Equiping my party
#1
Posté 17 septembre 2011 - 11:58
1. PC Bounty Hunter- Currently single wielding a short sword but have been mainly using crossbows. I know they're slower but I'm just experimenting with different combinations.
2. Nalia- Slings
3. Valygar-Still has his sword and using a long bow
4. Mazzy- Using a short bow
5. Jahiera- Scimitar and shield
6. Haven't picked up a 6th companion yet. Thinking of grabbing Anomen or maybe Keldorn.
So there ya go. What are some optimal weapon/gear configs for various NPCs I have. I am using the rogue rebalancing mod so my bounty hunter does have 3 pips in dual wielding. I had planned on going that route or maybe just staying ranged. Now I know Belm is ultimately one of the best off hand weapons to use for a dual wielder. Does that still hold true through ToB?
#2
Posté 18 septembre 2011 - 12:56
2. Naila - think she would be better off using a short bow (she's part thief), more attacks per round, not to mention several very good short bows, and one you can get early Tasheron's short bow (available after you solve the Trademeet Genie problem). That bow doesn't even require ammunition.
3. Since Valygar is a ranger, he gets ** in dual wielding so if he's in the front, he should use something like 2 katanas. Also he's a stalker so he will do the most damage if he keep him stealthed most of the time for a backstab. If in the back, long bow is fine.
4. Mazzy - short bow - her proficiencies definitely make this a good choice. Tasheron's bow, Tuigan's bow (drops from the Beastmaster at the Copper Coronet) and Gesen's short bow (only available later) are all good choice.
5. Jaheira - if in the back, sling or darts, but because she has ** club, in SoA at least her strongest tanking weapon (at least when I use her) is the blackblood club - available after you solve the Trademeet genie problem.
6. Anomen - Flail of Ages is a natural choice for him though he doesn't start in any proficiencies with it at first. Any warhammer or mace is good until then. If ranged sling is best he can do I think.
These are just my opinions, there may be better choices. These choices have served me well when I have used them however.
#3
Posté 18 septembre 2011 - 01:07
#4
Posté 18 septembre 2011 - 02:23
For backstabs, staves are probably the best option. Since you can only invest 1 point into them (+ another one for two handed weapon style), you are not going to lose too much to this specialisation. (Short Sword of Backstabbing may raise your backstabbing multiplier by 1, but if the difference in damage between Staff of Striking (or Staff of the Ram, later) and your main short sword times 5 is more than the total damage of your short sword, you should backstab with staves.C Barchuk wrote...
1. PC Bounty Hunter- Currently single wielding a short sword but have been mainly using crossbows. I know they're slower but I'm just experimenting with different combinations.
Mazzy would probably get more out of Kundane, so I'd leave it to her unless you feel that your main character should be the most effective party member. There should be no reason (except role playing) to go with a short sword as your main weapon for normal combat though, so I'd probably go with long swords until you get Celestial Fury. If you have the bonus merchants installed, once you have reached UAI, your off-hand weapon for non-backstabbing, non-Assassination is Scarlet Ninja-To.
For Assassinations, you might want to go with the Short Sword of Backstabbing + Belm?
Tuigan if you need a weapon for her. That's thrice as many attacks. Mazzy is better with it, but unless you're using a mod that reintroduces proper ranged damage bonuses, Mazzy wants to melee. Of course, Nalia should be casting spells.2. Nalia- Slings
If you have the bonus merchant (I feel like I'm repeating this particular piece of advice a lot lately), give him Flail of Ages + Defender of Easthaven - it's the perfect combination for him. Otherwise I'd probably train him for Axe + Hammer dualwielding.3. Valygar-Still has his sword and using a long bow
No bows for warriors. Even with GWW and 10 hits with Arrows +3 and a Bow +5, that's only an average total damage of 35. (+ proficiency bonuses)4. Mazzy- Using a short bow
She can do so much more in melee.
Give her Belm for her left hand and upgrade her right hand with whatever is at that moment the best weapon for her. In the end probably going to be Spectral Brand-Belm.5. Jahiera- Scimitar and shield
Keldorn wants two handed swords. Anomen would want the FoA-DoE combination I suggested for Valygar (so you'd better give it to Anomen and have Anomen go with the back-up plan). Anomen should dualwield because he is a level 7 dualclass, so he doesn't have very many APR.6. Haven't picked up a 6th companion yet. Thinking of grabbing Anomen or maybe Keldorn.
Modifié par Humanoid_Taifun, 18 septembre 2011 - 02:25 .
#5
Posté 18 septembre 2011 - 03:05
P.S.: you said "sword" for Valygar, but you meant katana, specifically, didn't you? I always want him to have the "thunder and lightning" +3 katana simply for the audio/visual effects - battles should be fun even without Minsc and Boo
Modifié par morbidest2, 18 septembre 2011 - 03:18 .
#6
Posté 18 septembre 2011 - 03:26
I'd say only one point in 2h weapon style (which increases speed factor, damage & critical hit chance, the second point only increases sf), then specialize in spears. Impaler is good for mid/late SoA and ToB until you get Ixil's spike.morbidest2 wrote...
Jaheira is always a debate of short term (clubs, scimitar) versus quarterstaffs (long term). I always figure its better to put the ability points in 2H weaons and quarterstaff to be ready for the staff of Nature.
Staff of the woodlands is mainly useful for summoning rather than combat; ram is good, but might be better for the PC - even the knockback effect is much more useful for a thief than a straight up melee fighter.
Modifié par polytope, 18 septembre 2011 - 03:27 .
#7
Posté 18 septembre 2011 - 03:34
Polytope: I agree that someone should be a quarterstaff specialist. But Woodlands staff is so useful in fighting Jon I - both alive and dead - and only a druid can use it. Also with all the good short swords cluttering up the joint I always feel quilty if I just give them to Nalia and/or Imoen to lean on while they do their main role of casting spells as quickly as possible (gods bless Vecna's tailor). So if you're using using a thief kit, it seems logical to make him/her the short sword specialist. It certainly a waste of Mazzy's melee potential to have her piddling around with SSs.
One of the beauties of BGII is that there are no "right" answers, just different playing styles.
Modifié par morbidest2, 18 septembre 2011 - 03:52 .
#8
Posté 18 septembre 2011 - 03:54
#9
Posté 18 septembre 2011 - 09:43
Two handed weapons for Jaheira are a good option so long as you are spamming GWWs (thereby blocking all spell casting of course). But damage wise, dualwielding Spectral Brand/Belm isn't all that far behind.
Ixil's Spike does 1D6 +6 plus an additional 3D6+15 + stun if the enemy fails their save.
3D6 +15 sounds big very big, but it's not more than a single hit with Spectral Brand (combined with a good Belt of Strength) would do.
Spectral Brand does 1D8 +5 +1D6, and unless you are GWWing, gets one more attack per round (2, with Improved Haste) plus another attack with a weapon +2 (or 2, with Improved Haste), which, since Jaheira's strength should be above 20, should have some effect as well.
#10
Posté 18 septembre 2011 - 10:50
#11
Posté 18 septembre 2011 - 01:50
Humanoid_Taifun wrote...
Two handed weapons for Jaheira are a good option so long as you are spamming GWWs (thereby blocking all spell casting of course) .
I certainly agree with you about the virtues of Greater Whirlwind attacks. Once she has them. I start a major battle with her as a backup fighter casting Insect Plague, etc., etc..But once that's done, I have her don her HLA's and charge.
But to me the real issue here is that - unless you just like to play ToB (
"One man's Meade is another man's Persian" is one way to look at it. But I prefer George S. Kaufman's "One man's Mead is another man's Poison"
#12
Posté 18 septembre 2011 - 06:04
Under GWW, you'd get less attacks from your dual-Spectral Brand than from Ixil's Spike because 2 out of the total of 10 need to be from your secondary weapon.
I was comparing NON-GWW. It makes no sense to use Belm under GWW conditions and if you don't replace it with a shield or a weapon that has good passive bonuses (AC or resistances), it's better to leave the slot open for the duration of the GWW.
The Flail of Ages is another very good example of a weapon where you should think about dropping your second weapon for GWWs, since it is the single most powerful one handed weapon in the game (excluding BBD and Golem Fists).
By the way, speed factor is only interesting if you think that the first attack will decide everything. But with backstabbing you already automatically get the first attack, and outside of backstabs, it's unlikely that you'll be able to put down an opponent in a single strike (leave that to Sarevok).
#13
Posté 19 septembre 2011 - 12:36
#14
Posté 19 septembre 2011 - 06:13
Modifié par Humanoid_Taifun, 19 septembre 2011 - 06:14 .
#15
Posté 19 septembre 2011 - 07:03
#16
Posté 19 septembre 2011 - 07:24
#17
Posté 19 septembre 2011 - 08:56
#18
Posté 19 septembre 2011 - 11:25
#19
Posté 19 septembre 2011 - 03:47
Humanoid_Taifun wrote...
Of course Belm is a good off-hand weapon in ToB. The enchantment level of the weapon is almost irrelevant when you think about the fact that it gives you an extra attack with the best weapon you have for that particular character (so, holding your best weapon always in your right hand, Belm is automatically better than any "second best" weapon). That's why you should always give it back to Jaheira after your assassinations (if you decide to have her dual wield).
Two handed weapons for Jaheira are a good option so long as you are spamming GWWs (thereby blocking all spell casting of course). But damage wise, dualwielding Spectral Brand/Belm isn't all that far behind.
Ixil's Spike does 1D6 +6 plus an additional 3D6+15 + stun if the enemy fails their save.
3D6 +15 sounds big very big, but it's not more than a single hit with Spectral Brand (combined with a good Belt of Strength) would do.
Spectral Brand does 1D8 +5 +1D6, and unless you are GWWing, gets one more attack per round (2, with Improved Haste) plus another attack with a weapon +2 (or 2, with Improved Haste), which, since Jaheira's strength should be above 20, should have some effect as well.
Good info man. I very much appreciate it. As far as dual wielding and backstabbing go, will the modded +5 short sword of backstabbing be a better main hand weapon than the spectral brand or say hindo's doom which I thought was one of the better one handed weapons? Not sure though.
#20
Posté 19 septembre 2011 - 04:26
Humanoid_Taifun wrote...
Mazzy can use anything her strength score allows (which is pretty good) - my personal favourite is having her use halberds, but that's just me.
This is my preference for her as well. It's just a shame that the nice +4 halberd drops in the underdark yet none of the BioWare NPCs have proficiencies in that weapon. two attacks with most short swords or two attacks with that, no contest for me.
#21
Posté 19 septembre 2011 - 05:37
Help stamp out the Radiant Heart's bigotted predjudices against "little" people.
Modifié par morbidest2, 19 septembre 2011 - 05:54 .
#22
Posté 19 septembre 2011 - 05:43
I mean I can let a few things slide in role playing terms but that I just can't. Besides in pen and paper DnD shorties can't wield large weapons can they? Don't shortswords become longswords to them or am I just making this all up?
Edit: probably doesn't help that I just don't like playing shorties either ... unless of course there are two of them, I like party balance in an aesthetic way. God I'm weird.
Modifié par jaxsbudgie, 19 septembre 2011 - 05:46 .
#23
Posté 19 septembre 2011 - 05:44
Of course, if you have two or more people with access to Assassination in your group, you might start getting a little tight in the area of first choice armament (since, by definition, there is of course always only one best weapon).
I thought Spectral Brand was for Jaheira?
For assassinations, yes, you should use the modded Short Sword of Backstabbing (never can get that number high enough, right?) + Belm (in your left).
When not using your backstabbing multiplier however, there is little point in holding on to the SSoB, is there? Your right hand could hold Celestial Fury/Angurvadal/Black Razor (if you go evil)... whatever seems best at the moment - while your left sticks to the Scarlet Ninja-To.
As for being too short for certain weapons, I don't think that's ever been a real concern for weapon developers. The real issue is strength, and that's not an issue with Mazzy. Just a short google search also pointed me to weapons that may be more than 3 times as long as their users: The Sarissa.
I imagine Mazzy spinning the halberd above her head, sometimes having it flicker outwards and slash an opponent.
Modifié par Humanoid_Taifun, 19 septembre 2011 - 06:16 .
#24
Posté 19 septembre 2011 - 06:01
jaxsbudgie wrote...
Doesn't anyone find it a little difficult to comprehend a halfling swinging a giant two-handed sword that's possibly as big, perhaps even bigger than them?
I mean I can let a few things slide in role playing terms but that I just can't. Besides in pen and paper DnD shorties can't wield large weapons can they? Don't shortswords become longswords to them or am I just making this all up?
Edit: probably doesn't help that I just don't like playing shorties either ... unless of course there are two of them, I like party balance in an aesthetic way. God I'm weird.
Mazzy's heart
#25
Posté 19 septembre 2011 - 06:04
A longsword is a two-handed sword for small characters. But in 3.5 edition there's the "Monkey grip" feat that allows a small character to use a large weapon in one hand, albeit at a penalty. Technically with this feat they should also be able to wield two-handed weapons, which are giant weapons for them.jaxsbudgie wrote...
Doesn't anyone find it a little difficult to comprehend a halfling swinging a giant two-handed sword that's possibly as big, perhaps even bigger than them?
I mean I can let a few things slide in role playing terms but that I just can't. Besides in pen and paper DnD shorties can't wield large weapons can they? Don't shortswords become longswords to them or am I just making this all up?





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