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Rogue Templars???


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#1
Dmasterman

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During the game you've probably fought a few Templars or so. However have you noticed some of them are dual wielding daggers or using bows during battle? Now this would make sense if this were Dragon age Origins, where warriors could be templars and use dual wielding and/or bows. However this is DA 2 and only rogues can do it.

How could this happen?

Modifié par Dmasterman, 22 septembre 2011 - 12:59 .


#2
whykikyouwhy

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I think the dual-weapon wielding DA2 templars are identified as "Templar Assassins - and they do seem to be rogues, since they do that tricky little backflip-backstab manuever.

EDIT - They may be "Templar Hunters" actually. Image IPB

Modifié par whykikyouwhy, 21 septembre 2011 - 01:16 .


#3
Dave of Canada

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Temporary removal of game mechanics to include new enemy types. It wouldn't work that well if fighting every Templar consisted of the same "warrior" archetype. Expect more archetypes to come into play for variety.

#4
Zanallen

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Templar isn't their spec. It is their profession.

#5
Bullets McDeath

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I wondered about this too. It's sort of a meta-gamey question, but I wonder if the class weapon restrictions were meant to be universal or "Hawke-specific", if you will. That is to say, it is not that there are no dual weilding warriors or warriors who use bows, it's just that no permutation of Hawke does in Varric's story.

Because the Arishok, leader of the Qunari military, dual wields. Somehow I don't think he's a rogue...

#6
DKJaigen

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Dmasterman wrote...

During the game you've probably fought a few Templars or so. However have you noticed some of them are dual wielding daggers or using bows during battle? Now this would make since if this were Dragon age Origins, where warriors could be templars and use dual wielding and/or bows. However this is DA 2 and only rogues can do it.

How could this happen?


Gameplay reasons: They needed to make the rogue and warrior unique. In DA1 both classes where nearly identical in most ways.

Lore reasons: Templars are an independant army and need several division support units like templar hunters to scout or assasinate or templar archers to provide fire support. Otherwise you have an entire army consisting out of heavy infantry which is not a sound battle stratergy

#7
caradoc2000

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outlaworacle wrote...

Because the Arishok, leader of the Qunari military, dual wields. Somehow I don't think he's a rogue...

He is a rogue. His weapons are classified as daggers in the game files.

#8
EmperorSahlertz

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class has nothing to do with lore, and is a pure gameplay mechanic. Don't put too much into an npc's class.

#9
Aradace

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EmperorSahlertz wrote...

class has nothing to do with lore, and is a pure gameplay mechanic. Don't put too much into an npc's class.


^Pretty much verbetim my sentiments.  If it bothers you too much, simply dont play.  And believe it or not, I mean that in the most tactful, and non agressive way possible.  It's just a matter of fact statement really.  There are plenty of things that "bother" me about DA (as a whole hence the generic DA and not the designated 1 or 2) but they are more "annoyances" at this point than deal breaking.  This however, is not among them.

#10
thats1evildude

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I imagine some templars are trained as rogues because, well, rogues are useful.

#11
DPSSOC

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whykikyouwhy wrote...

I think the dual-weapon wielding DA2 templars are identified as "Templar Assassins - and they do seem to be rogues, since they do that tricky little backflip-backstab manuever.


Am I the only one who can't help laughing when I see a Templar, wearing rather heavy looking armor, pull off a back flip?

#12
Wulfram

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Do any of the NPC templars do anything specifically Templary? Other than Meredith stopping that Saarebas's magic in the cutscene

#13
Skadi_the_Evil_Elf

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DPSSOC wrote...

whykikyouwhy wrote...

I think the dual-weapon wielding DA2 templars are identified as "Templar Assassins - and they do seem to be rogues, since they do that tricky little backflip-backstab manuever.


Am I the only one who can't help laughing when I see a Templar, wearing rather heavy looking armor, pull off a back flip?



No, you aren't. A double dagger wielding rogue templar  pulling some serious Chuck Norris moves in massive plate caused me aseveral pause-n-lol moments. :?

#14
Relix28

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Wulfram wrote...

Do any of the NPC templars do anything specifically Templary? Other than Meredith stopping that Saarebas's magic in the cutscene


Nope. They don't use Silence, Cleanse or any other Templar-ish ability for that matter. You could say they are basicaly a re-skined group of Mercenaries/Coterie/Raiders/Slavers. Lieutenats have the same kind of buff aura, assassins/hunters drop in stealth and backstab, warriors attack in melee and archers use their bow from a distance. The only differences betweeen these groups are elemental immunities and weakness.

#15
jamesp81

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DPSSOC wrote...

whykikyouwhy wrote...

I think the dual-weapon wielding DA2 templars are identified as "Templar Assassins - and they do seem to be rogues, since they do that tricky little backflip-backstab manuever.


Am I the only one who can't help laughing when I see a Templar, wearing rather heavy looking armor, pull off a back flip?


Real plate armor is not nearly so heavy and unwiedly as popular culture thinks it is.

#16
Aradace

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jamesp81 wrote...

DPSSOC wrote...

whykikyouwhy wrote...

I think the dual-weapon wielding DA2 templars are identified as "Templar Assassins - and they do seem to be rogues, since they do that tricky little backflip-backstab manuever.


Am I the only one who can't help laughing when I see a Templar, wearing rather heavy looking armor, pull off a back flip?


Real plate armor is not nearly so heavy and unwiedly as popular culture thinks it is.


True, but it definitely weighs more than Chain Mail.  Which, correct me if Im wrong because I very well could be, is at least 40+ pounds?  So, wouldnt that make Plate Mail around at least, say, 60-80 pounds? With that being the case, I want to see someone put on a set of Plate Armor and do a backflip.  Not because I want  see if it can be done, but because I want to watch the impending neck snap that will occur when said person lands on their head.  And no, trampolines or other ways of modifying a person's natural jump height are not permitted solely for my own entertainment purposes :wizard:

Which in essence is why I dont let it bother me because I know it's a fantasy setting.  But I do gigle every time I see it though because I think of the afore mentioned scenario where the person lands on their head.

Modifié par Aradace, 21 septembre 2011 - 03:17 .


#17
EmperorSahlertz

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jamesp81 wrote...

DPSSOC wrote...

whykikyouwhy wrote...

I think the dual-weapon wielding DA2 templars are identified as "Templar Assassins - and they do seem to be rogues, since they do that tricky little backflip-backstab manuever.


Am I the only one who can't help laughing when I see a Templar, wearing rather heavy looking armor, pull off a back flip?


Real plate armor is not nearly so heavy and unwiedly as popular culture thinks it is.

You won't be backflipping in it though ;)
But then again, you won't be able to take a hit from a 10 ton dragon and survive either... Or swing a two-handed weapon like it was made of air... Or any number of any other commonly accepted fantasy happening... So why not backflip in heavy plate?

Modifié par EmperorSahlertz, 21 septembre 2011 - 03:16 .


#18
Wulfram

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Wasn't backflipping in heavy plate being bad given as a reason for no Warrior dual wielding?

#19
EmperorSahlertz

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Not specifically. But the rapid movement across the battlefield, that rogues are capable off, was given as a reason, some of the acrobatics were also used as a reason. The Templar Hunters don't relocate fast (when outside of stealth).

#20
Salaya

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A reasonable gameplay decision, but very bad implemented. It's pretty ridiculous to see rogue-templars doing those twirls. I think light-warriors with one sword would have been better (even if defies gameplay rules; many enemies defy them anyway). The game seem so adamant in throwing mixed waves at you, that at some point, I feared to see mage-templars of some kind ._.

#21
EmperorSahlertz

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So you can suspend your disbelief when a giant dragon weighing at least 10 tons strikes out and hits your hero, who then blocks the hit... with his shield... and suffers no ill effect. But you can't suspend the same disbelief when you see someone in light plate armor make a backflip?....

#22
Salaya

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EmperorSahlertz wrote...

So you can suspend your disbelief when a giant dragon weighing at least 10 tons strikes out and hits your hero, who then blocks the hit... with his shield... and suffers no ill effect. But you can't suspend the same disbelief when you see someone in light plate armor make a backflip?....


I think the difference here is actually seeing the action taking place. And even so, unbelivable does not mean ridiculous. Seeing rogue templars jumping like ninjas and dissapearing is not only incredible, it's also ridiculous. Seeing a party fighting an oversized dragon is unbelivable... but ridiculous? I don't think so.

#23
Arthur Cousland

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It's funny seeing my rogue Hawke do those flips in some of the available rogue armor, let alone the heavily armored templars.

If the game lets templar npcs be either warrior or rogue, I'm surprised we never saw templars casting spells. It's not like DA2 isn't already filled with plenty of "wtf" moments.

#24
EmperorSahlertz

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To see a man survive a 10 ton dragon strike, is not only ridiculous, it is bat**** crazy unrealistic (and not just the fighting a dragon part). A man would simply break every bone in his body after recieving a hit from a creature that size. Backflipping in plate armor can at least be explained by "the material is special" or some such (lame but at least feasible). The survivng a dragon part, can't be explained. Both should be accepted as happening though, since it is a fantasy game, and makes no attempt to revere the laws of physics.

#25
Arthur Cousland

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Yes, if something in a rpg or fantasy setting doesn't quite make sense, just say "It's magic!".

One of the many fun parts of videogames is being able to escape reality, and going on to fight dragons while casting spells from your character's fingertips.  It might not be "realistic", but that's why it's fun!

Modifié par Arthur Cousland, 21 septembre 2011 - 04:36 .