I think my issue is in naming conventions but I can't for the life of me figure it out. If anyone knows how to get a new MDB creature model into the toolset - please post your tips or suggestions.
Successful Export of MDB - But Unsuccessful Import to the toolset
Débuté par
Morbane
, sept. 22 2011 01:45
#1
Posté 22 septembre 2011 - 01:45
Ok, so I got the MDB and the texture. I can see it in the model viewer from the Vault. I opened my custom appearance.2da and started a new line. I just went off the Bear settings because of a similar shape to my model, which is an elephant. I do not need any animations, that said - having my model just slide across the floor will be just fine.
I think my issue is in naming conventions but I can't for the life of me figure it out. If anyone knows how to get a new MDB creature model into the toolset - please post your tips or suggestions.



I think my issue is in naming conventions but I can't for the life of me figure it out. If anyone knows how to get a new MDB creature model into the toolset - please post your tips or suggestions.
#2
Posté 22 septembre 2011 - 05:25
you exported this model from a modeling program?
#3
Posté 22 septembre 2011 - 08:30
Yes 3dsmax2010 witth tazpn's exporter
Modifié par Morbane, 22 septembre 2011 - 08:55 .
#4
Posté 22 septembre 2011 - 11:26
Ok I dont really know how to use 3dxmax2010.
I would like to export the skeleton and I have a somewhat advanced tutorial but I dont know how to select the skeleton in the 3dxmax environment.
Does someone know the process and be able to describe it?
I would like to export the skeleton and I have a somewhat advanced tutorial but I dont know how to select the skeleton in the 3dxmax environment.
Does someone know the process and be able to describe it?
#5
Posté 23 septembre 2011 - 05:31





Retour en haut






