Hi,
At the end of Act 3 I wanted to loot Robert Black before the mod ended so I had to remove Terinus the Black from my party first to do so, but now I can't get Ternus to rejoin my party so I can have my final chat with the king. Anyone know the variable I need to set on Terinus to make him rejoin my party when I want him back, or is there some other way to force him back into my party?
Thanks
Aielund Act 3 problem
Débuté par
Calgacus
, sept. 21 2011 02:53
#1
Posté 21 septembre 2011 - 02:53
#2
Posté 21 septembre 2011 - 06:15
Unless you get such a tech answer from a player here, try contact Savant. He is very supportive with us.
You don't have any savegame right?
You don't have any savegame right?
#3
Posté 21 septembre 2011 - 06:30
only a quicksave from after the i removed him from party, unless there is an autosave...
#4
Posté 21 septembre 2011 - 09:15
A savegame is the best NWN weapon. I don't have access to the toolset, but can't you read what you're looking for in it?
Otherwise just "forge" anything you need or remember missing in some character creator module.
'cause I don't see wht no one "normal" would know such a specific variable... but Savant himself.
I used to save my "ending" PC with eveything. I don't anymore.
I like beginnning any module just as I'm supposed to now...
Otherwise just "forge" anything you need or remember missing in some character creator module.
'cause I don't see wht no one "normal" would know such a specific variable... but Savant himself.
I used to save my "ending" PC with eveything. I don't anymore.
I like beginnning any module just as I'm supposed to now...
Modifié par jmlzemaggo, 21 septembre 2011 - 09:19 .
#5
Posté 21 septembre 2011 - 11:09
You should check conversation in toolset - find a node with him joining you that does not show up.
There should be "action taken when"(or sth similiar i do not have EN toolset) script. Open it up and see what variable it uses. Write it down along the variable value needed. Start NWN and use console commands to set it right. If it does not help, you may need to set more than one variable - just follow the nodes of conversation up.
But the easiest solution would be either loading and trying it again or contacting Savant.
There should be "action taken when"(or sth similiar i do not have EN toolset) script. Open it up and see what variable it uses. Write it down along the variable value needed. Start NWN and use console commands to set it right. If it does not help, you may need to set more than one variable - just follow the nodes of conversation up.
But the easiest solution would be either loading and trying it again or contacting Savant.
#6
Posté 22 septembre 2011 - 12:49
I got it, i entered the game through the dm client, took control of terinus and walked him over to the king, the king was waiting till terinus was nearby before he would start the final convo (not checking a variable), then resaved the game. Then just reloaded as player and gamed on.
#7
Posté 22 septembre 2011 - 06:43
How come I'm not surprised you found your way out... 
(For those who don't know who he is, check Calgacus' signature.)
(For those who don't know who he is, check Calgacus' signature.)
Modifié par jmlzemaggo, 22 septembre 2011 - 06:47 .





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