MerinTB wrote...
Sylvius the Mad wrote...
That's backstory, not personality.sp0ck 06 wrote...
Your character in Baldur's Gate is completely established by the game's designers. The only hand the player has in shaping your character is picking from a list of pre determined dialogue.
In KoTOR, your character is even more established. You're Revan, and you don't even know it for most of the game...
Right at the start of BG when you leave Candlekeep and get ambushed, what does your character do next? Why? Does he follow Gorion's advice and go to the Friendly Arm Inn? Why? Does he decide to head to the nearest town because it's safer? Why? Does he decide that the roads aren't safe, and Gorion's advice was bad because it got them ambushed and instead get off the road as soon as possible? Why?
BG grants the player trememndous freedom in character design. It does so more than any subsequent BioWare game, in fact, because it also allows free travel, so your character can actually go anywhere for any reason, regardless of whether the game is aware of that reason (this free travel disappeared in BG2, and hasn't been seen again in a BioWare game with the possible exception of Mass Effect).
While I didn't get FAR in BG in the three times I tried playing it, I agree.
Also, as far as "being Revan" - that's who you WERE, not who you are. Even if you choose to return to the path Revan took, that person is GONE. You are, more or less, tabula rasa at the start of the game.
And being the child of whom your the child of in the Baldur's Gate series doesn't even choose your race for you, so that's not really "establishing your character for you" in all but the broadest of terms.
I don't see where Sylvius made any claim otherwise to Revan being the PC at the start of the game, rather how one injects their personality into playing the character out. I got the same effect from his reply regarding BG as well.





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