David Gaider comments.
#51
Posté 24 septembre 2011 - 03:24
I was too hard on Fenris. His beginning put me off. I thought he was supposed to be a tough guy. His comment “I don’t want to seem ungrateful” threw me off. I also played a mage. I did have him at 100% approval in the end, but I thought he should never have said that line. In other words, I would have been fine with him calling me dangerous. I just would not have wanted to reply to his “I don’t want to seem ungrateful” comment. He did come off as ungrateful, and should have been tough enough to stand by his comment. I replied with the correct line and score 5 rivalry points for being a mage. It seemed forced to me. I liked the funny humorous sarcastic and sometime serious Hawke. I thought Hawke would have made a comment back to him saying he looked like he could take care of himself, not all mages needed to have slaves or drain people of their blood and if Hawke turned into an abomination she would welcome someone taking her out. Hawke would expect Fenris to make up his own mind about Hawke in time. If Fenris is a no nonsense guy then actions speaks louder than words.
#52
Posté 24 septembre 2011 - 04:53
Satyricon331 wrote...
Wow, that's really big! There's a lot to digest here...
One caution: there are a few things in there which Heather either misremembered or which I wasn't clear on. The spirits & demons thing, for instance-- I don't think I said they were fundamentally different. I believe what I said is that the possession was fundamentally different (meaning Anders' situation, in comparison to Connor's situation in DAO, which was the question).
#53
Posté 24 septembre 2011 - 04:57
The Grey Nayr wrote...
Also I can understand how lyrium could be related to mercury. It's a toxic liquid metal that in ancient times was believed to be a source of immortality and was often used in the ancient practice of alchemy.
Lyrium isn't mercury per se-- I just tend to think of it as being similar in some respects. Refined lyrium, anyhow.
#54
Posté 24 septembre 2011 - 05:00
Gervaise wrote...
Acccording to David Gaider the speech where you ask Meredith why she hates mages is essential to understanding her character. In that case why do you only get it if you side with Meredith at the beginning of Act 3? Surely that is something that should have been available to anyone, particularly someone who doesn't agree with her as this may change their perception of her motives.
Unless something changed prior to the game going out, you should be able to ask Meredith that same question when the Act 3 quest is given-- her response is different if you've been supporting the mages up to that point, but she still ultimately tells the same story. You do have to ask her, however.
#55
Posté 24 septembre 2011 - 05:02
Arthur Cousland wrote...
I hope there is a Starkhaven dlc, despite Mike Laidlaw's desire to get out of Kirkwall.
What I actually said was that, as Mike explained at the PAX panel, our desire is to explore
more of the world and show more varied locations in the future-- returning to Kirkwall isn't out of the question, but having another game primarily in Kirkwall (or in any single city) wasn't very likely.
#56
Posté 24 septembre 2011 - 05:12
David Gaider wrote...
Arthur Cousland wrote...
I hope there is a Starkhaven dlc, despite Mike Laidlaw's desire to get out of Kirkwall.
What I actually said was that, as Mike explained at the PAX panel, our desire is to explore
more of the world and show more varied locations in the future-- returning to Kirkwall isn't out of the question, but having another game primarily in Kirkwall (or in any single city) wasn't very likely.
Good, not having toolset for modders to add new places or quests while we wait for more dlc is really bad..
We all get bored of being in the same place all the time.
#57
Posté 24 septembre 2011 - 05:47
Its comments like these that makes me look forward to Dragon Age 3David Gaider wrote...
Arthur Cousland wrote...
I hope there is a Starkhaven dlc, despite Mike Laidlaw's desire to get out of Kirkwall.
What I actually said was that, as Mike explained at the PAX panel, our desire is to explore
more of the world and show more varied locations in the future-- returning to Kirkwall isn't out of the question, but having another game primarily in Kirkwall (or in any single city) wasn't very likely.
I wouldn't mind it if an expansion pack or DLC for DA2 went to anther one of the cities in the Free Marches like Starkhaven, but I wouldn't want it to happen for anther full game.
#58
Posté 24 septembre 2011 - 06:45
Sebastian is a prince of the area and has to go reclaim his throne. The many references to Starkhaven in DA2 simply made me curious.
Yes, Kirkwall itself, not the Free Marches a a whole, should be considered a disaster area as if it was the victim of some kind of nuclear explosion, which isn't too far from what actually happened. Thin veil, plenty of crazy mages, homicidal templars, etc. I'd be surprised if Ferelden wasn't getting refugees from the Free Marches after the events in DA2.
Also, it's too bad that Nathaniel wasn't Sebastian. Nathaniel was probably more popular than Anders, and he is one of the few characters from Origins+dlc that actually looks better in DA2 (another being Cullen). I'm sure there are plenty of people who would have preferred Nathaniel be in DA2 instead of Anders, especially after Anders has his downfall, and goes from one of the popular Origins companions to one of the more hated DA2 characters (I didn't mind him so much, but his fate was disappointing).
Modifié par Arthur Cousland, 24 septembre 2011 - 07:02 .
#59
Posté 24 septembre 2011 - 07:27
David Gaider wrote...
Arthur Cousland wrote...
I hope there is a Starkhaven dlc, despite Mike Laidlaw's desire to get out of Kirkwall.
What I actually said was that, as Mike explained at the PAX panel, our desire is to explore
more of the world and show more varied locations in the future-- returning to Kirkwall isn't out of the question, but having another game primarily in Kirkwall (or in any single city) wasn't very likely.
It's my belief, and others can agree or disagree as they wish, that a game can take place in one city successfully. I don't think DA2 handled it as well as it could have but the concept is still sound.
I would not be against returning to a one city game in the future. But I'm not against a larger in scope story either.
#60
Posté 24 septembre 2011 - 08:52
I've just gone back to my last Hawke and played through both the initial quest giving conversation for On the Loose and the conversation after it has been completed and on neither occasion is it possible to get the speech prompt for Meredith to tell of us of her past. This Hawke was a mage who had been supportive of the Templars and returning mages to the Circle for much of the game but disagreed with Meredith taking control of the city and backed Orsino at the beginning of Act 3. My only Hawke who has got the Meredith history speech was the one who backed Meredith at the beginning of Act 3, and I had already been informed this would be the case on these forums, so it would seem that something was changed in the final game that went out, contrary apparently to the writers original intentions or it is a bug that exists in my version and that of quite a number of other people.
#61
Posté 24 septembre 2011 - 09:07
#62
Posté 24 septembre 2011 - 09:21
LOL, well at least she knows what she is!
That is classic fangirl ranting here. Interesting read, but damn. If that had been hand written, it would have been in that high-school 'bubble script', and the "i"s would have been dotted with little hearts. I'm shocked, floored, that "Squee!" does not appear anywhere on that page. I'll check again to verify.
Modifié par Yrkoon, 24 septembre 2011 - 09:23 .
#63
Posté 25 septembre 2011 - 12:06
David Gaider wrote...
The Grey Nayr wrote...
Also I can understand how lyrium could be related to mercury. It's a toxic liquid metal that in ancient times was believed to be a source of immortality and was often used in the ancient practice of alchemy.
Lyrium isn't mercury per se-- I just tend to think of it as being similar in some respects. Refined lyrium, anyhow.
Even so, it's still an interesting comparison.
#64
Posté 25 septembre 2011 - 01:19
The big question is,did he get the alcohol..
Modifié par Yuqi, 25 septembre 2011 - 01:19 .
#65
Posté 25 septembre 2011 - 03:02
Lets see...
-As a potion to restore a mage's Mana pool? Check
-As an addictive drug to keep templars from leaving the chantry's service? Check
-As an explosive? Check
-As Tattoo ink? Check
-To create runes on weapons and armor? Check
-To preserve a shaporate's historical documents and records? Check
-To create Golems? Check....
-To create Profane? Check
-To make Bianca vastly more powerful than it already is? Check.
Modifié par Yrkoon, 25 septembre 2011 - 03:04 .
#66
Posté 25 septembre 2011 - 06:00
Wulfram wrote...
Are we talking about the stuff about her sister - which is only available to a Templar supporter as far as I can work out - or an answer she gives in the confrontation with Orsino that opens the 3rd act?
I can't see how the latter would be considered "essential to her character," particularly not compared to the former.
You know, if we had a toolset, we could find and fix bugs like this ourselves....
#67
Posté 25 septembre 2011 - 03:13
Quething wrote...
Wulfram wrote...
Are we talking about the stuff about her sister - which is only available to a Templar supporter as far as I can work out - or an answer she gives in the confrontation with Orsino that opens the 3rd act?
I can't see how the latter would be considered "essential to her character," particularly not compared to the former.
You know, if we had a toolset, we could find and fix bugs like this ourselves....
+10
#68
Posté 26 septembre 2011 - 07:24
Yrkoon wrote...
Lyrium is like the Baking soda of the Dragon Age world. It's used for pretty much everything.
Lets see...
-As a potion to restore a mage's Mana pool? Check
-As an addictive drug to keep templars from leaving the chantry's service? Check
-As an explosive? Check
-As Tattoo ink? Check
-To create runes on weapons and armor? Check
-To preserve a shaporate's historical documents and records? Check
-To create Golems? Check....
-To create Profane? Check
-To make Bianca vastly more powerful than it already is? Check.
Some people might add:
-As a flavour enhancer? Check
(except they couldn't because they can only say: Enchantment!)
#69
Posté 26 septembre 2011 - 04:04
The Ethereal Writer Redux wrote...
Lastly, Gaider implied that spirits and demons are, by nature, different, something which I was never quite clear on. They are not exactly the same thing, despite what Merrill and others would have you believe.
Addressing this specific point, Merrill never actually calls them the same thing or claims anything of the sort. She just says that they're all dangerous. She's obviously keen to the fact that there are distinctions to be made and that they are by nature different, but that doesn't mean only one is dangerous.
I agree, Ethereal. The conversation between Anders and Merrill seems to focus more on distinquishing spirits and demons by religious views, specifically Andrastian. In dialogue between Anders and Merrill, Anders makes it clear that his distinction is very religious:
Anders: Maybe you don't really understand the difference between spirits and demons.
Merrill: Did I ask you?
Anders: Spirits were the first children of the Maker, but He turned his back on them to dote on His mortal creations.
Anders: The ones who resented this became demons, driven to take everything mortals had and gain back the Maker's favor.
Merrill: Your "Maker" is a story you humans use to explain the world.
Merrill: We have our own stories. I don't need to borrow yours.
Why would Merrill share Anders' views on spirits and demons when his view is religiously Andrastian? Merrill doesn't believe in the Maker, isn't inclined to view spirits or demons as the Children of the Maker, and views all denizens of the Fade being different.
#70
Posté 26 septembre 2011 - 06:52
#71
Posté 26 septembre 2011 - 06:56
Modifié par Wulfram, 26 septembre 2011 - 06:57 .
#72
Posté 26 septembre 2011 - 07:06
#73
Posté 26 septembre 2011 - 08:05
EmperorSahlertz wrote...
Given how the human thoughts affect the Fade, that alone would(/could) be what created the difference.
Sounds a bit similar to the warp to me. Not that that's a bad thing.
#74
Posté 26 septembre 2011 - 08:24
Thanks.David Gaider wrote...
One caution: there are a few things in there which Heather either misremembered or which I wasn't clear on. The spirits & demons thing, for instance-- I don't think I said they were fundamentally different. I believe what I said is that the possession was fundamentally different (meaning Anders' situation, in comparison to Connor's situation in DAO, which was the question).
But, uhm, I don't get it. So what exactly was different? Anders (and Wynne, actually) could talk to their spirits 'Ur fired!' and kick them out? Or they could drink vodka with personal spirits but Connor's not?
#75
Posté 26 septembre 2011 - 08:25
EmperorSahlertz wrote...
Given how the human thoughts affect the Fade, that alone would(/could) be what created the difference.
I've toyed with the idea that demons and spirits are actually created by human thoughts and an abomination is simply an insane mage. Though once in existence, perhaps they survive the deaths of their creators and wander the fade in search of mages with compatible feelings to feed off of.





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