lost.long.ago wrote...
Yep, this is still my argument when looking at the game for what it is rather than what the writers are trying to do...
if you look at it like a real-life scenario, as you're kinda supposed if you're pretending all these characters are real, then there would be no writers playing with your mind. Any argument using writers would fall flat on its face... *shrugs*
Even in real life we try to find out the "why" of an action. It's done in journalism, law enforcement, science, religion, and history. And probably more that aren't coming to mind right now. Who, what, when, where, why, and how. We know the who, the what, know the when, the where doesn't matter in this case, we know the how (well actually there is one how I can ask), but we don't know the why.
Morinth was able to attempt to meld with someone her first time. How was that allowed to happen? Why was it allowed to happen?
Morinth would run from Samara. Why?
Morinth chooses to join up with Shepard rather than escape. Why?
Morinth elects to adopt Samara's persona though she doesn't like the outfit. Why?
Morinth wants Shepard to give consent to the meld. Why?
Morinth says she thinks Shepard will survive. If she does really believe this then, why?
All that is supposed to come out either from the character or through discovery, but the only thing we get is that Nef died and Morinth was the cause. Again, another set of questions (why and how) arise from that:
How does Nef become a victim?
Why does Nef become a victim?
How does Nef get the passcode?
Why does Nef get the passcode?
Why does Morinth tell us about Nef?
Why, if her goal is to meld with Shepard to kill him/her, does Morinth not attempt to play Shepard?
Again, all this is supposed to be made clear. Either through the character or in discovery some other way, but it doesn't happen save for the one example.
Modifié par Xeranx, 20 octobre 2011 - 02:48 .