Addai67 wrote...
For that matter, I don't think Tolkien is as simple good and evil as people characterize a lot. Maybe they do that because they're not familiar with the Silmarillion, and the Noldor- which is my favorite aspect of his work. Even the orcs are reflections of human (elven/dwarven) weakness, they are just its extreme development.
Perhaps I did something of a disservice to Tolkein, although frankly I've never been much of a fan; I find his book painfully slow moving most of the time, and I've never bothered to go beyond LotR. At its heart though, LotR is a struggle between the forces of order/life against the forces of destruction/death. Yes, there are more layers to it than that, but at its core, its a good vs. evil struggle.
George R.R. Martin's
A Song of Ice and Fire on the other hand, is simply a battle between competing factions vying for power. While the story is told from the perspective of certain players and we are supposed to empathise with the position with those protagonists, it cannnot be defined is simple terms of good guys and bad guys; there are only "our guys" and "their guys" not an existential struggle (unless you count the White Walkers, who are against everyone else).
Humanity has enjoyed these stories for a long time. Even Tolkien is just a revival/ reworking of the Kalevala and Eddas. There's nothing wrong with the familiar stories, though on the other hand there's nothing wrong with wanting to tell them in as simple language as possible. It's more the injections of modern pop culture/ modern political themes that I don't like. That, to me, is dreary. DA2 also did this with the obvious draw on the "war on terror." I also felt that with Anders' preachy bit on bisexuality, that it was an injection of modern politics that felt out of place. I prefer themes that are human and universal, I think it makes for a more compelling story.
I agree that traditional stories have long lasting cultural resonance for a reason; they speak to universal core values of life/hope/humanity struggling against the forces of nature that threaten our survival, for which bogeymen like Sauron are a metaphor. However, I would argue that many of the themes cropping up in modern fantasy are not that modern in themselves. They are simply a reflection of the same universal human struggles for power, resources, ideology, etc. that have always gone on. Yes, they give a nod to the contemporary world in order to keep it relevant to present day audiences, but I would argue that the underlying themes remain the same.
To take the "War on Terror" example (hopefully without getting mired in politics); what is the War on Terror but a struggle between ideologies for control of territory and resources? While the form of the struggle has changed, its fundamental nature has not.
Regardling the bisexuality argument, I think you have to keep in mind that while tolerance of alternative sexual identities is a relatively recent phenomenon in Judeo-Christian societies, its not remotely remarkable in other cultures. The suggestion that the bisexual option in DA2 is the importation of post-modern western values into a medieval setting is only valid if you assume that Thedas IS medieval Europe and that it follows the same views and prejudices on sexuality that medieval Christian Europe did. I don't adhere to this position, as I think that while Thdeas is
inspired by medieval Europe it is not the same and that it does not automatically follow that the same cultural mores automatically apply.
Quite apart from this, I suspect that Bioware went with the whole bisexuality thing on the basis of game design descisions over ideology. Allowing players to romance companions irrespective of the gender of their character allows the player more freedom in the design of their character. In DAO you had to have a male character to romance Morrigan, and a female to romance Alistair (necessary if you want to unlock all the achievements), but not all players want to be forced to play a particular gender in order to complete an aspect of the game. Ergo, making all the love interests bi freed the player's choice in who they romanced. This is just a theory, of course. I would be interested to hear from someone from Bioware on the subject.