Modifié par KotorEffect3, 20 septembre 2011 - 11:17 .
Multiplayer in Mass Effect 3
#26
Posté 20 septembre 2011 - 11:11
#27
Posté 20 septembre 2011 - 11:25
If Mass effect had multi-player
I hope that it has a few things: 256 players in one game together.
mobile spawn vehicles aka apc/gunship
playable krogan, asairi, human, salarian, turian, reaper agents,
could have the three merc bands as "factions"
on consoles, pc if enough desire it "(100 people should be enough)"
don't have "maps" have planets. muhaahaaaa
#28
Posté 20 septembre 2011 - 11:27
I'll allow this topic to run for a while and see how it plays out.
Keep in mind a few things:
Primarily show respect for other's opinions, keep the discussion civil, and follow the Site Rules
Also note just because you as a player prefer playing a certain way does not mean that you and those who echo the same opinion are correct and that others are wrong. Such conversations will be considered as trolling or flame-baiting and handled as per the Site Rules
Modifié par Selene Moonsong, 21 septembre 2011 - 07:57 .
#29
Posté 20 septembre 2011 - 11:34
Lunatic LK47 wrote...
TheDarkRats wrote...
2: How could something OPTIONAL ruin the game for you? Seriously.
Uh, that something optional has something called AN ARTIFICIAL TIME LIMIT. If I decided to buy the game at $19.99, I'm **** out of luck just because the community died out. In the case of Tom Clancy games, all that time spent on multiplayer could have been better spent making the partner A.I. better for single-player. I don't waste $70.00 on a game that will be a paper weight two weeks from purchase.
Who plays a primarily solo story based game for JUST THE MULTI-PLAYER? ** Comment removed by Moderator **
Modifié par Selene Moonsong, 21 septembre 2011 - 07:58 .
#30
Posté 20 septembre 2011 - 11:42
#31
Posté 20 septembre 2011 - 11:42
Also a good way to keep a game from being a paper weight after purchase is to have multiplayer. Imagine if Mass Effect 2 had a swarm like multiplayer where you fight off waves of advancing enemies as your customized (Or default shepard) with 4 others. I would love something like that, Also save for GoW 3 (just got it fun game) I have yet to see competent AI when it comes to a shooter that are your allies. I could name a few times I wish I had a human Co-Op buddy in ME 2 for missions on insanity and not have my AI buddies stand on boxes.
Bad AI by a developer and the excuse they throw out that it's meant to be played as Co-Op doesn't mean multiplayer ruined the game. I see that more as a lazy developer.
*Edit*
KotorEffect3 wrote...
A good deep singleplayer with plenty of replay value does not need multiplayer anyway. The Mass Effect series has tons of replay value so multiplayer isn't even needed.
Indeed I want the singleplayer to be the main focus, with multiplayer if they add it as a project to be worked on and fine tuned AFTER the main story has been completed. This being Co-Op and fight off waves of enimies. Not CoD like multiplayer, have plenty of games like that already.
Modifié par Bachi1230, 20 septembre 2011 - 11:46 .
#32
Posté 20 septembre 2011 - 11:44
#33
Posté 20 septembre 2011 - 11:48
#34
Posté 20 septembre 2011 - 11:51
Modifié par Selene Moonsong, 20 septembre 2011 - 11:53 .
#35
Posté 20 septembre 2011 - 11:59
KotorEffect3 wrote...
I don't want multiplayer for ME 3 but I would not be opposed to a spinoff game later on down the road with multiplayer perhaps in another genre but set in the ME universe.
I would love a "Republic Commando"/"Army of Two" Mass Effect game I agree not a part of Shepard's story but like a group of Asari Commandos, They're famous throughout council space so I'm sure they have plenty of lore to build off of.
#36
Posté 21 septembre 2011 - 12:05
#37
Guest_SkyeHawk89_*
Posté 21 septembre 2011 - 12:10
Guest_SkyeHawk89_*
#38
Posté 21 septembre 2011 - 12:22
#39
Posté 21 septembre 2011 - 01:04
eternalnightmare13 wrote...
Who plays a primarily solo story based game for JUST THE MULTI-PLAYER? If that's what you want go get an MMO, or game specifically like COD or whatever.
Yeah, tell that to the idiots at Capcom for wanting to jump on the co-op bandwagon for RE5. Such a shame standards have slipped because multiplayer is "Fad of the decade."
#40
Posté 21 septembre 2011 - 01:09
Bachi1230 wrote...
I never said Multiplayer was mandatory or should be mandatory. And when you say mandatory do you mean the game is better with people or that it won't let you play the game without at least 2 people playing?
Both categories
Also a good way to keep a game from being a paper weight after purchase is to have multiplayer. Imagine if Mass Effect 2 had a swarm like multiplayer where you fight off waves of advancing enemies as your customized (Or default shepard) with 4 others. I would love something like that, Also save for GoW 3 (just got it fun game) I have yet to see competent AI when it comes to a shooter that are your allies. I could name a few times I wish I had a human Co-Op buddy in ME 2 for missions on insanity and not have my AI buddies stand on boxes.
Uh, the opposite has rung true for other games where multiplayer is the main selling point of the game unless the game in question happens to be Call of Duty, Gears of War, or Halo. Bought Tom Clancy's EndWar at launch, and it started dying out by Christmas 2008. F.E.A.R. 3? Only active for a week or two from what I've been seeing on YouTube, and a YouTube LPer attempted to play the game two months later only to not have a match running whatsoever. As it is, relying exclusively on multiplayer is a paper weight. Single player= I can play the game at any time on my own terms without relying on anyone else.
Multiplayer is "Play this game only at the certain time slots nownownownownow. No tomorrow." I got bored with Halo 3 after playing for a month. Why the hell should I give a rat's ass about Call of Duty if it follows the same "deathmatch" formula that's been going on for at least 20 years with the exception of a few modified rules?"
Modifié par Lunatic LK47, 21 septembre 2011 - 01:14 .
#41
Posté 21 septembre 2011 - 01:18
BioWare Edmonton is looking for a highly skilled gameplay expert responsible for testing and measuring the player experience (fun) using proven analytical techniques (iterative process consisting of characterizations, hypotheses, predictions, and experimentation). The key activities are design and gameplay analysis, test architecting, and testing (providing both objective and subjective feedback).
PRIMARY RESPONSIBILITIES
•Develop high level testing plans for Online and network features
• Run and oversee regression and support for multiple products
• Work directly with development teams across multiple studios to determine online requirements
• Coordinate and organize test plan creation and execution of test plans
• Supervise and direct testing efforts of a small team of testers (when required)
• Work with multiple gaming platforms used by the project to identify any online functional issues.
• Use of hardware to isolate and test network and performance issues• Additional testing support for various back end game systems
REQUIRED EXPERIENCE
• Minimum two years experience in Quality Assurance or related discipline
• Experience testing, investigating or configuring networks
• Strong knowledge or understanding of Online communication and related systems
• Quality Assurance related to tools, technical, certification or online gaming.
• Familiarization with defect tracking and test management tools or processes
ADDITIONAL SKILLS, ABILITIES AND KNOWLEDGE
• Strong Time and Task Management Skills
• Strong verbal and in written communication skills
• Good understanding of game development processes
•
ASSETS
• Knowledge of the Unreal 3 Engine and the Unreal Editor or other toolsets
• Familiarity with Agile development processes
• Avid gamer who regularly engages and in both single player and multiplayer gameplay
BioWare Quality Assurance acts as a quality gauge during development, testing not only the product, but the processes used to create the product. Quality Assurance is intended to be proactive and catch problems before they make it into the product. As a Senior Tester you will be supporting our QA Analysts in various departments by providing a consumer perspective as well as verifying the quality of the product, and tools/processes used for creating that product. BioWare Edmonton is looking for highly skilled testers who can work closely with development teams, owning the testing work required to ensure the team’s output is of the highest quality possible. Key activities include documenting the product and processes related to their development team, as well as testing and reporting upon the product created by their team, with a focus on online functionality.
PRIMARY RESPONSIBILITIES
•Develop high level testing plans for Online and network features
• Run and oversee regression and support for multiple products
• Work directly with development teams across multiple studios to determine online requirements
• Coordinate and organize test plan creation and execution of test plans
• Supervise and direct testing efforts of a small team of testers (when required)
• Work with multiple gaming platforms used by the project to identify any online functional issues.
• Use of hardware to isolate and test network and performance issues
• Additional testing support for various back end game systems
*Oversee setup and running of online related hardware and equipment to support online focus sessions
*Facilitate feedback and working with development to resolve functional issues
*Run and oversee network performance tests
*Schedule regular evaluation tests to determine build functionality
REQUIRED EXPERIENCE
• Minimum of 1 shipped AAA title on next gen consoles (PS3, Xbox 360) in Quality Assurance or related discipline
• Experience testing, investigating or configuring networks
• Strong knowledge or understanding of Online communication and related systems
• Quality Assurance related to tools, technical, certification or online gaming.
• Familiarization with defect tracking and test management tools or processes
ADDITIONAL SKILLS, ABILITIES AND KNOWLEDGE
• Technical Diploma/Certificate or University Degree in a related field
• Ability to write detailed, accurate bug reports
• Ability to stay focused when handling repetitive and monotonous tasks
• Ability to manage multiple assigned tasks
• Familiarity/Ability to troubleshoot PC Hardware/Software
• Ability to prioritize and manage their own tasks
• Strong problem identification, communication and solving skills• Focused on continuous improvement and professional growth
• Knowledge of programming or scripting languages
• Familiarity with Agile development processes• Avid gamer who regularly engages and in both single player and multiplayer gameplay
ASSETS
• Knowledge of the Unreal 3 Engine and the Unreal Editor or other toolsets
• Familiarity with Agile development processes
• Avid gamer who regularly engages and in both single player and multiplayer gameplay
The top opening was how it was when I originally discovered it 11 days ago, the bottom one is what it currently looks like. Combine this how that they had a job opening for a multiplayer dev around June 2010, the fact that they've never denied that ME3 will have multiplayer and then look at how Casey answers the multiplayer question whenever it's asked at a convention.
If you know anything about the industry, you know it's all but officially confirmed right now.
Modifié par Kaiser Shepard, 21 septembre 2011 - 01:23 .
#42
Guest_EternalAmbiguity_*
Posté 21 septembre 2011 - 01:21
Guest_EternalAmbiguity_*
#43
Posté 21 septembre 2011 - 01:22
Lunatic LK47 wrote...
Bachi1230 wrote...
I never said Multiplayer was mandatory or should be mandatory. And when you say mandatory do you mean the game is better with people or that it won't let you play the game without at least 2 people playing?
Both categoriesAlso a good way to keep a game from being a paper weight after purchase is to have multiplayer. Imagine if Mass Effect 2 had a swarm like multiplayer where you fight off waves of advancing enemies as your customized (Or default shepard) with 4 others. I would love something like that, Also save for GoW 3 (just got it fun game) I have yet to see competent AI when it comes to a shooter that are your allies. I could name a few times I wish I had a human Co-Op buddy in ME 2 for missions on insanity and not have my AI buddies stand on boxes.
Uh, the opposite has rung true for other games where multiplayer is the main selling point of the game unless the game in question happens to be Call of Duty, Gears of War, or Halo. Bought Tom Clancy's EndWar at launch, and it started dying out by Christmas 2008. F.E.A.R. 3? Only active for a week or two from what I've been seeing on YouTube, and a YouTube LPer attempted to play the game two months later only to not have a match running whatsoever. As it is, relying exclusively on multiplayer is a paper weight. Single player= I can play the game at any time on my own terms without relying on anyone else.
Multiplayer is "Play this game only at the certain amount of times nownownownownow. No tomorrow." I got bored with Halo 3 after playing for a month. Why the hell should I give a rat's ass about Call of Duty if it follows the same "deathmatch" formula that's been going on for at least 20 years with the exception of a few modified rules?"
Here's a sentence I didn't foresee myself typing...
Lunatik is 100% correct.
Games are made in the same timeframe whether or not they have MP, ~2 years, or if you're EA 12-18 months. Something has to give when you do that, you can't do both right, there's not enough time. So what traditionally gives?
Content in Single Player. AI. Why bother actually making a single player game when you can just throw in some maps, and let people run around without any real purpose? Saves the studio a ton of money, gets the game out in a short time frame.
Problem with the whole theory is, studies have shown only a small number of people play multiplayer, or only play for a very short period of time. Generally due to children, people acting like children, grieffers, etc. It's like being locked in a room with 13 year olds, not a big draw.
So if you don't buy on day of release, in a month or two all you get is a ultra-short single player game with braindead AI, and a group of die-hard potty-mouths or grieffers who haven't yet moved on to the next junior high-school locker-room.
MP is a waste of money to implement unless that's the whole point of the game, in something like Mass Effect, it'll get used by very few people, but have serious consequences in the quality of what people do buy it for. Which, in turn, will make it less likely people buy the next Bioware game on day of release. There's a large number of companies who now exist only as a footnote in gaming history because they shoved multiplayer into games it didn't belong.
#44
Posté 21 septembre 2011 - 01:25
#45
Posté 21 septembre 2011 - 01:34
#46
Posté 21 septembre 2011 - 01:46
However, ME3 is too soon and too random. It'll just take resources away from the actual game part of the game.
#47
Posté 21 septembre 2011 - 01:51
Kathleen321 wrote...
They mentioned there will be an "online element" at E3 but who knows what on earth that means
I really hope they'll be linking the game with BSN like they did with DA:O. That was really cool and I don't really get why they didn't do this with subsequent games (ME2,DA2).
Multiplayer for ME3: No.
#48
Posté 21 septembre 2011 - 02:22
Kathleen321 wrote...
They mentioned there will be an "online element" at E3 but who knows what on earth that means
Cerberus Network 2.0 seems the most likely at this point. Or, rather, Alliance Network.
#49
Posté 21 septembre 2011 - 02:23
You do realize , don't you, that Mass Effect is more than likely NOT the only game under development, don't you? Given the fact that BioWare is more often than not working on multiple development projects.
While I would like to see a multi-player version of Mass Effect (read to mean co-op play as opposed to a MMO), I seriously doubt that the core trilogy will be including multiplayer.
And, by the way, those who would suggest that BioWare, or anyone else for that matter, has never created a successful multiplayer game has probably never played Neverwinter Nights. There are still live NWN servers online, and no, they are not MMOs, nor does a game need to be an MMO to be a successful multiplayer game. Even the Baldur's Gate trilogy supported co-op play, and that is a game by which many Fantasy RPGs have been measured.
#50
Posté 21 septembre 2011 - 02:25
Selene Moonsong wrote...
And, by the way, those who would suggest that BioWare, or anyone else for that matter, has never created a successful multiplayer game has probably never played Neverwinter Nights. There are still live NWN servers online, and no, they are not MMOs, nor does a game need to be an MMO to be a successful multiplayer game. Even the Baldur's Gate trilogy supported co-op play, and that is a game by which many Fantasy RPGs have been measured.
Question I have. Besides the DIE HARD fans of Baldur's Gate and Neverwinter Nights? How many people actually play the multiplayer portions of those games?
Modifié par Lunatic LK47, 21 septembre 2011 - 02:26 .




Ce sujet est fermé
Retour en haut




