This thread has probable been done to death, but whatever, I just want to hear some interesting ideas, and share my own.
First of all: I hope the Warden dies at the beginning of DA3, preferably just as he meets Hawke. It would close off the Warden's existence, if he hadn't already died during DA:O (which, I think, can be done in the same way as continuing Shepard in ME3, namely: if he died in ME2, you cant continue his story, end of discussion), plus, it would set up Hawke as the only real protagonist of the series, instead of having the existence of the Warden loom over there, referenced, but never seen.
Furthermore, I would like to see Hawke and their love-interest together at the start of DA3, and from there collecting companions from DA;O, DA2 and new characters. Just, have the LI be with Hawke, that's all I'm asking.
Fear: More timejumps. I don't mind the pasage of time, but I don''t actually want to see these characters grow old. I don't want to see Varric with his grandchildren, or Merrill being grey and old. Two years have passed during DA:O, and 3 to 5 in DA:O's DLC. Ten years have past during DA2, which means Witch Hunt was about 3 years before the end of DA2. That's enough time. Don't drag the timeline out. Don't have us bounce around the arena with a 50-year-old Hawke and Isabela *shudder*. Harry Potter gave me a trauma about that.
Anyone else have similar, or compeltely different hopes/fears?
Hopes/Fears for DA3
Débuté par
Samuel_Valkyrie
, sept. 17 2011 04:02
#1
Posté 17 septembre 2011 - 04:02
#2
Posté 17 septembre 2011 - 04:13
They said already that the Warden's story was done, and the Hawke's will be finished after all the dlcs. They might get cameos, but i doubt it will be anything big (even more so since our Wardens don't have voice actors). So look forward to a hero that is somehow involved with the Seekers.
I just hope that it will have DAO's type of plot/storyline setup with DA2's graphics and combat, though make the combat a bit more challenging. And yes, no more 3 year time jumps. It's no fun to read a book series if you have to skip book 2,5, and 7.
I just hope that it will have DAO's type of plot/storyline setup with DA2's graphics and combat, though make the combat a bit more challenging. And yes, no more 3 year time jumps. It's no fun to read a book series if you have to skip book 2,5, and 7.
#3
Posté 18 septembre 2011 - 05:44
I dont know...
I dont think I'd enjoy reading a book where people just sat on their asses and did nothing. Thats pretty much what all the time skips where except the 1 year working for the Smugglers or the Mercs.
I dont think I'd enjoy reading a book where people just sat on their asses and did nothing. Thats pretty much what all the time skips where except the 1 year working for the Smugglers or the Mercs.
#4
Posté 18 septembre 2011 - 05:52
True, but it's not hard for them to write additional adventures for Hawke to do for the downtime in between acts. Hell, the dlcs would have fit perfectly for the time between acts if they weren't dlcs that is.
#5
Posté 18 septembre 2011 - 06:45
I feel Hawke's story isn't done yet. Hawke's a wanted person now, a lynchpin for both Templars and Mages. You can do so much with that, and with the companions from both installments. But, mainly, I have little interest in a tapestry of stories set in Thedas. I want one main story, with books and comics and what not telling ancillary tales. One big hero we can rally behind, like Mass Effect's Shepard. And I believe we found that hero in Hawke.
#6
Posté 18 septembre 2011 - 07:00
You can want it, but they've already said the plan is to have a new protagonist every game. This is not any one person's story (well, it's not any one player's story; I'm sure the writers' favorite pet characters will have plenty of screen time).
#7
Posté 18 septembre 2011 - 07:29
Well, am I allowed to dislike it?
In that case, they better continue with DA2 DLCs for the next two to three years, monthly.
In that case, they better continue with DA2 DLCs for the next two to three years, monthly.
#8
Posté 18 septembre 2011 - 08:05
Hawkes story isnt done yet, thats true.
I'm sure well see an expansion that gives us some sort of closure with Hawke, or well The Champion of Kirkwall in DA3 (probably not as the main character though).
I'm sure well see an expansion that gives us some sort of closure with Hawke, or well The Champion of Kirkwall in DA3 (probably not as the main character though).
#9
Posté 18 septembre 2011 - 02:24
Hopes: A story with an ending.
Choices that matter.
An option for failure (like ME2's suicide mission or DA:O's Redcliffe where if you don't do certain things your crew/the town are killed).
Strong companion focus like in DA2.
Strong compelling storyline that runs the game. No disjointed vignettes. I can accept vignettes from lesser game companies since writing is not their strong suits. Like Borderlands 2, for example, if it comes out and its "story" is presented in four acts and each act is its own story that would likely be an improvement upon Gearbox's previous efforts. But BioWare? They own writing in video games why squander all that talent on vignettes? That's why I buy their games the writing, especially of characters.
An obvious one is more maps. A setting can tell a story just as well as dialogue or character actions. It cannot tell a story when there's only 10 or so maps being reused constantly.
Fear: Just another game that leads into another game.
It'll be rushed out again to the game's detriment.
That's it.
Choices that matter.
An option for failure (like ME2's suicide mission or DA:O's Redcliffe where if you don't do certain things your crew/the town are killed).
Strong companion focus like in DA2.
Strong compelling storyline that runs the game. No disjointed vignettes. I can accept vignettes from lesser game companies since writing is not their strong suits. Like Borderlands 2, for example, if it comes out and its "story" is presented in four acts and each act is its own story that would likely be an improvement upon Gearbox's previous efforts. But BioWare? They own writing in video games why squander all that talent on vignettes? That's why I buy their games the writing, especially of characters.
An obvious one is more maps. A setting can tell a story just as well as dialogue or character actions. It cannot tell a story when there's only 10 or so maps being reused constantly.
Fear: Just another game that leads into another game.
It'll be rushed out again to the game's detriment.
That's it.
#10
Posté 18 septembre 2011 - 02:26
Hopes: More cheese (and thus, more revealed in the overall conspiracy d'fromage)
Fears: Not enough cheese.
Fears: Not enough cheese.
#11
Posté 18 septembre 2011 - 02:52
Hopes: A more prominent place for halla.
Fears: More dead halla (Why Bioware, why?)
Fears: More dead halla (Why Bioware, why?)
#12
Posté 18 septembre 2011 - 03:45
Hopes: that the cake isn't a lie.
Fears: that the cake is a lie.
Fears: that the cake is a lie.
#13
Posté 18 septembre 2011 - 05:12
Hopes: that Merrill and/or Isabela will be in it.
Fears: that Anders will be in it.
Fears: that Anders will be in it.
#14
Posté 18 septembre 2011 - 08:29
Hopes: DA finally gets an identity.
Fears: DA 3
Fears: DA 3
#15
Posté 18 septembre 2011 - 09:13
Hopes:
-An option to import the Warden, and Hawke as a companion or just a NPC that, in both cases, could be killed with the Warden.
-Skills and non-combat abilities, specially persuasion.
-Dialogues without paraphrasing or tone icons.
-The old art style coming back, or maybe a step backward from the childish designs from DA2.
-Believable animations, not flashy stabs.
-Good looking scenarios, with beatiful and not blocky landscapes.
-Tactical combat, not button smashing.
Fears:
-Hawke again as an important character.
-The absence of persuasion or a system as badly designed as the one in DA2.
-The "new" art design, or the "new" elves being present again.
-More childish animations or japanised combat style.
-Negating more CRPG roots and turn the game into a beat'em up-hack-and-slash game.
-Conflict or war between mages-templars. Again.
Probably I forget something..., but thats what comes to mind now
-An option to import the Warden, and Hawke as a companion or just a NPC that, in both cases, could be killed with the Warden.
-Skills and non-combat abilities, specially persuasion.
-Dialogues without paraphrasing or tone icons.
-The old art style coming back, or maybe a step backward from the childish designs from DA2.
-Believable animations, not flashy stabs.
-Good looking scenarios, with beatiful and not blocky landscapes.
-Tactical combat, not button smashing.
Fears:
-Hawke again as an important character.
-The absence of persuasion or a system as badly designed as the one in DA2.
-The "new" art design, or the "new" elves being present again.
-More childish animations or japanised combat style.
-Negating more CRPG roots and turn the game into a beat'em up-hack-and-slash game.
-Conflict or war between mages-templars. Again.
Probably I forget something..., but thats what comes to mind now
Modifié par Salaya, 18 septembre 2011 - 09:14 .
#16
Posté 18 septembre 2011 - 10:10
I actually liked the time jumps, and the story approach of treating the main characters surroundings as an entity unto itself.
My preferences for DA3:
--Combat closer to DA2 than DA:O. Basic attacks should be a mode like DA:O, rather than requiring repeated button pushes. Afterall, if I push the button twice as fast... it doesn't attack faster, does it? So why are repeated button pushes required?
--Less re-use of maps, more re-visiting maps that we've visited before, with alterations over time that result from events in the story or actions taken by the main character.
--If it isn't a future DLC for DA2, I'd like to see more denoument for Flemeth's character.
My preferences for DA3:
--Combat closer to DA2 than DA:O. Basic attacks should be a mode like DA:O, rather than requiring repeated button pushes. Afterall, if I push the button twice as fast... it doesn't attack faster, does it? So why are repeated button pushes required?
--Less re-use of maps, more re-visiting maps that we've visited before, with alterations over time that result from events in the story or actions taken by the main character.
--If it isn't a future DLC for DA2, I'd like to see more denoument for Flemeth's character.
#17
Posté 18 septembre 2011 - 10:20
Hopes: playable Catgirl race
Fears: no playable Catgirl race
Fears: no playable Catgirl race
#18
Posté 18 septembre 2011 - 10:34
Hopes
More distinct areas. I don't mind map recycling and I can understand it from a time/resources point of view but for the most part we have a cave, and 3 beaches outside of Kirkwall. Like I said I don't mind recycling but a bit more variety would be nice.
The dead stay dead. Depending on your actions some companions may have died in DA2, keep them that way; if you need a character to play a part in the next game give them plot armour.
Companion armor. I missed dressing up my companions in DA2, would like to do so again.
Drop weapon restrictions. My choice to wield two daggers does not make me incapable of picking up a sword and shield, just using them properly.
Less junk.
Non-dress mage attire. DA2 had a few mage armors that weren't dresses, I would like to see this continue (robes may be iconic but impractical for someone who's regularly in combat)
Fears
The dead walk. Opposite of earlier stated hope.
Protagonist is Orlesian. I'm going to hell for saying it but I can't stand that accent and I don't think I could put up with it for an entire game. The game can take place in Orlais just don't make the hero Orlesian
No Varric :'(
More distinct areas. I don't mind map recycling and I can understand it from a time/resources point of view but for the most part we have a cave, and 3 beaches outside of Kirkwall. Like I said I don't mind recycling but a bit more variety would be nice.
The dead stay dead. Depending on your actions some companions may have died in DA2, keep them that way; if you need a character to play a part in the next game give them plot armour.
Companion armor. I missed dressing up my companions in DA2, would like to do so again.
Drop weapon restrictions. My choice to wield two daggers does not make me incapable of picking up a sword and shield, just using them properly.
Less junk.
Non-dress mage attire. DA2 had a few mage armors that weren't dresses, I would like to see this continue (robes may be iconic but impractical for someone who's regularly in combat)
Fears
The dead walk. Opposite of earlier stated hope.
Protagonist is Orlesian. I'm going to hell for saying it but I can't stand that accent and I don't think I could put up with it for an entire game. The game can take place in Orlais just don't make the hero Orlesian
No Varric :'(
#19
Posté 19 septembre 2011 - 12:34
Hopes: DA2
Fears: Not DA2
inb4 someone tries to be funny and switches this in a quoted post.
Fears: Not DA2
inb4 someone tries to be funny and switches this in a quoted post.
#20
Posté 19 septembre 2011 - 01:02
Hopes :
-that our choice really matters or please, don't make charcter asking what we think but don't listen to us saying "yhea your are right... still i'll make my big mistake lolzzz".
-No more copy / past area, unless you deliberating making an oldschool donjon rpg that can't randomise their map.
-better level building (too much boxy and empty square area with a very flat ground, it get borring and feel repetitive very fast even with texture change).
Fear :
-another game about "gather allies" to defeat "the bad evil guy" in a last mission, i'm so tired of it Bioware because this is what you do in most of your game (i have no hope that ME3 will change that... again ...). There is lot of great rpg / adventure games that are not focused about rebuild a team or an army and are no less epic !
-another 10 main quest for a generic main story and 45 subquest filler to give more playtime because they don't have enough writing material to develop a realy story that last more than 10 / 15 hours.
-that our choice really matters or please, don't make charcter asking what we think but don't listen to us saying "yhea your are right... still i'll make my big mistake lolzzz".
-No more copy / past area, unless you deliberating making an oldschool donjon rpg that can't randomise their map.
-better level building (too much boxy and empty square area with a very flat ground, it get borring and feel repetitive very fast even with texture change).
Fear :
-another game about "gather allies" to defeat "the bad evil guy" in a last mission, i'm so tired of it Bioware because this is what you do in most of your game (i have no hope that ME3 will change that... again ...). There is lot of great rpg / adventure games that are not focused about rebuild a team or an army and are no less epic !
-another 10 main quest for a generic main story and 45 subquest filler to give more playtime because they don't have enough writing material to develop a realy story that last more than 10 / 15 hours.
Modifié par Siegdrifa, 19 septembre 2011 - 01:04 .
#21
Posté 19 septembre 2011 - 01:23
CitizenThom wrote...
--Combat closer to DA2 than DA:O. Basic attacks should be a mode like DA:O, rather than requiring repeated button pushes. Afterall, if I push the button twice as fast... it doesn't attack faster, does it? So why are repeated button pushes required?
.
Auto attack is already in the game for all versions; you just have to turn it on under options. I know the 360 didn't start with it, but they put it in with the very first patch. It was supposed to have launched with auto-attack, but if I recall correctly it got overlooked when they were creating the master disk.
#22
Guest_greengoron89_*
Posté 19 septembre 2011 - 01:56
Guest_greengoron89_*
Hopes:
- Have some more Origins characters return (and possibly be playable). I'd especially like to see what becomes of ol' Oghren.
- Redesign the Hurlocks, please. They look far too comical for me to take seriously - make them look more gruesome and sinister like the Hurlock Alphas do.
- Flemeth, Flemeth, and more Flemeth. And Morrigan, as well. I want to know just who or what Flemeth really is, and what becomes of dear Morrigan (and her OGB if the Warden permitted that atrocity to occur).
Fears:
- None of what I wrote above happens.
- Have some more Origins characters return (and possibly be playable). I'd especially like to see what becomes of ol' Oghren.
- Redesign the Hurlocks, please. They look far too comical for me to take seriously - make them look more gruesome and sinister like the Hurlock Alphas do.
- Flemeth, Flemeth, and more Flemeth. And Morrigan, as well. I want to know just who or what Flemeth really is, and what becomes of dear Morrigan (and her OGB if the Warden permitted that atrocity to occur).
Fears:
- None of what I wrote above happens.
Modifié par greengoron89, 19 septembre 2011 - 01:56 .
#23
Posté 19 septembre 2011 - 03:01
Hopes:
- More Hawke
- More Varric
- A happier ending for Anders (because I spared him and he's my Main Hawke's romance)
- More Isabela
- Lots of comebacks
Fears:
- More Oghren *barfs*
- The Champion of Ferelden being screwed up.
- Morrigan and Flemeth being too much in the center of the plot. (Old God Child enters in this fear.)
- Even more haters.
- More Hawke
- More Varric
- A happier ending for Anders (because I spared him and he's my Main Hawke's romance)
- More Isabela
- Lots of comebacks
Fears:
- More Oghren *barfs*
- The Champion of Ferelden being screwed up.
- Morrigan and Flemeth being too much in the center of the plot. (Old God Child enters in this fear.)
- Even more haters.
#24
Posté 19 septembre 2011 - 03:12
whykikyouwhy wrote...
Hopes: More cheese (and thus, more revealed in the overall conspiracy d'fromage)
Fears: Not enough cheese.
Wow, I really, really like you. But I LOVE cheese.
My hopes:
- More maps. I don't mind if some are reused, but please disorient us, or throw on some window dressing so it's not completely obvious that it's the same damn map. Also, no more cemented-over doorways.
- No more time jumps.
- More companions/LIs.
- More interation with NPCs, including changed environments and reactions from factions based on decisions made by the PC. Basically, consequences - either good or bad.
- No more fedex quests. My PC does not enjoy being peoples' beyotch.
Honestly, I could go on and on.
My fears:
Inverse of those noted above.
Modifié par happy_daiz, 19 septembre 2011 - 03:13 .
#25
Posté 19 septembre 2011 - 03:18
I've been hearing quite a bit from both the fans and the devs about the lack of player agency in DA2 compared to DAO. And while I understand the desire for choices that matter, I have to say, I'm really worried the devs will listen too much to those clamoring for more player agency. Here's the thing: choice is good. Choice at the expense of character development or story points is not.
What does that mean? Well, in DA2, we had several pivotal, emotional moments that Hawke couldn't prevent. The end of All That Remains, for one thing. I've heard several players proclaim they wished they could save Leandra. While I understand that desire, I think presenting us with that option would have been a big mistake. Losing his mother provides Hawke with a potential turning point. He can let his grief consume him, becoming self-destructive and aggressive. If he was previously a mage supporter, he has a compelling--if somewhat selfish--motive for turning against them. He can vow never to let something like that happen again and become an even more determined--if eventually tragic--hero. Heady stuff. Lots of fodder for roleplaying, which is rather the point of an RPG.
Those types of moments were largely lacking in DAO, and I fear that if the devs listen to certain elements of the fan base, we may be heading back down that route. The closest choice I can think of is the Redcliffe quest, where the Warden has the choice to sacrifice Isolde, Connor, or nobody. It's not much of a choice at all, because there's an "everybody wins" button attached to it. It had the potential to be a very moving moment, in which the Warden realizes he can't save everybody, that some choices have no right answer. But in giving us the option to keep both parties alive, the decision is made null. That type of choice is no choice at all because there's an easy answer. I don't want to see that return in DA3.
The other choices I don't want to see are those that undermine what could be a compelling story. For instance, DAO's most intriguing ending in my opinion was the Dark Ritual. But because it is not and won't be canonized, there's little to no chance that the Old God Baby will ever play a significant role in the franchise. Why? Because for some segments of the player base, he doesn't exist. And that's a shame, because like the Dark Ritual or hate it, it's still a compelling plot point. It's heavily tied to the game's lore, has strong overtones of the Arthur/Morganna/Mordred legend, and now we'll likely never get to see the OGB as more than a cameo. Imagine if DA2 had ended with an option for averting the templar/mage war. Then we'd never see the ramifications of that fallout.
I'm not advocating a lack of choice completely. I'd like to see things like alternative paths for completing quests return. In DAO, the stealth mechanic and persuasion abilities made this possible. It looks like stealth is returning in Mark of the Assassin, so that adds additional choices for how you want to finish quests as well as replayability value for those of us who like to do multiple playthroughs. I'd also like to see greater consequences for sidequests. In DA2, completing Magistrate's Orders by killing Kelder results in the magistrate swearing vengeance upon you. But this never happens. The devs could make this choice more meaningful by throwing in an encounter later in the game.
Basically what I'm saying is this: I'd like to see more consequences for smaller choices, but I'd like the devs to continue DA2's tradition of including meaningful, fixed points that tell a stronger, more cohesive story. I'm afraid the devs will listen to the vocal members of the fanbase who want the player to have absolute free rein in the DA universe. I understand the appeal of open world or sandbox games, but I prefer DA2's tighter narrative.
What does that mean? Well, in DA2, we had several pivotal, emotional moments that Hawke couldn't prevent. The end of All That Remains, for one thing. I've heard several players proclaim they wished they could save Leandra. While I understand that desire, I think presenting us with that option would have been a big mistake. Losing his mother provides Hawke with a potential turning point. He can let his grief consume him, becoming self-destructive and aggressive. If he was previously a mage supporter, he has a compelling--if somewhat selfish--motive for turning against them. He can vow never to let something like that happen again and become an even more determined--if eventually tragic--hero. Heady stuff. Lots of fodder for roleplaying, which is rather the point of an RPG.
Those types of moments were largely lacking in DAO, and I fear that if the devs listen to certain elements of the fan base, we may be heading back down that route. The closest choice I can think of is the Redcliffe quest, where the Warden has the choice to sacrifice Isolde, Connor, or nobody. It's not much of a choice at all, because there's an "everybody wins" button attached to it. It had the potential to be a very moving moment, in which the Warden realizes he can't save everybody, that some choices have no right answer. But in giving us the option to keep both parties alive, the decision is made null. That type of choice is no choice at all because there's an easy answer. I don't want to see that return in DA3.
The other choices I don't want to see are those that undermine what could be a compelling story. For instance, DAO's most intriguing ending in my opinion was the Dark Ritual. But because it is not and won't be canonized, there's little to no chance that the Old God Baby will ever play a significant role in the franchise. Why? Because for some segments of the player base, he doesn't exist. And that's a shame, because like the Dark Ritual or hate it, it's still a compelling plot point. It's heavily tied to the game's lore, has strong overtones of the Arthur/Morganna/Mordred legend, and now we'll likely never get to see the OGB as more than a cameo. Imagine if DA2 had ended with an option for averting the templar/mage war. Then we'd never see the ramifications of that fallout.
I'm not advocating a lack of choice completely. I'd like to see things like alternative paths for completing quests return. In DAO, the stealth mechanic and persuasion abilities made this possible. It looks like stealth is returning in Mark of the Assassin, so that adds additional choices for how you want to finish quests as well as replayability value for those of us who like to do multiple playthroughs. I'd also like to see greater consequences for sidequests. In DA2, completing Magistrate's Orders by killing Kelder results in the magistrate swearing vengeance upon you. But this never happens. The devs could make this choice more meaningful by throwing in an encounter later in the game.
Basically what I'm saying is this: I'd like to see more consequences for smaller choices, but I'd like the devs to continue DA2's tradition of including meaningful, fixed points that tell a stronger, more cohesive story. I'm afraid the devs will listen to the vocal members of the fanbase who want the player to have absolute free rein in the DA universe. I understand the appeal of open world or sandbox games, but I prefer DA2's tighter narrative.





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