So, I'm on chapter 5 and I'm on the hard fight at the top of the Iron Throne building. Getting a little bit sick of the game now and was just wondering whether I should bother playing through TOSC? I looked at a walkthrough and it sounds like a bit of a slog (also my pile of shame is building up, Darksiders, second playthrough of DXHR and Portal 2).
Worth playing through Tales of the Sword Coast?
Débuté par
uberdowzen
, sept. 23 2011 06:30
#1
Posté 23 septembre 2011 - 06:30
#2
Posté 23 septembre 2011 - 08:07
Durlag's Tower is a whole lot of fun, but of course only for people who can enjoy this game. If you can't there is no point in forcing yourself, is there?
#3
Posté 23 septembre 2011 - 09:08
I'm really enjoying the game, I just wasn't sure I was going to enjoy Durlag's Tower. What the hell though, I'll try it.
#4
Posté 24 septembre 2011 - 08:16
You'll enjoy Durlag's Tower, I think as well as the rest of the expansion, Tales of the Sword Coast. The main game, TotSC, is set entirely on two islands, which has a very good story and pacing. The last battle to end the expansion can be a pit of hazzle, but people get by it - after a few tries....I'll recommend it.
#5
Posté 25 septembre 2011 - 12:45
Durlag's can be as frustrating as any dungeon. I would definately try it out and investigate the upstairs rooms, at least. There are one or two tough encounters there, but if you can handle the Iron Throne guys then you should be fine. Incidentally, *spoilers* you will get railroaded slightly once you return to Duke Eltan after having done that fight, and eventually end up doing a small dungeon crawl anyway, so this is a good time to go and do some non-storyline-based adventuring.
The Island quest is nice but you can't get off the island until you complete it, so only go once you are really ready. The last battle of D's T and the one after are very tough but you don't have to do the whole thing in one go. You may get bored of doing it by the first floor down, say, but it can provide a bit of a change of pace at least.
Certainly if you haven't been to Ulgoth's Beard, go there. There's not all that much to see but you can kick off some of the TotSC quests and the inn sells some oddments too.
The Island quest is nice but you can't get off the island until you complete it, so only go once you are really ready. The last battle of D's T and the one after are very tough but you don't have to do the whole thing in one go. You may get bored of doing it by the first floor down, say, but it can provide a bit of a change of pace at least.
Certainly if you haven't been to Ulgoth's Beard, go there. There's not all that much to see but you can kick off some of the TotSC quests and the inn sells some oddments too.
#6
Posté 25 septembre 2011 - 04:47
Durlags is far more frustrating that "any dungeon". The only other dungeon I'd compared it to are the ones in Wizardry IV. Return of Werdna had the most sadistic dungeon design in any game, ever. Demon Souls was like taking a level 40 sorcerer vs a group of gibberlings by comparison.
#7
Posté 05 novembre 2011 - 05:37
I know I'm late to the party - but just in case - I have to say, I wouldn't recommend it based on your declining opinion of your experience of the game.
If the main campaign is boring you, but you just want to see the game out, playing through Durlag's Tower is gonna be pure masochism for you.
If the main campaign is boring you, but you just want to see the game out, playing through Durlag's Tower is gonna be pure masochism for you.
#8
Posté 15 novembre 2011 - 04:36
I'll second what themincer said. While I like Durlag's, it's self-contained and doesn't move the plot forward. If you're feeling bogged down, you might have more fun wrapping up BG and moving on to BG2, which can feel fresh.
#9
Posté 26 décembre 2011 - 04:20
...and the OP was never heard form again.
Another victim for the tower.
Another victim for the tower.
#10
Posté 21 janvier 2012 - 10:45
The best part of Tales is Durlags Tower. Brilliantly done.
#11
Posté 22 janvier 2012 - 01:48
CoM Solaufein wrote...
The best part of Tales is Durlags Tower. Brilliantly done.
One of the best parts of BG1 itself is Durlag's... but it's a lot better if one doesn't go there through the guide in Ulgoth's Beard and doesn't first hear the spoilers from the dwarf at the inn at Ulgoth's. The story comes across better without that... And, of course, one shouldn't go there lightly: pack all you think you'll need...
#12
Posté 22 janvier 2012 - 05:50
I use DT to 'lay low' for a while after my PC becomes a wanted man.
I leave Candlekeep after the confrontation and weave Ulgoth's Beard, Ice Island, The Isle of Balduran into the story by 'fantasizing' that my PC is on the lamb and hoping to stay out of BG long enough for the heat to die down.
It also provides great opportunity to level up my PC/Party for the final confronation with Sarevok, Tazok and the crew.
CKT
I leave Candlekeep after the confrontation and weave Ulgoth's Beard, Ice Island, The Isle of Balduran into the story by 'fantasizing' that my PC is on the lamb and hoping to stay out of BG long enough for the heat to die down.
It also provides great opportunity to level up my PC/Party for the final confronation with Sarevok, Tazok and the crew.
CKT
#13
Posté 27 janvier 2012 - 06:21
Durlag's Tower...well, whether or not you enjoy it depends on whether you like long treks through multi-levelled dungeon filled with traps and high-level nasties. I personally loved the dungeon-crawling parts, but I utterly loathed the Aec'letec battle at the end...I think it's one of the worst boss fights in the entire BG saga.
Of course, don't do what I do the first time through, and decide to dual-class Imoen to a mage right in the middle of it, leaving me without any means of detecting or disarming traps. Definitely my biggest "Doh!" moment.
Of course, don't do what I do the first time through, and decide to dual-class Imoen to a mage right in the middle of it, leaving me without any means of detecting or disarming traps. Definitely my biggest "Doh!" moment.
Modifié par Redcoat, 27 janvier 2012 - 06:21 .
#14
Posté 12 mars 2012 - 06:41
On my first play-through I ventured there way before I even got to Ulgoth's Beard... everyone in the party was level 3-4 then. Most of the party had ranged weapons equipped, and there was a cleric with her Find Craps spell, so it was doable nonetheless (normal difficulty, if I recall). By the time I was through those dungeons, everyone was level 6-7 and the rest of the game was a breeze.Bhryaen wrote...
One of the best parts of BG1 itself is Durlag's... but it's a lot better if one doesn't go there through the guide in Ulgoth's Beard and doesn't first hear the spoilers from the dwarf at the inn at Ulgoth's. The story comes across better without that...
Unfortunately I also hit bugs by doing it this way. If I recall, if you complete the tower and kill the Demon Knight before you take the quests (from Hurgan and Therela) in Ulgoth's Beard to do it, you never get rewards for the quest, which I believe means you don't get the Soultaker from the Demon Knight, and never trigger the Aec'Letec subquest either. You can still take Therela's quest when you get to Ulgoth's Beard, but if the Demon Knight is already dead by then, it will never register as complete.





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