Stanley Woo wrote...
If that is the case, then of course we're going to use somewhat anachronistic concepts and language. The game, while set in a medieval-ish European-ish setting, is made for a modern audience to enjoy. You don't want people speaking in late Middle / early Modern English, as not everyone is familiar with such language. You also don't want realism because it's usually the antithesis of fun.
I'm currently playing Ultima V, thanks to GOG, and when you search a chest it says, "Thou dost find no trap." Then, you open it and (may) get poisoned and die. What it meant was, you searched it and didn't find a trap. Not that you found "no trap."
Now, there are many problems with this example. Most importantly, I have no idea whether or not "Thou dost find no trap" is actually an accurate way of expressing that kind of English, anyway. But, I did read an interesting piece with Sheri Graner Ray about speech in Ultima. "Thou didst not find a trap" might more accurately have protrayed the information.
Oddly, the most enjoyable part, for me, was being fooled by the game, dying of poison, and then wondering if this was correct Medieval style English or not.