Anyway, discuss...
Modifié par _Guile, 21 septembre 2011 - 07:24 .
Modifié par _Guile, 21 septembre 2011 - 07:24 .
ShaDoOoW wrote...
5) ultra easy creatures and ultra experiences for them, also grinding on dragons is really something I dont like to see or feel
Modifié par Queensilverwing, 21 septembre 2011 - 07:44 .
The mind boggles!Queensilverwing wrote...
*Roars with laughter* No one should ever have to grind on a dragon!
And, my personal dislike, dragons are run so stupidly! Here you have what is arguably the deadliest biological fighting machine in existence, and it acts like a spell-casting dog. A rather dim-witted dog. >:-PDragons should really only be used for mega reward, at the end of a veeeeeeery long journey. Far too many dragons placed in silly little caves that simply have no back door!
*wrinkles her snout and taps her talons*
<tries not to look quilty> I *did* see them first, you know...Apart from the above, what I really hate are those blasted loot bags/chests/barrells/boxes that have 1GP in them. I just disarmed a nasty trap, used my lock picks to great effect, and my reward is 1GP?
*Snorts*
Please take it this in the humor I intend...Oh yes, playable races - well TBH, I find the whole idea that you have to earn the right to be some winged creature, or a PC with horns and tail wrong. If the races are in the world, why should I not be able as a new player to play that race? Why does it have to be a reward? Pfft, It smacks of elitism and turns me off from ever wanting to be a part of that club
Modifié par Rolo Kipp, 21 septembre 2011 - 08:19 .
Rolo Kipp Wrote:
Please take it this in the humor I intend...
On Amethyst, which has a very *long* backstory, the Elven race has a secret. A big secret. I do not let new players play elves until I know I can trust them not to behave... er, "tolkein-ish". My elves are... not terribly nice ;->
Then, also, I don't trust most players to know how to play dragons correctly :-)
So I reserve them for DMs... I promised oh-so-long-ago that any dragon met in Amethyst would have a real living brain behind it. They will never be computer run NPCs.
You *did* ask why someone would limit players... :-)
Modifié par Queensilverwing, 21 septembre 2011 - 08:44 .
Modifié par Elhanan, 21 septembre 2011 - 08:56 .
Not *evil*... just with a completely different agenda. Even the Twisted Ones sub-race (look like Drow - Dark skin/white hair is stigmata from being cannibals) aren't evil, exactly... it's an *honor* to be invited to a feast...Queensilverwing wrote...
*sighs* Yes, Tolkien Elves belong in Tolkiens books. High falutin, never been nose to nose with boars spore, knock kneed skinny SMALL creatures... *Waggles head* ...and they are supposed to be all wise. ppbbft!
Evil Elves sound far better, non-drow evil elves!
Hey! That was polished and oiled zebrawood! Mpph. Woulda made a nice staff...Yes, stupid dragons who cast a ton of spells and forget to use their talons, tail, horns and knashers! Just because we are magical beings does -not- mean we sling magic about like a washer woman pounding her man's underwear on a rock.
Oh, and servers that use dragons as tourist information, now that is just plain absurd.
*Drops a stake she was using as a tooth pick* I'm done with it.
Gaia, I hope so :-) That's all I have to offer...henesua wrote...
(0) Annoying staff and players. - but that is likely true for everyone so lets ignore it.
(1) Weak setting.
Whether it is a hack and slash or a role play server, I log into a PW for immersion in another world. If the setting is a cheap knock off, unimaginative, poorly crafted, or whatever I couldn't care less about the systems the world has, what spells are available etc... In fact, a well conceived world is still a fun diversion for me even if the scripted game systems are a PITA.
Well, they actually are a bit novel for me :-P That ten year hiatus away from technology changed a lot of things for me... but it *did* keep NwN fresh! :-)"Server features" should be a secondary or tertiary consideration when working on a PW. NWN is not interesting enough as a game. The interface and mechanics hard coded into it were never appealing to me. And 10 years later I'd be surprised if they feel novel to anyone at this point. I don't want to be reminded of game mechanics in a PW, I just want to play in another world for awhile.
Modifié par Rolo Kipp, 21 septembre 2011 - 11:39 .
ffbj wrote...
Things like food, taking off your armor to rest. You are just sitting down for 30 seconds not crawling into bed for 8 hours. Most things that really offer little except annoyance to the players.
Constant spam messages about inconsequential things. Going into areas that little or nothing spawns in. Those sort of window dressing areas that aren't really anything special just so the owners can say we have over 'large number here' areas.
Yeah....or just to show of some new cool tileset or tileset group they have...ffbj wrote...
Going into areas that little or nothing spawns in. Those sort of window dressing areas that aren't really anything special just so the owners can say we have over 'large number here' areas.
Modifié par Jenna WSI, 25 septembre 2011 - 03:10 .
Modifié par WebShaman, 25 septembre 2011 - 05:06 .
Modifié par Jenna WSI, 26 septembre 2011 - 01:48 .
Modifié par _Guile, 26 septembre 2011 - 04:03 .
Five Elements (of Commercial Appeal in RPG Design) is not a theory, not a design guide, not about good games and not (specifically) an expression of my tastes. So what is it, then? You know. Stuff.
Modifié par Rolo Kipp, 26 septembre 2011 - 05:30 .