TheReignmaker wrote...
Given that the direction of this series probably isn't going to return to its roots (Baldur's Gate), I'd actually prefer that former characters not to be used as party members again. References are cool and maybe a couple cameos, but I think DA3 needs to be a standalone experience.
I agree that so long as BioWare is intent on not bringing back existing PCs for sequels, they need to cut the **** with the terribly hokey cliffhanger/ "The Hero vanished!" endings Provide closure for the relevent storylines involving that PC in the game they're in, or provide for a Throne of Bhaal style expansion where it can be done justice and wrapped up before moving on.
If they're just going to have a new PC every game, I don't want cameos shoved in which end up crapping all over the choices made by prior PCs. Some references are fine, but if you're going to make a new game with new PC, leave it at that and have all new companions too.
ReaperRain wrote...
Problem is though, what if the Warden
sacrificed himself, or someone else? It's as legitimate an ending as the
Morrigan one.
Here is the issue-
according to Laidlaw, player agency is supposedly one of their big things they're working on going forward. Well, the whole DR choice is one of the biggest moments of player agency in all of DA- either doing the US or creating the OGB.
For those that killed themselves off, you have the Orlesian Warden and you've seen the consequences. Yet, for anyone that took up Morrigan and created the OGB, we haven't seen jack **** from that yet. And thats a totally player driven choice- one which I'm going to guess a good number of people chose. Same goes with going through the Eluvian with Morrigan. Why offer these choices which are presented as super important in the moment, only to never have any consequences from them or to have them barely mentioned in the future or to never have them concluded by the PC who has the most emotional connection to them? Thats just lackluster storytelling IMO.
The OGB choice in particular- it would be like ending Game of Thrones where Dany has the dragon eggs hatch, only to never see them again or to never get another POV chapter with Dany- wasted potential. The OGB in particular is an interesting plot point for tons of reasons and it just provides for more future story potential than comitting suicide does. In that moment where the Warden can choose to do the DR, its a moment of player agency where the setup of ending the Blight without dying and creating a child with the soul of an Old God is presented as a game changing event. Something which would not return the world to the status quo.
So if BioWare is intent on respecting player agency in DA, then they can start by reacting to the DR choice in a way which not only shows the consequences first hand, but also keeps it emotionally engaging by keeping the people who made that choice (The Warden & Morrigan) involved.