Aller au contenu

Photo

"Arrival" Was Awful


  • Veuillez vous connecter pour répondre
73 réponses à ce sujet

#1
Kavadas

Kavadas
  • Members
  • 408 messages
 This was easily the worst DLC I've played for either MEs.

Combat encounters were absolutely lame, the storyline was boring and cliche, there was only a single paragon/renegade choice and one interrupt, and the cinematics were just so terrible.

I watched bare fisted Shep punch out dudes wearing sealed combat helmets in one punch.  Gimme a freakin' break.  Shep should have been curled up on the ground clutching his broken hand...

Awful, simply awful.

Oh, and bring back the Mako in ME3.

#2
Bogsnot1

Bogsnot1
  • Members
  • 7 997 messages
It was "meh", but I wouldnt rate it as awful.

In regards to the guys in helmets, I suggest you take a look at this
And this.

#3
CannotCompute

CannotCompute
  • Members
  • 1 512 messages
Yeah, it was pretty "meh". But really important to the storyline, as the ending will pretty much tell you how ME3 will start.

Modifié par CannotCompute, 19 septembre 2011 - 05:02 .


#4
Black Raptor

Black Raptor
  • Members
  • 1 114 messages
Did you notice how the Batariens only had 2 eyeholes in their helmets? Or how about the part where the entire plot of arrival overrules the entire point of ME1?

That said, the mass relay exploding was pretty cool

#5
sponge56

sponge56
  • Members
  • 481 messages

Black Raptor wrote...

 Or how about the part where the entire plot of arrival overrules the entire point of ME1?

That said, the mass relay exploding was pretty cool


Yeah like, absolutely never in arrival's entirety Posted Image

#6
didymos1120

didymos1120
  • Members
  • 14 580 messages

Kavadas wrote...

 This was easily the worst DLC I've played for either MEs.


You must have skipped Pinnacle Station. 

#7
CroGamer002

CroGamer002
  • Members
  • 20 674 messages

didymos1120 wrote...

Kavadas wrote...

 This was easily the worst DLC I've played for either MEs.


You must have skipped Pinnacle Station. 


And Genesis.

#8
didymos1120

didymos1120
  • Members
  • 14 580 messages

Black Raptor wrote...

Or how about the part where the entire plot of arrival overrules the entire point of ME1?


Yes, because the Reapers having an alternate means of getting to the galaxy, and getting around rapidly once in it, was clearly impossible and the series should have just ended at ME1. I mean, it's not like they built the relays or something crazy like that.

#9
Black Raptor

Black Raptor
  • Members
  • 1 114 messages

didymos1120 wrote...

Black Raptor wrote...

Or how about the part where the entire plot of arrival overrules the entire point of ME1?


Yes, because the Reapers having an alternate means of getting to the galaxy, and getting around rapidly once in it, was clearly impossible and the series should have just ended at ME1. I mean, it's not like they built the relays or something crazy like that.

No but when the tactical oppotunities behind arrival were vastly superior to that of ME1, it sort of makes you wonder why sovereign bothered at all when all the Reapers could've flown in 2 years later, completely unnonounced, no need for any geth, conduit searching or even revealing anything before arriving in force. 

Modifié par Black Raptor, 19 septembre 2011 - 09:05 .


#10
capn233

capn233
  • Members
  • 17 402 messages
Really? How was it tactically superior?

#11
Guest_Jek Romano Shavo_*

Guest_Jek Romano Shavo_*
  • Guests
It definitely left a bad taste in my mouth after playing through the excellent LotSB. It wasn't worth the price of admission. At least in LotSB, you had some level of player agency. In Arrival, there was practically none. =/

#12
Black Raptor

Black Raptor
  • Members
  • 1 114 messages

capn233 wrote...

Really? How was it tactically superior?

Well for a start it didn't involve an all out assualt on the very structure they designed to be impregnable. It didn't involve recruiting a machine race to attack several planets in the search for something that may not have still existed. It didn't involve turning a spectre and it wouldn't have involved attracting any sort of attention whatsoever. 

Think about it. If ME1 hadn't happened, nobody would have found out about the Reapers. They could've just flown to the alpha relay (no shepard to stop them, no asteroid heading towards it because nobody knows yet)  used the relay to attack the Citadel and carry out their plan from there.

Instead they go with the far riskier option of attacking the Citadel with a single Reaper and annoncing their existence (which was utterly unknown at this point) before actually arriving. 

#13
CannotCompute

CannotCompute
  • Members
  • 1 512 messages
^ Might be energy related. Travelling for 2 years might cost too much energy and make the Reapers weaker / more vulnerable.

Anyway, I hope it will be explained in ME3.

#14
swenson

swenson
  • Members
  • 663 messages
Kavadas, you crazy. Arrival wasn't as good as LotSB, sure, but it wasn't the worst thing ever. Yeah, so you didn't get a lot of freedom of choice. And? Would you really have a chance in that case? Shepard didn't waste time whining about "but I don't WANT to do that horrible thing" because there was no other option; you press the stupid button or the Reapers show up.

That being said, I think they could've done much better in terms of making that mission more impacting on an emotional level (seriously, until the very end when you're watching the galaxy map, it barely even registered emotionally... and I'm the sort of person who gets very emotionally involved in fiction, especially videogames) and in making it more obvious why you had no choice.

Still! We got to see Admiral Hackett! That's pretty much worth the price of admission right there.

Also, why is this in the no spoiler forum? A topic about Arrival is pretty much guaranteed to end with spoilers. It's kinda inevitable due to what Arrival's about.

#15
capn233

capn233
  • Members
  • 17 402 messages

CannotCompute wrote...

^ Might be energy related. Travelling for 2 years might cost too much energy and make the Reapers weaker / more vulnerable.

Anyway, I hope it will be explained in ME3.

I posted something similar in a different topic whining about how ME1 didn't matter.

Energy concern is not an invalid one.

More importantly, you need to remember why the Citadel was built and what it allows.  You get instant transport from darkspace, you get to kill the head or heads of galactic gov't, and most importantly you get to disable the mass relay network for everyone except Reapers.

Alpha relay does not accomplish those things.  It is not tactically superior, simply a fall back option.

#16
Sgt Stryker

Sgt Stryker
  • Members
  • 2 590 messages

Bogsnot1 wrote...

It was "meh", but I wouldnt rate it as awful.

In regards to the guys in helmets, I suggest you take a look at this
And this.


And this. Shepard is more than just a human now.

#17
Rekkampum

Rekkampum
  • Members
  • 2 048 messages

Sgt Stryker wrote...

Bogsnot1 wrote...

It was "meh", but I wouldnt rate it as awful.

In regards to the guys in helmets, I suggest you take a look at this
And this.


And this. Shepard is more than just a human now.


Yeah, Shepard is a freak of nature with all those implants and whatnot.

#18
Black Raptor

Black Raptor
  • Members
  • 1 114 messages

capn233 wrote...

CannotCompute wrote...

^ Might be energy related. Travelling for 2 years might cost too much energy and make the Reapers weaker / more vulnerable.

Anyway, I hope it will be explained in ME3.

I posted something similar in a different topic whining about how ME1 didn't matter.

Energy concern is not an invalid one.

More importantly, you need to remember why the Citadel was built and what it allows.  You get instant transport from darkspace, you get to kill the head or heads of galactic gov't, and most importantly you get to disable the mass relay network for everyone except Reapers.

Alpha relay does not accomplish those things.  It is not tactically superior, simply a fall back option.

Energy concerns is a valid reason. There are plenty of other plausible scenarios as to why the Reapers chose ME1 over Arrival first, but that reason needs to be clarified. 

However, if none of these things were true, then your argument doesn't hold up. The reason they attact the Citadel first is to kill the leaders and take control of the relays. Why can't they do that if they just use the alpha relay to go to the Citadel? Sovereign almost managed to take control of it, why can't 10000 reapers have more sucess?

#19
Doveberry

Doveberry
  • Members
  • 369 messages
Oh, it wasn't that bad. Solo missions aren't really my cup of tea, but on the whole I thought it was alright. Not even nearly as awesome as LotSB, but that doesn't make it awful.

#20
Gterror

Gterror
  • Members
  • 829 messages
Play Pinnacle station, then think which one is worse

#21
Sgt Stryker

Sgt Stryker
  • Members
  • 2 590 messages

Black Raptor wrote...

capn233 wrote...

CannotCompute wrote...

^ Might be energy related. Travelling for 2 years might cost too much energy and make the Reapers weaker / more vulnerable.

Anyway, I hope it will be explained in ME3.

I posted something similar in a different topic whining about how ME1 didn't matter.

Energy concern is not an invalid one.

More importantly, you need to remember why the Citadel was built and what it allows.  You get instant transport from darkspace, you get to kill the head or heads of galactic gov't, and most importantly you get to disable the mass relay network for everyone except Reapers.

Alpha relay does not accomplish those things.  It is not tactically superior, simply a fall back option.

Energy concerns is a valid reason. There are plenty of other plausible scenarios as to why the Reapers chose ME1 over Arrival first, but that reason needs to be clarified. 

However, if none of these things were true, then your argument doesn't hold up. The reason they attact the Citadel first is to kill the leaders and take control of the relays. Why can't they do that if they just use the alpha relay to go to the Citadel? Sovereign almost managed to take control of it, why can't 10000 reapers have more sucess?


Presumably because the rest of the Reapers were hybernating in dark space. It's likely that Sovereign cannot communicate with the rest of the Reapers and give them a wake-up call, outside of taking control of the Citadel.

#22
Black Raptor

Black Raptor
  • Members
  • 1 114 messages

Sgt Stryker wrote...

Presumably because the rest of the Reapers were hybernating in dark space. It's likely that Sovereign cannot communicate with the rest of the Reapers and give them a wake-up call, outside of taking control of the Citadel.

Erm, Harbinger was in direct contact with the collectors. He could've asked them...

Sovereign was probably able to speak to the Reapers whenever he liked. 

#23
capn233

capn233
  • Members
  • 17 402 messages

Black Raptor wrote...

Sgt Stryker wrote...

Presumably because the rest of the Reapers were hybernating in dark space. It's likely that Sovereign cannot communicate with the rest of the Reapers and give them a wake-up call, outside of taking control of the Citadel.

Erm, Harbinger was in direct contact with the collectors. He could've asked them...

Sovereign was probably able to speak to the Reapers whenever he liked. 

I imagine Sovi was able to communicate with the Reapers as well.

There is no way to be certain about why the Reapers did any of it.  An explanation might be that they had already let the cycle go on longer than they wanted.  Apparently it took them 2 yrs to make it to the Alpha relay if they started after ME1 (which is likely).  Although speculative, it is possible they had started in before that when Sovi first started setting plans to take over the Citadel.  Many people try to claim that there is concrete evidence that the cycle was supposed to start exactly when ME1 occurred, but that is not directly substantiated in the games or novels.  The Protheans vanished about 50,000 yr ago... but you are not given exact dates.  Therefore it isn't outside the realm of possibility that they started traveling towards the MWG even before ME1 when the signal first failed, and the distance is even further than we can anticipate.

Harping on the time thing some more, besides the fact that each day that goes by the organics have the potential to unlock more mass relay tech and or engineer different tech, look at the other things that have occured in the time there plans have become delayed.  Due in no small part to Shepard, there is the potential for the galaxy to form a united resistance, which is something the Reapers were likely trying to prevent  He got humanity on the council, there is arguably more cooperation in council space, but he also meddled in their plans for the Geth, stopped the Collectors from whatever it is they were doing, potentially made it more likely the Quarians would get a homeworld and or be allied with the Geth, etc.

As far as the Reaper fleet using the Alpha to just go to the Citadel, the problem is still getting someone into the Citadel to prevent the arms from closing.  Apparently the Reapers cannot exert control over the station from outside, or else Sovi would have done so.  The Citadel is pretty tough when the arms are closed.  Even if the Reapers can blow it open, will the relay control functions remain intact?  The main usefulness is the control of the relay network, which allows each system to be isolated so that the Reapers choose the time and place of engagement, while the resistance has no means to reinforce in between systems.

If it weren't for the distance and time as well as control of the relays, I would agree that ME1 was somewhat pointless, but those are no small details when you are trying to ensure success against galactic resistance.

#24
JBONE27

JBONE27
  • Members
  • 1 241 messages
There were a few problems with Arrival. The biggest problem I had was that I couldn't bring along any of my stealth characters. Here's who would have been better to bring along;
Mordin: trained in intelligence gathering.
Thane: galaxy's greatest assassin
Garrus: went unknown in Omega for months; expert marksman.
Legion: expert hacker, no heat signature.
Tali: expert hacker, can destroy shields if loyal.
Kasumi: expert hacker, has stealth mode, has stun grenades, expert thief.

All of these people would have been better equipped to go on a stealth mission than My sentinal shep with maxed out Warp, Overload, and Tech Armor.

#25
d1sciple

d1sciple
  • Members
  • 430 messages

Black Raptor wrote...

capn233 wrote...

Really? How was it tactically superior?

Well for a start it didn't involve an all out assualt on the very structure they designed to be impregnable. It didn't involve recruiting a machine race to attack several planets in the search for something that may not have still existed. It didn't involve turning a spectre and it wouldn't have involved attracting any sort of attention whatsoever. 

Think about it. If ME1 hadn't happened, nobody would have found out about the Reapers. They could've just flown to the alpha relay (no shepard to stop them, no asteroid heading towards it because nobody knows yet)  used the relay to attack the Citadel and carry out their plan from there.

Instead they go with the far riskier option of attacking the Citadel with a single Reaper and annoncing their existence (which was utterly unknown at this point) before actually arriving. 


i don't understand the arguement? are you saying that they point of arrival overruled ME1 because the Reapers can just travel through the relays?
someone logicall worked out a roundabout number for how many cycles have passed based on codex history(like the leviathan, the rift and also the ruins of the strange race found that works out to be over 200mil years old) and the big bang and put it at around 750 or something, all off the top of my head so not exact but around there.

that being said then they have 'practised' this enough to be pretty confident in their plan, no one has ever really challenged them except for maybe the Protheans who were able to at elast run and hide so there's no reason to deviate from the plan. taking the seat quickly and in secret is the most efficent way of doing it, you don't want everyone spying you clumsily making your way through the relays and having a chance to unite or plan an attack or even run.

as for this cycle the keepers failed and they would've only known this at the last minute, with no activation at their end the Reapers moved to plan b, sending Sovereign on his mission to sort the relay but also making their own way through the relays knowing that whether or not Sovereign succeeds the elemnet of surprise is gone. so they essentially did both, which is a move of desperation.

so the plot of ME1 didn't fail, if Sovereign had of succeeded then the Reapers would've come through, but they weren't taking the chance, they started their 2 year journey just in case and Sovereign knew this. i don't subscribe to any thoughts that the Reapers are omnipotent, Harbinger failed and blammed the Collectors and Soveriegn lied to shep just to intimate him, not the sign of a god but a sign of a desperate and scared race.

though i know and am always reminding people that the Reapers cannot be beaten, they're still not perfect, they failed finding the Protheans last stand, they failed the Collectors, they failed the Geth, they failed Sovereign and Saren, they failed getting a hold of sheps body, having a back up plan isn't implausible at all. in fact not having one just seems silly.