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Bioware postmodernism in its Fantasy RPG.


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#51
Bryy_Miller

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Maria Caliban wrote...

This is all Joss Wheden's fault.


It really is. It really, really is. He has a distinct style that now everyone is copying. Same with Ron Moore. Abrams just copies himself.

Maria Caliban wrote...

I'm not sure the OP understands what "post-modern" means.

Ish beat me to it.


Some guy on NPR was talking about how his artwork was port-ironic. I wanted to bun everything in existence to cinders.

#52
Shadow of Light Dragon

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Stanley Woo wrote...

Games and stories are fictitious. They are not completely real, and usually aren't even realistic. Note that no one goes to the bathroom or has to eat or sleep, and time flows only when we say it does. Characters are exaggerated, a little melodramatic, and the story is high adventure where the protagonist will ultimately triumph.


The protagonist doesn't always win. I miss games that give alternate endings where you fail, or endings where you don't reap the rewards of success. I liked that you could die in DA:O, for instance.

He will not age,


So those time jumps in DA2 were just for show, eh? ;)

will not suffer from gout,


But can get horrible taint sickness!

won't be laid up with the pox,


They don't brew poisons like they used to. I remember dying from plague sickness in older games, because some things don't wear off over time if left untreated. If you didn't get a cure, you perished.

PCs these days must get immunized against everything.

doesn't take a half hour to don his armour,


Funny you should say that. I was playing ADoM recently, and it does take several turns to take off and don new armour. Light armour only takes a little while, heavy armour takes longer.

and speaks in language that is easily understandable and relatable to a modern audience,


Well, naturally, if you buy the English version. I wouldn't say that all games I've played have used modern english, however. In fact, I studied Elizabethan English thanks to just such a game.

which is who we have targeted for this game and who will ultimately buy this game.


Well, I still enjoy Origins, even if people don't eat or sleep or yell at you when you ride a horse through their front door. Sometimes I think games are just getting too easy, in that gameplay is becoming more convenient and less interesting.

And soon I'll be saying things like 'Kids these days,' and shaking a cane at console gamers.

#53
Firky

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Shadow of Light Dragon wrote...

Well, I still enjoy Origins, even if people don't eat or sleep or yell at you when you ride a horse through their front door. Sometimes I think games are just getting too easy, in that gameplay is becoming more convenient and less interesting.


Sounds like someone needs a thorough poisoning. ;)


(PS. Uh, in case anyone actually thinks this is threatening, read my post on the previous page.)

Modifié par Firky, 17 septembre 2011 - 08:43 .


#54
Shadow of Light Dragon

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Firky wrote...

Sounds like someone needs a thorough poisoning. ;)


(PS. Uh, in case anyone actually thinks this is threatening, read my post on the previous page.)


Ha! As an Avatar I am well-versed in the Cure spell! I may have to run down to the local store to buy some ginseng, but a quick 'An Nox!' will solve all my poison problems. ;)

(Seriously though, once I learned that spell I always had at least 50 of them prepared :) I hated getting caught by poison. Britannia's like Australia or something...everything can kill you!)

#55
Funkjoker

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Stanley Woo wrote...

Games and stories are fictitious. They are not completely real, and usually aren't even realistic. Note that no one goes to the bathroom or has to eat or sleep, and time flows only when we say it does. Characters are exaggerated, a little melodramatic, and the story is high adventure where the protagonist will ultimately triumph. He will not age, will not suffer from gout, won't be laid up with the pox, doesn't take a half hour to don his armour, and speaks in language that is easily understandable and relatable to a modern audience, which is who we have targeted for this game and who will ultimately buy this game.

It is not a historical simulation, and doesn't even take place on Earth. It is fiction and follows the rules we, its creators, have set out for it. Complaints about it not being "realistic" are generally misguided.


Maybe, but what we got in DAO was a somewhat more realistic approach. And that was one of the very good points in DAO.

In DA2 and - probably as of now - many future installments of DA you turned this approach into the almost complete opposite. But you should already know what people think of this, as there are enough threads regarding problems of the new direction, don't you?

#56
Maconbar

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Jean-Funk Van Damme wrote...

Stanley Woo wrote...

Games and stories are fictitious. They are not completely real, and usually aren't even realistic. Note that no one goes to the bathroom or has to eat or sleep, and time flows only when we say it does. Characters are exaggerated, a little melodramatic, and the story is high adventure where the protagonist will ultimately triumph. He will not age, will not suffer from gout, won't be laid up with the pox, doesn't take a half hour to don his armour, and speaks in language that is easily understandable and relatable to a modern audience, which is who we have targeted for this game and who will ultimately buy this game.

It is not a historical simulation, and doesn't even take place on Earth. It is fiction and follows the rules we, its creators, have set out for it. Complaints about it not being "realistic" are generally misguided.


Maybe, but what we got in DAO was a somewhat more realistic approach. And that was one of the very good points in DAO.

In DA2 and - probably as of now - many future installments of DA you turned this approach into the almost complete opposite. But you should already know what people think of this, as there are enough threads regarding problems of the new direction, don't you?


What made DA:O so much more realistic in your mind? I preferred DA:O but not because I thought that it was more realistic than DA:2.

#57
Funkjoker

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Gameplay and visual style. Now, if you want an essay about that, look in other threads, there are many people who depicted this far lengthier and more detailed than I could ever have the desire to do so.

#58
element eater

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Stanley's post is a good one

that said I did like the little comments about gender from Sten and Lelianas little story about the lady chevalier things like this didn't seem to occur in da2. I think however that's more because they make the world feel more fleshed out then for anything like historical accuracy or whatever you choose to call it

#59
DamnThoseDisplayNames

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DA's design seems to go the way D&D or, say, Magic the Gathering did from past to present. It's something about designer's belief that fiction is about making lines and color of your setting more "fictional", instead of ideas. Sorry, I think I have a right feeling of how's and when's and reasons for that, but not enough understanding to explain it better.
Can give a nice quote about this tendency, though, from a friend of mine: "AD&D is a pint of ale, D&D3 is a light beer, and D&D4 is a pepsi".

Modifié par DamnThoseDisplayNames, 17 septembre 2011 - 03:51 .


#60
MrNose

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DamnThoseDisplayNames wrote...

DA's design seems to go the way D&D or, say, Magic the Gathering did from past to present. It's something about designer's belief that fiction is about making lines and color of your setting more "fictional", instead of ideas. Sorry, I think I have a right feeling of how's and when's and reasons for that, but not enough understanding to explain it better.
Can give a nice quote about this tendency, though, from a friend of mine: "AD&D is a pint of ale, D&D3 is a light beer, and D&D4 is a pepsi".


What's Pathfinder, the fully featured D&D3.5 with better balancing?  Lets call it a microbrew.

To add something of substance here and to refer to your example:  AD&D is, in my opinion, needlessly complicated and punishing just as D&D4 is needlessly simplistic (although some of the spacial stuff they did was cool).  There's always a danger of the "old" being fetishized, which tends to happen quite a bit around these parts.

#61
Addai

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element eater wrote...

Stanley's post is a good one

that said I did like the little comments about gender from Sten and Lelianas little story about the lady chevalier things like this didn't seem to occur in da2. I think however that's more because they make the world feel more fleshed out then for anything like historical accuracy or whatever you choose to call it

There was more an emphasis in Origins that female warriors were unusual.  I actually missed that in DA2.

#62
DamnThoseDisplayNames

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There's always a danger of the "old" being fetishized, which tends to happen quite a bit around these parts.

Well there are reasons for that. When it comes to settings, more details usually is better. I am still astonished how they raped Planescape setting in 4d, for example.

Modifié par DamnThoseDisplayNames, 17 septembre 2011 - 06:49 .


#63
Tantum Dic Verbo

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I'm one of those who considered DA:O laughably modern (I'm not going to try to squeeze the discussion into a standard definition of postmodernism). There is so much projection of contemporary sensibilities and behavior into the game that I don't think of it as a fantasy game at all.

#64
SkittlesKat96

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I think I agree with what Stanley said...to be honest if I was playing a medieval/fantasy game where everybody spoke like the characters in 'A Song Of Ice And Fire/A Game of Thrones' then I would feel very weird. Or if the characters spoke exaggeratedly like people from a Shakespeare play, or etc.

#65
FedericoV

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Ceesko wrote...


Just watching the trailer for the new DLC{very hollywood-ish:} gives strength in my opinion that bioware turned its medieval fantasy rpg which was adequately portrayed in DA:O to neither medieval nor fantasy, but simply a postmodernist setting with swords instead of guns. Replacing the weapons with automatic machines will absolutely make no difference.

My feeling and this opinion in general stems from the way characters react to each other, the way they talk like if they were living in the 21th century, they way they react to gender differences as if everyone is unisex, all this defies all climate or logic that bioware tried to establish in DAO. It simply lost its feelings; it doesn't feel like a fantasy anymore, just a bizarre mish-mash between a modernistic setting and a medieval one.
Just my opinion.


I generally agree with your analysis but not with the conclusion. I mean, what you are saying is that DA2 feels less like a classic tolkeniesque fantasy. It feels more like a Joe Abercrombie's "circle of the world" book, where fantasy, magic and swordplay are used as a context to tell different kind of tales that draw inspiration from other genres or sub-genres and where there is no clear cut good and evil. Yes, it's true: even the soundtrack has a distinct "Morricone" feeling that does not seem to fit classical fantasy at all.

Yes it's a different approach to fantasy and one of the many elements of reboot of DA's franchise in DA2. I understand that it could be a serious flaw for the people who loved DA:O and considers it perfect. But it's not necessarely worst and it feels like a fresh and interesting approach. Honestly I'm a little tired of Tolkien's influence over fantasy. I like that authors in the various media are trying to do something else with the genre and to bring it forward and do something new.

Talking about the DA franchise: the general lack of originality in terms of setting for Origins was one of the few things I do not liked at all and there was a lot of complaints about that when the game was published. So, they listened and they tried to give us a setting that feels more unique. Imho, as a result, DA2 setting is ineed more unique and it has more personality. I like the new approach toward different sex: it fits the gameplay and the setting better. DA:O allready presents a word were woman can be very powerfull and have an active role in the army and the government. Parity of treatment makes more sense.

Realism is overrated. I like verosimilitude for story's sake, but that's all. For example, Mafia 2 has a long sequence in the prison that is very realistic. You even have to clear a urinary (talking about "when you press a button something awesome happens"...) and to resist a sexual assault under the showers. Well, it's not fun. It can work in a book or a movie, not in a game. Like Yahtzee said about Mafia 2: "they are called games, they are supposed to be fun".

But I admit that maybe they have gone too far and that something good has been lost along the way. I mean, just like Abercrombie take on fantasy, there is no element of romanticism, there is no "sense of wonder". Is that the point where your "it's post-modern", "it's not fantasy anymore", originates? Well', if that's the case, it's a very difficult balance. But what I would like to see in DA3 in term of setting and presentation of the game is something that tries to blend the uniqueness of DA2 without loosing those moments of sense of wonder that are part of the romantic roots of the fantasy genre. DA2 tried too hard to look cool, young, new and badass. It's not necessary to feel fresh.

Modifié par FedericoV, 18 septembre 2011 - 12:09 .


#66
Ceesko

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FedericoV wrote...

But I admit that maybe they have gone too far and that something good has been lost along the way. I mean, just like Abercrombie take on fantasy, there is no element of romanticism, there is no "sense of wonder". Is that the point where your "it's post-modern", "it's not fantasy anymore", originates? Well', if that's the case, it's a very difficult balance. But what I would like to see in DA3 in term of setting and presentation of the game is something that tries to blend the uniqueness of DA2 without loosing those moments of sense of wonder that are part of the romantic roots of the fantasy genre. DA2 tried too hard to look cool, young, new and badass. It's not necessary to feel fresh.


That is exactly what I mean, I just cannot and lack the means to describe it adequately in this thread. Best I can say the feeling of being exceptional and unqiue is greattly reduced and this is not because of the general background of the story "being a refugee turned hero" I think this is mostly due to how characters react towards you in a completely feelingless and cold unisex manner.

Modifié par Ceesko, 19 septembre 2011 - 01:27 .


#67
Ceesko

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EDIT: double post

Modifié par Ceesko, 19 septembre 2011 - 01:21 .


#68
DamnThoseDisplayNames

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SkittlesKat96
to be honest if I was playing a medieval/fantasy game where everybody spoke like the characters in 'A Song Of Ice And Fire/A Game of Thrones' then I would feel very weird. Or if the characters spoke exaggeratedly like people from a Shakespeare play, or etc.


You did't like Morrigan speaking blank verse then?

Modifié par DamnThoseDisplayNames, 19 septembre 2011 - 01:34 .


#69
Gibb_Shepard

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Stanley Woo wrote...

We're not talking about postmodernism here, though, are we? We're talking about anachronism, where modern concepts and language are used instead of what we believe a medieval setting should use.

If that is the case, then of course we're going to use somewhat anachronistic concepts and language. The game, while set in a medieval-ish European-ish setting, is made for a modern audience to enjoy. You don't want people speaking in late Middle / early Modern English, as not everyone is familiar with such language. You also don't want realism because it's usually the antithesis of fun.

Games and stories are fictitious. They are not completely real, and usually aren't even realistic. Note that no one goes to the bathroom or has to eat or sleep, and time flows only when we say it does. Characters are exaggerated, a little melodramatic, and the story is high adventure where the protagonist will ultimately triumph. He will not age, will not suffer from gout, won't be laid up with the pox, doesn't take a half hour to don his armour, and speaks in language that is easily understandable and relatable to a modern audience, which is who we have targeted for this game and who will ultimately buy this game.

It is not a historical simulation, and doesn't even take place on Earth. It is fiction and follows the rules we, its creators, have set out for it. Complaints about it not being "realistic" are generally misguided. Discussion of real-world religions, sexual politics are not only inappropriate for the setting, but for the forum as well. Let's keep it game-related.


Ha, you kinow everything doesn't have to be modernised in order for the audience to enjoy it. Hell, people play medieval game to get a sense of medieval realism. Look at the Witcher 2, modernised to be understandable but still retains a sense of realism about the whole thing.

#70
Addai

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SkittlesKat96 wrote...

I think I agree with what Stanley said...to be honest if I was playing a medieval/fantasy game where everybody spoke like the characters in 'A Song Of Ice And Fire/A Game of Thrones' then I would feel very weird. Or if the characters spoke exaggeratedly like people from a Shakespeare play, or etc.


"I am Tyrion Lannister."
"I know."
"You're Ned Stark's bastard, aren't you?  Did I offend you?  Sorry.  Dwarfs don't have to be tactful.  Generations of capering fools in motley hve won me the right to dress badly and say any damn thing that comes into my head.  You are the bastard, though."
"Lord Eddard Stark is my father."
"Yes.  I can see it.  You have more of the north in you than your brothers."
"Half brothers."
"Let me give you some counsel, bastard.  Never forget what you are, for surely the world will not.  Make it your strength.  Then it can never be your weakness.  Armor yourself in it, and it will never be used to hurt you."


Dialogue pulled at random from A Game of Thrones, with the other stuff removed.  Now tell me, what is anachronistic or "weird" about how they're speaking?

#71
Stoomkal

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Gee... do I miss having anti-female or anti-gay hatred in my fantasy?

How about the "scientific" idea that blacks are inferior?

I never saw a Ferelden call a Chasind a Nig... er...

Would I want to? Nooooo... do I acknowledge the racism of white colonial history? Well, yes...

Do I *really* need it in a fantasy adventure?

Or do I want my girls and black friends to adventure with me?

Should add emoticon to indicate my sarcasm...

#72
Boiny Bunny

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I don't have a problem with the way gender treatment doesn't differ much in either game. It is a medieval setting, and does imply that generally speaking, men and women of Thedas fill similar if not the same roles that men and women did in medieval Europe. This might lead one to believe that men would have utter dominance, as they did in medieval Europe - but this is highly tempered by the fact that Andraste was a woman - and following, the highest positions of power within the Chantry are only available to be filled by women (more or less, the opposite of the church in the real world)

I imagine that people's perceptions of women in the real medieval world would have been substantially different if Jesus had been a woman...

#73
Addai

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There were female fighters in real medieval history, too, and in ancient history. They were few and far between, but this is basically what the DA lore is, too. Or was, prior to DA2. They may be changing it. You did at least have some consistency with the Qunari.

#74
Stoomkal

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Addai67 wrote...

There were female fighters in real medieval history, too, and in ancient history. They were few and far between, but this is basically what the DA lore is, too. Or was, prior to DA2. They may be changing it. You did at least have some consistency with the Qunari.


...

Actually, you are right.

I just remembered some priceless exchanges between Sten and Wynne on the topic of "a woman's place"...

I miss Wynne... and Sten... and...

#75
FedericoV

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Gibb_Shepard wrote...

Ha, you kinow everything doesn't have to be modernised in order for the audience to enjoy it. Hell, people play medieval game to get a sense of medieval realism. Look at the Witcher 2, modernised to be understandable but still retains a sense of realism about the whole thing.


Sorry, TW2 is dark and gritty and everything else, but I would not call that game realistic. It's anything but realistic. It's very high fantasy after all... If you want a realistic fantasy, magic should be low key, just like ASoIaF.