Stanley Woo wrote...
Games and stories are fictitious. They are not completely real, and usually aren't even realistic. Note that no one goes to the bathroom or has to eat or sleep, and time flows only when we say it does. Characters are exaggerated, a little melodramatic, and the story is high adventure where the protagonist will ultimately triumph.
The protagonist doesn't always win. I miss games that give alternate endings where you fail, or endings where you don't reap the rewards of success. I liked that you could die in DA:O, for instance.
He will not age,
So those time jumps in DA2 were just for show, eh?

will not suffer from gout,
But can get horrible taint sickness!
won't be laid up with the pox,
They don't brew poisons like they used to. I remember dying from plague sickness in older games, because some things don't wear off over time if left untreated. If you didn't get a cure, you perished.
PCs these days must get immunized against
everything.doesn't take a half hour to don his armour,
Funny you should say that. I was playing
ADoM recently, and it does take several turns to take off and don new armour. Light armour only takes a little while, heavy armour takes longer.
and speaks in language that is easily understandable and relatable to a modern audience,
Well, naturally, if you buy the English version. I wouldn't say that all games I've played have used modern english, however. In fact, I studied Elizabethan English thanks to just such a game.
which is who we have targeted for this game and who will ultimately buy this game.
Well, I still enjoy Origins, even if people don't eat or sleep or yell at you when you ride a horse through their front door. Sometimes I think games are just getting too easy, in that gameplay is becoming more convenient and less interesting.
And soon I'll be saying things like 'Kids these days,' and shaking a cane at console gamers.