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*Discussion* - Favorite Server Features


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#1
_Guile

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What are some of your favorite features / ammenties that you have found on any server, as a player?

Discuss...

#2
Shiek2005

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Not sure if this counts, but an XP system that caters to multiple players, offering a certain (preferably minimal) amount of extra XP for partying up instead of having other players leech the XP.

Why do i want to party up with other players if i'm going to get less xp? :P

#3
Shadooow

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Epic dungeons for only the best players (note im not using word character here).
Custom classes, feats, spells, skills. Not neccesarily PRC, less classes but more balanced is better option for me.
Lots of PvM, not mindless easy grinding on weak monsters.

#4
Elhanan

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* Teleportation spells - Teleport, Word of Recall, Summon Ally, etc.

* Rewards for Time in Character and Exploration

* A DM willing to listen to suggestions & feedback.

Modifié par Elhanan, 17 septembre 2011 - 07:13 .


#5
Kail Pendragon

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Shiek2005 wrote...

Not sure if this counts, but an XP system that caters to multiple players, offering a certain (preferably minimal) amount of extra XP for partying up instead of having other players leech the XP.

Why do i want to party up with other players if i'm going to get less xp? :P

That doesn't make sense, partying up means the enemy is gonna be easier to defeat so less XP is not just justified but rather required.

Modifié par Kail Pendragon, 17 septembre 2011 - 08:01 .


#6
Jenna WSI

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Good thread topic. For me one of the most important aspects of a server is good character customization haks, ease of use for them, and leveling that doesn't punish me for wanting an epic character.

#7
Shadooow

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Kail Pendragon wrote...

Shiek2005 wrote...

Not sure if this counts, but an XP system that caters to multiple players, offering a certain (preferably minimal) amount of extra XP for partying up instead of having other players leech the XP.

Why do i want to party up with other players if i'm going to get less xp? :P

That doesn't make sense, partying up means the enemy is gonna be easier to defeat so less XP is not just justified but rather required.

Nobody asked for your opinion and you didnt even brought anything on subject, stop spamming these BSs.:sick:

#8
Kail Pendragon

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ShaDoOoW wrote...

Kail Pendragon wrote...

Shiek2005 wrote...

Not sure if this counts, but an XP system that caters to multiple players, offering a certain (preferably minimal) amount of extra XP for partying up instead of having other players leech the XP.

Why do i want to party up with other players if i'm going to get less xp? :P

That doesn't make sense, partying up means the enemy is gonna be easier to defeat so less XP is not just justified but rather required.

Nobody asked for your opinion and you didnt even brought anything on subject, stop spamming these BSs.:sick:

You poor ignorant fool of a troll are not in the position to tell me in any way what I must or must not do. As an advice, keep your mouth shut kiddo, cause the more you open it the more everybody sees what a poor pathetic being you are.

My opinion is that party friendly XP is BS. Nobody asked, I don't care. The moment something is posted on a public forum it is open to being commented upon, but that's too much for your limited brain to comprehend.... after all you can't tell the difference between a modification to a wad game feature and a fix. Nor between cheating and not cheating. What an insult to any intelligent specimen you are!

Modifié par Kail Pendragon, 18 septembre 2011 - 10:38 .


#9
Kail Pendragon

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_Guile wrote...

What are some of your favorite features / ammenties that you have found on any server, as a player?

Discuss...

Morale checks for NPCs, environmental effects (like getting fire damage from standing close to magma or cold damage from a frrezing environment), a properly scripted and balanced fatigue system, wandering monsters encounters on a rest, taunting NPCs (not just using the taunt skill), thieves that pick your pockets while you are in combat with someone else (and more in general realistical behaving thieves/bandits), expanded summons, some 3.5 updates, freedom of mc, alignment dropped for good, custom races and feats, custom spells, etc.

#10
_Guile

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Personally I like in game Character Customization, forges, anything that adds to freedom &/or chracter expression, those are big wins for me.

I'm really not into Sub-Races, Horses (I detest horses), or legendary levels, but if it adds to gameplay & players like it, great!  I greatly like server admins/builders who go out of their way to give the player's what they want! (as a whole)

I love it when builders go out of their way (when building) to make the PC's feel like a hero & wanted, if any server will win me over, it's those with competent DMs who interract well with the PCs to add to gameplay, who also run quest/adventures to keep the PCs having fun! <<< Big win!

Modifié par _Guile, 18 septembre 2011 - 12:06 .


#11
WebShaman

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I chose Elhanan, Jenna WSI, _Guile, and some of Kail's stuff (but not alignment dropped for good, or fatigue system).

Having total freedom to customize my character with some of the best that the Vault has to offer is paramount for me these days! That is the utmost in importance, followed by a challenging environment, and one that makes sense ingame.

Nothing I despise more than an environment that makes no sense (why are these goblins right outside of town? I mean, they are practically camping on the city doorstep!!! Doesn't anyone have a problem with this?) etc...

I like environments that contain a storyline. It does not mean that my character has to become involved in it - but it should contain one.

I really like it when an environment goes that "extra mile" for all classes, including stuff for them (Rangers and Druids can speak with Animals, for example, and really talk with them).

I absolutely despise "dumb" encounters, created without pre-thought just to generate XP and lootz for the character. Oh, and whatever you do, don't send me at 1st level to kill rats in a sewer!!!!!

Just...don't.

And don't "pre-level" me up, skipping levels that I use to solidify the RP part of my character! That really disgusts me and ruins my fun! If you cannot make enjoyable, unique starting areas, then the rest is going to be just as bland IMHO. I won't stick around for it.

Oh, my biggest pet peeve of all - say NO to barrel o lootz!!!!! :sick:

Modifié par WebShaman, 18 septembre 2011 - 02:50 .


#12
Kail Pendragon

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WebShaman wrote...

I chose Elhanan, Jenna WSI, _Guile, and some of Kail's stuff (but not alignment dropped for good,

That's simply a preference of mine. I have always disliked the alignment system but I'm aware others are fond of it :)

or fatigue system).

Web, you should have seen the fatigue system I have in mind, a very well scripted thing... maybe you wouldn't be adverse to it.

Modifié par Kail Pendragon, 18 septembre 2011 - 09:17 .


#13
WebShaman

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Nope, not interested. I absolutely detest such systems.

Reminds me too much of that spirit meter in NWN2 MotB. Man, I hated that thing! Or DA (Dragon's Age) - I absolutely hate fatigue systems.

It comes too close to food&water systems, ration systems, and "your character needs to take a crap NOW" systems...for comfort.

#14
_Guile

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While I hate such fatigue & nerfed rest systems with a passion as well, this discussion is more geared towards features we do like, not ones we cannot stand or do not like, otherwise the thread would turn into a complaining session where it went down in flames quickly, because let's face it, there is a lot to not like on many servers.

Even most action players utterly detest anything that remotely smells like an RP module / server, and vice versa.

Please remember to stay on topic and tell us what makes you say, "Aw I love this!", not "Bah, I hate this, I'm leaving!"

We already know that there are mainly two kinds of builders, one which strive for Realism & RP, and then there those who believe the game is one of fantasy and try to keep things on the lighter side of fun, with less realism.  It really is tough to please everyone, however, I'm sure builder's would probably be more willing to listen to what players do like, than hear them complain and moan all day. :D

Modifié par _Guile, 18 septembre 2011 - 10:01 .


#15
WebShaman

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Agreed.

Though I was just answering Kail...in a long-winded sort of fashion...hehe.

#16
Jenna WSI

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Haha, I'm always going to think of them as "your character has to take a crap now!" from this point on.

"because let's face it, there is a lot to not like on many servers."
That's kinda sad, I like quite a bit of different elements on many different servers.


"We already know that there are mainly two kinds of builders, one which
strive for Realism & RP, and then there those who believe the game
is one of fantasy and try to keep things on the lighter side of fun,
with less realism."

Oddly, I've always tried to offer both. No extreme eating/resting systems, but you still get a ton of flavor text for areas, including lore checks to see just how much you know, etc...As just an example. I think there can be a balance in between the two.

Modifié par Jenna WSI, 19 septembre 2011 - 07:30 .


#17
WebShaman

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Especially when spammed in yellow text in your info bar...good thing there are no facial expressions in NWN...

Sorry, back to what we want!

#18
ffbj

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I like fatigue as I feel it adds a sense of realism to the game. My view may be a bit stilted since I developed one. I also like random spawns, a lot. I also tend to notice a lot of the little things like whether or not animals behave like animals, and monsters who will flee if they are overmatched, if they are intelligent enough to realise it. Basically a morale system, but perhaps a bit more complex than that. Bottom line: a world that feels realistic, without being slavish to the idea of realism.
I recently updated my fatigue system in my module, though not the one on the vault.
It's just combat fatigue, where your armor, weapons, state: (posioned, dieased, badly wounded)  add to your fatigue.  The fighting classes get more fatigue, and pretige classes get no extra fatigue, as I feel it sort of balances the unbalanced prestige classes, and you get more fatigue each level, based on con/str.

Modifié par ffbj, 19 septembre 2011 - 10:42 .


#19
WebShaman

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Fatigue systems tend to favor spellcasters, IMHO. And also IMHO, they do not need any more favors...

I also like random spawns, a lot. I also tend to notice a lot of the little things like whether or not animals behave like animals, and monsters who will flee if they are overmatched, if they are intelligent enough to realise it. Basically a morale system, but perhaps a bit more complex than that. Bottom line: a world that feels realistic, without being slavish to the idea of realism.


This.

I agree wholeheartedly.

#20
ffbj

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Yeah I agree about the casters. I took that into consideration in my system. Although merely being in combat, that is, near enough to a fight they (casters) will lose fatigue. Just the standard 1/rd, and they have very little to begin with since they have little con/str bonus, and the minimum amount per level. But if they get posioned/diseased they will be in a world of hurt, or heaven forbid, actually try to fight. Monks make out real well in my system, no armor, generally decent con/str, and the medium fatigue per level, but then monks should be able to run around like crazy.
My friend really hated the idea when I first implemented it, later he made a number of suggestions to improve it. That's when I thought I had something pretty good, since he starting liking it.
I have thought about draining fatigue for spell casting though.  I was thinking of some progression of fatgue loss based on the level of the spell cast. Not much trouble for low level casters but higher levels might run into some fatigue issues. Like after they buff up the party, that should tire them out a bit.  

Modifié par ffbj, 19 septembre 2011 - 11:37 .


#21
WebShaman

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Since when do spellcasters have low con or str?

That is what certain spells are for...and how do you handle stuff like Tensor's tran and Shapechange?

#22
_Guile

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I'm cool with morale systems, that sort of realism is cool, but it could be a pain if you got 40 goblins running around on a map trying to avoid you, that you feel obligated to (or must) kill...

I won't even start with the fatigue thing, thanks, but I wouldn't play on a server like that...

WebShaman wrote...

Since when do spellcasters have low con or str?

That is what certain spells are for...and how do you handle stuff like Tensor's tran and Shapechange?

I always play casters with a lot of Hit Points, usually start with 16 or higher Con and take it to 21 with a splash of Dwarven Defender to make them tougher & as healthy as a druid's favorite tree!

That's exactly why I favor the Player's character over module/story/systems, so if a player is super smart and makes a better build which utterly dominates my module, great, I will even go out of my way to make a super challenge for them, maybe 3 or 4 that even the toughest dwarf would be hard pressed to solo. :D

To me it's your builder/DM that makes all the difference, truly...

Modifié par _Guile, 19 septembre 2011 - 11:58 .


#23
ffbj

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Well that's true they can buff themselves but usually they are buffing the fighters if in a party.
Anyway I decided to implement a fatigue drain on casters too, if they cast a spell in combat.
I don't play casters much, though I have found that putting a barbarian level in helps them, same point as the DD idea. The fatigue recovery is received from rest though there are other ways to boost your fatigue, campfires, elixir of zeal. Anyway so I think spell effects vanish when rest is implemented so those temporary buffing spells will not increase the base fatigue of the casters.
You can't raise your fatigue in combat by using buff spells, it's based on your vanilla stats when resting, and any items which permanently rasie stats. Perhaps that's not entirely fair although these buff spells have other beneficial effects.
I should qualify that a bit when talking about casters mostly I was refering to mages/sorcerrors., as priests, and others will most often be in armor and be using a weapon. Generally I think fighting classes will have superior str/con than will pure mages who tend to concentrate on int chr dex.
Be that as it may.  It would probably not matter much since neither of you care for fatigue systems in general.  But I think was something missing from my system so I'm glad you pointed it out.

Modifié par ffbj, 20 septembre 2011 - 01:33 .


#24
WebShaman

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Wait a min! So someone who is using Tensor's or Shapechange will be fatigued as if they had the ORIGINAL stats of the Wizard in question as they rested? O_o

That Iron Golem sure gets tired fast!

Nope, definitely not a system for me.

#25
_Guile

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WebShaman wrote...

Wait a min! So someone who is using Tensor's or Shapechange will be fatigued as if they had the ORIGINAL stats of the Wizard in question as they rested? O_o

That Iron Golem sure gets tired fast!

Nope, definitely not a system for me.


Sometimes they just don't grasp the concept of "FUN"....