LobselVith8 wrote...
Yet it's part of the narrative that Morrigan reveals that Flemeth will likely return even though she has been slain by The Warden, and Flemeth is an abomination of legend. Leliana is simply an ordinary human who was trained as a bard.
Leliana is also a person who may have had a vision. She believes it was from the Maker, but the Guardian doubts this. That doesn't mean however that she didn't have a vision. Perhaps it came from Fen'Harel the Dread Wolf, Trickster of the Elvhenan?
Who's to say she didn't actually have a divine vision? Perhaps she did, but it wasn't from the Maker. Perhaps some divine being wants her to do something. For all we know it was the bloody Stone that gave her that vision.
LobselVith8 wrote...
Wouldn't the corpse in the ruins have come back to life, then?
That's gameplay, and is not tied to lore.
Also, at first I thought you were talking about Leliana, so I typed out this long comment for that and then I realized you were talking about the lootable corpse. I'm still going to leave my comment here though for people to read and maybe get a good laugh.
Maybe Leliana was reincarnated in a new body by some divine being and we've got another Leliana walking around. One that's rotting.
Of course, that's pushing it I feel.
Though now I'm thinking that there are two Lelianas and it'll be like Kingdom Hearts. One Leliana will be Heartless, having no soul or body but a heart full of Darkness. And even with that heart, they behave entirely devoid of emotions (hence the name Heartless).
And the other Leliana will be a Nobody, having a soul and body but no heart, and thus no understanding of emotions. She will use her memories of her time when she was complete to emulate emotions, but she cannot naturally feel emotions anymore.
That would be both awesome and annoying to see happen in Thedas. Mainly because it wouldn't be an original idea from Bioware.
....now I want to play Kingdom Hearts.
Wynne is an abomination.
Wasn't the point. My point was that Wynne died, but her spirit didn't immediately leave her body. The same thing applies to Leliana.
But Leliana was brought back because she was popular with some people, which is the same reason Anders shows up in Dragon Age 2.
I know, and while that's somewhat bad the devs could've easily just said "Oh you never killed her. She was just unconscious like Oghren". That they're acknowledging that she did die means that the choice to kill her does still matter.
Question: Had they given the player information to doubt whether Leliana was permanently dead, would this be an issue? Because that's all I'm saying. Bioware needs to have more of a plan for the series. Right now, it just seems like they're focusing on the "now" instead of the "now, then, and later on down the line".
Bioware just needs to have codexes update to give a shred of doubt to the player about a person's death.
To be honest though, I'd rather we not be able to kill any companions in the future. Betray? Sure. Knock unconscious? Sure, but at least establish that in the game it happens.
The companions seem like they'll do a lot for the world of Thedas if they're alive, and that's really why I dislike killing them. But any other way to get them out of the party permanently is fine by me.
If the area brought her back, why didn't it bring back Wynne, Kolgrim, the Guardian, or the corpse near the Urn of Sacred Ashes?
Wynne has a Spirit of Faith inside her that brought her back once and could
theoretically do so again.
Kolgrim was killed outside of the Gauntlet area, so it doesn't apply to him. He was killed in a cavern that doesn't have any magic infused within it or lyrium running through it.
The Guardian is a spectral remnant tied to the Ashes, and the lyrium in the Mountain is what most likely keeping him alive. There's no guarantee even that a defiled Urn becomes useless. For one thing, dragon's blood grants the drinker more constitution and strength. For another, Kolgrim is insane (Reavers do go insane) and has no knowledge of the arcane yet professes to know something about the arcane.
That corpse near the Urn is just an element of gameplay, and is not equal to lore. The nature of the area -- being an area watched by the Maker -- doesn't mean anyone who dies there will be resurrected. For all we know he walked through the fire without removing his earthly possessions and the Guardian killed him. Why would the area meant to protect the Urn resurrect someone who disrespected the area?
I'm a firm believer in the idea that death should be permanent. Bringing characters back to life simply cheapens any risks because death isn't permanent. I understand the issue about Flemeth, because it's the premise that she's not human and may not permanently die, but when it comes to mortal characters - I don't think they should be brought back.
Had it been established that a person's soul immediately leaves the body upon death in Thedas and had Leliana died in a castle I'd agree with you.
But Leliana died in an area that's supposedly watched by an immortal deity. She may be mortal, but the very nature of the area she died in could render that mortality to be meaningless.
I don't see where being Danarius' slave would inform him about any clandestine plots in Kirkwall, especially if you're telling me that Fenris is merely speaking about rumors that he heard.
The Resolutionists are active throughout Thedas, though they are more active in Kirkwall. He would've probably heard from Danarius that the Magisters support the Resolutionists throughout Thedas, probably under the idea that it'll be easier to recreate an Imperium if you have various factions supporting your cause spread throughout the land.
but that's if Tevinter is in fact supporting the Resolutionists. If they are, then it's a bad thing.
Connor did a better job illustrating the dangers of magic, in my humble opinion.
Yea he did.
I think you have the right idea, Ethereal. Having options within the narrative to support one faction or the other would have been better.
Thanks for sharing your ideas, Ethereal.
Thank you.
Modifié par The Ethereal Writer Redux, 22 septembre 2011 - 08:02 .