Mako - all things exploration
#26
Posté 19 septembre 2011 - 08:48
#27
Posté 19 septembre 2011 - 08:53
#28
Posté 19 septembre 2011 - 09:11
#29
Posté 19 septembre 2011 - 09:34
If the Mako had predictable suspension damping (as in not intermittent catapult mode) and more horsepower to climb the steep grades, it wouldn't have been bad with the terrain they gave you in the side missions.
Modifié par capn233, 19 septembre 2011 - 09:35 .
#30
Posté 19 septembre 2011 - 10:58
100km/h (the Stryker)Thy King wrote...
I have played with the mako on both the PC and the Xbox. On the Xbox, the controls where awfull. On the PC it was just like playing battlefield 2, and it was close to resembling tank-battle tactics of that game. I really enjoyed it. I did not on the xbox.
The other problem with the mako was the terrain. When it was more or les flat, it was ok (on the PC), but that jagged terrain was a complete ass to drive. If you fix these two points, especially the terrain, i think the mako is just fine.
Maybe throw some extra speed in for good measure. The IFV's of today can also go about
It might be interesting to have multiple gravity levels to play with your grip and such.
The Hammerhead was just boring. There was no tactic other than just plain long range foreward shooting while jumping and weaving while your cardbord tank tried to avoid gunfire. And the thing always got snagged by landscape features. It was fast, which was its only good point, but it was boring too. There was absolutely NO tactical thinking involved at all.
Bolded for emphasis.
#31
Posté 19 septembre 2011 - 11:18
Lunatic LK47 wrote...
100km/h (the Stryker)Thy King wrote...
I have played with the mako on both the PC and the Xbox. On the Xbox, the controls where awfull. On the PC it was just like playing battlefield 2, and it was close to resembling tank-battle tactics of that game. I really enjoyed it. I did not on the xbox.
The other problem with the mako was the terrain. When it was more or les flat, it was ok (on the PC), but that jagged terrain was a complete ass to drive. If you fix these two points, especially the terrain, i think the mako is just fine.
Maybe throw some extra speed in for good measure. The IFV's of today can also go about
It might be interesting to have multiple gravity levels to play with your grip and such.
The Hammerhead was just boring. There was no tactic other than just plain long range foreward shooting while jumping and weaving while your cardbord tank tried to avoid gunfire. And the thing always got snagged by landscape features. It was fast, which was its only good point, but it was boring too. There was absolutely NO tactical thinking involved at all.
Bolded for emphasis.
Quoted for further emphasis.
#32
Posté 20 septembre 2011 - 12:19
Lunatic LK47 wrote...
100km/h (the Stryker)Thy King wrote...
I have played with the mako on both the PC and the Xbox. On the Xbox, the controls where awfull. On the PC it was just like playing battlefield 2, and it was close to resembling tank-battle tactics of that game. I really enjoyed it. I did not on the xbox.
The other problem with the mako was the terrain. When it was more or les flat, it was ok (on the PC), but that jagged terrain was a complete ass to drive. If you fix these two points, especially the terrain, i think the mako is just fine.
Maybe throw some extra speed in for good measure. The IFV's of today can also go about
It might be interesting to have multiple gravity levels to play with your grip and such.
The Hammerhead was just boring. There was no tactic other than just plain long range foreward shooting while jumping and weaving while your cardbord tank tried to avoid gunfire. And the thing always got snagged by landscape features. It was fast, which was its only good point, but it was boring too. There was absolutely NO tactical thinking involved at all.
Bolded for emphasis.
And when exactly did the Mako require tactical thinking?
Fire cannon. Jump to avoid projectile. Fire cannon. Repeat.
#33
Posté 20 septembre 2011 - 01:54
Gh0st_00 wrote...
Lunatic LK47 wrote...
100km/h (the Stryker)Thy King wrote...
I have played with the mako on both the PC and the Xbox. On the Xbox, the controls where awfull. On the PC it was just like playing battlefield 2, and it was close to resembling tank-battle tactics of that game. I really enjoyed it. I did not on the xbox.
The other problem with the mako was the terrain. When it was more or les flat, it was ok (on the PC), but that jagged terrain was a complete ass to drive. If you fix these two points, especially the terrain, i think the mako is just fine.
Maybe throw some extra speed in for good measure. The IFV's of today can also go about
It might be interesting to have multiple gravity levels to play with your grip and such.
The Hammerhead was just boring. There was no tactic other than just plain long range foreward shooting while jumping and weaving while your cardbord tank tried to avoid gunfire. And the thing always got snagged by landscape features. It was fast, which was its only good point, but it was boring too. There was absolutely NO tactical thinking involved at all.
Bolded for emphasis.
And when exactly did the Mako require tactical thinking?
Fire cannon. Jump to avoid projectile. Fire cannon. Repeat.
Here's the Hammerhead for you: Hold down fire button. Side strafe, jump, side strafe. Repeat. The differance is the Mako wasn't made of tissue paper and spit.
#34
Posté 20 septembre 2011 - 02:08
Computer_God91 wrote...
Gh0st_00 wrote...
Lunatic LK47 wrote...
100km/h (the Stryker)Thy King wrote...
I have played with the mako on both the PC and the Xbox. On the Xbox, the controls where awfull. On the PC it was just like playing battlefield 2, and it was close to resembling tank-battle tactics of that game. I really enjoyed it. I did not on the xbox.
The other problem with the mako was the terrain. When it was more or les flat, it was ok (on the PC), but that jagged terrain was a complete ass to drive. If you fix these two points, especially the terrain, i think the mako is just fine.
Maybe throw some extra speed in for good measure. The IFV's of today can also go about
It might be interesting to have multiple gravity levels to play with your grip and such.
The Hammerhead was just boring. There was no tactic other than just plain long range foreward shooting while jumping and weaving while your cardbord tank tried to avoid gunfire. And the thing always got snagged by landscape features. It was fast, which was its only good point, but it was boring too. There was absolutely NO tactical thinking involved at all.
Bolded for emphasis.
And when exactly did the Mako require tactical thinking?
Fire cannon. Jump to avoid projectile. Fire cannon. Repeat.
Here's the Hammerhead for you: Hold down fire button. Side strafe, jump, side strafe. Repeat. The differance is the Mako wasn't made of tissue paper and spit.
Nonsense, everyone knows spitting on the Hammerhead would have caused it to burst into flames.
But what I've managed to gather from this thread so far is:
Mako needs: better controls, better terrain to drive on.
Hammerhead needs: better armour, better guns.
#35
Posté 20 septembre 2011 - 02:16
Fire at target
Ram target so it falls down
Backup and shoot at target
Ram target after it gets up
Repeat until dead.
You could take either and make them viable with a few changes.
More speed for Mako, get rid of superbounce mode in the shocks.
or
More armor for Hammerhead.
#36
Posté 20 septembre 2011 - 02:20
All of ME2 felt like I was just standing on the Normandy and being teleported around to combat maps. I never once felt like I was exploring the galaxy.
Now if the only choice of vehicles is that hop around platform jumper thing, I'd rather have no vehicles. That wasn't Mass Effect, is was just some sort of cliff jumping creation, shoved into my ME game. If you are going to do that kind of Lara Croft jumping puzzle junk, put my Shep into a jetpack, I want to be me, not that frail annoying vehicle.
Modifié par Kileyan, 20 septembre 2011 - 02:21 .
#37
Posté 20 septembre 2011 - 02:25
#38
Posté 20 septembre 2011 - 02:31
capn233 wrote...
Actually with the Mako the best tactic against the large units was:
Fire at target
Ram target so it falls down
Backup and shoot at target
Ram target after it gets up
Repeat until dead.
You could take either and make them viable with a few changes.
More speed for Mako, get rid of superbounce mode in the shocks.
or
More armor for Hammerhead.
You forgot about the part where you get out of the Mako when the target is almost dead and kill it on foot for extra xp.
#39
Posté 20 septembre 2011 - 02:46
This.Anacronian Stryx wrote...
I just hope there are some vehicles sections of some kind, Mako, Hammerhead or something totally different.. i just want something to break up the monotony of hand weapon fighting.
#40
Posté 20 septembre 2011 - 03:16
I want exploration to be a staple of this franchise, and it was a major selling point and facet that helped me to love this series. Exploring isn't merely seeing a beautiful horizon or going to a new planet....its having a big open area to check out....to discover new things in the nooks and crannies and to move around and just....explore. I want this to be a reliable staple in the ME franchise, for it is a major selling point for me. It's a nice change of pace from the combat and it would be fun to discover hidden secrets spread across the galaxy.
#41
Posté 20 septembre 2011 - 03:19
essarr71 wrote...
I hope neither returns. Maybe for a single mission for the nostalgia. But really, this game should be about the war, and not driving around looking for asari writings.
Loved the openness of ME1, but I think the window is closed for completely unrelated joy riding. Make everything relevant to the crisis.
More or less this (granted, I disagree with every single part of the game needing to be apart of the major crisis and whatnot, but that is neither here nor there).
Driving around just bored me. I mean, what was the big appeal on the exploration in ME1? The planets were far from involving. You land, mark the point on your map, and head there. I very much doubt people literally joyrided around planets and took in the scenic view and whatnot. Sure, you could get some nifty heights, but in the end, there was very little in the way of great views that required you to do much in the way of exploration.
Least Mass Effect 2 took all the boring padding out of it and dropped you into the mission for the most part.
Mako was weird when it drove. Yes, in response to those certain few, the thing itself is easy to drive. And it was. It was also unpredictable as hell. Driving on what appears to be a flat surface, and suddenly it hits a bump and jumps. Turns could be very awkward, and while turning on a dime is a lot to be asking for... turning at a turn would bee nice. You just couldn't predict how it would react to your input or the environment consistently. Ultimately, you'd just end up in that awkward area or position, and just want to call it a day.
Go with the Hammerhead, since the only complaint I ever really see about it are low HP (which can be fixed by... increasing the HP) and poor level design (since being DLC, I'm not surprised. The question is whether they say that because it's not full-on exploration or the levels were actually really boring).
But at the end of the day, I could do without either... or at least making "exploring" more rewarding and engaging. Oooh, ahhh... driving across an uncharted world. Exhilirating...<_<
#42
Posté 20 septembre 2011 - 03:47
Also it was much more fun to mark a spot on the map, roll up over a hill and see the pirate or geth fortified camp. From that point I could blast them with my zoom in cannon, fire some rockets, get out of my vehicle and do some fun sniping. Or..........I could just drive in unload and point blank and have my party start whacking people.
Being able to drive around a planet and to an objective was MUCH more fun than the ME2 system of being teleported into a combat map. ME1 made me feel like a drove to and discovered a base of enemies, then infiltrated them.
ME2 made me feel like I was being teleported to a 1st person shooter corridor map. Ya know a one way map with doors that locked behind me.
Maybe minor details to you, be it made a big difference to me.
#43
Posté 20 septembre 2011 - 03:56
Kileyan wrote...
Poster above, i could explore, find minerals, it was much more fun to me to find mineral in a vehicle than to scan.
Also it was much more fun to mark a spot on the map, roll up over a hill and see the pirate or geth fortified camp. From that point I could blast them with my zoom in cannon, fire some rockets, get out of my vehicle and do some fun sniping. Or..........I could just drive in unload and point blank and have my party start whacking people.
Being able to drive around a planet and to an objective was MUCH more fun than the ME2 system of being teleported into a combat map. ME1 made me feel like a drove to and discovered a base of enemies, then infiltrated them.
ME2 made me feel like I was being teleported to a 1st person shooter corridor map. Ya know a one way map with doors that locked behind me.
Maybe minor details to you, be it made a big difference to me.
Except it never felt that way for me. I can honestly say I never got that feel from exploring planets. The only time it was ever fun was the combat, that was pretty much it (and I would like to point out, that I typically fight on foot, which makes the merits of whatever vehicle I am using moot). But everything else was just bland. I hate going back and doing the uncharted missions, because I know what to expect.
Driving, find enemy base, take it out, drive to another area, rinse and repeat. Yes, the Hammerhead was limiting, but at least they were generally quicker to do.
Biowares problem is this. The planets were completely dull to drive around in. There was nothing that made exploring one planet anymore engaging than another. I land on a planet, and wonder why I couldn't just pick my LZ and save myself the hassle...
Modifié par Ace of Dawn, 20 septembre 2011 - 04:02 .
#44
Posté 20 septembre 2011 - 03:57
I never once felt like I was exploring the galaxy in ME1, I felt like I was dropped in a big empty room and told to just go where I should have been put in the first place. Your in a space ship, there is no reason you shouldn't just be dropped at your target.Kileyan wrote...
Mako please please. The game wasn't the same without it.
All of ME2 felt like I was just standing on the Normandy and being teleported around to combat maps. I never once felt like I was exploring the galaxy.
Now if the only choice of vehicles is that hop around platform jumper thing, I'd rather have no vehicles. That wasn't Mass Effect, is was just some sort of cliff jumping creation, shoved into my ME game. If you are going to do that kind of Lara Croft jumping puzzle junk, put my Shep into a jetpack, I want to be me, not that frail annoying vehicle.
I have no interest in either coming back, but if one had to come back, I would rather the Hammerhead because there can be far more interesting level design than the grounded Mako.
#45
Posté 20 septembre 2011 - 04:24
Sepewrath wrote...
I never once felt like I was exploring the galaxy in ME1, I felt like I was dropped in a big empty room and told to just go where I should have been put in the first place. Your in a space ship, there is no reason you shouldn't just be dropped at your target.Kileyan wrote...
Mako please please. The game wasn't the same without it.
All of ME2 felt like I was just standing on the Normandy and being teleported around to combat maps. I never once felt like I was exploring the galaxy.
Now if the only choice of vehicles is that hop around platform jumper thing, I'd rather have no vehicles. That wasn't Mass Effect, is was just some sort of cliff jumping creation, shoved into my ME game. If you are going to do that kind of Lara Croft jumping puzzle junk, put my Shep into a jetpack, I want to be me, not that frail annoying vehicle.
I have no interest in either coming back, but if one had to come back, I would rather the Hammerhead because there can be far more interesting level design than the grounded Mako.
You see, the big emptry room to you was just wasted time before you could start shooting stuff.
I understand that, but the Mako to me meant the option of how I could approach shooting stuff.
I didn't mind the time in between shooting things, I liked that is let me at least believe that I had a choice of how to approach some of the combat.
WIthout the Mako, every encounter is just *teleport to combat range*. I do understand many dislike the downtime, they just want every second of play to be shooting, I didn't mind the driving, exploring in between the shooting, and of course the ability of the mako to allow me to shoot, charge or snipe before the boring coordor shooter aspect that was inevitiable.
#46
Posté 20 septembre 2011 - 04:36
Improve the levels and the physics and the Mako will be perfect.
#47
Posté 20 septembre 2011 - 04:51
#48
Posté 20 septembre 2011 - 06:17
When you absolutely, positively, have to climb an 85° slope and do a flip off the top while firing both the thrusters and the main gun simultaneously.
#49
Posté 20 septembre 2011 - 06:31
#50
Posté 20 septembre 2011 - 06:51
moneycashgeorge wrote...
It would be amazing if they brought back vehicle exploration. It was one of the best things about ME1, but unfortunately the fan base (probably including many people on this site) ruined that by complaining. That, combined with Bioware's newfound refusal to do anything unique.
I found the exploration to be as boring as **** on the same level as the scavenger hunts for the Grand Theft Auto series.





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