I can't find anyplace still hosting the unofficial dex fix, and patches 1.03 and 1.04 failed to include the ranged component of the original dex fix, instead fixing daggers (which are still way more overpowered than most things in the game). My archer is boring beyond belief as I miss anywhere between 50% and 75% of my shots in any given encounter. Is there any hotfix or mod that fixes the ranged combat issues without breaking dexterity?
Is there a hotfix for archery issues?
Débuté par
richmix
, sept. 18 2011 03:49
#1
Posté 18 septembre 2011 - 03:49
#2
Posté 18 septembre 2011 - 05:43
There was no issues with bows.
#3
Posté 18 septembre 2011 - 07:09
It was a console (Xbox360 and PS3) mainly bug.
It has long since been fixed in the current patches and installing a mod for a previus patch can break alot of things in your game.
Also the Dex bug was for daggers damage, the reason you miss alot is because you have a low attack score which is only raised by Str and Dex. You stated your a cunning archer in another thread. cunning characters are notorius for having high miss rates because cunning dosnt add to your attack score (Which is your chance to hit something score)
Archery in Origins, is widly considered weak until you have the perfect sets of end game gear and stats.
Read my sig link on Archery for some advice.
It has long since been fixed in the current patches and installing a mod for a previus patch can break alot of things in your game.
Also the Dex bug was for daggers damage, the reason you miss alot is because you have a low attack score which is only raised by Str and Dex. You stated your a cunning archer in another thread. cunning characters are notorius for having high miss rates because cunning dosnt add to your attack score (Which is your chance to hit something score)
Archery in Origins, is widly considered weak until you have the perfect sets of end game gear and stats.
Read my sig link on Archery for some advice.
Modifié par Last Darkness, 18 septembre 2011 - 07:10 .
#4
Posté 19 septembre 2011 - 12:49
So my 45% hit rate doing 30 damage per hit with Far Song with 35 dex, 52 cunning, and Lethality is by design? I find this hard to believe when my DW rogue at the same level with less dex was doing over 70 damage per hit at twice the attack speed and nearly 90% hit rate.
Modifié par richmix, 19 septembre 2011 - 12:50 .
#5
Posté 19 septembre 2011 - 05:33
richmix wrote...
So my 45% hit rate doing 30 damage per hit with Far Song with 35 dex, 52 cunning, and Lethality is by design? I find this hard to believe when my DW rogue at the same level with less dex was doing over 70 damage per hit at twice the attack speed and nearly 90% hit rate.
You answerd your own question there.
This is why Cunning characters need +Attack buffs from Warriors Rally, Rogues Bard Song and Duelist buff, and Mages Heroic Offense spells, or Shales Stone Aura.
You do more damage per hit but dont hit as much without party support help as a Cunning character.
This is even worse as a Archer because until endgame or you get a 100%+ Crit rate your damage will always be low.
This is a issue in Origins, its much better in Awakening and the extra DLC where its vastly better to go Dex as a Archer.
#6
Posté 19 septembre 2011 - 07:10
Still doesn't address my concern. My DW rogue was doing more damage per second than my archer rogue even before level 15 by at least a factor of 4. My DW rogue almost never missed, and when my archer does hit, he hits for (on average) half the damage of a backstab. Now, I know backstabs are criticals, and as such they should have higher damage per hit, but the design of this game calls into question the intuitive nature of this assumption, since it's very easy to make almost all your rogue's melee attacks count as backstabs (with the help of Coup De Grace). A 2h warrior at level 1 hits far more often than a 35 dex archer at level 10 (whether rogue or warrior) and does much more damage per hit.
I've read quite a bit about archers, too, and it's not so easy to get 100% crit that you can just assume it will be so by late game. That's simply not the case. As I understand it, you have to exploit Shale's Rock Mastery and Bard's Song of Courage stacking to achieve this. As Rock Mastery adds to ranged hit chance, too, you're pretty much telling me I have to take another sub par character (I never liked Shale's Rock Mastery mode) to make both characters even somewhat close to the damage I can get with any combination of two characters that doesn't involve an archer?
I knew archers weren't great going into this, but man, archers are pretty terrible until you max out Rapid Aim and activate Aim. Then they're just "ok."
I've read quite a bit about archers, too, and it's not so easy to get 100% crit that you can just assume it will be so by late game. That's simply not the case. As I understand it, you have to exploit Shale's Rock Mastery and Bard's Song of Courage stacking to achieve this. As Rock Mastery adds to ranged hit chance, too, you're pretty much telling me I have to take another sub par character (I never liked Shale's Rock Mastery mode) to make both characters even somewhat close to the damage I can get with any combination of two characters that doesn't involve an archer?
I knew archers weren't great going into this, but man, archers are pretty terrible until you max out Rapid Aim and activate Aim. Then they're just "ok."
#7
Posté 19 septembre 2011 - 11:41
richmix wrote...
I knew archers weren't great going into this, but man, archers are pretty terrible until you max out Rapid Aim and activate Aim. Then they're just "ok."
Only when you insist on orienting your stats away from what an archer needs. Archers need high dex, not high cunning. If you insist on focusing on cun at the expense of dex, then you simply must live with the consequences. It is your own choice here that is holding you back more than any issue within the game.
And remember that this is not JUST an issue with your relatively low dex score. 35 is really pretty pathetic for a character that is as far into the game as yours. Why? Because by now you are facing mobs and bosses with higher defense scores than when you were a level 5 or whatever rogue. So it is a combination of your dex falling behind while the defense ratings of the opponents you are facing are getting progressively higher.
You could as easily complain about having problems with your cunning-focused mage or warrior build. When you neglect the primary stat for your character class, you have to expect problems; and you have to expect those problems to get worse the more your overcommit to the wrong stats while pushing ahead into tougher and tougher fights with higher level mobs.
#8
Posté 21 septembre 2011 - 03:09
www.youtube.com/watch
Seems to work fine to me.
Also to clear up Backstabs are pretty much 100% chance to hit attacks in most cases and can do upwards of +400% damage depending on setup. Also stunned enemies are basicaly always going to be hit as well.
Melee and Magic in this game are far superior to archery. The devs have noted this and fixed it in Awakening an dthe later DLC. (Matter of Fact Warrior archers in awakening can do some of th highest possible damage in the game per hit).
Seems to work fine to me.
Also to clear up Backstabs are pretty much 100% chance to hit attacks in most cases and can do upwards of +400% damage depending on setup. Also stunned enemies are basicaly always going to be hit as well.
Melee and Magic in this game are far superior to archery. The devs have noted this and fixed it in Awakening an dthe later DLC. (Matter of Fact Warrior archers in awakening can do some of th highest possible damage in the game per hit).
Modifié par Last Darkness, 21 septembre 2011 - 03:09 .





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