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Mako - all things exploration


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138 réponses à ce sujet

#1
Ricinator

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will the mako be making a return with AMAZING HANDLING and i just want to be able to drive on the planets agin like me1 anyone withme there?

OR do you want to drive around with the hammerhead with me1 type spaces
OR mako with me2 o gawd its to hard to say spaces

any input on anything exploration go for it

#2
Golden Owl

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Hammerhead with a skin upgrade and ability to get in and out and save game....that would be awesome.....I am replaying ME1 right now, damned Mako is so clumsy and slow, I am missing the zippiness of the Hammerhead.

Hammerhead zipping around exploring planets would be a lot of fun.

#3
Ricinator

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Golden Owl wrote...

Hammerhead with a skin upgrade and ability to get in and out and save game....that would be awesome.....I am replaying ME1 right now, damned Mako is so clumsy and slow, I am missing the zippiness of the Hammerhead.

Hammerhead zipping around exploring planets would be a lot of fun.


i agree, but i think the mako is easyer to drive than the hammerhead

#4
Golden Owl

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Ricinator wrote...

Golden Owl wrote...

Hammerhead with a skin upgrade and ability to get in and out and save game....that would be awesome.....I am replaying ME1 right now, damned Mako is so clumsy and slow, I am missing the zippiness of the Hammerhead.

Hammerhead zipping around exploring planets would be a lot of fun.


i agree, but i think the mako is easyer to drive than the hammerhead

It's funny that...I have noticed a strong dividing line between forumites on this....some finding the Hammerhead much easier, others finding the Mako much easier....Me, I fall into the former group.

Modifié par Golden Owl, 19 septembre 2011 - 09:38 .


#5
Juha81FIN

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Mako is bit unpredictable to control when it bumps, but I like it so much more as it has wheels, jump jets (can do aerial triks with them), it climb's almost every hill out there and big weapon in turret with small weapon.

#6
bordman

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Vehicle sections like me1 would be great IF its not just boring filler where i drive for 10 min stopping intermittently to fight the same three kinds of boring geth that i just right click over and over to kill. The vehicle itself is irrelevant to me. I'd like it to be a faster more controllable vehicle like the hammerhead i guess in the long run. Give me vehicle sections like ilos and i will be happy. Even though most of that was pretty boring there was at least interesting dialog and a unique environment to drive around. But i think that whole area was better designed then a lot of the game. I mean... the only fast moving elevator in the game is there, when going to talk to vigil. But thats a whole other discussion trying to figure out why protheans are the only space fairing species to have created elevators that move faster than 2mph.

Modifié par bordman, 19 septembre 2011 - 10:24 .


#7
N0-Future

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I preferred the Mako for the simple fact it didn't burst into flames as soon as it sustained a single shot, unlike the paperplane ( hammerhead ). If the hammerhead was tougher that would be different altogether.

#8
Contalion

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yeah....for a "infantry fighting vehicle" I was more than slightly annoyed by how little it took to smoke me.....I mean, heck, the thing didn't seem much more durable than Commander Shepard himself......

#9
ZenJestr

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actually, I think Shepard IS more durable. I was fighting the two YMIR mechs on Aite (Project Overlord) with the Hammerhead and managed to kill one of them. Then when I got out of cover to get in line with the second one, I died in literally 2 seconds from machine gun fire....TWO SECONDS...Shepard lasts longer than that (granted, probably like 3-4 seconds but still wtf)

and I was playing on Veteran, not Insanity that time...

#10
Guest_Aotearas_*

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The only problem the Mako had was the terrain, on most planets it was virtually (literally) impossible to drive in a straight line for five meters without bucking over some ridges.

How people actually managed to drive so bad they say Noveria is horrendous to drive by the Mako though, I shall never fathom.

I want my Mako back.

#11
RyuujinZERO

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ZenJestr wrote...

I died in literally 2 seconds from machine gun fire....TWO SECONDS...Shepard lasts longer than that (granted, probably like 3-4 seconds but still wtf)

and I was playing on Veteran, not Insanity that time...



Shepard IS more durable. Especially if you're a sentinel since tech armour provides an additional defensive layer. In insanity the hammerhead can be killed in 2 direct hits from an collosus/armature's homing shot, in contrast it'd take at LEAST 3 hits to drop sentinel-shep (One to take out the tech armour, one to take out the shield and one to take out the health minimum - possibly more if fully upgraded)

I'm personally convinced that it's a bug and they forgot to actually give the hammerhead SHIELDS, because the codex entry says it has 360 shields, but any hits go directly to the hull integrity

Modifié par RyuujinZERO, 19 septembre 2011 - 11:28 .


#12
MassStorm

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I actually would prefer an updated version of the Mako for ME3.
Hammerhead was really annoying with zero resistance and NO machine-gun!!!

I liked exploration on ME1 and regarding people complaining about planet horrendous to drive in ME1 i would like to stress the fact that those were Uncharted Worlds...if they were with roads they probably have been already colonized.

However on Noveria, Ilos, Virmie, Therum and Feros driving the Mako was a joke...

#13
Dunmer of Redoran

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Hammerhead needs to have better hitpoints. I really got tired of dying to one shot from a Colossus in the artifact run mission, to the point where I had no choice but to lame long-range missile spam.

#14
Reptillius

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In my opinion the Mako was better. yes the Hammerhead was zippy but that's because it absolutely had to be. the only real way to fight in it is long range enough to hope you don't trigger the enemies before they die or moving almost constantly. The homing missiles it had helped but again... they were almost a necessity just to be able to move it and actually hit anything with any efficiency.

The Mako on the other hand while it had a couple small cornering flaws. It's biggest flaw was the terrain it usually had to run on. Where to get to half the stuff you had to figure out which section of the mountain you could drive on and which you couldn't and pretty much all of the terrains you drove it in was like being dropped in a Humvee or a Striker in the mountainous regions of rural china... conveniently away from the rivers at that. If it had more sections like the noveria run... Or even better and more important in my opinion. islands you landed on or more runs like the virmire mission... then the mako probably would have been much loved instead of nitpicked to death.

Keep in mind that in one of the threads in these forums Virmire was actually one of the much loved stages for lots of reasons.

Modifié par Reptillius, 19 septembre 2011 - 01:05 .


#15
samurai crusade

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I would like to see both of them return actually. Give us the ability to choose how we want to complete an exploration planet.... fast and stealth... or slow and tank. Personally the Mako was my favorite but I loved the "look" and "visuals" of the Hammerhead Missions.
Having planets for both vehicles would be a dream come true for ME3. Oh yes... and being able to exit the Mako was great!

#16
Blooddrunk1004

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Mako was dbest thing Bioware ever did when it comes to driving, terrain was the only thing that made driving frustrating but im defienetly supporting Mako and freedom we recieved. Not some arcade driving with Paperhead and Taxi.

#17
Guest_Aotearas_*

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The Mako steered accurately enough for me to make time-runs on the Feros "high"ways and the ruins interiours, at least for PC controls that is. Playing with a little drift if not to sidestep enemy fire (only the slow velocity one of course, ... meaning the one that actually hurt) in for the AI (or should I say VI?) unpredicatable ways was always a fun strategy if I didn't felt like climbing a mountain and sniping things away. And on some worlds, you really could go all Rally-style and really hit the gas to just have some mad fun without thinking about suspensions and stuff.


The Hammerhead is too monotone, too responsive for my liking. I am just the kind of guy that likes counter-steering, makes the whole drive more ... "action'y". The Mako just has that certain "oomph" which the Hammerhead totally lacks. In ME1, you could go all ancient on people's asses and ram them with a couple of tons pure, unrelented hunk of metal, armor and gunbarrels. With the Hammerhead, you always watch out if that little rock you just tangled didn't scratch the paint (or worse).

Aside that, I am still one of those conservatists that think an IFV should be able to at least cope with standard-issue smallguns without as much as a fuzz, least of all start burning and exploding after taking fire prolonged (read: four seconds).


Now I miss the Mako even more, ... another ME1 run will do.

#18
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I really miss the planetary exploration from ME1. The high-fidelity and unique sidequests in ME2 were very welcome, but now I want full planetary exploration featuring unique, high-fidelity side-quests, on dozens of planets in ME3.

#19
nelly21

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Offtopic: I never understood why it was called the Mako. I would have called it the Bullfrog since combat was basically: shoot, heavy shot, jump, shoot, heavy shot, jump.

On-topic: I despised the Mako (kinda sorta liked the Hammerhead). Either way, I hope they bring it back. More content is always A-okay in my book. Execept for Normandy crashsite. I hate the Normandy crashsite.

#20
Guest_Aotearas_*

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What I would like to know is whether XBox players inherit a tendency in their preference or if the judgement balances out throughout all respective platforms.

Because I can imagine that XBox controls+Mako+rugged Terrain could amount to a lot more driving "issues" that with PC control.

#21
sael_feman

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I want both Mako and Hammerhead missions, I liked the off-road terrain nature of the Mako and the hover-speeder nature of the Hammerhead.

please!

S'F'

#22
Ricinator

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Having both with types of planets for both and an ability to choose for the rest would indeed be a god send for me. Plus with the reaper invasion reaper scout vessels could drop people just like me1 had the geth doing that on planets

#23
essarr71

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I hope neither returns. Maybe for a single mission for the nostalgia. But really, this game should be about the war, and not driving around looking for asari writings.

Loved the openness of ME1, but I think the window is closed for completely unrelated joy riding. Make everything relevant to the crisis.

#24
Thy King

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I have played with the mako on both the PC and the Xbox. On the Xbox, the controls where awfull. On the PC it was just like playing battlefield 2, and it was close to resembling tank-battle tactics of that game. I really enjoyed it. I did not on the xbox.

The other problem with the mako was the terrain. When it was more or les flat, it was ok (on the PC), but that jagged terrain was a complete ass to drive. If you fix these two points, especially the terrain, i think the mako is just fine.
Maybe throw some extra speed in for good measure. The IFV's of today can also go about 100km/h (the Stryker)

It might be interesting to have multiple gravity levels to play with your grip and such.

The Hammerhead was just boring. There was no tactic other than just plain long range foreward shooting while jumping and weaving while your cardbord tank tried to avoid gunfire. And the thing always got snagged by landscape features. It was fast, which was its only good point, but it was boring too. There was absolutely NO tactical thinking involved at all.

#25
Computer_God91

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Mako FTW