Let me repost my pros and cons of the Hammerhead vs the Mako that it seems like I have to post every time someone makes a thread like this.
Pros
1. It's much much faster. This is one that can't really be overstated. Even the baseline, non-boost speed is faster than the Mako, meaning less monotonous driving time, and easier dodging.
2. The boost function. This is just amazing. The boost at least doubles your speed and lets you outrun anything or reach a better position very quickly. Makes dodging a snap, and can be used to ram enemies as well.
3. It's omni-directional. It can move in any direction at the base speed without having to turn, letting you strafe in it. It can turn in place effortlessly, doing in less than a second what it would take several seconds for the Mako to achieve.
4. The missiles are homing. This is huge. It means that you don't have to be very precise with your shots, no more just barely missing someone and dying. As a result, this lets you focus more on driving an dodging. Because they home, you avoid all the tiresome issues that the Mako had when trying to shoot at/from elevation.
5. The jump function. Yes you can decry it as "arcady" but it makes combat so much more interesting. You can now use the 3rd dimension as an attack or escape angle. It recharges quickly, lets you jump very very high, and you can boost and shoot while in midair.
6. It repairs itself automatically in only a few seconds. You no longer have to wait several minutes for the shields to recharge, or spend resources (and make yourself vulnerable) on a repair mechanism.
7. Thus far it is not mandatory at all. The Firewalker missions are completely optional DLC, and you don't have to actually fight anyone in the Hammerhead in Overlord. The Mako by contrast, was used on every mission except when you docked directly with a ship. All the story missions, and all other UNC missions, used the Mako. It was forced on you if you wanted to complete the game.
Cons
1. The armor is weak. This is the one everyone fixates on. The armor is a bit weak to machine gun fire, but that is
mitigated somewhat by how easy it is to dodge incoming fire (even on Insanity). Also somewhat mitigated somewhat by how quickly the Hammerhead repairs itself. Imagine if the Hammerhead had this and the Mako's repair time!
2. It has no secondary gun. This isn't really that big of a deal, considering how quickly the missiles fire, but it would still be nice to have a minigun.
3. You can't zoom. The homing function on the missiles makes this rather trivial, but some people like to use the
scope as a spyglass.
Cons with the engine, not the vehicle
1. You cannot save while in the Hammerhead. I think this has something to do with the fact that it was DLC and the Hammerhead missions are structured differently from on-foot missions. Nevertheless, this isn't a flaw with the Hammerhead itself.
2. You can't get out of the Hammerhead just anywhere. Again, I think this was an engine restriction. I presume that this and the above will be fixed if the Hammerhead returns in ME3.
And yet, somehow people still pine for the mess that was the Mako, despite having a perfectly good Hammerhead. I just don't get it.
Modifié par wizardryforever, 20 septembre 2011 - 05:28 .