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Successful Export of MDB - But Unsuccessful Import to the toolset


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#1
Morbane

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 Ok, so I got the MDB and the texture. I can see it in the model viewer from the Vault. I opened my custom appearance.2da and started a new line. I just went off the Bear settings because of a similar shape to my model, which is an elephant. I do not need any animations, that said - having my model just slide across the floor will be just fine.

I think my issue is in naming conventions but I can't for the life of me figure it out. If anyone knows how to get a new MDB creature model into the toolset - please post your tips or suggestions.

:unsure::blink::(:whistle:

#2
Hellfire_RWS

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you exported this model from a modeling program?

#3
Morbane

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Yes 3dsmax2010 witth tazpn's exporter

Modifié par Morbane, 22 septembre 2011 - 08:55 .


#4
Morbane

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Ok I dont really know how to use 3dxmax2010.

I would like to export the skeleton and I have a somewhat advanced tutorial but I dont know how to select the skeleton in the 3dxmax environment.

Does someone know the process and be able to describe it?

#5
Morbane

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For the Informed - See also - http://social.biowar...3/index/8379142