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Mako - all things exploration


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#101
Kileyan

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Lotion Soronnar wrote...

Kileyan wrote...

Mako please please. The game wasn't the same without it.

All of ME2 felt like I was just standing on the Normandy and being teleported around to combat maps. I never once felt like I was exploring the galaxy.

Now if the only choice of vehicles is that hop around platform jumper thing, I'd rather have no vehicles. That wasn't Mass Effect, is was just some sort of cliff jumping creation, shoved into my ME game. If you are going to do that kind of Lara Croft jumping puzzle junk, put my Shep into a jetpack, I want to be me, not that frail annoying vehicle.


And give him a chainsword!


Wasn't that already done, except it is a glowing can opener rather than a cool ass whirring limb removing chainsaw?

So give me a jump jet pack if the only thing they are going to do with vehicles is make them a platform jumper. Even better give me a mech suit:)

Although I'd rather just have the Mako with better terrain.

#102
Almostfaceman

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In an age where things can fly easily, I felt the Mako was absurd. Give me a vehicle than can fly or if I have to go into a cavern or something - it can morph into a driving vehicle. But seriously there's no reason to putz about climbing hills when you can fly. I mean c'mon. ME1 had it right though to let me jump out of the Mako and take on enemies on foot if I so desired.

If we're in the middle of a galactic war for survival in ME3, I don't see the point of leisurely side exploration quests - I'd figure out a way to make exploration a part of the plot integral to finding a solution to the Reapers.

Get rid of the Hammerhead mechanics I say - the arcade-steam-boosted-jumping is/was lame. Silly. And the Hammerhead dies too easily.

Put some armor, guns, and wheels on a shuttle then we're good to go.

#103
elfdwarf

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tackle geth and collosus til dead with hammerhead
i would want vehicle that has shield and armor of mako with hammerhead's speed

#104
CottonBALL

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I cannot help but think that BioWare killed the fun of vehicle exploration when they killed the Mako.

Posted Image

The reason I'm saying this is that FailHead (HammerHead) just does not live up to the Mako in the fun department. I mean, really, when was the last time you flattened the Geth Armature/Collosus by driving over it? Just slapping it in the face like a boss. Or the insane flips and rolls, thruster control in the Mako? I just fail to see the fun in HH. HH to me is a platformer kind of thing, I dislike it in so many ways in ME2 and that's why I want my rolling and spinning out of control Mako back.

Posted Image

All in all, HH has to be scrapped in ME3.

Modifié par CottonBALL, 24 septembre 2011 - 10:13 .


#105
Azbeszt

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I want an eezocopter.

#106
Shepard the Leper

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I don't care about junk like the Mako or Hammerhead, as long as the game gives me the option to teleport to the place I want to go without having the annoyance to bump around with a crap vehicle that serves no purpose except giving a false idea of 'freedom'.

#107
Guest_Aotearas_*

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CottonBALL wrote...

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That picture got saved, hilarious! Dude, thanks!

#108
lovgreno

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I can't be the only one who wanted to try driving those big tanks that was crashed here and there in ME1. Still nothing can beat crazy Mako stunts of course.

#109
1upD

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Kileyan wrote...
Even better give me a mech suit:)


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Modifié par 1upD, 24 septembre 2011 - 02:47 .


#110
JerkyJohnny14

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Yea without the MAKO Space exploration was well........... GONE! Personally I loved landing on unknown worlds and just simply exploring the planet without anything but a map. It felt like a real adventure finding minerals, side missions, and cool easter eggs like the prothean ruin that you can unlock with Shiara's charm. Now that I think about it I loved ME1 exploration soooo much. The only problem was I had to jot down each planet I visited since it didn't give you an update while exploring. When I played ME1 I explored all things explorable. All of this was possible since I had the MAKO.

#111
lazuli

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Shepard the Leper wrote...

I don't care about junk like the Mako or Hammerhead, as long as the game gives me the option to teleport to the place I want to go without having the annoyance to bump around with a crap vehicle that serves no purpose except giving a false idea of 'freedom'.


A bit extreme, but I agree.  If we do have to endure vehicles in ME3, I hope they're implemented like the Hammerhead segments in Overlord.  We were given a degree of freedom and could skip almost all of the combat quite easily.

#112
Shepard the Leper

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lazuli wrote...

Shepard the Leper wrote...

I don't care about junk like the Mako or Hammerhead, as long as the game gives me the option to teleport to the place I want to go without having the annoyance to bump around with a crap vehicle that serves no purpose except giving a false idea of 'freedom'.


A bit extreme, but I agree.  If we do have to endure vehicles in ME3, I hope they're implemented like the Hammerhead segments in Overlord.  We were given a degree of freedom and could skip almost all of the combat quite easily.


Haha, true, but I am re-playing ME1 atm. Driving around for a couple of minutes to pick up Wrex's family armor is a pain :D

The handling could be improved, but that isn't enough to make vehicles worthwhile. Fighting inside the Mako or Hammerhead is boring. I want to get out and fight on foot whenever possible (more fun and more effective) and only use the Mako to get to the next group of enemies as fast as possible. The occasional segment (like in Overlord or the LotSB car-chase) to add variation would be cool. But a vehicle which only purpose is to drive for X minutes to get to the damn destination is a waste of time (for the devs and the player).

#113
shep82

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JerkyJohnny14 wrote...

Yea without the MAKO Space exploration was well........... GONE! Personally I loved landing on unknown worlds and just simply exploring the planet without anything but a map. It felt like a real adventure finding minerals, side missions, and cool easter eggs like the prothean ruin that you can unlock with Shiara's charm. Now that I think about it I loved ME1 exploration soooo much. The only problem was I had to jot down each planet I visited since it didn't give you an update while exploring. When I played ME1 I explored all things explorable. All of this was possible since I had the MAKO.

Bah I hated that. I much prefer the Hammerhead and the shuttle.

#114
Sepewrath

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Yeah I never found some throwaway minerals that were there, just to have something in an otherwise completely empty room, to be exploring. Look at something like Zelda, you got heart pieces, side missions, items and such to find out in the wild; things pertinent to the gameplay, that's exploration. Like the above poster said, what was in ME1 was just a waste of time, to make the game longer.

#115
TheShogunOfHarlem

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Shepard the Leper wrote...

I don't care about junk like the Mako or Hammerhead, as long as the game gives me the option to teleport to the place I want to go without having the annoyance to bump around with a crap vehicle that serves no purpose except giving a false idea of 'freedom'.

Really!?! One of the more facepalm-worthy moments in ME2 combat mechanics is preferred over vehicles? That's one of the combat elements in ME2 (along with than no enemy snipers and no crouch) that annoys me every time I play. I'm forced to land at the front door of every single enemy base and give up the element of surprise. Not only is that the stupidest thing to do but the simple fact that all enemy bases were so poorly defended that makes landing in the front door a viable tactic (instead of getting blown out of the sky) is so mind-numbingly ridiculous. It's just another example of making ME2 easier than ME1. 

#116
TheShogunOfHarlem

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I just can't bear to deal with an entire ME game that is another monotonous corridor shooter. The Only real issues I ever had with the Mako and exploration was:
Terrain
Static AI
The Mako being too bouncy

All problems that could be dealt with.

#117
jasonsantanna

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There are a lot of exploration forums , this one seems to favor exploration which I am for.
I personally liked the Mako or the HH , I agree with those who favor being able to exit for combat if that choice is given which is another reason I like the ME1 Mako missions, I was kind of bummed out that ME2 only allowed you to land on planets with N7 missions directly at the point of battle, HH missions , meh . . .
So here is my thought or idea and I have mentioned this in other threads .
Give us all 3 vehicles , with the ability to upgrade them


Vehicles:

Shuttle : used for direct deployment where there is little or no battle involved
If there is battle you can drop the squad in a area safe but near the mission area, the squad when then enter the mission on foot.( No defenses or weapons, may be upgraded with lite shielding and better rocket boosters)
Hammerhead: used for stealth , can be deployed into battle ,able to be used in aquatic missions , battles and missions that require a shuttle like transport with weapons ( can be upgraded with shielding and lite to medium armor, rocket ammo may also be upgraded from standard to more advanced rockets)


Mako: used as an all terrain vehicle , for heavy battle missions and extreme conditions explorations ( outfitted with rockets, heavy guns , jump rockets , med to heavy shielding and armor, all able to be upgrade )

I think this would cover everyone , those who like to explore and battle in vehicle , those who don't want to and those who want to have stealth and speed of the HH.
Each would give you the ability to exit at the players discretion.

#118
TheShogunOfHarlem

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That's all fine and dandy. I like that type of freedom. There is just one issue I take with so many people who explain away the HH role in combat as a lighter vehicle: Why does the HH have the bulk of an MBT/IFV if it a light armored low profile vehicle? That is one of many reasons why I think the HH should be scrapped or completely re-imagined. Aesthetically, it just too big to be a low profile vehicle.

#119
littlezack

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TheShogunOfHarlem wrote...

Shepard the Leper wrote...

I don't care about junk like the Mako or Hammerhead, as long as the game gives me the option to teleport to the place I want to go without having the annoyance to bump around with a crap vehicle that serves no purpose except giving a false idea of 'freedom'.

Really!?! One of the more facepalm-worthy moments in ME2 combat mechanics is preferred over vehicles? That's one of the combat elements in ME2 (along with than no enemy snipers and no crouch) that annoys me every time I play. I'm forced to land at the front door of every single enemy base and give up the element of surprise. Not only is that the stupidest thing to do but the simple fact that all enemy bases were so poorly defended that makes landing in the front door a viable tactic (instead of getting blown out of the sky) is so mind-numbingly ridiculous. It's just another example of making ME2 easier than ME1. 



Maybe I missed something, but every base in ME1 had a front door you had to go through, too. It's not liek there was some back door in all the cookie cutter bases you could sneak in without being noticed, and it's not like the bases in ME1 had traps or defenses or anything. It's not like you could approach 'stealthily in the Mako, unless you believe the pirates and mercs were so dense they didn't notice the giant tank rolling up to their base. You never have the 'element of surprise', they always see you coming a mile away.

Granted, a few times they do have turrets waiting for you, but it's not like defeating them is some EXTREME challenge. You just circle around them a few times and hit them with the cannon. It wasn't some difficult thing that ME2 is so much easier than ME1 without.

Pretty much, you drove to a base, killed everything in the base, then left. All ME2 did was cut out the driving part.

Modifié par littlezack, 24 septembre 2011 - 10:59 .


#120
TheShogunOfHarlem

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littlezack wrote...

TheShogunOfHarlem wrote...

Shepard the Leper wrote...

I don't care about junk like the Mako or Hammerhead, as long as the game gives me the option to teleport to the place I want to go without having the annoyance to bump around with a crap vehicle that serves no purpose except giving a false idea of 'freedom'.

Really!?! One of the more facepalm-worthy moments in ME2 combat mechanics is preferred over vehicles? That's one of the combat elements in ME2 (along with than no enemy snipers and no crouch) that annoys me every time I play. I'm forced to land at the front door of every single enemy base and give up the element of surprise. Not only is that the stupidest thing to do but the simple fact that all enemy bases were so poorly defended that makes landing in the front door a viable tactic (instead of getting blown out of the sky) is so mind-numbingly ridiculous. It's just another example of making ME2 easier than ME1. 



Maybe I missed something, but every base in ME1 had a front door you had to go through, too. It's not liek there was some back door in all the cookie cutter bases you could sneak in without being noticed, and it's not like the bases in ME1 had traps or defenses or anything. It's not like you could approach 'stealthily in the Mako, unless you believe the pirates and mercs were so dense they didn't notice the giant tank rolling up to their base. You never have the 'element of surprise', they always see you coming a mile away.

Granted, a few times they do have turrets waiting for you, but it's not like defeating them is some EXTREME challenge. You just circle around them a few times and hit them with the cannon. It wasn't some difficult thing that ME2 is so much easier than ME1 without.

Pretty much, you drove to a base, killed everything in the base, then left. All ME2 did was cut out the driving part.

Essentially you are correct but you miss the point. If there were turrets or some other type of defense for any enemy base in ME2 then trying to land right at the base front door would (or should) be suicide. The Turrets in ME1 weren't challenging they were simply obstacles that got in your way. (BDTS used them in a much more effective way) They weren't challenging but I at least appreciate the effort in trying. If I could give some ideas to make Vehicle combat more challenging I would suggest anti vehicle mines/IEDs and AI that can ambush competently. 

Your first point doesn't rebutt anything I said nor  was I trying to imply or state that ME1 had any stealth mechanics or back doors. My gripe is that (in narrative) why would land in what should be a well defended area and why wouldn't the front door of your base be well defended?

The bolded section is correct substantively and actually tells me why ME2 was less fun combatwise and too linear for my taste.  

#121
littlezack

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TheShogunOfHarlem wrote...

littlezack wrote...

TheShogunOfHarlem wrote...

Shepard the Leper wrote...

I don't care about junk like the Mako or Hammerhead, as long as the game gives me the option to teleport to the place I want to go without having the annoyance to bump around with a crap vehicle that serves no purpose except giving a false idea of 'freedom'.

Really!?! One of the more facepalm-worthy moments in ME2 combat mechanics is preferred over vehicles? That's one of the combat elements in ME2 (along with than no enemy snipers and no crouch) that annoys me every time I play. I'm forced to land at the front door of every single enemy base and give up the element of surprise. Not only is that the stupidest thing to do but the simple fact that all enemy bases were so poorly defended that makes landing in the front door a viable tactic (instead of getting blown out of the sky) is so mind-numbingly ridiculous. It's just another example of making ME2 easier than ME1. 



Maybe I missed something, but every base in ME1 had a front door you had to go through, too. It's not liek there was some back door in all the cookie cutter bases you could sneak in without being noticed, and it's not like the bases in ME1 had traps or defenses or anything. It's not like you could approach 'stealthily in the Mako, unless you believe the pirates and mercs were so dense they didn't notice the giant tank rolling up to their base. You never have the 'element of surprise', they always see you coming a mile away.

Granted, a few times they do have turrets waiting for you, but it's not like defeating them is some EXTREME challenge. You just circle around them a few times and hit them with the cannon. It wasn't some difficult thing that ME2 is so much easier than ME1 without.

Pretty much, you drove to a base, killed everything in the base, then left. All ME2 did was cut out the driving part.

Essentially you are correct but you miss the point. If there were turrets or some other type of defense for any enemy base in ME2 then trying to land right at the base front door would (or should) be suicide. The Turrets in ME1 weren't challenging they were simply obstacles that got in your way. (BDTS used them in a much more effective way) They weren't challenging but I at least appreciate the effort in trying. If I could give some ideas to make Vehicle combat more challenging I would suggest anti vehicle mines/IEDs and AI that can ambush competently. 

Your first point doesn't rebutt anything I said nor  was I trying to imply or state that ME1 had any stealth mechanics or back doors. My gripe is that (in narrative) why would land in what should be a well defended area and why wouldn't the front door of your base be well defended?

The bolded section is correct substantively and actually tells me why ME2 was less fun combatwise and too linear for my taste.  


If Mako combat in ME1 wasn't challenging at all, how is it's exclusion an example of ME2 being easier than ME1? On top of that, you don't actually go to too many enemy bases in ME2 - most of time you go to installations that enemies have taken over and haven't been occupying long enough to be setting up turrets. Off the top of my head, you only come across two or three enemy bases.

#122
TheShogunOfHarlem

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littlezack wrote...



TheShogunOfHarlem wrote...

littlezack wrote...

TheShogunOfHarlem wrote...

Shepard the Leper wrote...

I don't care about junk like the Mako or Hammerhead, as long as the game gives me the option to teleport to the place I want to go without having the annoyance to bump around with a crap vehicle that serves no purpose except giving a false idea of 'freedom'.

Really!?! One of the more facepalm-worthy moments in ME2 combat mechanics is preferred over vehicles? That's one of the combat elements in ME2 (along with than no enemy snipers and no crouch) that annoys me every time I play. I'm forced to land at the front door of every single enemy base and give up the element of surprise. Not only is that the stupidest thing to do but the simple fact that all enemy bases were so poorly defended that makes landing in the front door a viable tactic (instead of getting blown out of the sky) is so mind-numbingly ridiculous. It's just another example of making ME2 easier than ME1. 



Maybe I missed something, but every base in ME1 had a front door you had to go through, too. It's not liek there was some back door in all the cookie cutter bases you could sneak in without being noticed, and it's not like the bases in ME1 had traps or defenses or anything. It's not like you could approach 'stealthily in the Mako, unless you believe the pirates and mercs were so dense they didn't notice the giant tank rolling up to their base. You never have the 'element of surprise', they always see you coming a mile away.

Granted, a few times they do have turrets waiting for you, but it's not like defeating them is some EXTREME challenge. You just circle around them a few times and hit them with the cannon. It wasn't some difficult thing that ME2 is so much easier than ME1 without.

Pretty much, you drove to a base, killed everything in the base, then left. All ME2 did was cut out the driving part.

Essentially you are correct but you miss the point. If there were turrets or some other type of defense for any enemy base in ME2 then trying to land right at the base front door would (or should) be suicide. The Turrets in ME1 weren't challenging they were simply obstacles that got in your way. (BDTS used them in a much more effective way) They weren't challenging but I at least appreciate the effort in trying. If I could give some ideas to make Vehicle combat more challenging I would suggest anti vehicle mines/IEDs and AI that can ambush competently. 

Your first point doesn't rebutt anything I said nor  was I trying to imply or state that ME1 had any stealth mechanics or back doors. My gripe is that (in narrative) why would land in what should be a well defended area and why wouldn't the front door of your base be well defended?

The bolded section is correct substantively and actually tells me why ME2 was less fun combatwise and too linear for my taste.  


If Mako combat in ME1 wasn't challenging at all, how is it's exclusion an example of ME2 being easier than ME1? On top of that, you don't actually go to too many enemy bases in ME2 - most of time you go to installations that enemies have taken over and haven't been occupying long enough to be setting up turrets. Off the top of my head, you only come across two or three enemy bases.

Didn't say it wasn't at all challenging. Just not challenging enough. Instead of doubling down on vehicles and improving the Vehicle exploration/combat  in practical way they excluded it entirely. It's easier in the sense that instead of finding your own path to a base it's given to you. (in the most moronic way) I would prefer in a combat game to choose how I should attack a foe instead of just being given one simple way.

As far as base assaults go, you have the big 3 Merc bases. There are a few others and then there are those silly cutscenes where you see the Shuttle flying right by an enemy position and then you hear enemy comm chatter saying that an unknown shuttle has intruded. I facepalm everytime I play through those quests. The Eclipse Smuggling Depot quest rings a bell here. What was the point in flying right over the Security mechs? Why Deliberately alert them? 

#123
JeffZero

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Sepewrath wrote...

Yeah I never found some throwaway minerals that were there, just to have something in an otherwise completely empty room, to be exploring. Look at something like Zelda, you got heart pieces, side missions, items and such to find out in the wild; things pertinent to the gameplay, that's exploration. Like the above poster said, what was in ME1 was just a waste of time, to make the game longer.


Yep. There's only so much defense I can offer concerning ME1's various optional worlds when I'm a big-time Zelda fan. I spend countless hours scouring the Dark World, Hyrule Field, the Great Sea, Termina, so on and so forth. As a result ME1's vistas are often dazzling but otherwise they don't do much for me.

#124
ZLurps

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I prefer Mako over Hammerhead. Hammerhead weren't that bad, I really liked how fast it was, but if I had to choose between the two my choice would be Mako.
I hope there are some driving / exploration type missions in ME3.

#125
elitecom

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Should the Mako return? Definitely, the Mako really reminded me those moon rovers used to drive around on the moon. Exploration in the form of ME1 is something I also hope will return. Bioware really managed to capture the feeling of driving around on uncharted alien barren worlds in ME1.
I wrote down some more thoughts on the subject here:social.bioware.com/forum/1/topic/323/index/7602876/1