characters are exaggerated, a little melodramatic, and the story is high adventure where the protagonist will ultimately triumph. He will not age, will not suffer from gout, won't be laid up with the pox, doesn't take a half hour to don his armour, and speaks in language that is easily understandable and relatable to a modern audience, which is who we have targeted for this game and who will ultimately buy this game.

It is not a historical simulation, and doesn't even take place on Earth. It is fiction and follows the rules we, its creators, have set out for it. Complaints about it not being "realistic" are generally misguided. Discussion of real-world religions, sexual politics are not only inappropriate for the setting, but for the forum as well. Let's keep it game-related.

#3
Stanley Woo

Stanley Woo
  • BioWare Employees
  • 8 368 messages

DamnThoseDisplayNames wrote...

Stanley Woo wrote...
If that is the case, then of course we're going to use somewhat anachronistic concepts and language. The game, while set in a medieval-ish European-ish setting, is made for a modern audience to enjoy. You don't want people speaking in late Middle / early Modern English, as not everyone is familiar with such language.


Mr. Woo is't into Betrayal at Krondor, huh?

I was very much into Betrayal at Krondor, even though I got very frustrated with some of the gameplay choices the developers made. I love the setting and it was one of the first RPGs based on a literary property I played.

My point isn't that it is necessarily wrong to develop a game that is more rooted in realitty and medieval concepts or language or themes. I was merely stating some reasons why we might have chosen to design our setting and game the way we did. Of course other developers are free to make their own choices, and I'm certainly not going to say that they are wrong for making different choices than our developers.

#4
Stanley Woo

Stanley Woo
  • BioWare Employees
  • 8 368 messages
There's nothing saying you can't make a game that has stat differences for male and female characters. There are pros and cons for including such stat differences, and for not including them. We have chosen to make male and female characters equal and not have stat differences between the two, and this is unlikely to change. Whether you agree or disagree, and for whatever reason, is your prerogative.

#5
Stanley Woo

Stanley Woo
  • BioWare Employees
  • 8 368 messages
Drasanil, I think you're injecting way too much "real world history" into your "medieval-inspired fantasy game for a modern audience." I mean, that's cool if that's the kind of fantasy world you prefer, but the Dragon Age games are not intended to be simulations. They are entertainment products inspired by and reminiscent of both real world history and traditional and familiar storytelling and fantasy genre tropes.